‘Tweetland Review’ – Twitter integration taken to the next level
The App Store is full of awesome platformers. Sure we haven’t seen an official Mario port yet, but you can’t help but think that we are getting closer and closer to finding another classic.
At first glance, you’ll be taken aback by the eerie similarities between the badass biker in front of you and the plumber who never fixed a pipe. In terms of artwork/composition Awesomeland is unique because it uses photorealistic graphics to create a retro, pixel-style feeling. The bright colors of the alien base brings about thoughts of hippies and rainbows, but this is only a good thing. The contrast this creates with the chracter and the story is simply hilarious and it adds a ton of personality to the game.
Controls are the cornerstone of every platformer. Awesomeland has only virutal controls, but these work well enough to quell any desire for other control schemes. The only complaint that I have is that the UI is very unappealing. Generic menu pop-ups and bland control buttons detract from the retro feel of the game. (The menu windows look like they are from the iOS Settings app). Apart from that the controls work smoothly enough. Although the jump button is a bit small, I haven’t run into any problems yet.
Awesomeland shines with its truly retro-style gameplay. Stomp on bad guys and bricks alike to smash them into bits. Run and jump your way through each level and reach a boss at the end of each world. If this all seems a bit Mario-like to you, you are absolutely right. As a parody of retro games of the past, Awesomeland does an amazing job of putting our favorite parts of games like Mario in humorous light. No princess to rescue here, it’s time to get your motorcycle back. The abrupt transition from deserts and islands to an acidic alien base also adds to the random humor of the game. To add a little depth, extra-life heads and power boosting drumsticks are scattered around the levels (these act like one-ups and mushrooms). All in all, gameplay makes Awesomeland awesome.
Platformers are often judged by length alone, and Awesomeland is not exactly lengthy. With 30 fairly short levels spread across 5 worlds, you won’t spend long playing through the entire game but you sure will enjoy your time. We can only hope that more levels will be added in future updates.
Awesomeland is a great platformer for iOS. Although there isn’t anything groundbreaking here, I give the devs a big thumbs up for taking at stab at some retro-gaming humor. If you’ve been waiting for a good laugh and want to have some retro-platforming fun, grab Awesomeland for only $0.99.
Graphics/Music: 4.5/5
Bean’s Quest (is currently on sale from $2.99 to $0.99 in celebration of its most recent, content doubling update)
Ravenous Games is
currently a one man indie operation. I work alongside other indie teams and
sub-contract as necessary.
–
Wait, so it’s just you at Ravenous Games? I thought for sure you had a team put together. So what did you do before entering the iOS scene?Just me
I’ve always moonlighted doing game development but before doing it full-time I was a web developer.
Woblyware is
responsible for creating the original League of Evil. Ravenous Games came along
and pretty much did a straight port of the Flash game and helped build some iOS
exclusive content with no real direction for the story. For League of Evil 2,
BulletProof Outlaws came up with a GREAT story line and illustrated a whole
bunch of comic book pages. The game actually feels much more rewarding knowing
there is a plot backing it.
–
The one-man army thing kinda fubared my question. But that is really cool. How did you team up with Woblyware to port League of Evil in the first place?
When we finished our game Cave Run and started looking for another game to port over to iOS we came across League of Evil online and contacted the authors.
Woblyware and Ravenous
played tested the levels and did our best to estimate a good average level
time. For League of Evil 2, we actually averaged beta testers level times and
perform some analytics on the save game files to help determine a difficulty
curve. The results is much better progression during the chapters and more
reasonable level times.
We are looking to
cater to a wider audience this time around with League of Evil 2. We know we
won’t be able to please everyone but we are thrilled with the new look!
Hopefully the original fans will appreciate it as well. We know we will lose
the hardcore pixel-junkie fans for the sequel but gameplay is king and League
of Evil 2 is still has the same great gameplay (and controls) as the original.
We took extra care to make sure it plays as well as the first game but honestly
believe this game is superior in every way possible.
Jeff and I have worked
on projects in the past. He’s an incredible artist and did a fantastic job with
the art on League of Evil 2.
We
plan on putting a couple updates out for League of Evil 2. We also have a
couple more pixel games coming courtesy of Woblyware. As for League of Evil, we
will determine based on League of Evil 2’s success whether a third game is
something we should consider!
Ignite, an arcade racing game from indie developer Nemesys Games, made its debut on Steam last October. Just days ago, Nemesys announced that they are hard at work porting the game to iOS! Judging from the looks of the screen shots that are available the game is an absolute beauty.
Other than Groundhog Day, there isn’t much of an occasion, but we are holding a huge promo code giveaway anyway! So far we have several awesome games for you guys. You asked for them, now you have them. Here’s our current list of prizes:
Ice Rage – courtesy: Mountain Sheep
Call of Cthulhu: The Wasted Land – courtesy: Red Wasp Design (Universal)
Super Crate Box – courtesy: Vlambeer (Universal)Blot – courtesy: Majestic Software (Universal)Puzzlejuice – courtesy: Colaboratory (Universal)
So now you’re probably wondering, “well how do I get in on this thing?”. It’s simple. Just tweet and retweet this post as many times as you can all this week and next. Let us know your Twitter name by commenting below. Also, head over to our Facebook page and like us! You never know, we might give you double entries. This contest will keep going until the codes run out, so spread the word! The more people we have participating, the more codes you get. First round of drawings will be this Friday so get your entries in.
This will be a iOS original game and EA claims that it will be a “fully- featured iOS third-person shooter” and feature “stunning graphics and authentic weapons and powers from the Mass Effect series“.
The story revolves around you saving prisoners from a hostile Cerberus base and by finding evidence of Cerberus’ crimes you can gain rewards which seem to be integrated with Mass Effect multiplayer. Quote:
“Every completed rescue and intelligence discovery in Infiltrator will increase a player’s Galactic Readiness rating directly through the ‘Galaxy at War’ system in Mass Effect 3.”
The major controversial feature for me is going to be the UI and the controls. I don’t doubt that the game itself will be awesome, but the implementation of the controls can make or break a game.
What do you think about the game? Are you disappointed that a full Mass Effect game hasnt been ported or feel that a iOS exclusive game is the way to go with the series. Let us know in the comments below.
[Via @Kotaku]
A while back we heard that Johnny Two Shoes, the geniuses behind Plunderland, were hard at work on a huge new iOS game. The game I’m talking about is Prevail, and from the details we have so far, this game will be mind blowing. Expect a true ‘open-universe’ where you can act on your every whim. Bring destruction or peace to neighboring planet colonies and explore the ends of the universe. Also, in no way is this a Pocket God style game. Johnny Two Shoes is giving us the real deal here and the game can be better described as a 2D GTA set in outer space. Take a look at the newly released gameplay trailer. Your mind will asplode.