Author Archive: app

Unknown Defender – 0.99 (P@ssword Studio)

With enough titles being released in the AppStore, a lot of them start to play similar to one another, and it’s not too often you’ll come across a game with some interesting mechanics. Lucky for us, there are developers out there that see and recognize this, and don’t want to just make a game that’s like other games, but a game that brings something, not necessarily new to the table, but something that‘s not done often, and can actually pull it off, fitting it into their game flawlessly. P@ssword Studios first release into the iOS scene just so happens to be one of these titles. Unknown Defender, a base defense arcade shooter in which you’ll need to mix up different types of energy to make new types of projectiles, also researching your opponents, and finding out what types of energies they are resilient, and which they are weak against.

The controls in Unknown Defender are pretty simple. You’ll drag your finger across the screen to control which direction you want your gun to point, and then tap on the different energies you have unlocked at the bottom of the screen to fire. Each different type of energy has a certain amount of shots in storage, so you’ll need to be careful when deciding what to shoot at the enemies. After the 5th Stage, you’re able to mix the energies you have unlocked, and can create much more powerful shots. To use these, you’ll need to make sure you have enough of the energies stored up, and then tap on your cannon, which will bring up a menu, brining the game almost to a stand-still, then deciding which mixture of energies you want to fire at the enemies heading towards the bottom of the screen. Once enemies make it to the bottom of the screen, they’ll start attacking your base. There are some enemies that will start attacking with projectiles of their own once they’re about halfway down the screen, which makes for some added strategy in deciding which enemies are a higher priority.
After each Stage, you’ll be able to upgrade your defense, and energies. Here, in the shop, you can unlock energy, upgrade it’s storage, recharge speed, your base’s defense, the mixed energy cool down time, and more. It’s here that you can also mix your different types of energy to create new projectiles. You’re given 18 slots to fill up, each with 2 different types of energy, and later in the game, 4 different types of energy. There are 34 total types of mixes you can make, so experimenting is key. You’re also able to see what types of enemies you will be facing in the next stage, here in the shop area. You’ll get a picture, along with a short description, and details as to what the enemy’s resistances and weaknesses are. Once you’re set, and feel comfortable, you can move on to the next stage.
Unknown Defender can be fairly challenging, especially when you’re new to the game. However, if your base looses all it’s health, “the machine” will turn back time, and let you face the Stage in an Easy Mode. If you fail again, you can keep replaying the Easy Mode.
After you get more accustomed to the game, there’s two more modes alongside the Normal Mode. Rush Mode, which offers weaker enemies, but more of them, and an Extra Mode, which is pretty much a Hardcore Only mode, offering the hardest challenge. Both the Extra and Rush Modes offer the same type of upgrades, and Stage 5 Mixing Energy options that the Normal Mode offers, but with different types of strategies involved. There are only a certain number of Stages in each Mode. Normal Mode has 25, while Rush Mode has 30, and Extra has 15.
For $0.99, it’s an excellent take on the base defense arcade shooter, offering multiple types of gameplay, and strategy, along with loads of experimentation with upgrades and energy mixing. There is no GameCenter or OpenFeint support, which does take a bit away from the replay value, as well as the drive to get the best score you can. It can also feel like your finger that’s controlling the direction of your gun gets in the way quite a bit, though, with the current set-up, and gameplay. But it’s fair to say that P@ssword has given gamers quite a bit of gameplay, with pretty interesting mechanics that are definitely worth checking out if you’re tired of the same games being basically re-skinned and sold within the AppStore. Here’s hoping they stick around, and release, at least, a couple more games for the iOS in the future.
Unknown Defender gets a score of 7 out of 10.


Crowman & Wolfboy: Upcoming iOS Adventure


This is definitely something that should be on your radar. Wither Studios, a game development company founded in 2009, is creating what looks like a uniquely artistic iOS game.  Here’s the story behind Crowman & Wolfboy as put by Wither Studios, “Join this unlikely pair of Shadow Creatures, on an epic metaphysical journey to escape their own nature and find a greater meaning. You’ll flee the planet of shadows and travel across the universe itself, discovering amazing new worlds along the way.”
In terms of gameplay, C&W will be a mix of platformer and adventure. Controls seem pretty intuitive, with a slider bar for movement and swipe gestures for jumping and other actions. A unique feature in the game is that you actually control two characters – Crowman and Wolfboy – although they act as one. Both characters have their own unique attributes: Crowman can jump, glide, and dive, while Wolfboy can smash, dig, and climb. Both characters need to survive in order to complete the levels.



The art style of C&W is truly amazing. Artists at Wither Studios have created a whopping 15+ environments. As you progress through the game, environments will slowly become more and more detailed. You begin in a monochromatic, black and white landscape, but by the end of the game you will be running through vivid, color-filled worlds. All of this goes to create a fantastic experience and it is hard to believe that this game is really for iOS.
Wither Studios has a Kickstarter fund going here, so before you do anything else make sure and jump over there and gives these guys a kick (get it?).  There are also several videos covering W&C’s progress. Here’s one of some alpha-gameplay because I know you are all dying to see how this baby actually plays.

Wither Studios is hoping to put Crowman and Wolfboy through beta testing this December, and if all goes well, this amazing piece of art should be in our hands in early 2012. Stay tuned for more info.


Mystery Ball Promo Code Giveaway- Ends on 22nd


Want to win a promo code of Mystery Ball by RedNova Labs? All you have to do is compose a tweet with a link to one of our reviews and the hashtag #appreview   We have two codes and the contest will end on Tuesday the 22nd.

Description:
Help FRED overcome his fears by rolling him through dozens of physics-enabled, fully 3D worlds in his search to uncover the Professor’s Mystery in this Grand Experiment! FRED has lost his memory and can’t help but remember one thing: he’s positively terrified of heights, time and being touched. By collecting Bravery Badges, you can help FRED conquer each of his fears, unlocking his true potential and new abilities. FRED can learn how to fly, be picked up and tossed, and eventually even master the very threads of time!

★ Explore 30 worlds in the Grassy Plains, Windy Desert and Rusty Labs
★ Full Game Center support with 30+ achievements & 17 initial Time Trial leaderboards
★ Conquer FRED’s fears to unlock and master his new abilities
★ Avoid scary frenemies like Mr Pail and Mr Thud
★ Uncover unique solutions to physics-based puzzles with Doodads like the Magnet, Bubble Machine, Phase Shifter and many more 
★ Navigate the Clobber Stoppers, Flip Switches, Trap Doors and many other obstacles

Mystery Ball has HD graphics and retina support. Intuitive touch controls make this universal app easy to learn, yet challenging enough to keep you coming back for more. With more than 30 unique achievements that inspire creative thinking and outside-of-the-box solutions, and a Time Trial mode for each of the world’s you’ve completed, there’s still plenty more to do once you’ve finished the Grand Experiment.

****IMPORTANT****
Mystery Ball v1.02 is ONLY compatible with devices iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod Touch 3rd & 4th generation.
(NOTE: iPod Touch 3rd generation must be 32GB or 64GB – the 8GB model is not a true 3rd generation device). The game now works on devices running iOS 4.0+!

Coming Soon
New fears, doodads and worlds are coming soon, as well as a level editor and sharing community!


Don’t Run With A Plasma Sword – PREVIEW/REVIEW

We’ve all experienced the thrill of endless games on the App Store.  Looking way back at games like Cube Runner, it’s easy to see that we have come a long way. Xperimentalz Games’ newest creation, Don’t Run With A Plasma Sword, boasts some unique features for an endless runner.
The first thing you will notice when you load up DRWPS is its awesome, retro style.  Artwork is very crisp, and the story of the game is told in a “comic-book” fashion.  There is a good sense of humor as well with some funny lines on loading screens.  In terms of music, the soundtrack and the sound effects are a perfect mix of a spooky superhero theme and retro.  The upbeat tunes match perfectly with the genre and create an addicting experience.
One of the most important aspects of platformer style games is the controls. After playing for a while, it’s apparent that Xperimentalz put some good thought into it because they nailed the controls. The left side of the screen is reserved for jumping (top half of screen) and sliding (bottom half), while the right side is reserved for attacks. This layout is perfectly comfortable for me and hasn’t cost me any deaths. (that’s a GOOD thing)

Moving deeper into the game, there are a total of 28 story levels spread across 4 chapters. Levels are randomly generated, meaning enemies, platforms, obstacles and power-ups are different each time. Your goal in each level is to run a certain distance while jumping, stabbing, and sliding your way through anything that gets in your way.  Each chapter features its own boss battle which proved to be pretty challenging. Bosses ranged from giant UFOs to evil robot-stilt-wearing mastermind. Basically, to beat a boss you have to dodge all of his attacks and wait until you have an opening to attack. It sounds simple but timing and reactions are crucial to these levels especially.  There is also an endless level to go along with each of the 4 chapters. These are randomly generated like the story levels, but your goal is to run as far as you can.

Character Upgrades Rock!

DRWPS sports a slick RPG-upgrade system as well. Character upgrades like additional attacks, extra health, and double jumping are available, as well as cosmetic stuff like different colored swords or clothes. There are some IAPs included, but I can’t stress enough that they are completely optional. Don’t shy away when you hear “IAP”. They are simple point packages that speed up the upgrade process. Honestly, if you play the game enough to enjoy it, then there won’t be any need to buy extra points.
To add to the replay value, Xperimentalz has integrated GameCenter and Openfeint Leaderboards and Achievements. There are leaderboards for every level along with a total of 36 achievements.
Xperimentalz Games has created what I believe is a unique breed of endless running game. How often do you get to play a game that isn’t called “Star Wars” where you run around with a light saber? I can assure you that Don’t Run With a Plasma Sword will be worth every penny that it costs. Grab your sword and save the world! Don’t Run With A Plasma Sword will be launching on November 30th for $0.99.


Run, Jump, Kill – 0.99 (Grass Fed Games)

Platformers are anything but a rarity in the AppStore these days. About a year ago, that was not the case. Fans of the genre have been flooded with platform after platform game, and couldn’t be more happy with most of them, even though the very unique and original plat former is still kind of hard to find. Luckily, there are still developers out there with quite a bit of imagination and skill. Grass Fed Games is new the AppStore, but their first iOS title, Run, Jump, Kill, is one that platform fans should definitely check out.

You’ll play as the king of a kingdom that has been ravaged while your brother, Lord Locke, was put in charge for your vacation. Your loyal subjects are no-where to be found, there’s hordes of crazy monsters running around, and your trusted friend Follo is the only one who can help guide you to your brother so you can find out what all has happened. It’s a hack-n-slash platformer fest that’s incredibly enjoyable. While it lasts.
Getting through the game should take about 45 minutes. But as a lot of games that have come out recently, the length of the game should not be what you focus on, at least not entirely. The gameplay that is here is extremely entertaining, with nice physics, and great controls, which, as most platform fans know, is immensely important.
The graphic styling is fairly original, and pulled off very well. The colors over the virtual controls really clash with the environments, but after 5 or 10 minutes, it actually starts to feel like the colors fit. Everything looks hand drawn with quite a bit of detail, and same with the backdrops. The graphics are really a big highlight for the game, but it’s a shame that they do not support retina display. If they did, the game would be downright beautiful. The story is presented with dialogue below images at the beginning, after boss battles, and at the end of the game. The images used for the story are also incredibly well done, and in some cases, would make awesome wallpapers. There’s not too many different enemies, but the ones that are here are designed very well, especially the bosses, who are big, angry, and really just look badass. Also, the movement and additional animations are all done exceptionally well, especially with their projectiles.
Now, even though there’s not much variation with the enemies, the amount of them that you will face is great. There’s more than a couple spots that have around 8 ground enemies, a larger enemy, a couple enemies that spawn enemies, and 3 or 4 flying enemies on the screen all at once. Most of the enemies do drop items, generally just point pick-ups, but sometimes, you’ll grab a green hit point. With so many enemies in each level, it’s actually pretty hard to die. There’s also characters that fly across the screen, to make them drop their item, you’ll need to jump up and slice ‘em, almost always getting an extra life. You’ll also come across statues that you can attack, and these will give you one of two different weapons, both of which are throwing weapons, one looks like a shield, and the other is an ax type weapon, both of which let you get away with killing multiple enemies at once, and make cutting through enemy projectiles very easy.
The levels, while designed fairly well, are lacking. There are springs, but they’re really linear, which is a shame, because hidden areas, and some exploration would fit within the game so perfectly, it would be borderline magical. But while you’re playing, you will be constantly wanting to know what’s coming next, what the next boss will look like, and what you’ll have to do to kill him, Run, Jump, Kill is a very hard game to put down.
For $0.99, Run, Jump, Kill is a decent hack-n-slash platform game that while it doesn’t give you loads of content, it is very satisfying to play. It would do well to add GameCenter support, with a leaderboard and achievements, to help with the drive, and add some replay value to the game though. But what makes the entire game even more impressive is that it’s all made with GameSalad. Usually, I’m the first one to turn my head right when that word is uttered, but with Run, Jump, Kill, I wasn’t really completely sure that it was made with GameSalad until I asked the developer. There is the typical GameCenter loading circle in the corner, but aside from that, this is unlike any other GS game I’ve ever played. Nice physics, great controls that are responsive and work very well, no lag or framerate issues, incredible graphics, and the game is just a blast. Hopefully we’ll see more added to the game with future updates, but I, for one, will be watching Grass Fed Games very closely from here on out.
Run, Jump, Kill gets a score of 3 out of 5.


Space Tripper – 3.99 (True Axis/PomPom)

The Tilt To Live and Shmup genres have been mashed together a few times, and have had extremely nice results. FlipShip and Blue Attack come to mind right off the bat. Though it’s no surprise really, as the whole Tilt To Live genre is basically bullet hell without any bullets, dodging and weaving through enemies like you would a bullet onslaught in a Cave title. True Axis (Jet Car Stunts) is the most recent publisher to see the potential with this genre, as they’ve released PomPom’s title, Space Tripper, their highly anticipated iOS port of the PSN and PC game, Astro Tripper.

In Space Tripper, you’ll shoot and dodge your way through 14 levels, split up across 4 different worlds, of wave-enemy battles, with quite a few boss fights, and even a task or two to mix things up, all building up to a final boss battle that could very well cause your heart to explode from adrenaline. One of the first things you might notice about Space Tripper, if you’ve never played it before, is that it is set up more like a shooter than a Tilt To Live type game, making it more reminiscent of Blue Attack than FlipShip or any other TTL genre’d title. However, if you go into the game thinking it’s going to play like your typical shooter, you’ll be in for quite a surprise, and maybe even disappointment.
Space Tripper is controlled by tilting your iDevice, which is where the Tilt To Live comparisons come into play. There are no touch, or relative touch for that matter, controls, which might throw some people off, and in some cases, might result in a few lost sales. But if you go into the game thinking of it more like a TTL type game with more shmup elements than any other TTL title, chances are, you’ll end up pleasantly surprised. There’s also controls for flipping your ship left and right, which is done by tapping on the right side of the screen, and changing your shot from straight on to a much wider shot, by tapping on the left side. The tilt controls are extremely tight, and work very well within the game. There’s tilt sensitivity options if you’d like to try and make it tighter, and an option to set up calibration, which, for some reason, is often forgotten in tilting games, which the only reason I’m bringing it up. The graphics in Space Tripper are ported amazingly well. Even though there aren’t as many particle effects as you’ll find in the PSN version, it definitely doesn’t look dull. A lot of the environments are almost reminiscent of R-Type, as are a lot of the enemies, though everything is done with 3D models, and very modern, it just has that old-school feeling about it all.
The level design is something that really should be brought up as well. The levels are not very big, but do scroll left and right as you move along, and a lot of the designs would be perfect for an FPS multiplayer area battle, with different levels, and great layouts. In a lot of the levels, you’ll end up spending your time on one side of the level, trying to take out an enemy that’s the cause for a ton of spawning enemies, while on the other end, the same enemies are forming an army while waiting for you to finish off the opposite side. This is where the 3D modeling for the levels can be used to your advantage, as you can fly over to the side holding the army, and come up over the edge of a ramp, swing from the bottom to the top portion of the screen, and then back off onto the ramp again, causing all of the enemies projectiles to either fly over you, or hit the bottom portion of the ramp, and then go back in for another strike.
You will need to be careful with how you handle all of the enemies though, as you won’t always have enough time to play cat and mouse with them, because all of the levels have a time limit. This adds to the already fairly high difficulty, and to the adrenaline you’ll pump out while playing Space Tripper. You’re given 3 lives in the beginning, and if you waste those, you’ll have an option to reset your score for one life. Don’t be fooled, even veteran Tilt To Live and Shmup players will have a fairly hard time with the game on Normal difficulty. The game is incredibly fun however, which will give you that ‘one more time’ thought over and over again, until you’ve wasted an hour of your life hammering away at a couple levels. The game is saved once you beat a world though, so you can come back and start a world with the lives that you had when starting that world, even after a game over, and once you finally do beat the game, you can try out the Hard and Very Hard difficulty settings, as well as the Score Attack and Challenge Modes that all provide an insane amount of replay value. On top of that, there’s OpenFeint and GameCenter integration, containing 21 different leader boards, one for each level in Score Attack Mode, one for each difficulty of the Campaign, and one for each of the 4 endless Challenge Levels. Not to mention the 8, incredibly hard to achieve, achievements.
Gamers have been waiting for this iOS port of Astro Tripper for quite some time, and even if you’ve got Astro Tripper, the gameplay in Space Tripper is different enough with the tilt controls that it’s basically a new gameplay experience. You’ll need to change your strategy, as tactics that are memorized, and fairly easy to pull off with a controller, are not to easy to pull off on a device utilizing tilt controls. $3.99 for this Universal game is a great deal, and one that any arcade, old-school, shmup, Tilt To Live, or adrenaline fanatic should jump on immediately. PomPom has definitely shown that they are the equivalent of Cave Inc. within the Tilt To Live genre.
Space Tripper gets a perfect score of 5 out of 5.


Updates/Freebies/Sales

-==UPDATES==-
Orange Pixel’s latest action platformer, INC, has just gone through a bug fixing update. It fixes many of the problems gamers were experiencing when first starting up the game, along with a couple others. The bugs where your character would just fall through the floor when you first started up the game, and players experiencing the no bullets issue have been fixed, as well as fixing the cloudsaving progress issues, and the bug where it would keep saying “Level Up” even after your character got to level 3, the highest level he can reach. This run’n’gun platformer is now fixed and ready to rock, so now you don’t have any reason to skip out on the amazing Orange Pixel’s latest title!
This exciting arcade game where you try and get as many ninjas across a ledge as you can has gained a small following of gamers since it’s release last month. Alien Worm, the development team, put together a small competition recently, giving gamers the opportunity to submit ideas for new hats to be put into the game. A couple of these ideas made it in, and are now in the version 1.05 build of this crazy game. 6 new hats have been added, as well as a new environment to play in. Be sure to snag this modern casual take on an old classic.
Blowup!!, the block matching/destroying arcade puzzle game from Cravemob has recently been updated as well. The 1.0.3 version contains 3 new songs, Twitter and Facebook support, bonus music tracks for levels that you 100% complete, some difficulty adjusting, and bug fixing. This addictive puzzle game is one that incorporates music into the gameplay quite well. If you’re a fan of music or puzzle games, this is one title you should really consider checking out.
-==FREEBIES==-
Most Triniti Games end up going free eventually. God of Fight is the most recent addition to their ‘gone free’ list. The game is basically a clone of Knights Rush, which isn’t necessarily a bad thing. Knights Rush is a great game. There are a couple of different gaming mechanics within God of Fight, enough to warrant a download while it’s free anyway. Be sure to grab it while you can!
Big Blue Bubble’s sequel to their popular title, Burn The Rope, Burn The Rope: Worlds, has just gone free. The biggest issue people had with the game was seeing the “Remove Ads” IAP. But what they didn’t realize is that the Ads are ONLY shown during the Daily Levels, not through the regular modes of the game, just like in the original title. Sales have suffered because gamers thought they would be paying for a game that had ads in it all the time. Hopefully going free will show people what they’ve been missing out on.
Fabrice Noui’s expanded take on Risk-type gameplay, Empires, has just gone free for thefirst time. This strategy game about conquest is one of the best Risk influenced games we’ve ever had the pleasure of playing. If you’re a fan of the old-school game, or just a strategy fanatic, Empires is a game you shouldn’t miss out on!
4:20 Digital’s interesting arcade game, Chain Surfer, has also just gone free. See how many tricks you can do while rocking back n forth on a chain. Sound dull? We thought so too, until we actually tried it out. The addictive gameplay will have you coming back for more time and time again, trying to pull off more and more tricks, and trying to better your score while moving up the leaderboards. Snag this one while it’s free!
The Ikaruga inspired shoot-em-up by Vidia, Kyotokei – Polarity Shooter, has gone free for the first time since it’s release a month or two ago. The awesome old-school gameplay will probably having you longing for a real Ikaruga port for the iOS, but until shmup fanatics see that day, and probably have a heart-attack because of it, Kyotokei is a great substitute. You’ll fly around level after level, absorbing enemy bullets by changing your character’s color. It recently got updated with GameCenter, bringing the replay value up quite a bit too. If you’re a fan of shmups, Kyotokei is a game you NEED to have on your device, and now you can, for FREE!
-==SALES==-
Image & Form International’s popular line drawing/tower defense game, Anthill: TTD, has just gotten it’s Version 2.0 update. With it, comes the oh-so-cool Infinity Mode. You can now see how far you can make it in the world of ants while competing for scores in an insanely hectic up-the-difficulty every minute of gameplay Mode, and now you can snag it for just $0.99! Don’t miss your chance to grab one of , if not THE BEST, line drawing defense-strategy game available, to date.
Recently, Ayopa Games published two titles. W.E.L.D.E.R. is one of those two. Making it to the AppStore Game Of The Week, Ayopa has decided to drop the launch sale price of $1.99, down to $0.99! W.E.L.D.E.R. is easily one of the best word games to ever hit the AppStore, and was a steal at two bucks, but now, at $0.99, it’s officially hit the ‘must buy’ list for many gamers. Cascading match-3 type strategy gameplay mixed with crazy Scrabble game mechanics makes W.E.L.D.E.R. a game that just about anyone can enjoy, and get hooked on.

SEGA’s card-based strategic defense game, Samurai Bloodshow, has just gone on sale for $0.99! Now you can experience one of the most hardcore real-time defense games available for the iOS. Not only will you get a crazy long, 200 stage, campaign mode, but you’ll also be able to play multiplayer over wi-fi and through GameCenter! Battle it out with gamers around the globe, while collecting the best character cards you can! Definitely a great deal at the low price of $0.99!


Ravenmark: Scourge of Estellion – 2.99 (Witching Hour Studios)

Strategy gaming is a genre I’m fairly new to. Not to say that I’m not fully immersed in it. Over the last 3 months, I’ve buried my head into quite a few RTS and Turn-Based Strategy titles. More often than not though, I felt as if they didn’t offer enough depth. There has always been the desire to have more control over an aspect of the game, or wishing that the story was deeper, the history of the characters revealed a bit more, and so on. Enter Ravenmark: Scourge of Estellion, developed by Witching Hour Studios.

At it’s core, Ravenmark is a very well fleshed out turn-based strategy game based on rock-paper-scissors mechanics. Each of the 4 different groups of fighters has a group that they‘re strong and another that they‘re weak against. But it’s everything that’s added on top of the core gameplay that makes Ravenmark a strategy game that stands out amongst the crowd.
The game focuses on Calius Septim, a young, but very smart member of the Estellion army. His older brother, Rebus, is constantly pushing him to his limits, while Calius’ superior officer has it in for him. Before each battle, you’ll get a short dialogue scene, moving the story forward, and letting you know why you’re moving to where, and what’s going on around you, but there’s also a Codex that you can read through, giving some background on the characters, the fighters you’ll be using, the lands that make up and surround Estellion, and quite a bit of the social, and spiritual information for the world you’ll be playing in, all expanding significantly on the story.
The gameplay is done in a turn-based manor, first with you giving all the orders, and then watching all of those orders be carried out. However, there are tons of different little aspects you’ll need to pay attention to, or else you could end up loosing big time. As stated already, each of the 4 different groups of troops you’ll be using has another group that they’re strong against, and weak against. Swordsmen trump spear-men, spear-men, cavalry, cavalry beats the archers, and archers over swordsmen. With this make-up, it sounds easy enough, right? Not exactly. You’re given a certain amount of Command Points per turn, with each unit requiring a command point to be given an order, and you will almost never have enough command points. Thankfully, there’s quite a few ways to deal with the lack of command points. You’re able to combine groups of the same troops, for instance, 3 groups of archers can all move next to each other, and then combine, making one formation. Doing this also gives that group of troops a special ability. In this case, archers are given double attacks, meaning all 3 groups are able to attack twice.
You’ll also command higher ranking officers, each of which has a special ability which can be used right away at the beginning of a battle, but then will need to recharge over a certain amount of turns before it can be used again. You’re also able to give Standing Orders to your troops, which helps save on command points, because once you give them an order, they’ll perform that order until it’s complete. You can command troops to keep moving forward, or follow an enemy until the enemy or the troops are dead, or keep them standing in one place, regaining HP. As if that wasn’t enough, you’ll need to keep an eye on what order all of the units move in. If you’re not careful, you could end up moving a group of troops to an area where an enemy just was, because that enemy was able to move before you. You’ll also need to keep track of which way your troops are facing, or else an enemy could wind up attacking you from behind, getting an extra bonus.
The graphics are extremely well done, with some of the best UI controls I’ve had the pleasure of having in a strategy game. The music, sounds, animations, everything within the game that’s surrounding the core gameplay and story is top-notch, and very easy to use, understand, navigate, and all comes together to form one of the best turn-based strategy games I’ve ever played. $2.99 is an amazing price for what the game has to offer, and is highly recommended for any and all fans of the genre, as well as newcomers. The tutorials are done very well, and you learn everything gradually, with the game essentially showing you exactly how to do each action, there’s not a whole lot of reading if that’s a turn off. Ravenmark is another game that shows that the iOS is capable of handling a hardcore title with plenty of substance and depth, and a game that gives iOS gamers wishing for more serious games to hit the AppStore another title to add to their list of definitive iOS games, as well as gives more hope for the future of iOS gaming.
Ravenmark gets a perfect score of 5 out of 5.


Chicken Rescue Update

End Boss+Ayopa Games
Last week, we had the chance to review End Boss’s game, Chicken Rescue (published by Ayopa Games), and, even though it’s a great game for kids, had a couple of negative things to say about it. After we checked, it seemed that a lot of other players felt the same way about quite a few of the issues we brought up. Thankfully, End Boss and Ayopa listened, and have given gamers a much improved Chicken Rescue. Along with adding 20 new levels, they’ve given us a whole new virtual stick for controlling movement. The areas of the rock ramp and cart have been expanded, making it easier to use them and reach extra areas in the levels. More checkpoints in the later levels, a pulsing dash button, a new dashing tutorial, and to top everything off, performance improvements, making the game run smoother all around. We’re very excited to get back into the game, as all of the frame-rate issues, and lag that we came across here and there are gone, and the new joystick is a lot easier to use. This, along with the inclusion of extra checkpoints later on in the game and easier to use ramps should also make the game easier for children. So a big THANK YOU to End Boss and Ayopa for putting this update out so quickly after the release, and facing most of the issues that customers have brought up head on. We know that developers and publishing studios that do this are, these days, a kind of rarity, and nothing that we at The App Shack take for granted. Be sure to check out Chicken Rescue, available in the AppStore. Especially if you’ve got little ones!


Bunny Reaper – 0.99 (Assyria Studios+Molly Proffitt/Daily App Dream)

I don’t know what it is, but seeing cute little animals get butchered in video games is something I find extremely entertaining. There’s aren’t too many games on the AppStore that feed this little guilty pleasure of mine, but when they do come around, I enjoy them as much as I can, which is probably a little too much. When I saw the trailer for Bunny Reaper, developed by Assyria Studios (The Glowing Void, Future Racer, and more) with help from artist Molly Proffitt, and published by Daily App Dream, I couldn’t stop laughing. A platformer that had you play death, and go around and kill cute little bunnies. The gaming gods have heard my prayers yet again.

In Bunny Reaper, you’ll control a little Grim Reaper, who has the job of taking little bunnies when their time has come, and then making it to his underworld portal safely so he can move on, doing his job again and again. You’re given platform controls, left and right buttons on the left, and jump and attack buttons on the right. There’s also a zoom out button in the top right, which lets you see the entire level. You can also move your character when you’re zoomed out, which comes in handy quite a bit. To make things a little more interesting, you are able to turn back time. But, you can only do this after you fall off of a platform. A clock icon will show up at the top of the screen, and holding it down will send you back in time, so that you can reverse yourself back up to the platform that you fell from. This does add quite a bit of interesting gameplay to Bunny Reaper, but also takes away a lot of the challenge. Knowing that you can just tap a button to place yourself back up at the top of a level, instead of having to climb all the way up again takes away the pressure of needing to nail your jumps.
We’ve said time and time again that within platformers, physics and controls can make or break a game. Bunny Reaper has some physics that will take a little getting use to, which isn’t necessarily a bad thing. You might feel as though the game is a bit “floaty” at first, with the reaper able to jump a little higher and fall a little slower than you might think, but when you take into consideration the layout of the levels and get into the levels where you’ll need to cross from one side of the screen to the other, by going into the edge of the world, and coming out the other side, landing on a platform that doesn’t exactly match up with the platform you’re on, the floaty physics really come in handy.
As for the controls, the jump button is a little delayed, though we have suggested to the developer that this can be a problem, and they have said that they are working on fixing it. Actually, the developers have been very supportive and responsive to any issues or suggestions we might have had. Coming across developers like this is always appreciated, as too many times, gamers are ignored with their issues and thoughts about games.
The graphics in Bunny Reaper are done in a silhouette styling. The backgrounds change color as you move on through level groups of 10, and always have clouds floating around. There are some levels with snow, which looks pretty nice, and adds to the atmosphere of the world, as does the extra environmental growths on the second world’s platforms. Each world has enough of a different look to give the game just enough variety so it won’t get boring. However, there are only 2 enemies that you’ll face, and one of them, the bunnies, can not hurt you. The other, heart monsters, are kind of like snapping plants. Seeing more enemies in a future update would be great. The animations are very well done though, and are a big part of the entertainment in the game. When you kill a rabbit, it will essentially explode, sending blood EVERYWHERE, even raining down on your character, and have the soul of the rabbit fly upward. The heart monsters shoot out green goo when you slice them in half, which looks pretty neat. It would be perfect if the bottom part of the reaper’s outfit moved more while you were jumping, but that’s just me being picky.
Bunny Reaper is $0.99, which gives you the first 20 levels. The last 20 levels can be unlocked with an in app purchase of $0.99, so the full game is about $2. It is supported with GameCenter, and has 57 achievements, but no leader board, and a lot of the achievements are “finish level 1” “finish level 2” and so on, so there’s not a whole lot of replay value to be gained from the GameCenter integration. And though the game is fairly violent, it’s also very simple. The first 20 levels will give you about an hours worth of gameplay. There is a puzzle element, with trying to figure out how to reach each level’s exit, but zooming out once or twice will give you the answer pretty much right away. For it’s price, I’m personally very entertained, and also very impressed with the developers interaction with gamers on the Touch Arcade forums, which counts for quite a bit in my book. If you’re looking for a fairly gory, just plain fun to play game, Bunny Reaper is probably just up your ally. But if you’re looking for a game with substance, and don’t have much of a sense of humor, or hate seeing video game violence towards virtual animals, chances are, you won’t like this game at all. It seems more like a game my daughter would take to school and show off to her friends, while hoping to make her other classmates think she’s weirder than she really is. But then again, I had those days back in high school too.
Bunny Reaper gets a score of 3 out of 5.