I’m still fairly new to the 4X genre, having only been into it for the last couple years, but what I’ve played so far, I’ve absolutely fallen in love with. Starbase Orion is easily one of my favorite iOS games to date, and Ascendancy, Civilization Revolution and Imperium Galactica II have totally got me hooked. Luckily for me, there were a few 4X ‘lite’ games to be found on the AppStore, and without them, I don’t think I would have gotten into the 4X genre like I have. 9 Colonies, Blue Libra and Vincere Totus Astrum played huge roles in my decent into the 4X world, and since then, I still find it hard to pass up on lite 4X titles. Astraware Limited’s Weird Worlds: Return To Infinite Space falls into this category of ‘4X lite’, and just like the other titles mentioned, it’s a great game to get if you’re just starting to uncover the many, many layers of the 4X genre, or even if you’re already deep into the genre, and are looking for a game that you can complete in 10-30 minutes.
There are 3 different types of campaign like scenarios in Weird Worlds which you’ll be able to play through, each depending on the type of ship you choose to command. There’s a Science Vessel, Pirate Corvette and Terran Frigate.
With the Science Vessel, your goal is to catalog and capture unknown alien lifeforms. While you’re doing this, you’ll need to also catalogue new worlds and various deep space phenomena so that the information can be added to starmaps. Playing with the Pirate Corvette will have you exploring the galaxy and grabbing anything of value; technology, artifacts, lifeforms, weapons and hostages. The Terran Frigate’s goals are to make first contact with alien lifeforms determining if they are peaceful or ready for war, as well as obtaining all of the technology and artifacts you can that might be useful to the military.
With each ship, you’re able to decide how large the map is, small, medium or large. As the galaxy gets bigger, you’ll have more time to explore the planets within it. The small map gives you 10 years, medium gives you 20 and the large map gives you 30. You must make it back to Glory, the planet you start your adventure from, before time runs out, or else the points you’ve collected while out in space will not be added to your score. You’re also able to choose the Nebula Mass, which slows down your ship dramatically, as well as the hostile alien’s combat strength.
Exploring the galaxy is simple, tap on a planet, and two taps will pop up, ‘Engage’ and ‘View’. You’re also able to see how far away the planet is, and how long it will take you to travel to it. ‘View’ gives you a little bit of information about the planet, while ‘Engage’ will have you travel there. Once you’re on the planet, if there are any available materials, weapons, other equip items like shields, star drives, propulsion systems, and loads more, as well as alien beings, plant life, technology and artifacts, you can put all of these into your cargo hold, or equip your own ship with them.
Unless you have an item which scans planets within your vicinity, you will not be able to tell if planets are occupied by alien beings or not until you land on the planet. If there are alien lifeforms, you can choose to engage them and find out if they’re hostile or friendly, or just leave them alone without finding out who or what they are. As you travel around the galaxy, you’ll also come across mercenaries which can be hired by trading them items from your cargo hold. Once you have hired them, they’ll fly alongside you in battle, helping you get out of tricky situations. You are also able to equip their ships with items found on the various planets, which does give the whole equip system some depth.
Weird Worlds: Return To Infinite Space is only available for the iPad, and is $4.99. It does have GameCenter support, with 3 boards for the small, medium and large sized galaxies, but does not have any achievements. Right now, Weird Worlds would be much better if it had a lot more items and aliens to come across within the galaxy as right now, it seems like after you play through the game once with each of the ships, you’ve pretty much seen everything there is to see, and all that keeps you playing is the high-score chase. Hopefully the developers have something in mind to add to the replay value. The game is solid in all other aspects. It’s a great game for those of you who are looking to get more into the 4X genre, but are finding games like Ascendancy and Starbase Orion too complex at the moment, or for 4X fans looking for a game that they can play through in short spans.