Flip Riders, Haunted Hallway and Finger Gravity updates!
Wouldn’t it be amazing to have a ruler in your pocket all the time? Well now you can! With the Acoustic Ruler Pro [0.99] from Florian Student you can measure anything, anywhere! To measure with this app you need an iOS device with a built in mic. Then you need headphones with a mic or without a mic (it doesn’t really matter there). This app is sort of hard to explain in writing. The best way to understand how this app works is to watch the 2 videos that the developer made about the 2 measuring modes. Below are the 2 videos and a quote from the App Store on how the application works.
Exploritory Metroidvania-type games are a pretty big rarity in the AppStore, but those that can be found are extremely well made. Glowfish, by MumboJumbo (Luxor, 7 Wonders), is no exception to this. You’ll guide Glowfish through 50+ levels, finding all the little glowing fish you can use as your shield, defeating interesting enemies, exploring the depths for hidden areas, collecting coins, and gaining friends that you can take along with you, lending their abilities.
Science Fiction Real Time Strategy. A genre pretty much left untapped within the AppStore, there’s only a few titles that cover the 4X gameplay, but the ones that do are premium priced for a reason; extremely deep, intuitive user interface, hours upon hours of gameplay, endless replayabilty with almost endless results, and very strategic gameplay just to mention some biggies. Luckily for fans of the genre, Orator Games has just released Blue Libra. Not exactly a 4X game, but a mix between 4X and Galcon type gameplay gives hardcore fans of the genre something for quick plays, with more strategy and depth than any Galcon game, and new-comers to the genre something to help them get acquainted with the style. And at $0.99 ($2.99 for the HD/iPad Version), there’s pretty much no reason not to check it out.
It’s always upsetting when an independent developer’s amazing game doesn’t sell well enough to even recoup the money that was put into the making of the game. Even worse when it’s a solo developer, and their first game, making them think it’s not worth-while to continue making iOS games. The first time I ever really cared about this happening was with an amazing platformer that goes by the name of Miss Claire Garden, developed in 14 months by the amazingly talented Chris Neveu.
Developers have been trying to integrate music into their games since the birth of the AppStore. Not many have been able to successfully do this, but those that have found a way generally provide a very entertaining gameplay experience. Cravemob’s latest title, Blowup!!, a puzzle game based on match-3 type gameplay and integrating music, is a very good example of how to add music to gameplay smoothly and professionally.