Search Results for: label/Strategy/index.html

Number of Results: 30

Dragon Evolution [Nob Studio] – $1.99

There’s no shortage of side-scrolling strategy games in the AppStore. However, there is a shortage of original and unique side-scrolling strategy games in the AppStore. Enter Dragon Evolution by Singapore based Nob Studio, an interesting side-scroller in which you control the evolution of a dragon, drawing inspiration from the team’s flash games, Monster Evolution and Nob War as well as Halfbrick’s Jetpack Joyride. 
You’re given 9 years to battle it out with tribal men who are stealing your eggs for food. Each year you get to choose an evolution for your dragon, each having a different effect cosmetically, as well as with your dragon’s stats. 
Starting off, your dragon will be fairly week, barely able to make it through one world in one year. But as you progress, adding different evolutionary powers, like fire, water, acid, claws, wings and more, you’ll be able to make it further and further across the land throughout each year. 

Basically, Dragon Evolution is a score chasing arcade game with strategy/RPG elements thrown in for good measure. As you take out the tribes men with your basic attacks, which your dinosaur does automatically, and special attacks, which you control by tapping on either the left or right sides of the screen, you earn points. There are also traps and big towers which you’ll need to fly over and avoid. This is done by holding down on both sides of the screen. 
As you use special attacks, fly, or are injured while going through each world, your energy bar decreases. Once you run out of energy, you’ll fall over and need to tap quickly on the screen to recover and keep battling it out. You do have a time limit of 60 seconds in the first world, but if you make it through a world, more time is added to your clock, 40 seconds for the first world, 35 for the second, 30 for the third, and so on. Also, your energy bar is completely filled up and you earn 100 points each time you complete a world. 

Adding to the drive of the game are objectives, which you must complete in order to build up your overall multiplier. The whole point being to get the best score you can by combining all 9 of your years scores together and evolving the best dragon you can. 
Each evolution gives different stats which effect how powerful your attacks are and how much energy you have. Fire, for instance, adds 3 attack points to your tribal man attacking power, but no points to your building attacking power, and no points to your energy, while the Claw Evolution adds 1 point to your tribal man attack, 1 to your building attack, and 10 energy points. It is also interesting seeing the effect the evolutions have on the cosmetic look of your dragon, with Claw, of course, changing the look of your dragons hands, while fire adds a big addition to your dragons head, water gives him hair on his head and acid adds spikes to his snout. However, each time you add another evolution, it has the possibility of completely changing the appearance.

All-n-all, with Dragon Evolution being priced at $1.99, having Universal and GameCenter support including leader boards for each year, as well as a total score board (no achievements are included in the GameCenter support), it’s not a bad purchase by any means. There is enough drive to keep players going and if you’re a high-score chaser, it’s easy to become wrapped up in completing achievements to increase your multiplier. Another mode, something like survival where you pick out 5 evolutions right off the bat, and get as far as you can before you run out of energy, or have a set time-limit to get the best score you can would have been a great addition, but this, currently, one man project, definitely shows the talent learned from working on previous games over the last 5 years. Dragon Evolution has hooked me for the time being, and I’ll be sure to keep an eye out for more Nob Studio releases in the future. There’s definitely some unique and creative thinking behind this bundle of fantastic graphics, action filled gameplay and drive for a high-score. 


Scotland Yard (Ravensburger + FDG) – $4.99

Board games are slowly but surely finding a nice, comfortable home within the AppStore. Classics like Monopoly, Life, Scrabble, Clue and loads more, along with not so well known games like Tigris & Euphrates, Catan, Tikal and others are winding up on iDevices, finding new fans, bringing back great memories and creating enjoyable family time without having to deal with setting everything up, cleaning up, or worrying about ‘misinterpreting the rules’ (damn Patriots). Now, another game that’s new to me, but that some of you guys/gals might remember from your childhood, is Scotland Yard. The original publishers of the game in Canada and Germany, Ravensburger (who’s also released FiTS, Ramses II and more on the iOS), is responsible for bringing Scotland Yard to the AppStore. 
For those of you, like me, who aren’t familiar with the game, it’s a simple premise. You either play as Mr. X, who is running from Scotland Yard, or as Scotland Yard, who is chasing down Mr. X.  The board is made up of different stations, each linked together by colored lines. These colored lines show the means of travel between each of the stations. Taxi’s are yellow, busses are red, and the subway is blue. You’re given a certain number of tickets for each of the different means of travel, and use them to move about the city. 
Mr. X does have a couple of advantages. He is hidden from the Scotland Yard pawns, except for on specific turns, when the other players will be able to see where Mr. X is. The game shows you what means of travel Mr. X is using, and the police will have to use that to try and track him down. However, Mr. X is also given a certain number of invisible tickets, which let him travel without the game showing the police is he’s on the bus, a taxi, or the subway. He also has a couple of double moves, which let him move twice in one turn. Along with those perks, Mr. X can also travel in the water if he hits certain spots next to the river. Combining all of these special abilities will be necessary to escape Scotland Yard.
As you can imagine, Scotland Yard is set up perfectly for online multiplayer games, and it is included. Async multiplayer via GameCenter along with Wifi/Bluetooth modes are available. You can also play with more than one player on one device. There is also solo local play with Easy, Normal and Hard difficulties.
With Scotland Yard being Universal, and with all of the multiplayer modes, the price-tag of $5 is very fair, especially when the original physical board game can costs anywhere between $25 and $40, and involves all of the setting up, clean up, and trying to find players who can sit around the board with you. Adding to the gameplay and replay value are 15 GameCenter achievements, some of which will require some very skillful gameplay. So you can add Scotland Yard to the list of board games that play fantastically on the iDevice, and cost a fraction of the price of the physical versions. The enhanced graphics, easy to learn gameplay, and high replayability make it a game that has the chance of staying on your device for as long as you own it. Also, being released by Ravensburger and FDG (Clear Vision, Cover Orange, Blueprint, Beyond Ynth, Tentacle Wars, and more) – you can be sure that it’s a high quality game, and that if any problems arise, they will be dealt with ASAP. Scotland Yard is highly recommended if you’re a fan of the genre, or if you’re looking for a game that the whole family can play. 


Brainsss (Lonely Few LLC) – $2.99

As the surprisingly long list of strategy games that are available in the AppStore keeps increasing, fans of the genre are in heaven. Strategy games are one of the few genres that completely and totally feel like they iDevice was specifically made for them. The latest Strategy title to hit my device is Brainss, developed by Lonely Few LLC. A game in which you run around a city hunting down humans and turning them into zombies. 
Right off the bat, there are a couple of things that bug me about Brainsss. You can’t zoom in or out. That’s right, there’s no pinch to zoom, which can be a real hassle, especially when you’re trying to control more than one group of zombies. There’s also no way to assign zombies to a specific group. So every time you want to move a zombie, or a group of zombies, it either needs to already be selected, or you’ll need to reselect it. This, coupled with no zooming out, means you can’t corner a group of humans by moving half of your zombies to one side of a building and then moving another group to the other side without having to select the first group, move them, then pan and scroll over to the other group, make sure that they’re selected, and then scroll back to where you want them to end up, and just hope that the first group didn’t drive away the humans already so that you can tap where you want your second group to go. Confusing? Yeah, confusing, and frustrating. Especially when every other RTS game has an easy select for groups of troops, and zooming in and out, and that’s what you’re use to having at your disposal while playing. 
Aside from those couple of issues, Brainsss still is fairly fun to play. The action is fast, and so long as you’re fine with moving around one huge group of zombies around the maps, and don’t care about the time limit, getting 3 stars in a level, or earning achievements, there’s some fun to be had here.
Right now, there are 5 Phases (or worlds) to play through, each having 4 different levels except for Phase 1, which has 5 and is the Tutorial Phase. Each level has an objective that you’ll need to complete in order to progress. These range from turning all humans into zombies, or finding a certain type of human, like a policeman, or scientist, and turning him into a zombie, to stopping humans from reaching a helicopter, or getting a zombie to a specific zone on the map. 
Unlike other RTS titles, there are no resources to be found and used, no skirmish mode, and no online multiplayer. You might want to call it a ‘RTS Lite’. And actually, as it plays right now, it’s more like an action game because it’s so difficult to use separate groups of zombies to pin down humans, and really go for achievements. However, if these issues are addressed, this could turn into a very nice strategy game. One that’s very fast moving, and will challenge you quite a bit, especially if you’re going to go for 3 stars, and going to try and snag all 70 (yes, that’s right, a whopping SEVENTY) achievements. 
With the game being Universal, supporting the iPad 3 Retina display, having fantastic graphics, and great comic strips that you can unlock as you progress through the levels, as well as the promise of new levels released “each week”, $2.99 isn’t a bad price at all. I just hope that the developers include some of these features that are typical of most strategy games in one of their soon to come updates. 


Legion of the Damned [Offworld Games] – $4.99

Strategy Games. Developers seem to quickly be realizing how great the touch screen and the strategy genre go together, and there’s a lot of iOS gamers who are very glad that this is finally happening. Offworld Game’s Turn Based Strategy title, Legion of the Damned was released late last year, getting lost in the onslaught of games that hit the AppStore around Christmas time. But this well thought-out, nicely voice acted TBS game is one you should definitely think about snagging. 
Legion of the Damned has some great gameplay, but this gameplay is also accompanied by a great story. The game starts off in prison, with an inmate being picked up and taken to the  execution chamber. Here, the inmate is given the chance, like all executed inmates, to be re-animated and added to nations army, The Legion. The inmate is then executed in the same manor in which he murdered an innocent girl. 
If this is sounding familiar, it should. Legion of the Damned has a great story because it’s written by the author of the book, Legion of the Damned, William C. Dietz. To give you an idea of how big this is, Dietz has written tie-in novels for huge AAA games, such as Halo, Starcraft, and Mass Effect, as well as others, and has a fairly extensive list of original titles under his belt. 
Not only does having a top-notch writer play into the story, but Offworld Games also hired 6 voice actors to do the dialogue in the game. There are some parts in which the voice acting is a little cheesy, but for the most part, it’s very well done, and coupled with the fantastic comic book type cut-scenes, adds a great level of immersion to the game. 
There are 3 modes in LotD; A 16 stage Campaign Mode, an online Multiplayer Mode that supports up to 4-players, which also supports 4-player local Multiplayer as well, and a Skirmish Mode, supporting everything that Strategy players could hope to see in a game these days. Making it even more interesting, Offworld has included a Custom Map Builder. Yeah, everything that Strategy players could want. 
The gameplay is played out on hex-based maps, with each of your  different characters utilizing different skills. In order to complete the Campaign, you’ll need to figure out how to best make all of your characters work together, filling in for the others weaknesses with their strengths. This is definitely not a ‘build the strongest character up and spam the enemy’ type of game. You’re given 8 turns to capture as many flags as you can, or take out every one of the enemy soldiers. If the enemy has more flags in their control by the end of the 8 turns, or kills you off before then, you’ll need to replay the level. 
Your main characters, the criminals-turned human-cyborgs are able to scout out the map, as well as attack the enemy, but they are fairly week defensively, and are very susceptible to mines. This is where your crawler machines come in handy, being able to defuse the mines. Moving them ahead of the group is something you’ll need to consistently do to complete the campaign levels. Then there’s your strong cyborgs, which can hit enemies without actually seeing them. However, if you send your humans forward, they can lock on to enemies, allowing the strong cyborgs to attack with full power. Each has different damage versus infantry, armor, and a fear effect. The Fear Effect results in causing the enemy to either retreat, or hold strong and fight back against you. 
As for the stages, they’re generally the same type of environment. Grasslands with some trees, and water here and there. It’s about the same level of graphics as you would find with Wesnoth or Eustrath. To zoom in and out, you’re given a tab on the right side of the screen which you can move up or down. This takes a little getting use to, as most strategy games just have you pinch to zoom. 
Right now, Offworld is working hard on fleshing out the online play with player profiles, invites, and more. Being priced at $5, but not being Universal, or including Game Center support [online play is handled by registering through the LotD site, and there’s not many online players ATM], it’s still a great buy. The skirmish and campaign modes are fantastic, and the gameplay has enough original mechanics to keep it interesting. Even if you’re not interested in the campaign or story, the skirmish mode is great, and even though there aren’t many online players, you can be sure that there the few that are there are willing to play. The game doesn’t look too bad in 2X mode on the iPad, but it’ll suffice, as the developers have said that a Universal and Retina update is also in the works. If you’re a fan of the genre, Legion of the Damned is definitely a title you’ll want to check out. Especially if you’re looking for a great story driven strategy game, as it’s easily one of the best available in the AppStore. 


Spaceward Ho! (Ariton) – $4.99

There are some genres that have truly embraced the AppStore, using the iDevice’s unique touch screen capabilities, and basically feeling right at home on the platform. Puzzlers, Racers and Point n’ Click titles really make it feel like the iDevice was made to perfectly suit them. Strategy games are also definitely falling into this grouping of genres, and slowly, but surely, 4X (eXplore, eXpand, eXploit, eXterminate) titles are finding their way as well, and these are being sucked up by fans of this niche genre like an addicts choice substance. It also helps when these titles are ports of old-school titles, as a lot of iOS gamers are 30-40 year olds who found out they can fit gaming into their lives again by playing on their phones.
Spaceward Ho!, originally an Amiga and Mac title released in 1990 released by Delta Tao Software, has made its way into the AppStore, accompanying Ascendancy as two of the more notable old-school 4X games that have graced the iDevice, and the two man California based development team, Ariton (who also developed the Spaceward Ho! port for the Palm Pilot), has done a fantastic job transferring the game over to the touch screen.
Spaceward Ho! is not your typical depthy 4X Strategy game. Actually, on the surface, it’s very basic when compared to titles like Master of Orion or Starbase Orion, but underneath the surface, it does have quite a bit of depth. It’s probably better placed next to titles like 9 Colonies and Vincere Totus Astrum, offering up gameplay that can last an hour, or even play through as quick as 10 minutes.
When starting a game, you’re able to decide exactly what kind of game you’ll be playing. You’ll be able to choose what kind of system you’ll be thrown into; Thriving, Abundant, Advanced, Normal, Backward, Barren, or Outpost. How many other empires you want in the star system, choosing between 1 and 8, as well as their IQ, being able to pick between 50 and 200, in increments of 10. The enemies home system, like yours, Thriving, Abundant, ect… but you can also decide to have this be based on their IQ. How many years to advance with every turn, 10, 20, 30 or 50, whether or not to allow Best Buddies, and the Shape, size, and Density of the universe. All but the size influences the difficulty, which you’ll be able to see go up and down based on your choices.
Once you decide the settings, you’re taken to the Galaxy screen. Here, you can see your home planet, as well as all the other planets in the galaxy. To get started, you can double tap on your home planet, and be taken to the ship/satellite creation screen. Here, you can build various ships and satellites, adjusting their Range, Speed, Weapons, Shields, and Mini (amount of material used to build them). As you progress through the game, your researchers will automatically research different technologies, increasing what you can use as stats for your ships.
In the Info section, along the left side of the screen, you can adjust how much money you’ll spend on the different technologies by dragging the gauge’s. In this area, you can also view your entire list of planets that you’ve colonized, adjusting how much money you spend on the planet. You can adjust it so that you spend more on technologies, or put the money back into your savings. At the top of this bar you’ll find your total money and metal (the only resource that you’ll need to worry about in the game). The metal that you collect from around the galaxy is used to build your satellites and ships, so sometimes colonizing a planet just to take the metal from it, and then evacuating is a very good idea. At the bottom of the info section, you’re able to either hide the information or change to view your history, which is a list of every major event that has happened in the game. There is also a little box which tells you who the other players are, and if they’re an enemy or ally.
The game is complete when you either friend or defeat all of the other players. You can keep playing, colonizing the rest of the planets, or seeing how strong you can make your ships until you run out of metal, but it’ll be pretty boring since there won’t be any opponents. If you’re familiar with the original Spaceward Ho! this is basically an exact port. You can not view your technology level vs. the other players, there’s no ‘browse all fleets’ or ‘browse all planets’ and network play has not been implemented yet, but the developers have said that they are working hard on giving us GameCenter Support, Multiplayer features, and an iPhone build of the game. Being priced at $5, it’s a great title to pick up if you’re a fan of the 4X genre. It’s also one of the best 4X games you could pick up if you’re new to the genre. It’s very easy to learn, has a great ‘help’ section, which is also pretty short (unlike some other tutorial or help sections in other 4X games that are 50 pages long, and would take 2 hours to read through) because all of the unnecessary complexity that’s in other 4X games has either been weeded out, or is taken care of automatically. There is also an Auto-Play option, which lets you watch the game take over your decisions, which is a great way to learn how to play the game quickly. The developers are very active on the Touch Arcade Forums, and have an ‘Ask Us’ section on their website dedicated to answering questions. Having such active and supportive developers makes wanting to support them very easy.
[iPad Only]


Amoebattle (Intrinsic/Grab Grames) – $4.99

AMOEBATTLE
Intrinsic/Grab Games
Strategy games have really secured a place in iOS gamers hearts over the years. Games like StarFront Collision, The Settlers, Civilian Revolution, Red Conquest, Land Air Sea Warfare, Ravenmark, and many more, including ports from other consoles, and old PC games (Ascendancy, Z, War Of The Lions, and more recently, Imperium Galactica II come to mind). Something that doesn’t happen enough is titles coming to the iOS that are slated for release on other platforms. Amoebattle, from Intrinsic Games (who was picked up by Grab Games in 2011), a 5 man development group who’s first game, Divergent Shift, a DSiWare title, was published by Konami. Since then, they’ve released Penguin Patrol in the AppStore, as well as this most recent title, Amoebattle, built by 3 of 5 members of the development team, from the ground up, which is also slated for DSiWare later in the year.
The first thing that really stuck me when starting up Amoebattle was the insane amount of polish. Generally when it comes to Strategy games, players don’t rely too heavily on the graphics aspect of the genre. However, there are some titles which go above and beyond in this area, Amoebattle happens to be one of them. The beautiful environments and wonderful character design as well as the animations, are all enhanced by the fantastic BGM. Putting that together with the spot on controls, and Amoebattle is almost the perfect RTS package. The only thing missing? Multiplayer or Skirmish Modes. As of now, there’s only a Campaign Mode.
Thankfully, it’s a pretty hefty Campaign, featuring 12 missions that stretch out to between 8 and 10 hours of gameplay, each having numerous quests. The goal in the Campaign is to lead your group of amoebas through different areas to defend against a spreading infection. This infection is taking over other amoebas, and threatening your entire amoeba world. As you progress through the missions, you’ll be able to collect DNA and use it to transform your own amoebas into stronger, faster beings, each having their own strengths and weaknesses. With a total of 9 different creatures, this adds quite a bit of strategy to the already strategic heavy gameplay.
As you explore the environments, you’ll also be able to harvest energy, and use the environment to grow your little amoeba army. Certain areas on the maps will give you boosts, like patches of grass that increases your herbivore’s attacks, goo-like areas that act as a one way mirror so that you can sneak up on the enemy, or get away from them with ease, different goo which lets you replicate quicker, and more.
Each of the different amoebas have different ways of raising their feeding gauges, like eating the plant-life, or destroying enemies, but once these gauges are filled, a little smiley face appears next to your amoeba. When in this state, your amoeba can either stay full, and have stronger attacks, or you can use the energy to replicate yourself. This will be essential in progressing throughout the missions. You’ll also need to be careful when you choose to replicate, because when in the cocoon-like state, your creature is incredibly vulnerable. So replicating mid-battle is a surefire way to kill off your clan.
Also helping out with the enemies are probes. With these, you can greatly turn the tide, using them to gather resources, which you can then use to morph your amoebas, as well as use other probes, like the Cryoprobe, which lets you slow down your enemies significantly for a short period of time. You’ll unlock these as you progress throughout the game, and they can turn out to be life-savers in tough situations.
The controls in Amoebattle are perfect. You can choose one of two control schemes, the first has you using one finger to select amoebas, two fingers to move the camera, and drawing a line towards your enemies to attack. The second control set-up uses one finger to move the camera, two fingers to select amoebas, and has you hold down on enemies to attack. You can also choose to have the camera control inverted, tap to move or tap to attack, and change the camera sensitivity. Along with this, you’ll have a HUD which you can use to select and un-select all of your amoebas, divide them into groups either by tapping to select or drawing any kind of shape around the amoebas you want to select, and then assigning them a quick tab number, which you can also use by double tapping to quick jump to the group, use the small level map to quick jump to areas, and control your replication, and power-ups. It might sound a little confusing, but the controls kind of reminded me of StarFront, which is a very good thing. The only control mechanic missing, and that I constantly found myself wishing was included in the game, was being able to use two fingers to zoom in and out of your main gameplay area. There were many times when I was against the edges of levels, and wound up de-selecting amoebas, triggering a power-up, or replicating because an area I was trying to reach, my amoebas, or the enemies, were right under the HUD Icons. Being able to zoom in and out would have greatly helped with this.
The developers have said that the next major feature they would like to add is a Skirmish Mode, and that the game is already balanced for Multiplayer, and that they’re hoping to get that in. Either way, one of the two would be a fantastic addition, as Multiplayer and Skirmish Modes are a huge reason fans of the genre end up purchasing titles. Amoebattle is priced at $4.99, is Universal, supports the new iPad Retina display, which is fantastic, as the graphics in Amoebattle are definitely a highlight for the game, and make it a title to show off to friends. There’s also GameCenter support with 27 VERY challenging achievements, which add a surprising amount of replay value to an RTS Campaign Mode. For the price, Amoebattle is a great buy. It’s definitely one of the most polished, and well designed RTS games I’ve ever played, on any platform/console. If you’re a fan of the genre, and don’t mind waiting a bit for an extra mode, be it Skirmish or MP, Amoebattle is a title you need to snag. I can’t wait to see where the developers take this game with updates. It could very well wind up being one of the top 3 best RTS games for the iDevice.


‘Call of Cthulu’ Review

Call of Cthulu is a H.P. Lovecraft inspired turn-based strategy game which thrusts you into the untold story of World War I. Not to spoil the story too much, you play on the side of the Allies, alongside such characters as Professor Brightmeer, Sid Brown, and several others, to take out the cultists leading the German army. The gameplay is based on Call of Cthulu RPG, and while the game is heavily story-based, it feels much more like a normal Turn Based Strategy game than an RPG.

iPhone Screenshot 1

Controls/Interface: 3.5/5

For a Turn Based Strategy game to work, it has to have quality controls and a workable interface. In ‘Call of Cthulu’, the controls work solidly, though they feel somewhat unintuitive at times. To move your character, you tap on them and then tap the place you want to go. Attacking requires you to select your character then tap and hold on the enemy you want to shoot at. These mechanics work fairly well, though will occasionally not do exactly what you to (i.e. it will infrequently take several tries for a tap to be recognized). One minor annoyance with the mechanics is that you can’t move around or select anything else while your character is in motion; you have to wait for the character to get all the way there and stop to select another character. This is only really annoying when you have to move your characters over a longer distance. The only glaring problem with the controls, however, is that when you accidentally make a mistake or realize you went too far, there’s no undo button available. Any minor control pains and nuances could be heavily alleviated and eased with this addition. Especially with the importance of action points, even the smallest mistake can feel brutal. Other than that fact, the controls usually work very well and feel solid enough. There are also several options like rotating the field of play that can make the game feel more intuitive. The interface feels fairly good as well, albeit a little bit scary to inexperienced players. Especially on the character screen, the sheer number of skills and numbers can leave the player confused and uncertain of what to do. However, that’s not necessarily a bad thing, as most of the skills are easy to understand, albeit a bit difficult to interpret their usage in-game. Though they work decently for the game, the controls and interface still have some room for improvement.

iPhone Screenshot 2

Graphics/Music: 4/5

The graphics in the game look fairly nice. However at times, the graphics do appear a little on the blurry side; even on retina-enabled devices they don’t look perfect. However, they do get the job accomplished and feel particularly fitting for the game. Some graphical effects like smoke and twitching makes the game feel more vivid and real, even at times when the game is stalled. The music and sound effects fit the game very nicely as well. The music feels very ghostly and somewhat sinister, with thunder and thumps in the background. Sound effects are as they’d be expected to be, with nothing really out of the ordinary. The music to the game leaves little to be desired, but the graphics do have a small margin for improvement.

iPhone Screenshot 3
Gameplay/Story/Extras: 4.5/5
In short, the game is fairly fun and enjoyable. It’s very satisfying when you hit an enemy, and the idea of accuracy and missing makes the game feel a good deal more fresh and different. It also makes the game much more exciting and thrilling, keeping you on your toes throughout the game. Another nifty trick is the speed-up button, which allows you to quickly speed through movements and enemy turns. The storyline also feels exciting and interesting. To those that hate RPGs, its not overbearing, but to those that do it provides an alternate approach to the First World War. This whole idea is carried out very nicely throughout the course of the game. While the game plays much like other turn-based-strategy games, it brings enough new to the table to make it feel both fun and unique.

Overall: 4/5
‘Call of Cthulu’ provides a solid and enjoyable TBS experience. For any fans of strategy games, it’s a nifty addition to one’s collection. However, frustration will be multiplied for those that are very inexperienced in the genre or dislike it altogether. However, for what it does, Call of Cthulu is a very enjoyable and fairly unique approach to the genre.


Pawn’d – 0.99 (Headlight Software, Inc.)

Pawn’d
There’s no shortage of Match-3 games for the iDevice. Thankfully, there’s still developers that are creative enough to throw together a Match-3 title with elements that haven’t been done to death. Headlight Software happens to be one of those development teams, showing gamers that there’s still hope for new Match-3 games. Their release, Pawn’d, mixes elements from Chess with Match-3 gameplay, and it provides quite a bit of challenge and strategy.
Gameplay: 5/5
Pawn’d looks like your typical Match-3 game. At first, it looks like it might just be a Match-3 with a chess skin, but once you actually start playing, you notice right away that that’s not the case. You’re able to move the tiles like they move in chess. Your queen pieces can move in any direction, your rook can move left, right, up and down, bishop moves diagonally, and so on. With these movement restrictions, you’re job is to come up with matches of 3 or more of the same pieces.
Pawn’d has 4 different modes, each offering up a pretty significant difference in gameplay. Practice’d Mode has no time limit, and the goal is to come up with 15 matches for each of the pieces. 15 pawn matches, 15 knight matches, etc. You’re scored based on how many moves it took you to get all the matches, and how big your matches were.
Clock’d Mode gives you 30 seconds to make as many matches as you can, scoring you based on how big your matches are, and how many moves you can pull off in the time limit. Poison’d Mode gives you specific pieces which you need to match in a certain amount of moves. For instance, you always start off with a queen tile needing to be matched. In the corner of the tile, there’s a number, this is the number of moves you have to make a match with that piece, or else the game is over. After you match the piece, another piece will need to be matched in a certain amount of moves, with the amount of moves slowly dropping, based on how many moves it took you to match your last piece, until a piece’s counter drops down to zero. There is no time limit with Poison’d Mode, so you’re able to really think everything through.
The last mode is Pawn’d Mode. This mode is a bit more complicated, and requires quite a bit of strategy and thought to score big. You’re given 8 pawns, and once you run out of them, it’s game over. Now, you’re not able to use these pawns, they’re kept track of up in the top right corner. But you’ll loose a pawn if you make a match and it’s only a 3 tile match. The only way you will keep a pawn, is if you make a move, and it’s either a 4 or more tiled match, it causes a cascade of matches, or your move results in two 3 tile matches (like switching a rook and a knight, and having both pieces complete a 3 tile match).
Something that adds even more to the strategy of the game, is that you MUST create a match with the piece that you’re moving. You can’t move a piece, and have the piece that was swapped out of place result in a match, it won’t count. Another mechanic that adds to the strategy is that the pawns switch directions with each turn, meaning that when you begin a game, you can only move pawns up, and with your second turn, you can only move them down.
Graphics: 3/5
Now, most gamers know that graphics are not what makes a game great, though there are certain games that benefit from the additional work put into the environment, atmospheres, and all the graphical design, great graphics are not required to make a great game. Pawn’d’s graphics aren’t really anything to write home about, but they work. The animations are smooth, and the explosions for getting a 5 tile match look great. Games like Call of Atlantis, Xenocube, 7 Wonders, and others, have shown that very polished and expressive graphic design fits in very well with Match-3 games, but Pawn’d shows that super detailed pieces, backgrounds, and environments are in no way needed to make a great Match-3 game.
Replayability: 5/5
As with other Match-3 games, the replay value of Pawn’d is pretty high, and even more-so once you factor in the GameCenter support with 19 achievements and 8 leaderboards. The drive to better your score, and build on or shrink the amount of moves is definitely there, and will keep you coming back to the game again and again.
Overall: 4/5
In a genre that’s been done to death in the AppStore, Pawn’d shows that there’s still room for creativity and expansion. However, how much you like the game will be pretty much directly influenced by how much you enjoy chess, and understand the game. The amount of strategy needed to score big, and compete on the leaderboards might wind up being a big turn-off for a lot of people, especially casual gamers. But if you’re looking for something new in the Match-3 genre, and are a fan of chess, Pawn’d is definitely a game that you need to check out. The assortment of Modes is great, so are the leaderboards, and general drive to better your scores and moves. Pawn’d is Universal, and Headlight Software is very supportive and active in the Touch Arcade Thread. It’s regularly priced at $0.99, but you can pick it up now for the low-low price of FREE. It’s definitely a game you should check out if you’re even slightly interested in seeing how a chess/Match-3 match-up would work out if developed properly.
**Right now, Pawn’d is on sale, and you can download it for FREE**


Funny Hell – 2.99 (Bulkypix + Fazen)

Real time base defense games have generated quite a following in the iOS gaming world. Cartoon Wars was my, and probably a whole lot of other’s, first foray into this genre. Even though there’s not a whole lot of variety throughout the genre, they really seem to sell well, and are almost always fairly addicting. I recently was able to get my hands on Funny Hell, developed by Fazen and published by the ever popular Bulkypix.

Like others in the genre, Funny Hell has you sending out various characters to battle the enemy. However, in Funny Hell, you’re given a mission or two at the beginning of each stage, which does set it slightly apart from other titles. The first 10 of 50 levels, that are split up across 5 different worlds, each leading you closer to the center of ’hell’, and each having an available 3 ‘skull‘ ranking, are set up like tutorial levels, adding another character to the line-up, and getting you acquainted with the enemies, and gameplay in general. Most of these levels are completed when you send out a certain number of characters, or kill a certain amount of enemies. After this, the gameplay picks up fairly quickly, with the first real stage’s mission having you survive for 3 minutes and 30 seconds, which, believe it or not, can prove to be quite the challenge, not often, but sometimes to a frustrating extent. There are more of these mission type levels as you progress throughout the game, having you save up a certain amount of coinage, or kill a certain amount of one type of enemy. It does add some extra strategy behind the already fairly strategic gameplay. Each of your characters has a certain ability, generally either shooting a projectile, or having a strong attack. There are some which both fire projectiles and melee attack, but cost more as well. You will need to go through some trial and error figuring out which enemies require which units to be sent out to ensure the most possible damage is done, but once you figure it out, deciding when on the battle field they should come into contact with each other also becomes part of the strategy. You’re able to build an offensive attacking stone type character on the side of your base, which tosses projectiles out, but only within a certain range. If you’re having trouble with some enemies, sometimes waiting for them to make it down towards your base so that you can also attack with that stone character is the best course of action. It makes for some challenging, and entertaining gameplay.
There is no upgrade store, which is kind of upsetting, but as you progress through the game,
Funny Hell is controlled like most other base defense titles, tapping on the units you want to send out, which are located at the bottom of the screen, and swiping anywhere else on the screen to scroll left and right. There are also coins which pop up randomly as you are battling, and they bounce along the ground, disappearing fairly quickly, and are picked up by tapping on them. This might become a problem for some gamers, because as the coins are bouncing, sometimes in the heat of the moment, you can wind up trying to tap on a coin, and end up tapping on a unit to be sent out since they are directly beneath the bouncing coins, and when it happens, it can be incredibly frustrating.
The graphics and animations are fantastic. Graphics-wise, the game is fairly cartoony, and very vibrant with loads of color. The character and enemy designs are done very well, and fit the extremely vibrant cartoon looking environments to a “T”. The animations for attacking, movement, falling objects, coins bouncing around, death, they’re all fantastic, really adding quite a bit to the entertainment. The BGM that’s included with the game brings it all together to create one hell of a great base defense game.
Funny Hell is definitely a release that deserves it’s $2.99 price tag, and then some. Being universal, and coupled with incredible replay value, emphasized by the addition of GameCenter leaderboards for Coins, Killed Monsters, and Skulls, along with an incredible 60 achievements to try and unlock. There’s quite a bit of challenge here, especially if you go ahead and try and grab 3 skull rankings on each stage. Having missions for each of the stages does bring some originality to the game, which is great to see within the base defense genre. It looks like December is a great month for Bulkypix publications. Fazen has created an extremely polished, and well produced title, and I can’t wait to see what they bring iOS gamers in the future!


Wind Up Robots – 0.99 (Soma Games)

As I said in our review for the Bulkypix title, Funny Hell, base defense games have gained quite a bit of fans in the AppStore. The iDevice is a prefect platform for the genre, and almost all of them do well in the AppStore, because the genre has such a dedicated following. However, it’s hard to find one that brings something new and original to the table. Here’s where Soma Games (developers of Bok Choy Boy and a favorite of mine, G: Into The Rain) picks up at with their release of Wind Up Robots, a base defense game with a fantastic story, loads of polish, an awesome upgrade system, and great gameplay. You’ll control various robots that have been built by Jack, the grandfather of a young boy named Zach. These robots are used to vanquish the darkness that dwells within the world. You’ll use them to guard Zach of the evil that’s trying to get at him while he sleeps.

In order to do this, you’ll need to equip your robot box with the robots that you want to use for the stage. As you progress through the game, more robots are added to your arsenal. Once you have your set-up, and start the level, each of the robots are shown at the bottom of the screen. To select them, all you need to do is tap on them, and then tap on where you want them to go on the bed where Zach’s sleeping. While you do this, evil creatures will start spawning at the end of the bed, and will be making their way towards you. If you end up placing your robots on the edges of the bed, you might just miss the evil creatures walking in the middle, so it’s best to have them placed more towards the head of the bed, at least at first. With this lay-out, you risk not being able to defeat the creatures before they run into Zach’s head, taking away his “Z’s”. So in the beginning of the game, there is quite a bit of risk/reward, and strategy in where you place your robots. After a couple levels, you can start using the shop to upgrade your robots with the coins that are picked up as you defeat enemies in-game. Here, you can increase their attack, defense, speed, and more, making it easier to place them in various places around the bed, not needing to risk them passing you and running directly into Zach. The money you collect, as well as the upgrades you purchase also carry over to a new game, which is awesome. If the game becomes too difficult, starting over can drastically decrease the challenge depending on how upgraded your robots are. This comes in handy, especially when younger kids are playing.
On top of the Story Mode, there is also a Quick Play Mode, in which you’re able to play through each of the levels which you’ve already been to in the Story Mode, as well as a Survival Level for each of the 4 rooms that you’ll be playing in. This helps bring the replay value up significantly.
The graphics and animations in Wind Up Robots are incredibly well done. They create an atmosphere that totally immerses gamers in to the gameplay. Considering the monsters only come out at night, you will be playing in dark rooms throughout the game, but because of this, the robots bight colors, and the light given off by them while taking care of the creatures, really stands out in a fantastic way. It’s not so dark that you are unable to see the objects found throughout the rooms, which is great, because they really give you the feeling that this is a house with a young boy living in it. Really, the game’s graphics and animations remind me of Disney movies, Toy Story in particular. The music is also a great addition to the atmosphere of the game, bringing the entire gameplay experience around, full-circle, making it an incredibly smooth, polished, fun game to get yourself wrapped up in.
For $0.99, and the game being Universal, it’s a fantastic buy. GameCenter is included, with 4 leaderboards for the Quick Play Survival Levels, adding even more replay value to the game. There are also 22 achievements to try and unlock, which also throws quite a bit of replay value at ya. The gameplay is suited for both adults, and kids, though it can get pretty challenging, which is where the carried over upgrades comes into play. If you’re a fan of base-defense games, and are looking for something new and original, Wind Up Robots is a perfect title to pick up. Soma Games has done an incredibly good job, and I can’t wait to see what they have in store for us in the future, both with updates for Wind Up Robots, and for future games they might end up releasing!