Slash or Die! [PNJ] – $0.99
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One thing that absolutely love about this version of Spy Vs. Spy is that it includes the original Atari version alongside the remake, and you can change to the retro version before starting any level simply by hitting ‘Retro’ on the level select screen! Now, Spy Vs. Spy is a blast to play, especially when you’ve got another player. I can still remember staying at a friends house when I was a kid, up all night playing this game. And you guessed it; this iOS version of Spy Vs. Spy includes both Local (through Bluetooth) as well as Online (through GameCenter) Multiplayer.
There’s a couple of ways you can play Spy Vs. Spy. As you make your way through each collection of rooms, you can either search for the briefcase, which lets you hold all of the items at once, or, you can search through all of the rooms, looking for each item one at a time, and then figure out where to hide it until you’ve found all 4 items, either way, you do need to find the briefcase before exiting the level, but this way, you’re able to trap wherever it is that you’re hiding your items, and you don’t run the risk of running into the other Spy with all of the items on you. Once you enter the room where the other Spy is, you drop all of the items that you’re holding and they go into the nearest hiding spot. Then you either need to get out of the room as quickly as possible, or fight, and beat up, the other Spy so that you can leave with all of the items that you‘ve both collected. There’s also a third option; you can sit in the room with the exit door, and wait for the other Spy to collect each of the 4 items, and then beat them up when they enter. Doing this is risky, and isn’t recommended unless you have no other choice. There’s also an added search going on along-side the search for the 4 items; looking for stars. Each level has a possible 3 star ranking, and however many stars you find in each level is what your ranking will be. All of the stars and items can be seen on your map, which is readily accessible in a slide-out menu with all of your traps.
Mike and his family have gotten lost while on vacation, and they couldn’t have picked a worse spot to get lost in. Now Mike, armed with a gun, needs to get his wife, daughter, and dog, safely home before the monsters wind up getting the best of them. Like many platformers, the game doesn’t really rely on the story to drive the game, but it does help explain why you’re fighting massive rats and avoiding floating skulls. It also opens up a fairly wide variety of environments and situations which you’ll be able to run, jump, and shoot your way out of.
The level design is top notch, though there are some aspects of the design that I didn’t completely agree with in the beginning. For instance; There’s a lot of screen changing done with stairs. These stairs often go down. However, if you jump just a pixel beyond the stairs, you won’t land on the stairs on the screen beneath, you wind up dying. This is kind of frustrating, and hard to understand at first, but as you progress through the game, and see all of the areas that you can reach by not going down stairs, and by trying to jump, and maneuver around enemies and hazards in order to get there, you see why it was done that way. If you could just fall into a screen under where you were, there wouldn’t really be any consequences for missing a jump, or running into a rotating spike. Though since the game is also centered around speed-runs, falling down screen after screen could have been an even better deterrent from screwing up at those parts, it would also make it easy to fly through a couple screens. And now I completely understand why it is the way it is, and feel I should praise FreakZone for giving thought to every angle, and coming up with the best solution for things like this throughout the entire game.
Jeff Minter is sort of a God in the gaming industry. Founder of Llamasoft, he’s been in the business for over 30 years, and has developed numerous games for the Sinclair XZ81, Commodore VIC-20, Atari 2600, ZX Spectrum, Commodore 64, Atari ST, Atari 400/800, Pocket PC, XBLA, PC, and iDevice. Some classic games you might have heard of; Tempest 2000 – 3000 – X3, Traxx, Sheep in Space, Hover Bovver, Abductor, Trip-a-Tron, Virtual Light Machine and loads more. On the iOS, he’s ported over the classics, Minotron: 2112, Minotaur Rescue, Deflex, Caverns of Minos and Gridrunner. He’s best known for his inclusion of llamas, sheep, camels, oxen, and his psychedelic graphics. But his most recent release, Super Ox Wars, an Ikaruga influenced polarity shoot-em-up, could be considered one of his best iOS releases to date. On the distant planet, Parint, two oxen are revered by the people. With each ox representing a valuable characteristic of the society, each person chooses one ox to guide their spirit. Parint was invaded by the Marcab Empire, who enslaved the people. It’s up to you to save the people, and your planet by using the power of the oxen.
As you play through each of the 7 levels, you’ll be able to collect either blue/star or red/heart colors and items. In order to go for a high score, you’ll need to decide which color you want to stick with while going through the stages. As you collect more items from one of the two colors, your firepower will increase, as well as defensive powers; Hearts push back enemy projectiles around your ship, while Stars cause your own shots to push back enemy projectiles. As you collect more items of one color, more power-ups and extra lives will drop more often, but once you collect an item of the opposite color, the polarity is automatically shifted. You’re given 3 different scores at the top of the screen, one for blue, one for red, and one for a combined score. Each of the scores increase depending on your current polarity, so if you’re using blue, your blue score will rise, and if you’re using red, your red score will rise. Both of these are combined together for your total score. Shooting down entire groups of enemies gives you bonuses, and destroying all of the flying enemies in each stage will give you an end of level bonus.
The graphics and animations are typical of Minter’s past releases, but are not as incredibly crazy. You’re able to very clearly make out enemy ships, and background objects, but there is a psychedelic level to the images, with loads of stars or hearts flying out of your ship when your ship is fully powered up, or explodes, and the animations are reminiscent of Gridrunner. The controls, however, are a very tight and smooth relative touch control scheme at a 1:1 ratio. GameCenter is supported, and with 4 separate leader boards, one for each color, one for a pure run (starting on stage 1), and one for your combined score, as well as 10 achievements, it definitely adds to the already high replay value of the game. Priced at $1.99, and being a Universal build, Super Ox Wars is a fantastic, as well as cheap, polarity based shmup. Fans of the genre, and especially fans of Minter titles, should pick this one up. Though not as psychedelic graphically, and only containing one gameplay mode, it’s one of the most challenging Llamasoft games I’ve ever had the pleasure of playing, will definitely get loads of gameplay out of me and will wind up staying on my device for a long time.
Shucks; another skier got through my gauntlet of baseball players, bowlers, cheerleaders, and x-ray wielding boxers. Sounds crazy fun, and it is!
Goal Defense by Dyanmic Pixels is a new sports-themed Tower Defense title, that has loads of charm and all the challenge you could ever thirst. The environment has a light-hearted and fun-loving cartoon atmosphere that provides you with a feeling that ‘this shouldn’t be as hard as this’; but it is.
Goal Defense is not unlike other TD’s as the primary goal is to safeguard your ‘bowl’, but Dynamic Pixels is certainly the first to come up with the idea that centers around your fortifications on the sports field. The contest starts out dispensing you with a baseball player and ‘Hummer Thrower’ that you strategically, and I mean precision-ally strategically, place on the field to battle the onslaught of jump-roping jocks, football players, and other silly oppositions. The key flavor of this adventure is that the ‘tower/player’ locations are not pre-determined, and one placement can highly alter the rival’s intended route.The animations are downright hilarious; the Hummer thrower for one likes to eat a lot, and the cheerleader seems to drop her pom-poms all the time. Problem is, I often got sidetracked in such amusements and before I knew it, I had the foolhardy enemy’s players breathing down on the coveted bowl. The sound effects are fun as well with the cheerleaders chanting you along, and the sound of baseballs beaming your competitors.
You are allotted on average ten(10) players to reach your grail, at which point the level is over. The first few levels are great warm-ups for what is to come, but after that, this game means business. There are obstacles strewn across the field, some that look like equestrian hurdles, that you must use to your advantage to slow down the skiers, yes skiers, as well as foxy cheerleaders that will make any opponent slow down and gawk, allowing your baseball players and bowlers to pummel them when they are at their weakest. My favorite eccentric has to be the x-ray boxer who starts out with a simple one-two KO punch, but upon a few upgrades, draws his power from the almighty lightning gods and shocks the heck out of your rivals. You’ll just have to play it to understand, but it’s awesomely witty and hysterical.
The customary upgrade system exists, and is imperative to stand a chance at keeping your bowl intact, let alone passing the level. Currently, there are four worlds, 40 levels, including each world ending with a jocular, albeit difficult boss battle. Considering the bullet hard difficulty (in a good way!) you may find yourself replaying levels to figure out your best placements, such as how to reroute the skiers to slow them down, and where its best to place your batters in line with your pitchers to maximize effectiveness. The whole game seeps with allure, and you’ll be captivated from the get-go.
The in-game currency is in the form of ‘crystals’ which are rewarded based on effectiveness, wins, and other enticing factors. There is an IAP system as well, and unless you are incredibly adapt at TD’s, and if you want to keep your bowl un-violated, this is a viable option. Also of note, is that you start out with only a few different players, but the others are unlocked as you progress; this is all detailed in the shop via a simple click on the respective sportsman to see when they will automatically appear for usage.
The sportsman and power-ups are available to be unlocked earlier so you desire as well, but I found it quite fun learning each athlete over a few levels and figuring out their ranges etc. The power-ups are also unique; rain down a barrage of tennis balls on your foes, throw up a ‘false bowl’ temporarily drawing the enemies to itself, and a bowl ‘mine’ where you can set up explosives to guard it from a limited number of adversaries.
I have been having a ton of fun with Goal Defense, and considering the freedom of placements, it really gives you a great feeling of accomplishment when you finish those super tough levels. Being Universal, and only a measly .99, it is hard to not recommend this all-around lively Tower Defense title. You will instantly tell the developers had a blast creating this, and right thereafter, you’ll have even more fun playing it. Just keep your eyes on the enemies, not those foxy cheerleaders, and try not to laugh at the animations as you’ll get carried away and have to start over! Well, that’s not a bad thing.
For those of you familiar with GLWG, Great Big War Game is basically more of the same. But those those of you who love GLWG, that is in no way a bad thing. At all. Great Big War Game picks up where the updates for GLWG left off, with more war advancing escapades from the General, Jenkins, and this time, a new female character, Candy. You’re also outfitted with more units, more vehicles, and, in general, just a whole lot more. For those of you who haven’t been lucky enough to experience the great gameplay of GLWG in the past, Great Big War Game is a turn-based strategy game that has you going up against the enemy, running a muck in turn-based warfare. It’s gameplay is simple enough that newcomers to the genre can dive right in, but gets complex enough that hardcore fans of TBS gameplay will still have a challenge. And now, with Online MP, you’ll be able to have even more endless replay value, with players of all skill types.
Now, along with the 50 Single Player Campaign stages, Skirmish Mode and Online MP Mode both have quite a few maps to play with. The game comes with 15 Maps, and has 3 more Map Packs available for purchase through IAP. Each of the Map Packs costs $1.99, and including a little something special. The War Chest Pack gives you 15 maps, and 150 Battle Points, which are points that you can earn in-game to permanently upgrade your troops for Campaign Mode, and clear the Fog of War. Map Pack 1 gives you 20 maps, and a new vehicle type, a flame shooting tank, while Map Pack 2 gives you another 20 maps, and a medic who can heal all your troops on the field. Rubicon has already stated that more maps will be added to these Map Packs, so if you purchase them now, you’ll get even more maps for free in future updates. I guess now would be a good time to mention that Rubicon’s support for Great Little War Game has been outstanding, and they have added quite a few maps to that game over the course of it’s time on the AppStore as well, so this isn’t just another empty promise from a developer who’s support has been questionable in the past, or a new-comer to the scene, who promises content, and then later on down the road says that sales we’re adequate to keep the updates coming (which is understandable, but always disappointing).
High score chasers are always a huge hit or miss venture with me. When I saw Shoot the Zombirds come out in May of this year, I never thought it would be the type of game that would remain on my iPad for as long as it has. If you have played Infinite Dreams’ previous title, Shoot the Birds, you were probably inclined to pass this one by as, for me, it was not one that really embraced that gaming nerve that we all love to caress. Not so for me with Shoot the Zombirds as something about it looked interesting, I thought I would give it a try, and have been gratified ever since.
Like its predecessor, Shoot the Zombirds has you controlling a pumpkin-man type entity whose sole purpose is flinging arrows at pum-kid (you see what they did there!) stealing Zombirds with his trusted bow and arrow. The mechanic is pretty simple, pull back anywhere on the screen, aim, and let er’ rip. The environment is top-notch and set against a Tim-Burton-esque blood-soaked haunted house/graveyard; probably the pumpkin man’s sanctuary. It sounds simple, and it is, but the game becomes quite addictive with enticing Game Center achievements, tantalizing Grave Store power-ups and clothing, and just plain regalement when you ‘Sausage’ two to three Zombirds on your armaments. It can get pretty addictive when acknowledging all of these factors.
The Zombirds vary quite extensively from fat, big, and slow to small and very quick. And the small suckers don’t show up several waves in, as you will have to be combating with them as early as the second wave. And yep, they are pretty tough to hit. The Zombirds make one initial pass and let them fly by, they are going to kidnap one of your pum-kids. You are only allotted a certain amount of pum-kids, another Grave-store item upgrade as well, so taking out any of the fowl with your kin is certainly your primary objective. The participant is also only provided with a certain amount of arrows; the only way you can retain or increase your quiver is to make those shots!
The Grave store items are super cool with power ups like ‘Rain of Pain’ where you can summon a swarm of target-seeking day-saving burning arrows, and the ‘Quiver of Plenty’ where you get infinite arrows for a certain amount of time. Coins are gained via achievements and by shooting these little skulls that traverse the screen from right to left. Power-ups exist to increase their frequency as well. The GC achievements are really well integrated to bait the user to that ‘one more round’ feeling. There is the standard IAP, but I have never remotely felt pulled in that somewhat adverse direction.
If you are looking for a casual pick up and play, laugh out loud a little, make some Game Center achievements score chaser, you may just find what you want in Shoot The Zombirds. It really triumphs in what it sets out to do, and it reminds me alot of something like Temple Run as far as it’s addictive qualities, and for its’ shear pick up and play nature.
Bringing back old-school gaming to the iOS seems to be a fairly lucrative investment. If it wasn’t, I doubt we’d see companies do it over and over again. But this also benefit’s the players, if not just as much. We’re able to buy back memories from our youth for pennies on the dollar, and if you can deal with touch screen controls, it’s almost always worth it. This week, SNK took a second chance at releasing a Metal Slug title for the iOS, and after spending some time with it, this is THE ONE to get if you’re a fan of Run-n-Gun gameplay; Metal Slug 3. Originally released for the Neo-Geo back in 2000, and on the PS2, XBOX, XBLA, Wii, PSP, and PC since, this classic title has now hit the AppStore, and fans of the game, and series, have a lot to be happy about. No more Metal Slug Touch, no more tilt controls, no more vehicle-only gameplay, no more clunky controls, no more! Finally, iOS gamers have a faithful port of Metal Slug, and one of the best titles of the series at that.
The controls are surprisingly good. You’re given a joystick, and 3 buttons, and can be placed anywhere on the screen. The buttons are for jumping, shooting, and throwing grenades, and are nice, responsive, and tight. I’ve never run into a situation and blamed controls for an un-necessary death, which is pretty impressive, especially considering how hectic the gameplay gets. In the options menu, you’re also able to change the aspect ratio from 16:9 to 4:3, you can change the video filtering on or off, which either smoothes out the edges of everything, or gives you that great crisp pixel look, and you can also add scanlines to the game at either 50% or 100%, which adds to the old-school feeling.