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Chimpact [Chillingo + Yippee Entertainment] – $0.99

Chillingo is a machine when it comes to publishing games. Every single week, I look forward to seeing what’s coming out of their studio next. Unfortunately, they aren’t very well known for screening developers. More than once, I’ve had a Chillingo game that didn’t run on my device (when it clearly stated that it was supported), had bugs and issues, or was never updated after multiple promises from developers, and have had them tell me to contact Apple for a refund because they weren’t going to fix the bugs, or make it so that the game could run on my device (a 4th gen iPod Touch, if you’re wondering). But their games are almost always super cheap, and when they do work out, they’re usually very well designed, highly polished and a blast to play. One of Chillingo’s newest publications, Chimpact, developed by Yippee Entertainment, just so happens to fall into that category. 
Chimpact doesn’t necessarily bring anything new to the table. In fact, there’s a few other games that I’ve been hooked on in the past; Drag It, Wire Way, Spoing, Parachute Ninja, Up And Up and Jump Birdy Jump all come to mind. However, Chimpact happens to be one of the best titles within the genre. Granted, I don’t think anything will ever out-do Parachute Ninja, but Chimpact comes close. With 36 levels spread across 3 worlds, along with 180 challenge levels to complete, there’s tons of content, and plenty of challenges to go through. With Chimpact including a leaderboard for total number of Bananas Collected, and 32 Achievements via GameCenter, there is some added replayability. Though, the way it’s set up, you could, in all reality, play and re-play the very first level over and over again, and hit the #1 spot on GameCenter. Leaderboards that are set up in this fashion usually deter from the real score-chasing, which is a shame.
Aside from that, Chimpact is a very solid Flick-Based Platformer. The one touch controls are tight, and precise, and the physics, while very slightly floaty, are still well done, and the gameplay is smooth and runs without any hiccups or frameskips, even on my 4th generation iPod Touch. Not to mention, Chimpact provides loads of challenge, and is incredibly fun.
Each GemQuest level has a possible 5 Gem and Gold Totem ranking. To get the 5 Gem ranking, you’ll just need to collect all 5 gems hidden throughout the stage. This will require you to sometimes scan areas by dragging your finger on the screen, because once you reach the next slingshot, or section with mushroom trampolines, you can’t go back and pick up a missed gem. The Gold Totem ranking is what really makes the game challenging. To get a Gold Totem rank in a stage, you need to have a perfect run. This means you need to collect all of the gems, all of the bananas and banana bunches, kill all the bugs and not take any damage throughout the level. 
The 180 Challenge Levels also provide loads of difficult challenges. There are 3 worlds, and 12 totems in each world, with each totem containing 5 challenges. Each of the 5 challenges contained in a totem are different, kind of set up like objectives. For instance, in one totem, you could be required to reach the end of the stage before time runs out, collect all alarm clocks in a stage before they ring and time runs out, reach the end of the level while only using each vine (slingshot) once, and make it to the end of the level without being damaged more than 3 times. There’s loads more, like getting to the end of a level before a ghost does, reaching the end of a stage while only using a certain number of vines, pop a certain number of pods in a certain amount of time… you get the idea. It’s clear that the developers have spent a ton of time figuring out various objectives for these challenge levels, and with 180 of them, there’s more than enough to keep even the most hardcore gamers busy for a while. 
With more content on the way, being priced at $0.99, a Universal build, and having GameCenter integration, Chimpact is a fantastic buy at a steal of a price. Hopefully Yippee doesn’t flake out like so many other developers who have had games published by Chillingo, because Chimpact is a great game. But for it’s price, it’s definitely worth taking a chance on it, especially if you’re a fan of the genre. Yippee does have a mind-blowing amount of experience under their team’s belt with over 130 years of gaming experience going back to the days of 8-bit gaming, so even though they’re a young studio, there’s a solid chance that they’re in it for the long haul, which is great, because with the amount of polish and entertainment contained in Chimpact, I can’t wait to see what Yippee comes out with next. 


Firi Game’s Phoenix HD Update Gets Bigger+Better!

Firi Game’s extremely popular title, Phoenix HD, has undergone more than a few changes since it’s original release back when it was just ‘Phoenix’, the most major included new ships which completely changed the gameplay, and an HD/Universal build with some mind-blowing eye candy!
Well, yesterday (August 13th) was the official 1 year anniversary for Phoenix HD, and the developers at Firi decided to share a little bit of information about the up-coming update that fans of the game have been eagerly anticipating. 

They wouldn’t divulge much, but apparently the afterburners got a complete overhaul, making them stand out  more for each and every ship because the engines were already disassembled while working on the update. Also, they’re merging two updates together, which means that we’ll be getting some features that were planned for later on in the year even sooner. However, not too soon, as Firi Games wants to wait and see what the iPhone 5 can do, graphically, before spitting it out. But here’s some information they shared a while back about what’s to be included;

>The Pixel Shaders are being used to change the colors in real-time, making the graphics even more amazing.
>A new player ship with the ability to MANIPULATE TIME! 
>New enemy turrets with increased firepower
>New Alpha Strikes
>Revamped learderboards so you can view scores per ship
>New backgrounds
And here, take a look at the new FOCUS VISION effect… if this doesn’t get you excited, I dunno what will!
The new ship’s risk/reward aspect will, like the 3 other ships that have been added since the original Phoenix,  have a drastic effect on the gameplay, giving players yet more skills to learn and master. We’re guessing that the ship will be like the others, available via $0.99 IAP, and with how much each ship changes the gameplay, believe us when we say ‘it’s totally worth it, and more!’
If you don’t yet own Phoenix HD, you can pick it up in the AppStore for FREE. That’s right, you can get this amazing bullet-hell shooter for FREE. The game comes with the original Phoenix ship, and the endless gameplay unlocked. However, if you want access to the leaderboards and the other ships, each costs $0.99 via IAP. With Phoenix HD being on our list of Writers Favorites, and FREE, it’s definitely worth checking out. We’ll make sure and share more information with you all as it becomes available. 


Today is the very last day of The App Shack’s promo code giveaway!

Over the last week, we’ve been giving out promo codes every day on our Twitter page. So far, about 90 promo codes have been given out. 90! We just wanted to thank you (our readers) for the awesome support, and the very cool developers who all contributed to make this giveaway so great. 
If you haven’t had a chance to win yet, not to worry. We’re giving out our last 21 codes today, so head on over to The App Shack’s Twitter Page, and start retweeting those tweets!
If you miss out on the whole giveaway, we’re terribly sorry, but not to fret. This December, we’re going to have a little surprise for you guys, and you can always keep an eye on our Sales page to see what awesome games you can snag up for free, or for a fraction of their original price!

Again, THANK YOU ALL FOR YOUR GREAT SUPPORT! We hope that we can keep you informed about new and awesome games for a long time to come. =oD


BULKYPIX Fall-Winter Lineup: 9 New Titles!

One of the AppStores most popular publishers, Bulkypix, has just announced 9 new titles to be released before the end of the year, and more than a couple of them sound really, really good. Here’s the info they let go of earlier today;
Babel Rising was one of the very first games I ever got for my first iOS device, years ago. FINALLY, an official sequel for the game (not an endless runner, not a 3D TD title… A REAL SEQUEL!) has been announced! Bulkypix has stated that Babel Rising Cataclysm will contain more of the same great gameplay that can be found in the original, along with more powers, more missions, more bonuses, and of course, more workers to annihilate with your Godly powers! 
COMING IN SEPTEMBER TO THE iOS!!
All that was really said about Soldier Vs. Aliens is that it’s a shooter that takes place in a distant future, where mankind has colonized dozens of galaxies and is determined to rule over every inch of space. We don’t know if it’s a Dual-Stick Shooter, a 3rd Person Shooter, First-Person Shooter, or what, but personally, I’m dying to find out. 
COMING TO THE iOS ON SEPTEMBER 13!!
Celebrating the 10th anniversary of the amazingly popular Runaway: A Road Adventure, Pendulo Studios and Bulkypix are bringing Hidden Runaway, a new game featuring Brian and Gina, to the iDevice. Thankfully, Pendulo Studios, the developers behind the original Runaway are involved, so it should be a faithful extension of the original Point & Click Adventure title. If so, I know my kids are going to love this one!
COMING IN SEPTEMBER TO iOS AND PC!!
cTools Studio, developers of one of my favorite platformers on the iOS, Kung Fu Rabbit, have been hard at work on their second iOS release, Little Amazon. This time, you’ll be controlling Lily, a young girl born in the forest, and captured by Gruul, a sorcerer who’s put a spell on the entire forest. It’s up to you to escape his clutches, and figure out how to save the place you call home. 
COMING IN OCTOBER TO iOS!!
The team behind Super Bit Boy (a Flash game – click here to check it out!), have decided to step on up to the iOS playing field. Their first release is an Action Platformer set in space. You’ll control a young astronaut, saving robots and more as you make your way across the Universe. We don’t know anything else, but we’re pretty intrigued. 
COMING IN OCTOBER TO iOS!!
Uncanny Games, developers of the awesome PC/MAC games, OIO, and awesome Platformer, and The Uncanny Fish Hunt, a beautiful fishing adventure title, is now moving their way over to the AppStore with the release of Pocket Dungeon. A 3D Multiplayer Game in which you’ll need to protect your dungeon from other players and go on raids of your own! Sounds like a blast!
COMING IN NOVEMBER TO iOS!!
A new title from KoolFling, MotorLab Madness, a blend of Endless Runner and Action Platformer while controlling a wild, customizable vehicle. Dizzy platforms, crazy slopes, watermelon bombs and ninja grenades will cover the screen as you try and escape your pursuers. We love us some Endless Runners, and hearing about a new one with this much going on always makes our mouth’s water. 
COMING IN NOVEMBER TO iOS!!
For those of you into men, My Perfect Man is the first Bulkypix game, that we’ve heard of, that’s going to hit the Facebook platform. In it, you’ll be able to craft the personality of your perfect man! Those of you who spend loads of time on Facebook might not be looking for another FB game, but hey, we figure the platform could use a little Bulkypix title, and it looks like this one would be a perfect fit!
COMING IN NOVEMBER TO FACEBOOK!!
Bulkypix is saving one of the best for last. Just in time for the Christmas onslaught of titles, Holy Shield will have you begging friends, family and loved ones to just give you money so you can snag up the latest iOS device (iPhone 5 anyone?), and check out Holy Shield’s amazing graphics, impressive amount of content, and awesome post-apocalyptic demon killing in this 3D Third-Person Shooter. We’re super psyched about this one, and what a way to end the year!
COMING IN DECEMBER TO iOS!!


Acheron Prime [InsurgentX Entertainment] – $5.99

Sci-fi adventure/aerial combat titles are a bit of a rarity in the AppStore. Galaxy on Fire, Dangerous, No Gravity, Warpgate and Star Battalion are basically it when it comes to the genre. Luckily, fans of the genre can rejoice once more, as InsurgentX Entertainment has added a new game into the mix; Acheron Prime, a sci-fi aerial combat RPG adventure title set in a dystopian future of Earth. Now, with the overall polish and larger studio that Fishlabs has (55 employees), it’s pretty clear that a game matching or out-shining Galaxy On Fire won’t happen any time soon, and I accepted that fact quite some time ago. So the real question is; Does Acheron Prime stand up as an aerial combat/sci-fi adventure title worthy of sinking hours and hours into? Well, hopefully you’ll be able to decide after reading this review. 
Acheron Prime starts off in a rather beautiful and seemingly peaceful section of space in the year 2500. Of course, that silence ends very quickly, and you find yourself under attack. Here is where you’re introduced to Kirika, your main character, and LISA (Logistics Interface Strategic Analyzer), the AI construct within her brain, and a short gameplay tutorial. You’re given a joystick for movement, 3 buttons for ship control, and an accelerate/decelerate button. In the middle of the screen you’ll find your shield, hull health and speed + energy meters. You’re also able to rotate your ship by dragging your finger across the center of the screen. 
After destroying the smaller fighters, a Mothership arrives, and you hyperdrive your way outta there. After a cut-scene, you’re taken to a major docking ship. Here, you get a little plot information, and learn the basics for maneuvering around within these areas. Seems you’re an Imperial Officer, yet the Mothership that came after you had Imperial Insignia on it. Looks like you’ve got a lot to figure out. But that’ll come later. You’re taken to the hanger to purchase a ship, and outfit it with a gun and radar. After unsuccessfully trying to get further away from the area, you start the main gaming session. Doing seemingly random small tasks to help get you where you need to go, find who you need to find, and learn what you need to learn. 
 The game is set up a lot like Galaxy on Fire, following the same basic outline. However, as you progress throughout the game, you’ll find out that Acheron Prime is more focused on the RPG elements and combat sessions rather than mining and trading. Traveling does seem to take a little longer, but there is a Fast Forward button that appears on screen for these sections, which really does help it not drag on. Another anti-GoF aspect is the world of Acheron Prime. Instead of spanning across an entire galaxy, Acheron Prime is limited to the Solar-System. This does help in regard to remembering areas, and knowing whereabouts you’ll be going when heading on missions. 



Graphically, Acheron Prime doesn’t have all the flash and glamour that GoF contains, but it’s still very well designed. The space environments are beautiful, the ship designs are very well thought out, and every other object is wonderfully crafted. Animations are also very well done, with the explosions looking especially nice. Combined with some very energetic music, but not digging all the way into the techno genre, the effects and BGM do help add to the immersion of the game. The voice acting, like most iOS specific games, is a little cheesy, but I found it to be on the same level, if not better, than Galaxy on Fire’s voice acting, which is pretty impressive. 
Also fairly impressive is the amount of content in the game. Apparently, the campaign is a full 40-50 OR MORE hours long. Combined with the outstanding gameplay, and really nice equip system, Acheron Prime really feels like a full blown major console game that’s been ported over to the iOS. If the voice acting was a little better, it could easily pass as a PS2 or XBOX title. The difficulty level is also something that separates it from other titles within the genre, as it will definitely give gamers a challenge. 
Again, there won’t ever be another Galaxy on Fire, but it’s incredibly surprising that a 4 man team made a real contender for one of the best sci-fi adventure/aerial combat titles on the iOS. Being Universal and priced at $5.99, fans of the genre will not regret picking this up. Hopefully we’ll be able to see some add-ons like GoF, as I have the feeling I’m definitely going to want more after I complete the game. GameCenter is also supported, with 10 achievements that add some exploration aspects to the game. I did encounter one little issue; when I received a notification on my iPad 2 while playing, the sound cut out, and would not come back. Even after another loading screen. To get the sound and music back, I had to exit the game, and clear it from my multitasking bar, then restart it. Aside from that, I haven’t come across any issues. InsurgentX has definitely provided iOS gamers with a solid, console quality Space Adventure. It’s one that should not be missed, especially if you felt Galaxy on Fire lacked some RPG elements and needed more combat. 


N.O.V.A. 3 [Gameloft] – $6.99

One of the most successful development studios to ever hit the AppStore is, without a doubt, Gameloft. With over 100 iOS titles, and a $164 MILLION revenue, it’s hard to dispute that. Whether you hate or love em, they know what they’re doing, and have created some amazing titles. One of their most well-known and loved series has to be N.O.V.A. (Near Orbit Vanguard Alliance), releasing the 3rd title in the series earlier this year, this ‘Halo-Clone’ is one of the most popular games in the AppStore. The first N.O.V.A. won IGN’s Best Action Game of the Year, won Pocket Gamer’s Gold Award, and was praised by just about every review site known to the iOS gaming community. A year later, N.O.V.A. 2 – The Hero Rises Again, again won Pocket Gamer’s Gold Award, and was praised even more than the first. A year and a half after N.O.V.A. 2 hit, it was again time for Kal Warden to battle it out, this time, on Earth, in N.O.V.A. 3. 
Like the previous N.O.V.A. titles, N.O.V.A. 3 has both a single player campaign mode, as well as a multiplayer mode (both online and local wi-fi). The single player story mode contains 10 huge levels with about 6-8 hours of gameplay. Like the previous titles, the difficulty ramps up as you progress through the game at a pretty constant and manageable rate. Unfortunately, there are no separate difficulty settings like the previous 2 titles, though some might prefer this; you either can or can not beat the single player campaign, and beating it gives more a sense of completion, because you’ve gone through the exact same thing as everyone else. 
So, you might be asking yourself; ‘That’s nice and all, but is there anything in the way of rewards if I completely kick the games butt?’ Gameloft has thought of that too. N.O.V.A. 3 contains an in-game store, where you’re able to spend currency to procure some pretty unique weapons. At the end of each level, you’re rewarded with this currency depending on how well you preformed throughout the stage. This is a great addition, even though you’re also able to purchase the currency through IAPs, the reward for doing good is there. 
Now, what will really suck away most of your time is the online Multiplayer Mode. This time around, you’re able to have up to 12 players, which, for the iOS, is pretty impressive. Unfortunately, there are only 6 maps, but hopefully, like N.O.V.A. 2, more maps will be added in future updates. You are able to choose between 6 different gameplay modes; Free-For-All, Team Deathmatch, Freeze Tag, Capture The Flag, Capture The Point and InstaGib. You’re also able to set time and kill limits as well. Another aspect that makes the Multiplayer Mode great is that, for the first time, multiple players can jump into the same vehicle, allowing for loads of destruction. 
Not into Online gameplay? Not to worry. N.O.V.A. 3, carrying on with the N.O.V.A. story, has got to be the best title in the series. The graphics have had a pretty big step up from the last two, and the game plays more like an actual console game. I was very impressed on several occasions while making my way through the game, and was even reminded of F.E.A.R. 3 more than once (maybe this had to do with the slow-motion sections, I’m not sure). It’s definitely one of the very few First-Person-Shooters on the iOS that’s going to be a blast playing through a second, or even third time. The animations are also a huge step up from the last two, with fantastic explosions, smooth movement, and nice death scenes. 
Chances are, if you’re a fan of the genre, you’ve already picked this up. But on the off chance that you haven’t, you need to. N.O.V.A. 3 could very well be the best FPS available for the iDevice. Even though there are some issues, a lot of the Multiplayer problems have been fixed via the latest update (Version 1.0.1). There are pretty long loading times, though this is very understandable once you see what the game was loading, and there is some occasional slowdown during hectic gameplay, though nothing game-breaking, it’s worth noting. The online features do have some occasional lag, which results in players jumping around on screen, and some pretty nasty hit detection, but again, this is only occasional, and is not game-breaking. Like most online multiplayer games, there are issues to be worked out, as not every iDevice with every OS can be tested on, and things like how old your device is, how used it is, how much space you have, and your internet connection can all play parts in how a game runs on your device. But even with all of this being said; N.O.V.A. 3 is a blast, will only get better, and is highly recommended. Gameloft has once again provided a very well rounded FPS adventure. One that’s definitely worth experiencing. 


Massive Cave Sale!

Cave Ltd, one of the most influential names within the shmup genre, is having a special summer sale on all (except for BP2BL) of their iOS titles. If you have yet to check out Cave’s games, they are, without a doubt, some of the most polished, insanely difficult shooters you’ll ever come across. With almost endless replayability, and multiple play styles found in each and every title, you really can’t go wrong here. Check out these new prices!


Mobigame joins in on the Summer Sales!

Mobigame hit the iOS gaming world in a big way when they released EDGE back in 2008. After some legal issues, EDGE being pulled from the AppStore, and back-n-forth what-nots, almost a year later, in 2009, EDGE was re-released, and made a huge impact on iOS gaming. Still holding up today, EDGE is on the best puzzle/platform titles you’ll ever find in the AppStore, and has since spawned a semi-sequel, EDGE Extended. If you have yet to pick up these titles, you’d be doing yourself a HUGE favor if you hopped on over to the AppStore and picked them up ASAP. And what better time than now, as Mobigame has joined in on the summer fun, and reduced the price for 4 of their 6 titles; 
This sale is going to last until August 19th, so hurry up, and don’t miss out on some of the best games available for the iDevice! 


NinjaBoy [2 Ton Studios] – $0.99

Tilt controlled platformers are a bit of a touchy subject, especially for hardcore fans of the platform genre. Fortunately, there are a couple of titles out there that use tilt controls, and do it exceptionally well, building the game around the controls, instead of building a game and throwing in tilt controls because they’re available; Crazy Hedgy, Bounce On and Hoggy are a couple titles that instantly come to mind. Well, now platformer fans can add one more title to that very short list. The brother-duo development team, 2 Ton Studio’s, who’ve, until now, been releasing games for the WP7 (originally though to be one of the iPhone’s most competitive devices, crashing soon after, they released Flying Heads, Akiak, and a title recently brought over to the iOS, NinjaBoy), have finally decided to spread their wings, and attack the AppStore bringing over the quick-level platformer, NinjaBoy.
Now, I will admit that when I first heard of NinjaBoy, I blew it off, and it was because of the controls. More often than not, I absolutely despise tilt controls in platformers, and with so few titles utilizing them and building their game around the controls, it’s pretty easy to say that 95% of tilt-based platformers are going to crash and burn. Fortunately, I’ve got some very pushy gamer friends who would not let up. Finally, I caved. And my iPod is all the better because of it. 
NinjaBoy is the story of a fallen kingdom, and a harsh ruler. Tadeo, the character you’ll be controlling, and his master, Minoru, escaped the land, running to a forgotten temple to train until Tadeo is strong enough to battle Lord Hito and take back the kingdom. 
2 Ton Studio’s has marked NinjaBoy as a puzzle-platformer. And it is, of sorts. Quick thinking and figuring out how to get through the screen-sized levels so that you can collect all 3 stars before hitting the exit can prove to be a bit of a challenge, especially after you make your way through the first set of levels. 
Starting off, you’ll need to go through the Dojo, where you’ll go through 40 levels, learning the basics, and preparing yourself to enter The Kingdom. The Dojo is split up into 3 sections, the Lower, Mid and Upper levels. Each stage has a possible 3 star ranking, though not required to move on, this is where the core challenge is. In each stage, there are 3 stars which you can grab, and an exit. If you touch the exit before you collect all of the stars, the level ends, and you’ll need to replay it if you’re trying to get all 3 of the stars. Some levels also have a locked exit, and a key. In these levels, you’re able to pass through the level’s exit before you have the key, and still be able to carry on, collecting the rest of the objects in the level. 
The levels are designed so that you’ll need to figure out the best way to collect all 3 stars, the key, and reach the exit in the quickest time possible. In the Lower level stages, you’ll learn the game’s basics, but as you move on into the Mid level stages, it starts to get a little more tricky. Here, you’ll start to encounter trip-wires and golems. If you touch the trip-wires, you’ll need to restart the level. Now, since one hazard isn’t really sufficient, you’ll also come across golems. These creatures kill you if you fall into their direct line of sight, so avoiding the front of them is essential for progressing through the stages. In the Upper level stages, it gets a little more tricky. Here, you’re exposed to different trip-wires. In the Mid level stages, the trip-wires were red, and killed you on impact. In the Upper level stages, you’ll come across blue and green trip-wires. Green wires let you fall down through them, while blue wires let you jump up through them. If you happen to go the wrong way through them, you’ll be killed. You are graded on how many stars you collect, the amount of time it takes you, and your efficiency. This is how you earn gold. The higher your grade, the more gold you’ll earn. 
In the shop, you’re able to spend your earned gold on various items and costumes, all with different abilities and stat increases. Different outfits will give you different abilities; The red outfit will let you tap and hold while you’re jumping to slowly float downwards, while the green outfit boosts you back up if you happen to fall past the bottom of a room. Along with 3 other outfits, there are also charms which, when held, can give you a gold boost at the end of every level, and potions, which let you bypass trip-wires and get past golems without being seen. 
With tight controls, playing NinjaBoy on the iPhone/iPod Touch is a blast, and does provide a great challenge. However, even though the game is Universal, there are no other control options, so playing on the iPad can get kind of frustrating. With the constant tilting, your wrists are in for quite a workout. Though I’m not saying that I’d like to see virtual controls, because the game is built around the tilt scheme, I am saying that the game is a lot more comfortable for gameplay on the smaller devices. Priced at $0.99, and containing 80 levels, each with a possible 3 star ranking, there is quite a bit of content to play through. However, there is no GameCenter support, which does take away from the replay value, and the drive to play your best to unlock achievements. Hopefully GameCenter will be added in a future update, because I’d love to battle it out on some leaderboards, and see what extra challenges some achievements could add to the game. 2 Ton Studios has provided a really good tilt controlled platformer with NinjaBoy, and it’s very well developed. I’d love to see them bring more titles over to the iOS in the future, and will definitely be keeping my eyes on them from now on. 


DMBX 2 – MOUNTAIN BIKE AND BMX – [RANDERLINE GMBH] – $1.99

3…2…1…Crank!! Oh man, those were the days. Growing up on both bmx and motocross 2-wheeled madness, when I saw the new DMBX2 hit the AppStore I was probably one of the first to hit the buy/install button. This is the second installment by Randerline gmbh and a very worthy upgrade.

‘DMBX2 Mountain Bike and BMX’ is a Universal, iCloud supported downhill racing game that has a equally entertaining trick challenge aspect as well. The graphics are gorgeous, the sense of speed is pretty good, and the crash animations are comical to behold (once you get past the fact you just wiped out of course) as they are spot on with your rider curling up in a ball as opposed to the typical ragdoll. The racing animations, and opponents expressions (i.e. the winner raising their hands as they cross finish line) are agreeable as well.

The contest comes with 3 types of challenges; time, race, and tricks. Each level also includes a training option as well, allowing you to pre-run the track, which is something that is true to life and a nice addition. The time challenges are just that, you against the clock. The races are pretty hectic with you taking your starting positions with a strong line-up, men and women, and all gunning it for the checkered flag after the proverbial countdown. The last type of adventure is the trick challenge. A variety of tricks are included, from the pretty commonly simple no-hander, to the sick ‘superman’. The best part is that you can throw these moves out during the races and time challenges; when you are hovering in the air on a time challenge, even though it is all about time, it was pretty easy to throw out a slick move as immediately upon leaving earth the trick button set appears. The trick combos that you can put together are pretty awesome. Beating one type of challenge in a level will unlock the next level/stage.

DMBX2 includes 3 ‘worlds’; Highlands, Canyons, and the Mountains. The cool part is that these are not unlocked in a specific order allowing the rider to access any area as they desire. Each world has 4 levels, and each level contains all challenges. Add that up, and it is a somewhat limited 12 levels, but the replayability comes in beating your time and bettering your last point scores. The tracks definitely get more badass as you progress as the jumps get slammer, corners tighter, and the racers more aggressive. There is also a replay option, with a highly navigable interface, providing the speedster with the options to check out that sick trick you just barely and luckily landed. Another worthy extension is the ability to listen to your own playlist as you compete.

The interface is hit or miss depending on your platform. On the iPhone, tilt steering prevails, and you only need to depress the right side of the screen to crank, with the left side trick popup’s. I enjoyed my time with this title on the iPhone, but I originally bought this game with the intention of playing it on the iPad. The same tilt steering options are included for the iPad, but there is also a fixed and floating joystick selection. Here’s the problem with either; The fixed joystick find it’s center in the far upper right of the screen, right under the time and trick displays. Quite odd. This would be the best option for the iPad if it weren’t so strangely placed. That leaves you with the next option, the floating joystick. Once again, it’s center is meant to be in the upper right as that is where it immediately appears, but you can depress the lower right (seems most natural placement for me) and the joystick will work there. The issue with this is that once you huck off a jump, you then need to start to re-pedal and that requires the user to take their thumb off of the screen, depress again, and then push forward. When you are in a race, milliseconds matter, so once again, this is not the best option. Keep in mind that this joystick also controls your steering. So, this is why I found myself enjoying this title on the iphone much more and was disappointed with the control scheme on the intentionally bought to be played on iPad.

If you are looking for a downhill mountain bike racing game with gorgeous graphics, sickbird tricks, and realistic animations, you may find what you are looking for in DMBX 2. If you plan to play on an iPhone, all the better, but if you plan to play on an iPad and are opposed to tilt, you may find yourself frustrated with the current control schemes. Hopefully, the developer will fix this thorn and players on all devices can enjoy this entertaining Downhill mounting biking and BMX diversion.