Pocket Warriors is a new 2D side-scrolling action-RPG from Rainbow Game. You’re able to switch between two characters while you play, making the gameplay a little more interesting. It’s your job to keep the village safe from incoming monsters and enemies, while becoming stronger warriors. The game kind of plays like a 2D version of Monster Hunter, which isn’t really a bad thing at all. Rainbow Game has pulled it off quite well.
The controls for the game are simple, but work perfectly. You’re given movement buttons, left and right, which you don’t need to constantly pick your thumb up from to change directions, and 3 buttons, an attack, guard, and switch character button. To enter the stores, upgrade shops, or quest sections, the attack button changes to an enter button. Graphics-wise, Pocket Warriors is done in a professional manor, and looks very polished. The environments are varied, and there’s 15 different enemies along with huge bosses that are designed extremely well, along with pretty nice animations.
You start off in the village, and can talk to four different characters. An item storage lady, upgrade blacksmith, weapon shop panda, and the elder who hands out your quests. The quests need to be done in order, and each gives you a certain amount of gold when completed. To do the quest, you exit the village, and are taken directly to where you need to be in order to complete it. The quests are generally one of two options, kill X amount of enemies, or kill a boss. However, the lack of variety when it comes to the quests isn’t really a big deal, as you’ll need different strategies and items to defeat each different enemy, as well as each of the bosses. Combat is simple, with the attack and block buttons, you can also equip magical items up under your character avatars in the top left corner. These magical items can be bought in the shop, and do not drop during battle. More slots can be bought with the money you earn doing quests. Bosses do give off elemental items each time they’re knocked down, and you can use these to upgrade your weapons. There’s no exploration, no mixing items, or searching for other items, everything can be bought in the shop or won through a boss battle. There’s also loads of different weapons to buy and upgrade, each with different attributes and qualities.
The second character AI is pretty upsetting though. Sometimes the second character will hardly move at all, but when they do, they attack at about half the speed as when you’re doing the attacking, and almost always let enemies harm them. Being able to set up what you want a character to do, like in Final Fantasy, to attack, block, or just use the magical items, would have made the second character combat a lot better.
With 36 quests, each taking a couple minutes, some taking 4 or 5, the game doesn’t have very much gameplay, but it’s set-up in a way that new levels and quests can be added with updates pretty easily, so I’m really hoping for these types of updates in the future, and some tweaking of the second character AI is needed to really be helpful too. A scoring system would also be a very nice feature to see in the future, as well as online services, including leaderboards and achievements. It would also be extremely nice to see some defensive qualities added to the shops, for instance, some upgradeable armor, and shields Aside from this, Pocket Warriors is a great monster killing quest game, and what it has is done extremely well. For $2.99, it’s well worth having if you’re into the genre. For Rainbow Game, Pocket Warriors has definitely helped them make their mark on the action RPG scene, and I’ll be eagerly awaiting future updates, and future games from the company.
Pocket Warriors is getting a score of 8 out of 10.
Space Touch – The Touch Shooter is a new tap/arcade game from Alpha-Tauri Interactive. In it, you’ll be faced with wave after wave of enemies that are made up of 3 different colors, red, green, and blue, and you’ll need to match up the color of your tap to the color of the enemy in order to kill them. You’ll also switch between the tap play and joystick play. Between each wave of enemies, you’re able to control your ship with a joystick, and collect energy and bombs to help you get through the next wave of enemies. At the end of each level, you’ll face a color changing boss along with some side-kick enemies.
Alpha-Tauri Interactive has done a great job meshing the space shooter and tap arcade genres in Space Touch. The switch between gameplay modes is done very well, and the tap gameplay itself feels very good with the user interface that’s set up. You have color switch options in the bottom left corner of the screen, and once you get use to the set-up, you don’t really need to pay too much attention to in the heat of tap-battle. The enemies are varied, and the movement and animations are done extremely well.
Sometimes enemies will hide behind each other, and other times you’ll just need to learn their movement patterns. They can also move around 3 dimensionally, making three quarters of them unreachable for brief seconds of time. If you don’t kill the enemies quick enough, they start to shoot laser beams at you, taking away from your energy. Once your energy is depleted, you’ll need to start the level over again. After the first couple of levels, the action gets pretty intense, and you’ll be tapping away like crazy.
Along with this campaign mode, there’s 3 “classic” game modes. Each is endless, and you score as many points as you can before dying. There’s Asteroid, Out Of Energy, and Kamikaze Modes, each with different types of gameplay. In Asteroid Mode, you’ll control your ship with the joystick, and try to shoot down as many asteroids as you can. If you miss an asteroid, or your ship hits one, you’ll loose energy. In Out Of Energy Mode, you control your ship with your joystick again, but this time, your energy constantly drains, and you’ll need to maneuver around collecting as many energy balls as you can to try and stay alive. If you miss too many energy balls, your energy drains too quick, and it’s game over. In Kamikaze Mode, you’ll be faced with enemies that are not colored, and you’ll need to tap on them before they crash into you. These three extra endless modes add a lot to the replay value and high-score chasing parts of the game.
Space Touch is supported by OpenFeint and GameCenter, and you can select which service you’d like to use in the Profile section of the main menu. There’s leaderboards for each of the three endless modes, as well as for the campaign. There are no achievements, which would be nice, because most games have pretty good options for achievements. Like here, you could get an achievement for killing 500 red enemies, along with green and blue, or an achievement for finishing the campaign, or for collecting 100 bombs or 500 energy balls. Lots of possibilities, though it doesn’t take away too much from the gameplay, just a little from the replay value. The graphics in Space Touch are done very well, and each of the 11 campaign stages are varied in look and feel, and there is a very nice sci-fi atmosphere presented in the game. For $1.99, Space Touch is a very nice, professional looking game that plays great and can get very challenging. There’s plenty of replay value, and the controls are spot on. Aside from the lack of achievements, I really can’t say anything bad about what Alpha-Tauri Interactive has presented to us here, and I’m eagerly awaiting updates, and can’t wait to see what the developers come up with next.
Spin The Nut is a new puzzle game from P-O-M Apps in which you try and get an acorn to the end of the level to feed the squirrel. You’ll also try and collect 3 golden nuts while getting the acorn to the end. The quicker you collect the golden nuts and make it to the squirrel, the better your score will be.
We’re given 80 nicely designed levels to try and get through, spread across 4 different worlds, with plenty of different objects to have the acorn interact with along the way, like bouncy platforms that are stationary, and then later in the game become platforms that you can move, spikes, helicopter baskets, pieces of wood that break after using them once, signs that will change the direction of the acorn while it’s in the air, and loads more.
The controls in Spin The Nut are done very well. To shoot the acorn, you place your finger on the piece of spinning wood that it’s stuck to, and then slide your finger away from the acorn so that you can see which direction it’s pointing. When it’s aimed in the direction that you want it to go, you let go of the screen, and it’ll shoot forward. There’s no gravity, so you don’t need to account for that, and the acorn will automatically stick to the next piece of wood it comes in contact with. Later in the game you’re also able to move the rotating pieces of wood that the acorn sticks to by single tapping on it to move it, and double tapping on it to activate the firing ability.
The graphics in Spin The Nut are polished and professional, and look very good. The squirrel is extremely cute, and the movement animations are done very well, and the music and sound effects fit with the cutesy vibe going on. The backgrounds, however, are not varied, and although they do let you see the objects throughout the levels very well, they feel pretty bland. For instance, in the treehouse world, the background is yellow with slight shaded in areas resembling branches, in the helicopter world, this changes to a pink background, and as you move on, the background color changes, but nothing else does. I don’t know how much the backgrounds were played around with, but seeing backgrounds that really match the worlds you are playing in could help liven up the game quite a bit, for instance, having an actual forest or tree background for the treehouse world, and the sky with some clouds for the helicopter world.
Spin The Nut is supported by GameCenter, and has 4 different leaderboards, one for each world, which helps add to the drive of getting as good of a score as you can in each level, but there are no achievements, and in a puzzle game like this, achievements go a long way. However, it is a pretty unique puzzle game with nice graphics, and great physics. The objects and gaming mechanics given to us are great, especially with the game only being $0.99. Spin The Nut is definitely a puzzle game that I will play through all the way, and will most likely go back through trying to get better scores and move up in the leaderboards. P-O-M Apps has shown that they have what it takes to make a nice puzzle game with great physics, and I’m really looking forward to seeing what they add with future worlds, and what they have in store for us with their next game.
Spooky Hoofs is a new endless runner from Gamesmold. In it, you guide a stagecoach through woods and marshes collecting orbs for power-ups and avoiding holes, monsters and bosses. The game is semi-level based, in that you will always start in one of 3 randomly generated “first-levels”, but then after the first 3 levels, and after you defeat 3 bosses in a row, you move onto the harder section of the game, seeing enemies and bosses that you will never see within the first 3 levels. The end of each level is sectioned off by a boss battle and then a quick ride past another tavern. Each of the levels is generated based on what power-ups you have, and what kind of enemies there are. For instance, if you’re in a section that doesn’t have a lot of holes, you’ll face more ground enemies. In a section with lots of holes, you’ll face more flying enemies, and in a section where you have the double jump power-up, you’ll face lots of long holes and a pretty decent mixture of both types of enemies. Each of the boss battle sections are scripted, so that the difficulty stays fair and the choreography of the bosses works with the jumps and shots. This intelligent random design makes the game extremely well balanced as you’re progressing through the endless run.
The graphics in Spooky Hoofs are great, and have a similar style to Castlevania, which is awesome, and it‘s given to us in retina display, which makes it even better. The animations for the stagecoach, enemies, and bosses are done extremely well, making the flow of the game, and the gameplay, feel very professional and polished. The scoring is also done very well, separated between distance and a kill score. Each enemy and boss has a different amount of points, which when defeated, are added to your kill score, in the top right corner, under your health, while the distance is shown in meters, and is in the center top part of the screen.
The controls are done very well, as are the physics. You’re given a whip-speed boost button is on the left side, and the jump is on the right. You can use the whip button to whip the horses, also killing any flying enemies that might be above you, and holding it down sends you bursting forward. You can also boost forward while you’re jumping, making jumping over the bigger holes a lot easier. The power-ups in Spooky Hoofs are done very well also. To activate them, you need to collect 3 of the same colored orbs. There’s Blue, Orange and Purple, while Red orbs just need to be collected once, and add to your health. Collecting 3 blue orbs turns your horses into flaming blue invincible beings, giving you 3 chances to run into and through enemies, killing them, and adding to your kill score. Orange orbs give you the ability to shoot projectiles at enemies by hitting the dash-whip button, giving you 9 shots for every 3 orbs you collect, and purple orbs, when 3 are collected, give your horses wings and 9 air jumps, which you’re able to use consistently until you run out, meaning you can stay in the air for 10 full jumps before it’s used up and you fall back down to the ground.
There’s 2 leaderboards supported by GameCenter, one for distance, and one for your kill score, and no achievements. Having no achievements kind of takes away from the replay value, but with the leaderboards, it doesn’t take away too much, as you’ll be trying to get further and further, seeing more and more varied enemies, and increasing both your distance and kill scores. For $0.99, Spooky Hoofs is a great endless runner with awesome graphics, and great power-ups, while the gothic vibe of the game makes it even better. This is one game that will be staying on my iPod for quite some time.
Super Drill Panic is the new retro arcade game from Orange Pixel, the developers of the awesome Meganoid and Time Chaos. In Super Drill Panic, you’ll make your way through 30 Levels along with two Endless Arcade Levels, while collecting coins, to upgrade items in the shop, hammers to smash through platforms, treasure chests that hold letters (spelling out DRILL once you collect all of them in a world), hourglasses that give you some breathing room, key cards that let you open doors, and glasses that make you invisible, all while trying to escape from a huge boulder trying to crush you or the jail bars from coming down on you.
Orange Pixel caught the attention of many gamers when they released the great platform game, Meganoid. This time, they have stuck with the retro graphics, but tried something new. Super Drill Panic is free. That’s right, free. It has ads, but you can’t complain when you’re not paying anything to play this great game. And it is one great game.
Aside from the awesome retro graphics, you’re given two control options, tilting, and virtual buttons, right on the bottom right side, and left on the bottom left side. I prefer the buttons, as most tilting games get on my nerves, but here, you can make quick turns more easily, and it just plays better while using the button setup. Throughout the 30 levels, you’ll encounter 6 different environments, along with 2 more in the arcade modes. Each environment has different colors, and different obstacles, but the goal is always the same. Make it to the bottom of the level without loosing all your lives while collecting as much as you can.
In the shop, you’ll be able to upgrade your hammer, to smash through more platforms, your time, which pauses the boulder longer when you pick up the hourglass, your running shoes, which makes you run faster, another time, which pauses jail, burglar vision, which lets you stay undetected longer, and your key tech, which lets you open more doors.
There’s two different characters available to play with, the female is unlocked after beating the first 15 levels. Each has a different set of worlds to go through, different shops, and different arcade levels. With the male character, you try to make it through caves while stealing the treasure and avoiding the boulder, kind of like a vertical version of hook champ, minus the hook, while with the female you try to escape the building after breaking into a vault, avoiding the bars coming down on you.
There’s plenty of challenge, as getting a high ranking at the end of each level is pretty decently hard to accomplish. The graphics are Orange Pixel Retro goodness, sounds, music, it all feels like an old-school Nintendo game, filled with action. I do, however, wish that I could get rid of the ad bar on the top of the screen, even if it was with an IAP, as I do feel this game is worth a buck or two. The arcade levels do add quite a bit to the replay value, but once you upgrade all your items, the replay value goes down quite a bit. For free though, it’s an amazing game, and highly recommended.
I’m giving Super Drill Panic a score of 9 out of 10.
Dragon Of The Three Kingdoms is a new side-scrolling beat-em-up/hack-n-slash/action RPG from WaGame Technology. In it, you play as Zhao Yun as you battle against the Nanman Barbarians. The game really reminds me of Dynasty Warriors, but in a side-scrolling, old-school format. The graphics are awesome, and very reminiscent of the SNES/SEGA era, and the animations are great. Walking looks kinda funny, but it’s not distracting, and the fighting animations are very smooth and presented very well.
The controls in DOTTK are tight, responsive, and very easy to use. You move Zhao Yun with a joystick in the bottom left corner, and have an attack button on the bottom right side of the screen, with a skill attack button next to it. When you fill up your attack bar under your health bar, another button appears next to the skill button, and stays there until you tap on it. In that same area is where you tap to ride horses, and elephants. Turning around quickly to fight off enemies that swarm around you is very easy to do, and you’re never stuck mashing on the screen trying to turn around in a hurry so you don’t loose a bunch of health.
Right now, there is one pretty major bug/issue. Whenever you die, and try to retry from the last checkpoint, everything on the screen becomes unresponsive. The developers have said that they’re working on a fix for this, but it seems like this is something that should have been dealt with during some beta testing. It is a shame that if you die, you need to exit the game, remove it from your multitasking bar, and re-start from the beginning of the level, instead of at the last checkpoint. Hopefully the developers get this issue fixed soon, because it’s a pretty major bug.
Aside from that, the gameplay is pretty good. You go through the levels, hacking and slashing away at enemies. If you press the skill button, the action pauses, so you can take your time choosing which skill you’d like to use given the current situation on the screen. There’s vases, crates, and treasure chests scattered throughout the levels, each dropping gold, health, and flags. You can use the gold to buy accessories in the shop between levels, and the flags to use your skills. The enemies also have an item drop rate that’s reasonably decent, and sometimes you’ll come across a full meal that restores your health fully. However, in order to use a skill or your special attack, you’ll need to press forward on the joypad while pressing the buttons, and this can get pretty frustrating during hectic battle sequences.
There are also some power-ups, but these drop rates are pretty low. Some will give you stronger attacks, some will increase your defense, and things like that. You level up while progressing through the game, but another thing I would have liked to see is the health refilled when you level up. Right now, leveling up doesn’t really do anything but give you another attack and defense point, which in the battle sections, doesn’t really help too much. There are bosses at the end of each level, and defeating them can sometimes prove to be quite the challenge. But it’s not overly difficult, and reminds me of old-school beat-em-up games.
Dragon Of The Three Kingdoms does have a lot of content, especially for being $0.99. It’s a solid action RPG, with the addition of side-scrolling levels, and is definitely worth checking out. There’s plenty of variation with the bosses and enemies, and really hit’s the spot if you’re looking for a game that matches the gameplay and difficulty of old-school beat-em-ups from the NES and SNES eras. There is, however, very little replay value here. Maybe if you could unlock more characters at the end of the game or play on a harder difficulty, the drive to replay the game would be there, but as it is now, you’ll play it once, and probably end up deleting it.
Dragon Of The Three Kingdoms is getting a score of 7 out of 10.
Explodables is a new tap/arcade game from Bonpeach. Throughout the game you’ll go through levels, which are more like challenges, to complete the game. There’s also a Blitz Mode, which gives you about a minute to score as many points as you can. There’s red, blue, green, and white rockets, white rockets are wild, and can be any color you need them to be. The screen is broken up into 3 sections, blue on the bottom, green in the middle, and red on top, and you’ll always have a set color order that results in a combo. You can tap on the rockets anywhere on the screen, but you only get the massive point combos when you tap the rockets in their respective color sections, blue on the bottom, green in the middle, and red on top. If you miss a color, then the combo re-sets, and you’ll need to make the color combo again.
Through the levels, you’re usually given a set score to try and hit, but there’s also levels that challenge you to get 3 crowns, which are given off when you make a combo and get a multiplier circle, which you can then move around the screen. Placing this multiplier circle in the color sections that you need to pull off the combo gives you mega points, and moving it to follow the combo gives you crowns. For instance, if the color combo given to you at the beginning of the stage is red, green, blue, then you’ll need to tap a red rocket in the red section, a green rocket in the green section, and a blue rocket in the blue section, then a multiplier circle will appear, you’ll tap on it, and then move it up to the red section, tap a red rocket, move it to the green section, tap a green rocket, then move it to the blue section, and tap a blue rocket, then 3 crowns will appear. These crowns are the best way to get huge scores, and collecting 6 of them puts you into a bonus stage.
There’s also coins to collect, which you can spend in the upgrade and bonus shops, upgrading the amount of time before a combo chain is lost, the amount of time a bonus multiplier is available, or make it so that stars can be used to help complete combo chains. In the bonus shop, you can purchase a bonus multiplier that starts at the beginning of each level, make multipliers increase in value, or decrease the number of stars needed for bonus multipliers. Hearts are also available and appear when you tap on 5 or 6 of the same colored rockets in a row, and quickly. Collecting 4 of these puts you into a different bonus stage. Also, each time you get a heart, a crowd appears, doubling the score for each rocket you tap while they’re cheering.
All of this might sound confusing, and it kind of is, but the learning curve is great, and you’ll get to experience everything one step at a time going through the levels. Blitz Mode is unlocked once you hit level 20 or so, I can’t really remember when I unlocked it, but it’s before you finish the rookie levels.
The graphics in Explodables are awesome. Very colorful, and stand out on retina supported devices. The movement and animations are smooth and very well done, and the music and effects go along very well with the game. There is a graphics option in the menu which lets you turn the graphics down if you’re experiencing lag, but I haven’t had any problems with jitteriness or any crashing at all. The tap controls are very responsive and accurate as well.
Explodables really is a top notch high scoring game, with GameCenter leaderboards for Blitz Mode and Levels 31 through 45. There’s also 45 achievements, all adding to the extremely high replay value of the game. Bonpeach has shown that they know exactly what it takes to make a professional, extremely polished arcade game for the iOS, and at only $0.99, Explodables is a great buy. Anyone who’s into high-scoring games with great scoring systems, and hectic gameplay should definitely check this out. I know it’s going to be on my iPod until it breaks, and I’m glued to Bonpeach, eagerly awaiting updates for this, and seeing what awesome game they come up with next.
Explodables is getting a score of 10 out of 10, and is recommended to everyone!
Acid Rain is a new swipe/tap casual arcade game from Bal Rokko. There’s only one game mode to play at the moment, called Flower. In Flower Mode, you need to tap or swipe on the drops of acid rain coming down from the sky, in waves towards the flowers, while trying to not hit the good drops of rain, or the lightning drops, which kill a flower if you hit them, letting them go down into the ground. The game is over when the gauge on the left side of the screen fills up with acid drops as they hit the ground, or if you hit 3 lightning drops, killing all 3 flowers.
The scoring in Acid Rain is extremely good, you get one point for each drop of acid rain that you tap to pop, but if you swipe through the drops of acid rain without lifting your finger off of the screen, you get a combo score. After swiping through 10 drops, your score will double, and goes up with each 10 drops that you swipe through in succession. Hitting a regular drop of rain while in the middle of a combo resets it to zero, so you really need to be careful not to hit the blue drops of rain coming down. Having a perfect combo swipe gets you 3 stars at the end of the level, which is 10 points for the first star, 25 for the second, and 100 for the third, all added together. So, for instance, in the first wave, if you swipe through all 8 acid rain drops, you’ll get 8 points, then because of the combo, you’ll get 3 stars, which will add up to be 135 points. Add on the 8 points for the acid drops, and you’ll have 143 points. You also get points for each flower that survives each storm, and this score also goes up as you progress through the storms. So a lot of work has gone into making Acid Rain a game that’s really focused on combos and high scoring.
There’s also power-ups that really help you build your score. One power-up is a rainbow that goes all the way across the screen, and turns each raindrop that goes through it into a rainbow drop. Popping each of these adds to your combo bonus, as well as gives you 10 points per drop popped, and is a great way to make your score skyrocket. Another power-up is a 500 point ball that you just need to swipe through or tap on to get. These 500 point balls are also multiplied by your current drop multiplier. So if you’re swiping through drops, and you’re on your 35th drop, and then swipe through the 500 point ball, it’ll be multiplied by 4 making it 2000 points, all of this, again, adding a ton to the scoring mechanics of Acid Rain.
The addition of GameCenter also helps drive this high-scoring affair, and adds quite a bit to the replayability of the game. However, there are no achievements, which would have been very nice to see in this game, considering you’re getting huge combos, big scores, and an insane number of rain drops while moving through wave after wave and storm after storm.
The graphics in Acid Rain are great, very vibrant, even though you’re mainly playing in the rain and the sky is usually grey, the rainbow, rainbow drops, and green and blue rain drops really pop when they’re set against the grey background. The flowers also dance while you’re playing, and really are quite cute. The animation of the rain popping is really good as well, and there’s a line that follows your finger as you swipe across the screen. Some levels also include a wind mechanic that makes the rain drops swing back and forth. All of this really adds to the atmosphere and great polished look of the game. It is retina display supported, but not Universal.
All-n-all, Acid Rain is a solid casual arcade game that’s good for gamers of all skill levels, and all ages. Later in the game it gets pretty challenging, as they throw in 2 acid drops per row of rain, and I’m assuming there’s 3, eventually, but I haven’t gotten that good at it yet. It’s very polished, and there’s more content to come with future updates, which I’m really excited about. Especially the addition of the next game mode. At $0.99, it’s a great buy, and isn’t going to be deleted from my device any time soon.
Dino Survival is a new tilting arcade game from SomeHand. There’s two different game modes Meteor Garden, and Last Place. In Meteor Garden, it’s your job to collect as many fruits as you can, while avoiding randomly falling meteors. You’ll need to grab fruits as fast as you can, back to back, in order to get big combo bonus scores, and one hit from a meteor, or go too long without any fruit, and it’s game over. In Last Place, you’ll face more pattern oriented meteors, all falling at once. While trying to get out of the way of the meteors, you’re given one fruit, for each pattern, to try and collect. Get hit once, or miss out on too many fruits in a row, and it’s game over.
The controls in Dino Survival are nice and responsive, but you’re only able to choose between three different calibration options, and no sensitivity options. Almost every tilting game in the AppStore should have calibration and sensitivity options, because, of course, we all like to hold, and play, our iDevices differently. Also adding a joystick for gamers with iPads would have been a great idea, as it can get pretty tiring tilting your big iPad around for any length of time.
Graphics-wise, Dino Survival is cute, and polished. The animations are good, and the shadows for the falling meteors get bigger and bigger as the meteors get closer to hitting the ground. The addition of fruits makes the game more vibrant, as do the 5 environments. There are 2 unlockable dinosaurs, but they don’t have different playing mechanics. There’s no movement difference between any of them, and no special attributes for the unlockable characters. Having this would have made a big difference in the game.
GameCenter leader boards exist for both game modes, but there are no achievements. In a game like Dino Survival, where you’re collecting items and dodging things continuously, achievements are always nice to have. But the lack of them doesn’t hurt the gameplay too much, and the leader boards help add replay value to the game.
In the end, Dino Survival is a solid casual arcade game, and SomeHand has shown that they can put a good game together. However, it does feel like there’s a lack of content here, and if SomeHand had spent just a little more time adding little different mechanics, and maybe some power-ups, or more modes, Dino Survival could have easily been a must buy game. Right now, Dino Survival is free, but the price will go back up to $0.99 soon, and if you miss out on the free promotion, you can rest assured that this game is worth the $0.99 you’ll spend on it, especially if the developers keep adding to the game, and making it the best they can.
Supergay is a game from Klicrainbow, which has a lot of mini-games that you play while going through the story of Super gay & The Attack of His Ex-Girlfriends. Now, when I first heard of this game, I was a little worried that people would take it too seriously, and it really seems like they have. It’s a ridiculously weird comic book type story game that revolves around a gay character, but there’s a lot of humor in it, and a game with humor revolving around gay culture is going to get a few nasty reviews and bad press no matter how well it’s done.
In Supergay, you play as Tom, a scientist who has discovered the secrets to cloning, and is about to be married to his boss’s daughter. But he’s also gay, and just came out of the closet. So, what does he decide to do? Clone himself, of course, so that his clone can go through with the wedding. But things don’t turn out as planned, and inevitably, Supergay is born.
The mini-games throughout the game are decent enough. Some of them will have you fighting off girlfriend clones, while others will have you making the clone machine work, or hiding from the press while making it into the office. There’s a good variety of games, and each of them has nice, tight, responsive controls. Between the mini-games, you’ll have cut-scenes for the story, tapping on the screen to move on in the dialogue. The graphics are, like you’d expect, very vibrant and colorful, and look very polished and professional.
The story in Supergay is actually very well written, and the plot is well executed. Character’s change, drama unfolds, and there’s quite a bit of humor. It doesn’t drag on, or get boring, and as hard as having a story based game is, Klicrainbow has pulled it off extremely well.
There’s not really much more to say about Supergay, except that if you enjoy mini-games, and don’t mind reading a story while you play a game, and are not offended by gay culture, or by a developer making fun of gay culture (which you might take it as), then Supergay is a game that you should have. There is pretty much no replayability though, and once you get done with it, you’ll probably never open it again. No online services makes it tough to keep on your device as well. Is it worth $2.99? Probably not, but then again, it’s very hard to put a price on smiles and laughs these days, and I think $3 for this story game is a reasonable price. Especially since it’s Universal and the last update added 6 new levels, speaking of which, is probably the only reason you’d keep it on your device, the addition of new levels with updates. But Klicrainbow has done a great job creating a world for Tom/Supergay, and I hope to see them expand on it in the future, and maybe create a full-fledged platformer or action/adventure game to go along with this game.