Squirmee And The Puzzling Tree Gets An Update + Becomes Squirmee REDUX
Puzzle games have gone in all sorts of different directions since the iPod came out. The openness of the AppStore, coupled with the mind blowing amount of talented developers, and the range of possibilities that the touch screen brings to the table makes for some very interesting games. However, it kind of seems like puzzle games have hit a rough patch. Almost everything entering the AppStore these days is a physics based Angry Birds or Tiki Totems type game. So it was a real surprise when I started up Yuguosoft’s new action puzzler, Robo5.
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We at the App Shack have always been huge fans of the developers over at Rocketcat Games company because of their previous hook-slingin’ games like Hook Champ, Super Quick Hook, and Hook Worlds. Deciding to branch out from that genre of games they created Mage Gauntlet, an ARPG (Action Role Playing Game) that is built in the image of Secret of Mana. Read our interview with them here to see what new direction this studio will turn next.
The backstory of Mage Gauntlet is very deep and intriguing and had me rewatching the cut scenes to make sure I understood it. Basically a great evil known as Hurgoth descends over the land causing pain and suffering. A wizard named Whitebeard conquers and sends the monster to the bleak Dark Realm. He and some appointed wizard guardians have been keeping watch on the seal to make sure that it does not get broken open. It appears that the seal is leaking out energy causing monsters to rise again in the land. I’ll let you find out the rest of the story on your own as it is best experienced without already knowing what’s going to happen!
Each section of the game world is split into levels which are seamlessly integrated together much like different areas in Zelda. After you exit the level you immediately start walking through the next level without having to select it. You can earn up to 3 stars in a level. If you defeat all the enemies and dont lose any lives you get the perfect three stars for that level. You can earn a pet by doing so which is an awesome motivating factor. Also able to be obtained by beating levels are hats. Hats have always been a recurring theme in Rocketcat Games and in Mage Gauntlet there are 110 hats to collect. These hats don’t actually boost your stats in any way but are certainly fun to wear and let you customize your character. Pets, Swords, and Robes though, do influence your stats and the possibility of spell drops.
You control Lexi by using one of three control methods which are all very adaptable and easy to use for both iPod and iPad users. To attack enemies you can quickly tap the attack button for a weak attack and by holding it you can initiate her power attack which stuns all enemies it touches. Also available are spells which you can get by cracking open magic vases. The battle system feels much like Secret of Mana’s and is quite fast paced as the enemies can get very cunning. Also there are no fetch quests at all so this really does hearken back to the 90’s era RPG’s. For added replayability they included a separate mode called Master Mode that puts new secrets and overwhelming monster numbers in the same levels you played before.
Overall this is refreshing take on the RPG genre and really adds something new to the App Store. With 84 levels, 110 hats, 19 pets, and 86 achievements you’ll be playing this gem for a long time. A update has already been announced which includes a new mode and a new pet. You really cant go wrong with this purchase and is in my opinion my absolute favorite RPG up to this point. Legit, get it now on launch day before it goes up in price permanently to 2.99. 10/10
Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.
GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes – no voice acting here. For the most part it’s well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that – having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.
Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire – and a lot of users on iTunes have made that mistake already. Here’s how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to “dock”. Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.
Purchasing new ships has been a mixed experience for me – you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I’ve wondered why I can’t just buy the scarce ones with the comparatively limitless cash. It’s a small nuisance though.
There are 6 different tiers of ship – each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?
Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others’ dirty work for them) and Story missions which are a blend of the others.
The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you’ve equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren’t there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.
The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn’t feel bland as you might think from a curt description.
In short, I played the heck out of this attractive-looking game and still haven’t reached the end. The customization depth is staggering and potentially significantly changes the battles. If you’re interested in a lengthy adventure (in space, no less) that’s a little out of the ordinary, for iOS at least, don’t hesitate to give it a shot. Well worth the price of admission.
P.S. Do you find yourself forgetting where everything is? Check out this handy guide.
Side-scrolling racers have become pretty popular among iOS gamers over the last couple years. They seem to have a perfect amount of casual gameplay mixed with enough challenging high-score chasing to keep almost all gamers satisfied. The genre seems to be growing, though very, very slowly. Generally, with each new addition to the genre, there will be a little upgrade with graphics, some tweak in the gameplay, maybe an added power-up, but never really a huge jump like what POWapp has done with their latest release, Flip Riders. In this side-scrolling, star collecting racer, awesome graphics, tight controls, and some amazing physics have totally set a new standard for the side-scrolling racer genre.
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Worms Crazy Golf is going to be released tonight at some time depending where you live. In the US it will be out at 11:00 p.m. and at 12:00 a.m. in the United Kingdom. It is already out in New Zealand and costs $2.99. The weird thing is that in the press release we received they said the game would be released on Wednesday not Monday/Monday night. Ever since iOS 5 and the iPhone 4S it seems that all the app release dates have been fluctating randomly. Regardless we are all thrilled that the game is coming out tonight and hope to have a review of it ready soon.
Requirements: It is compatible with iPhone, iPod touch and iPad. Requires iOS 3.1.3 or later.
Here are some screenshots and a gameplay trailer to hold you over till its release.
KEY FEATURES:
• EXTENSIVE SINGLE-PLAYER CONTENT:
Single-player career mode – x3 18-hole courses – Britannia, Pirate Cavern and Graveyard – with Trophy achievements.
Single-player challenge mode – x15 challenges with leaderboards.
• LOCAL MULTI-PLAYER ACTION:
Hot-seat multi-player for up to 4 players.
• HIGHLY REPLAYABLE PUZZLE-BASED GAMEPLAY:
Crazy golf! Navigate the hilarious, and increasingly challenging, holes in unique ways with interactive objects, utilities and ball spin.• WORMS™ HUMOUR AND CHARACTERS:
Worms™ humour! Exploding sheep, teleports, ball-whacking Old Women, ball-stealing moles, mines, magnets and even new bats!
• CRAZY CUSTOMISATION:
Customise the name, hat, club, speech and balls of your worm, and earn in game cash to unlock even more customisation options.
APP STORE SPECIFIC FEATURES:
• Game Center integration.
• Retina Display support.
• Fast App switching.
• Low graphic option for optimizing frame-rate on older devices.