Chillingo is a machine when it comes to publishing games. Every single week, I look forward to seeing what’s coming out of their studio next. Unfortunately, they aren’t very well known for screening developers. More than once, I’ve had a Chillingo game that didn’t run on my device (when it clearly stated that it was supported), had bugs and issues, or was never updated after multiple promises from developers, and have had them tell me to contact Apple for a refund because they weren’t going to fix the bugs, or make it so that the game could run on my device (a 4th gen iPod Touch, if you’re wondering). But their games are almost always super cheap, and when they do work out, they’re usually very well designed, highly polished and a blast to play. One of Chillingo’s newest publications, Chimpact, developed by Yippee Entertainment, just so happens to fall into that category.
Chimpact doesn’t necessarily bring anything new to the table. In fact, there’s a few other games that I’ve been hooked on in the past; Drag It, Wire Way, Spoing, Parachute Ninja, Up And Up and Jump Birdy Jump all come to mind. However, Chimpact happens to be one of the best titles within the genre. Granted, I don’t think anything will ever out-do Parachute Ninja, but Chimpact comes close. With 36 levels spread across 3 worlds, along with 180 challenge levels to complete, there’s tons of content, and plenty of challenges to go through. With Chimpact including a leaderboard for total number of Bananas Collected, and 32 Achievements via GameCenter, there is some added replayability. Though, the way it’s set up, you could, in all reality, play and re-play the very first level over and over again, and hit the #1 spot on GameCenter. Leaderboards that are set up in this fashion usually deter from the real score-chasing, which is a shame.
Aside from that, Chimpact is a very solid Flick-Based Platformer. The one touch controls are tight, and precise, and the physics, while very slightly floaty, are still well done, and the gameplay is smooth and runs without any hiccups or frameskips, even on my 4th generation iPod Touch. Not to mention, Chimpact provides loads of challenge, and is incredibly fun.
Each GemQuest level has a possible 5 Gem and Gold Totem ranking. To get the 5 Gem ranking, you’ll just need to collect all 5 gems hidden throughout the stage. This will require you to sometimes scan areas by dragging your finger on the screen, because once you reach the next slingshot, or section with mushroom trampolines, you can’t go back and pick up a missed gem. The Gold Totem ranking is what really makes the game challenging. To get a Gold Totem rank in a stage, you need to have a perfect run. This means you need to collect all of the gems, all of the bananas and banana bunches, kill all the bugs and not take any damage throughout the level.
The 180 Challenge Levels also provide loads of difficult challenges. There are 3 worlds, and 12 totems in each world, with each totem containing 5 challenges. Each of the 5 challenges contained in a totem are different, kind of set up like objectives. For instance, in one totem, you could be required to reach the end of the stage before time runs out, collect all alarm clocks in a stage before they ring and time runs out, reach the end of the level while only using each vine (slingshot) once, and make it to the end of the level without being damaged more than 3 times. There’s loads more, like getting to the end of a level before a ghost does, reaching the end of a stage while only using a certain number of vines, pop a certain number of pods in a certain amount of time… you get the idea. It’s clear that the developers have spent a ton of time figuring out various objectives for these challenge levels, and with 180 of them, there’s more than enough to keep even the most hardcore gamers busy for a while.
With more content on the way, being priced at $0.99, a Universal build, and having GameCenter integration, Chimpact is a fantastic buy at a steal of a price. Hopefully Yippee doesn’t flake out like so many other developers who have had games published by Chillingo, because Chimpact is a great game. But for it’s price, it’s definitely worth taking a chance on it, especially if you’re a fan of the genre. Yippee does have a mind-blowing amount of experience under their team’s belt with over 130 years of gaming experience going back to the days of 8-bit gaming, so even though they’re a young studio, there’s a solid chance that they’re in it for the long haul, which is great, because with the amount of polish and entertainment contained in Chimpact, I can’t wait to see what Yippee comes out with next.