Interview With Beavertap Games, Developers Of The Casual Speedrun Platformer Mikey Shorts, Coming To The AppStore This Wednesday Night!
Number of Results: 23
Be sure and check out FDG’s trailer for the game, and get ready to experience the challenging gameplay this upcoming Thursday! Don’t miss out!
Have you ever wanted to be the wind? In a few weeks you’ll get your chance with Dont Step On The Cracks’ ‘On The Wind’. From what we know, On The Wind will be a sort of survival runner where your goal is to try to keep a group of leaves drifting in the air. The game will be sporting some awesome, crisp and stylish artwork with calm ‘windy’ music to go with it. Apart from the fantastic visual appeal, the gameplay in On The Wind will be driven by the struggle to “survive” through each season. Leaves will be plentiful in the spring, but in the winter it will be difficult to get by. In terms of controls, it will be a simple, one-touch and drag to direct the wind.
On The Wind is looking really good so far. Randomly generated worlds should keep the game fresh each time you play, and GameCenter integration means loads of achievements and competitive leaderboards. Be looking for On The Wind in the next few weeks. Until then, check out the complete feature list along with the trailer and a handful of screenshots on Don’t Step On The Cracks’ official website.
On The Wind Features:
– Full retina graphics for the new iPad
– Simple and intuitive ‘one touch’ controls
– Relaxing play with the soothing sound of the wind, or challenge yourself to beat your friends
– Beautiful world that’s generated as you play so it’s different every time
– Game Center enabled with lots of tricky achievements, and leader boards to challenge your friends
– Universal app, buy once and play on your iPhone, iPod and iPad.
It’s been quiet here at the App Shack, but that is the sign of a long and arduous week. Thankfully there has been a break in the onslaught, and we are back with an exciting interview with Rodeo Games (the brains behind the Hunters series). With Hunters 2 releasing this week, hopefully this article gets you excited for the game if you aren’t already. Watch for our review soon.
Initials stand for Ben Murch, Adam Clixby and Richard Brooks.
BM: We were all friends before Rodeo formed. Laurent was my next door neighbour when I first moved to Guildford. Adam, Rich and I all worked together at Codemasters. Then two things happened. Firstly, the App Store appeared, which empowered people like us to make and publish the games we wanted. Secondly, Laurent and I got stranded in Vegas for an extra week when the whole volcano ash cloud thing happened. In between all the gambling and drinking, we outlined what to do and hit the ground running with Adam and Rich when we got back!
BM: I really hope not! The Hunters universe is pretty bleak. A sort of morally bankrupt place where killing people is seen as a means to get paid! Private corporations running things though, that seems more believable. You can already see the current world going that way a little now, and you can imagine someone like Branson landing on Mars and claiming it in the name of Virgin.
BM: Haha, good spot! It was originally in there for a joke, because that Hunter had 100% accuracy when we were testing the game. Then we just got attached to the name. It seems to fit for some reason.
RB: From a technical point of view, using a top-down camera allows us to do a lot to make the game look as good as it does. It means we can keep the fidelity of the graphics really high.
BM: Yes, our choice of viewing angle is mostly based on the nature of the game. Top down is the most effective for turn based strategy. The whole up close and personal view could be cool for kill-cams, but the amount of work we’d have to do to get it in the game wouldn’t be worth the payoff!
AC: Absolutely. The daily contract system is something we really liked about the first game – and something we got a lot of positive feedback about. By getting a new set of contracts each day, you really want to keep coming back – it keeps the game feeling fresh.
Something else we’ve included in Hunters 2 after a lot of requests is a ‘hardcore’ mode in which your hunters are permanently removed from the game if they are killed on a mission. It makes for some very tense (and cowardly) play!
BM: We’ve also totally revamped the talents system. It’s now more dynamic and personalised than before. Each hunter has access to general talents and two specialist trees. Figuring out which combinations work for your style of play is really cool.
– What do you guys have planned for after Hunters 2? Will there be a third installment?
BM: We do have something really really awesome lined up, but we can’t talk about it just yet.
This Friday post comes with good news! Secret Base’s iOS debut title, Tobe & Friends Hookshot Escape is officially launching on March 1st. I have not yet played the original Tobe computer games (Vertical Adventure, Hookshot Escape…), but I believe the gameplay is just about the same. After playing through Hookshot Escape, I must say that I am blown away by how well the controls work and also by the gorgeous yet simplistic artistic design.
We will have a full review on release day, but I’ll spoil some things for you to get you by. First thing you need to know is that there are a ton of unlockables. A ton. This game will keep you busy for a long time. Second, this game is HARD. You might think otherwise when you get your hands on Hookshot Escape, but in my mind this game is downright difficult. But keep in mind that every fall and every mis-step keeps you coming back for more. So far, Tobe & Friends Hookshot Escape feels like the perfect blend of hardcore platforming/hookshotting and a good time. That’s all I’m going to say for now. Check out the trailer and screens and mark March 1st on your calendars!
Around Thanksgiving last year, Deepworld, a new massively-multiplayer 2D crafting game, was announced to the world. Even though only 2 screen shots were revealed at the time, it was more than enough to pique my interest. Now 3 months after its announcement, the first gameplay trailer has been released. Gameplay seems similar to that of Junk Jack in many respects, but the appeal of the game is completely different. The style, like the devs said is more steampunky, and it creates a sort of dark and grungy atmosphere. Anyway, if you haven’t seen the screens yet, they are posted below. Have a look at the trailer and head over to the Deepworld forums if you want to get ready for the beta. We’ll be watching for more news!
Back in December, we heard about an upcoming platformer of sorts named Heroki from Picomy Games. From the info that we have, Heroki won’t be your standard platformer.
The game will be based around a flying mechanic, giving players greater freedom to go where they please. One detail that I want to hear more about is the ‘Flow Motion Control’ scheme. This sounds like a streamlined virtual control scheme which, if it works well, should make the game totally awesome.
The reason why I call Heroki a pseudo-platformer is because there it sounds like there is so much more to it. Apparently, there will be 5 large worlds to explore. In each world Heroki will learn a new ‘ability’ which will then drastically alter the gameplay. This aspect of the game is very intriguing and I can’t wait to see how it all pans out.
Also, at any time in the game Heroki will be able to warp back to a “home base” called Levantia which will house NPC’s and shops. While in Levantia, you can perform side quests like treasure hunts as well as buy/sell things at the shops.
Heroki really seems to be shaping into a huge project and I will be eagerly following the game’s progress. Let’s all hope Picomy Games comes through with a major success on this title. Until we hear more info, enjoy the console-esque artwork showcased in the screens and teaser trailer.
We recently caught wind of a new style of endless runner. Unlike the scores of endless runners on the App Store, Dreamrunner will feature character progression and a deep story line. Follow Nito, a mysterious ninja-like runner, and unveil the truth behind the run.
Apparently, Dreamrunner has been in the works for a while now, and it got its start over 6 months ago in the form of Gyro Balls. From the looks of the screen shots and gameplay footage, Dreamrunner is shaping up well and shouldn’t be too far off from release. In fact, the beta should be starting up in the next few days so go ahead and sign up for it here. Until we get more info enjoy the screen shots and video!