Search Results for: label/RPG/index.html

Number of Results: 19

Cardinal Quest [Joshua E Day] – $1.99

Roguelike games have definitely become a new obsession of mine. After 100 Rogues and Zaga 33, I just can’t get enough of them. A three-man project, Cardinal Quest, just so happens to be the newest roguelike to grace my iPad, and it’s already gotten quite a bit of gameplay out of me. 
Starting off, you’re able to choose between one of three different characters; a Fighter, who has strong melee attacks, a Thief, who is agile and can use his speed to get away from enemies quickly, and a Wizard who’s strength is in his spells. You’ll be going after Asterion. A minotaur who crushed the town you were living in when you were young, also captured many of the townsfolk, and turned them into his slaves. Now that you’re older, you’re going after the beast, fighting through swarms of his minions and maze like dungeons. 
To control your character, you’ll need to tap in the gameplay area in the direction you want to move. A swipe to move control scheme would be a nice addition, but right now, the tap to move and hold to run controls work well enough. On the right side of the screen, you’ll have your spells, at the bottom, your quick select inventory, and on the left, you can select a map, inventory, and check out your character’s stats. As you make your way through each level of the dungeon, you’ll automatically level up your character by defeating enemies, and gain more spells by exploring and finding them laying around. Your character also automatically equips himself with the strongest equipment he finds, which is a nice addition. No needing to go and manually figure out what items to wear. Once you find stairs to a lower level, all you need to do is tap the center of the screen, and your character will go down to the next level.
Like most other roguelike titles available, Cardinal Quest is done with retro graphics, but even though you’re going through dungeon level after dungeon level, the environments do change enough to stay interesting. Also, the character and enemy sprites are well done, and surprisingly, the equipment that your character wears is shown on his in-game sprite, which is a great addition. Great animations, the nice BGM and cool sound effects complete the atmosphere perfectly. The level design is fairly simple, with no hidden passage ways, no locked doors, but the exploration aspect is still there, and the lack of any hidden areas doesn’t really effect the gameplay. The developers have also said that this is something they’d like to add in the future, so we’ll see.
Unfortunately, unlike most other rogue like titles, there are no stats. Having a stats screen is a big thing for a lot of roguelike fans. Seeing how well you’ve done, how far you’ve gotten, which character you play the best with, ect… is usually a big deal. Thankfully, this is also something that the developers are talking about adding in a future update for the game. But as it is right now, there are no end game stats at all. 
Cardinal Quest is a great, fast-paced roguelike title that fans of the genre should definitely check out. Priced at $1.99, and being Universal, it’s a great buy, and one that will fit very nicely between 100 Rogues and Fargoal in any Roguelike folder on your device. Hopefully the game will sell well, and we can see the game become more well rounded, but even as it is now, it’s a game that no roguelike fanatic should be without.


Legend Of Master 3 [Gamevil] – $4.99

Gamevil has put out some of my favorite iOS games over the last couple of years. Zenonia, Hybrid, Baseball Superstars, Illusia, and loads more. This time around, they’ve published Knetp’s Legend of Master 3, an Action RPG which, unfortunately, does not take care of the issues presented in Legend of Master 2. Hopefully being published by Gamevil will help to get the game more attention, and have a couple of these issues fixed. 
At first, the movement of the screen when you move your character around can be pretty frustrating. The screen seems to want to jump all over the place. But after you play the game a bit, it does get a bit less annoying, but there’s still always that little jerk on the screen when you move that takes away from the immersion of the gameplay. There are also some issues with the frame-rate, but nothing that distracts as much as the jerkiness of the screen. The directional joystick moves your character in 8 directions, which isn’t bad, but after playing CrimsonHeart, this is always something that’s noticeable. 
Aside from these slight issues, Legend Of Master 3 is a competent Action RPG title, with a fairly large variety of classes all having their own unique skill trees and weapon options. Each of the 6 classes has the same story and plot; 400 years ago, an evil sorceress B’Kar turned Cain’s family to stone. Knowing that he couldn’t defeat B’Kar then, Cain split his soul into 7 pieces, scattering them across the lands with the hope that once all of the pieces of his soul were retrieved, he would  have the skills needed to defeat B’Kar once and for all. Now, in the present, Cain is awakened inside the body of William, an heir to the throne who had just watched his younger brother die in front of his eyes. While learning about the futuristic world Cain now resides in, he must find the 7 pieces of his soul, and defeat B’Kar, avenging his family and loved ones. 
From the story, it’s pretty easy to tell that this isn’t your typical younger naive children learning how to be adults while going on an adventure to help save a little town, cheesy type RPG plot. The graphics also mirror this with fantastic character and enemy models/sprites. The camera is panned out a little more than most RPG titles on the iOS, which does make it a little bit harder to make out the characters details, but in 2X mode on the iPad, it’s fairly clear, and surprisingly not pixilated, which is a huge plus. The animations are also fantastically done, but as you can probably imagine, with the frame-rate and screen movement issues, don’t seem as smooth as they should be. 
The environments are, for the most part, dark and uninviting, and combined with the music, makes for an uneasy feeling. Making it even more uneasy are the environmental objects, most of which are fairly highly detailed, adding quite a bit of immersion to the game. Even though this immersion is lowered by the screen shaking. 
Other than that, the bulk of the game is like almost all other Action RPG titles available in the AppStore. Visiting towns exposes you to other characters who need various tasks completed to help them out in their daily lives, like collecting X amount of some herb or material, or killing X amount of a certain type of enemy. 
Crafting is included, but could use some tweaking as the amount of items you need to make potions is pretty high, and the difference between a slight increase in potion strength is even higher. For instance, making a 25% HP recovery potion costs you 8 Blooms, while a 35% potion costs 12 Blooms AND 12 Bones. But luckily, you’re able to disassemble items that you don’t need anymore straight from your inventory, without needing to go to a merchant, which lets you build up your gold pretty quickly, so just out-right purchasing potions is your best bet when you’re first starting out. However, crafting isn’t totally useless in the beginning. You’re able to craft Stones which you can use to upgrade your weapons, which really helps out in the beginning portions of the game, and crafting stones isn’t nearly as resource consuming as potions is, with each stone requiring only 6 items, 2 of three different ore’s which you’ll be able to pick up while making your way through the game. Upgrading your equipment is done through the blacksmith, picking an equipable item and combining it with stones. You’re also able to upgrade other stats of your items with stones in the blacksmith. Needless to say, crafting a bunch of stones, and upgrading your equipment is another big part of the game. 
With Legend Of Master 3 priced at $5, and not being Universal or including GameCenter achievements, and having a few issues with frame-rate and the camera, it’s a bit on the high end of the pricing spectrum. But when comparing it to other titles, it’s a lot more mature, staying away from the cutsey graphics and story lines of most RPGs. Hardcore fans of the genre will enjoy the deep skill trees, 6 different classes, and huge selection of weapons, along with the upgrading and crafting. The graphics and animations are also top-notch, however marred by the camera issues, which is only such a big deal because of how beautiful the graphics truly are, and the desire to see them as clearly as they deserve to be shown. On the other hand, if you’re looking for something to match the depth, and smoothness of CrimsonHeart, you might want to wait and see if some of these issues are fixed in future updates. Considering the game is the 3rd in the series, and published by Gamevil, there’s a fairly high chance that they will be tackled. Legend Of Master 3 does have it’s faults, but they are easily overlooked once you get deep into the game, and get sucked into the story and combat. It’s definitely a title you should keep your eyes on. 


Avenger [CWA Games] – $1.99

Castlevania influenced games are basically non-existent within the AppStore, so when CWA Games (one of the biggest mobile development teams in China) released their first iOS title, Avenger, fans of the niche genre jumped at the chance to check it out. Judging from the trailer, the gameplay looks solid, but the grammar looked like it might have been translated by Google, which, if you’ve used ‘Google Translate’, you know is pretty horrendous, and for a lot of gamers, bad English translation is enough for them to stay away from a game. 
Demons have built a castle in the human world, and are trying to take it over. You’ll play as Cyprus, a prince who has the abilities to save the world. Throughout the game, you’ll be chasing the Devil Queen and searching for the Castle of Shadows. The grammar throughout the game does take away from the story, as it’s kind of hard to understand exactly what’s going on, and is made worse by how quickly the text appears and disappears during the cut scenes. 
Unlike Castlevania, there is no real exploration or backtracking, which is unfortunate. A game in the same vein as Castlevania feels kind of incomplete when it’s so linear. The combat system is fairly simple, with one button for attacking, and then two icons in between the joystick and attack+jump buttons for special attacks. You are able to execute different attacks depending on where your joystick is placed. For instance, an attack that flings you up into the air is done by holding up on the joystick and pressing the attack button, while holding back on the joystick and pressing attack will make you do a backflip attack. 
As you progress through the game, you will gain experience which upgrades both your character and your current weapon. When your character advances a level, his Hit Points, Magic/Mana Points, Attack and Defense all increase, while with a weapon, the attack power increases and you’re able to assign a special attribute, like extra attack points, more experience earned, and things of this nature, but you have to pay to ‘enchant’ your weapon. This is where most of the gold that you collect from killing demons will go. But once you enchant your weapon 3 times, it will receive a special ability, like increased agility, or increased attack strength for the first couple of hits in a new room, and more.
You will also be picking up other items as you make your way through the game. More powerful swords are awarded each time you beat a boss, HP and MP bottles will fall from treasure chests and enemies, and scrolls which send you back to Twist Space which is where you’ll be able to enter different mirrors which take you to different sections of Avenger’s world. Here, you can go to previously beaten areas, and purchase potions, weapons, and scrolls. 
Avenger’s gameplay is great for those of you looking for a Castlevania themed button masher. But the gameplay doesn’t really overshadow all of the issues. The framerate could be smoother. It’s not as bad as it looks in the trailer, but it’s not smooth by any means. Like Casltevania, you’re only able to save at certain spots throughout the game. This wouldn’t really be a bad thing, except that this is a mobile game, and for some reason, the game quits whenever your device goes into sleep mode, or you get a phone call, which means you could be loosing quite a bit of progress fairly often. 
All of this, coupled with the grammar issues makes Avenger a hard game to recommend. But with so few Castlevania inspired titles in the AppStore, it’s also hard not to recommend. If you can deal with some funky grammar, a low frame rate, and making sure that you save before taking a call or having your device go into sleep mode, Avenger is a game you should definitely check out. The graphics are fantastic, with awesome character and enemy sprites, and vibrant environments. The animations are also great, even with the low frame-rate.
Right now, Avenger is on sale for $0.99 instead of it’s normal price of $1.99. There is no online leader board or achievement support, which does take a little bit away from the game, but the game is fairly large, and side-scrolling RPG hack-n-slash games aren’t really known for their replayablity. If you’re a fan of the genre, or are looking for another title to add to the Castlevania type games on your iOS device, Avenger is a great one to own. Those of you who are very picky with your English grammar and buttery smooth frame rates might want to pass. Hopefully an HD or Universal version will be released in the near future, as playing in 2X mode on the iPad looks pretty pixilated, but considering this is the first iOS release from CWA Games, and how big they are in China with Java and Android titles, I’m putting complete faith that they will come out with an update very soon with some of these issues fixed.


LostStar Tactics [James Pawliuk] – $1.99

Strategy Games are really hitting their stride in the AppStore, but one of my favorites has always been Tactical Warrior by James Pawliuk. Earlier this week, the two man team consisting of Mr. Pawliuk and Brandon Alter released their 3rd iOS title, LostStar Tactics, a turn-based strategy RPG with some great gameplay, nice graphics, and an interesting story to go along with it. But does it warrant purchasing when so much of the game is identical to Tactical Warrior?
When compared to Tactical Warrior, the whole set-up of the game and gameplay is almost identical. Moving costs stamina, unless you move to an orange tile and each attack or special ability you use costs stamina, while resting offers your character recovery of stamina. Each character, as well as enemy, has stats which you’ll need to learn so that you can know what attacks will work well, and what attacks will result in almost no damage at all. Even the party screen is an almost identical clone of Tactical Warrior’s. 
The character designs and environments, however, are fairly different. The characters have quite a bit of details, with some wielding some pretty badass looking weapons while the environments lean more towards lightly forested and murky areas, though the environmental objects still play a roll in where you’ll move your characters and how you attack with them. 
While exploring the outer reaches of space, you wind up finding something extraordinary. The planet Moridia, which legends say is home to mythical knowledge and treasures hidden in a mysterious ‘nebalua‘. An energy pulse takes your ship out while exploring, resulting in a crash landing on the unexplored planet. Now it’s up to you and your team to survive the attacking life forms, and find a way back home. 
Starting off, you’re able to choose between 3 different groups of fighters; Mechanic, who’s main focus is summoning – Warrior, who focuses on powerful attacks – and Councillor who focuses on flexibility. You’re also able to choose between Easy, Medium and Hard Difficulties. 
The game is set up kind of like a card based strategy game. Each character is able to equip various cards which allow them to perform different attacks as well as beef up their defensive skills. Once you earn enough experience through battles, you’re able to strengthen these cards up. Some battles will also give you cards as rewards, and sometimes you’ll be offered another character to add to your team. Each time you’re offered a reward, you’re given 3 choices to choose from. In the event of a new member being offered, you’re able to not add a member, and give some XP to your team. All of this makes the card equipping, leveling up, and even item equipping aspects of the game fairly deep. 
Aside from the cards, story and character design+environments, LostStar Tactics could easily be a sequel to Tactical Warrior. Is that a bad thing? Not necessarily. Especially when I think about all the hours upon hours I lost because of Tactical Warrior. There’s also the price. $1.99. Hard to beat that, considering Tactical Warrior is $2.99, and worth every penny. But even with the fantastic gameplay, there are a couple of down-sides to the game. The game is not Universal, so those of you out there who hate playing games in 2X mode on your iPad will be pretty disappointed. There’s also no GameCenter, meaning no achievements to shoot for. Also, if there’s a player or enemy at the bottom of the screen underneath the text that says “touch a warrior to view his stats.” you’ll need to move the playing field in order to select them. It’s not a big deal, but something that kept on bugging me while I was playing. Actually, none of these ‘issues’ are really a big deal. LostStar Tactics is one of those games that’s good enough it’s very easy to overlook having to play in 2X Mode, and the lack of achievements or any online features. 
In the end, LostStar Tactics is a fairly deep turn-based strategy game with great RPG elements, also with a price that really can’t be beat. Hopefully it gets the attention it deserves so that more work will go into it, and hopefully we can get an HD or Universal version of the game. An online multiplayer mode would be amazing to see as well. But for $1.99, it’s a great buy if you’re a fan of turn-based strategy games. Even if you’re new to the genre, LostStar Tactics would be a great place to start. It’s easy to understand tutorial and simple gameplay that gets deeper the more you explore it is great for newcomers to the genre. 


Grinsia (Kemco) – $8.99

GRINSIA
Kemco
It’s pretty rare to see a development team release high quality RPGs one after the other. Square Enix is definitely in that list, but with iOS titles, Kemco is right on their heals. Releasing Symphony of Eternity, Alphadia, Eve of the Genesis and Fantasy Chronicle all within the last year, Kemco has made their mark on the Turn Based RPG scene, and now we can add Grinsia to that list of top notch titles that they’re building up.
This time around, you’ll start off playing as a 3 member family; Grieg, father, Milka, daughter, and the son, which you’re able to name at the beginning of the game. For those of you who have played Kemco’s other releases, Grinsia might not be as depthy as you might like. The characters HP and MP goes up with each leveling up, which is done with experience gained through battles. You are able to equip your characters with one weapon, one piece of armor, and two accessories. The accessories are all varied from pieces that bring up your defense or attack, to items that can raise the critical hit rate by 10%, or raise a characters speed, luck, or protect against certain magical spells.
Compared to Kemco’s previous releases, Grinsia does not require much, if any at all, grinding, which is a big plus. The game is driven by the story, and, without any side quests, everything that you wind up doing directly effects the progression of the plot. However, in order to progress throughout the game, you will need to do a lot of exploration, and go through a lot of conversation with townsfolk. It’s almost never directly apparent who you’re going to need to talk to, so you will spend quite a bit of time getting to know people in every place that you visit.
There’s also a day and night system for the game. Some sections will be impossible to pass unless it’s nighttime in the game, while others require the sun to be out. You are also given choices with your character, depending on how you’d like to play, being the ‘good’ guy, or the ‘bad’ guy, each having it’s own strengths and weaknesses, effecting what items you get, and how you make it through certain parts of the game. This sometimes can change the outcome of things, like if a certain character joins your party, but no ‘wrong’ answer will ever get you stuck. This definitely adds a great layer of immersion with the gameplay.
As for combat, like other T-B-RPGs, there is an ‘auto’ button, which makes your characters automatically attack the enemies, without using spells, or items. But this time around, if you decide to use the auto button more than a couple times in a row, you’ll end up killing off your characters pretty quickly. The combat isn’t really challenging compared to some other RPGs, but you will need to pay attention, and mix things up in order to make your way from point A to point B.
To make things a little easier while traveling, each town and ‘dungeon’ area has their own portal. Once activated, you can teleport yourself from one place to another in a flash. This makes moving from place to place, and even across continents a breeze. Another big plus for this mechanic is that you really don’t need to grind through battles, so you can’t really use the teleportation too much, as there’s always enough battles to keep your levels high enough to make it through the game.
Like all of Kemco’s other releases, Grinsia’s story, translation, and music are all top notch. The story is very well written, while the translation to English is almost perfect, having only minor mistakes here and there. The music is in the same league as old-school Final Fantasy games, adding to the feeling and immersion that the story and characters build up by themselves.
Graphically, Grinsia isn’t really different from Kemco’s previous efforts, with the retro inspired graphics being very polished, and the character models during dialogue looking great. Grinsia has loads of different environments, including port town, inland towns, castles, dungeons, caves, forests, underground hideaways, temples, and more, giving the game quite a bit of variety with it’s environments.
After the release of Fantasy Chronicle, I didn’t think Kemco would ever be able to out-do themselves. However, Grinsia, while not as depthy with the equip or combat systems, is probably the most polished, and well rounded RPG that they’ve ported over to the English AppStore. Right now, it’s on sale for $4.99, and will soon go up to it’s regular price of a well deserved $8.99. Though there’s really nothing negative that can be said about the game as a whole, it is worth pointing out that I, as well as some other players have experienced lag, and frame rate issues, as well as crashes. Kemco has said that they are working on this as fast as they can, so hopefully we’ll get a fix for whatever is causing this as soon as possible. However, out of everyone I’ve talked to, and out of all of the reviews in the US AppStore, combined, only about 10% of players have experienced problems like these, so there’s a very good chance that most of you have nothing to worry about. Now, like all of Kemco’s past RPG releases, Grinsia is ending up as a highly recommended game, and is being put on my personal ‘Best Games of 2012’ list. If you’re a fan of the genre, it’s definitely a game that you should have on your device.
::After posting this review, a user in the US AppStore posted a fix for the lag and framerate issues. If you enable OpenFeint while playing, you shouldn’t experience any lag at all. Apparently, if you’re not signed into OF, the game keeps trying to access your OF data, which is what is causing the lag and slowdown. I’ve checked this on both a 4th Generation iPod Touch, and an iPad 2, both having no slowdown issues at all with OpenFeint enabled.::

**THANKS TO ENDEMION IN THE US APPSTORE FOR POSTING THIS!!**



‘Call of Cthulu’ Review

Call of Cthulu is a H.P. Lovecraft inspired turn-based strategy game which thrusts you into the untold story of World War I. Not to spoil the story too much, you play on the side of the Allies, alongside such characters as Professor Brightmeer, Sid Brown, and several others, to take out the cultists leading the German army. The gameplay is based on Call of Cthulu RPG, and while the game is heavily story-based, it feels much more like a normal Turn Based Strategy game than an RPG.

iPhone Screenshot 1

Controls/Interface: 3.5/5

For a Turn Based Strategy game to work, it has to have quality controls and a workable interface. In ‘Call of Cthulu’, the controls work solidly, though they feel somewhat unintuitive at times. To move your character, you tap on them and then tap the place you want to go. Attacking requires you to select your character then tap and hold on the enemy you want to shoot at. These mechanics work fairly well, though will occasionally not do exactly what you to (i.e. it will infrequently take several tries for a tap to be recognized). One minor annoyance with the mechanics is that you can’t move around or select anything else while your character is in motion; you have to wait for the character to get all the way there and stop to select another character. This is only really annoying when you have to move your characters over a longer distance. The only glaring problem with the controls, however, is that when you accidentally make a mistake or realize you went too far, there’s no undo button available. Any minor control pains and nuances could be heavily alleviated and eased with this addition. Especially with the importance of action points, even the smallest mistake can feel brutal. Other than that fact, the controls usually work very well and feel solid enough. There are also several options like rotating the field of play that can make the game feel more intuitive. The interface feels fairly good as well, albeit a little bit scary to inexperienced players. Especially on the character screen, the sheer number of skills and numbers can leave the player confused and uncertain of what to do. However, that’s not necessarily a bad thing, as most of the skills are easy to understand, albeit a bit difficult to interpret their usage in-game. Though they work decently for the game, the controls and interface still have some room for improvement.

iPhone Screenshot 2

Graphics/Music: 4/5

The graphics in the game look fairly nice. However at times, the graphics do appear a little on the blurry side; even on retina-enabled devices they don’t look perfect. However, they do get the job accomplished and feel particularly fitting for the game. Some graphical effects like smoke and twitching makes the game feel more vivid and real, even at times when the game is stalled. The music and sound effects fit the game very nicely as well. The music feels very ghostly and somewhat sinister, with thunder and thumps in the background. Sound effects are as they’d be expected to be, with nothing really out of the ordinary. The music to the game leaves little to be desired, but the graphics do have a small margin for improvement.

iPhone Screenshot 3
Gameplay/Story/Extras: 4.5/5
In short, the game is fairly fun and enjoyable. It’s very satisfying when you hit an enemy, and the idea of accuracy and missing makes the game feel a good deal more fresh and different. It also makes the game much more exciting and thrilling, keeping you on your toes throughout the game. Another nifty trick is the speed-up button, which allows you to quickly speed through movements and enemy turns. The storyline also feels exciting and interesting. To those that hate RPGs, its not overbearing, but to those that do it provides an alternate approach to the First World War. This whole idea is carried out very nicely throughout the course of the game. While the game plays much like other turn-based-strategy games, it brings enough new to the table to make it feel both fun and unique.

Overall: 4/5
‘Call of Cthulu’ provides a solid and enjoyable TBS experience. For any fans of strategy games, it’s a nifty addition to one’s collection. However, frustration will be multiplied for those that are very inexperienced in the genre or dislike it altogether. However, for what it does, Call of Cthulu is a very enjoyable and fairly unique approach to the genre.


Fantasy Chronicle – 2.99 (Kemco)

Kemco, a Japanese development company specializing in Turn Based RPGs, has just released their newest iOS port, Fantasy Chronicle. If you’re familiar with Kemco’s last releases, Symphony of Eternity, Alphadia and Eve of the Genesis, you probably already know that Kemco is right up there with Square Enix when it comes to the quality of their stories, combat mechanics, depthy equip+upgrade systems, the music used in their titles, and, of course, the gameplay. Fantasy Chronicle is no exception, and, in fact, is their most polished, and well thought out English translated iOS release to date.
Story: 5/5
Fantasy Chronicle tells the story of 8 characters; The main character, Light, his foster sister, Fina, their ‘Grandma’, Ohma, Alterbo, a sargent in the army, Holos Over, a young girl, Corona, a magical rabbit, Mr. Poo, a girl who looks a lot like Fina, Retea, and Ray, a woman from the Dark Clans. There are other minor characters which you’ll come into contact with throughout the game, but these are the 8 that play a major roll throughout the majority of the game. I don’t want to give too much away, because like Kemco’s previous releases, the story is a huge part of the game. However, in Fantasy Chronicle, the story is a bigger part of the game than any of their previous English iOS ports. There’s a lot more going on with the characters, a lot more growth with each of them, as well as more twists, turns, drama, conflict, obsession, revenge, and everything that makes fantastic dramatic writing. The translation is also superb, as we have come to expect from Kemco. No Google Translations here. There are a couple of words that shouldn’t have been capitalized, and maybe a comma missing here and there, but aside from that, the story, and everything every single one of the characters within the game says is understandable, and grammatically correct.
Light, the main character that you will start off playing with first, is an orphan, being raised by a woman named Ohma. Living with Light and Ohma, is a young woman named Fina, who is about Light’s age. Light, wanting to follow in the footsteps of Alberto, a friend of the family, and presumably someone whom Ohma has also raised, joins the volunteer army known as Holos Over. After a couple days of training, the village in which Light has grown up in, Selka, is destroyed, with no trace of Ohma or Fina left behind, and all that’s certain is that whoever destroyed Selka is the same person or group who destroyed another village because of the symbol found amongst the ruins. You’ll go on Light’s journey to find out what happened to Fina and Ohma, and discover the truth behind who’s at fault for the destruction of his village, as well as the destruction of other villages throughout the land.
Gameplay, Controls & Music: 5/5
The gameplay in Fantasy Chronicle is typical of Turn-Based RPGs, in that you’ll be able to wonder around in towns, and other areas, as well as having a world map. You’ll start off being able to visit your hometown, and then as you explore through forests, and go down other paths, you’ll start to unlock and open up other areas within the world map that you’ll be able to jump to. Each town has a handful of places which you can visit, the Inn, Item Shop, Workshop, Town Square, Guild, Private House, Church, ect. But you will spend most of your time within the Workshop and Guild, as this is where you’ll get your missions, and upgrade equipment. Most of the time, the game plays like older Final Fantasy games, with your characters needing to speak to certain individuals in order to progress through the story, so you will also be spending a lot of time talking to the people in each of the towns, learning about the world, and triggering more story sequences.
There are some areas which do have quite a bit of grinding, but as you’ll quickly learn, what grinding there is is heavily rewarded with the story sequences that break it up. In relation to Kemco’s previous releases, the grinding is not as heavy as it is in Alphadia, but it is there. Good thing about it, though, is that with the extremely well designed combat system, the grinding could actually be considered a welcome addition, with the game having very few battles that can be won by pressing the ‘auto’ button. As for the controls, you can choose between using the touch controls, or having a virtual button set-up on the screen. There is a quick button change between the two in the lower right corner of the screen. This control set-up is great, and should really be used more in iOS games, as there are certain sections which feel better with the touch controls, and others that are better with the virtual buttons. For instance, the virtual buttons are great for exploration, and moving throughout the menus, as well as jumping from place to place on the world map, where as the touch screen controls are fantastic for the combat, upgrade, shop, and mission screens, and being able to switch between the two just by touching the lower right corner makes deciding what controls you would prefer for different sections extremely easy. The music is exceptional, and fits with the game to a “T”. There is not one section of the game where the music does not fit the mood for what’s happening. Numerous times multiple musical selections are used for one dialogue sequence, changing as the mood does.
Graphics: 4.5/5
The graphics are typical of your usual retro looking RPG. In fact, you could say it looks extremely generic. However, the up-close character images during dialogue, and their models, as well as every single one of the enemy sprites/models, is done exceptionally well, adding a lot to the feel of the game. Each of the environments that you’ll traverse through are put together extremely well. With some places given a nighttime look, and others being underground, it really would have been nice to see some lighting effects used, even if in a 2D fashion. However, what the classics have shown us is that graphics are a very small part of the genre as a whole, and even though showing off some new insane graphical style would have added to the game in a cosmetic sense, it’s really the story, combat, upgrades, equips, and music that make an RPG game great, though graphics are a big cherry on top, they are not required. Don’t get me wrong, Fantasy Chronicle does, in no way, have bad graphics, in fact, I think almost all of the enemy’s models, as well as the characters hand drawn images all look fantastic and add a lot to the feeling of the game, but if you’re tired of the typical 2D “retro” RPG look, Fantasy Chronicle will in no way impress you.
Combat, Upgrade & Equip System: 5/5
This is where Fantasy Chronicle really shines. The combat, upgrade, and equip systems and mechanics. With the combat, you’re able to choose 3 characters from your party to fight, with each of the three characters able to have with them, a guardian beast. These beasts grow stronger, accumulate experience with each of the characters, and also grow a bond with the characters which you pair them up with. The longer you have a beast and character paired up, the stronger the bond between the two. This bond is used in combat, as you can set each of the guardian beasts to attack, share the damage from enemies, or focus on healing. You are also able to pair up characters, having them join special attacks for a set amount of SP (magical power), increasing the attack that you can use. With the upgrade system, you are able to collect minerals from each of the areas that you’ll explore, from both exploring, as well as from defeating monsters. After you open up a little bit of the game in the beginning, you’ll also be able to use more characters in the Workshops to go and mine for minerals while you’re out exploring, fighting, and in general, progressing throughout the game, and be able to collect it when you come back to the Workshop in each of the visited towns.
Using these minerals, you’ll be able to upgrade items. There are also books scattered throughout the world of Fantasy Chronicle, which you’ll be able to collect, and use to turn current items into different, more powerful items. Along with the minerals, you’ll be able to find swords and armor scattered throughout the world, which you can then bring back to the Workshops, and have them disassembled so that you can gain materials that way too. With the upgrade system, your characters, as well as guardian beasts, become stronger with each level, as well as learn certain spells as they level up. The bond you create with the characters and the guardian beasts also grows, making the extra skills your guardians have stronger as well. Once you start experimenting with the whole combat and equipping systems, you’ll learn how deep they really are, giving you a lot of control over what happens in battle, and what items you equip your characters with. Planning within each of the areas for what types of enemies you’ll face and what elements they might have will also become a big part of what you use to upgrade your equipment, and what equipment you take along with you into battle.
Overall: 5/5
Kemco has shown that they know and have what it takes to compete with the best of the best within the Turn-Based RPG genre, and Fantasy Chronicle is probably their best release to date, being the most polished, well-presented, title they’ve ported to the iOS as of yet. Right now, with it’s price at $2.99, it’s a must buy for RPG fans. The combat system is one of the best I’ve seen, the story is amazingly well written, extremely engaging, and well translated with characters that you’ll become very attached to. Once you start playing, don’t be surprised if you find it hard to start up any other games on your device until you reach the end. Kemco has shown what they’re made of with their previous English iOS releases, but with Fantasy Chronicle, they’ve managed to set a new standard; not only for what fans of the genre should expect from other companies, but for what Kemco can truly bring to the table.


Legendary Heroes (Maya Games)

The moment we have all been waiting for has arrived. The thrilling aspects of an Action RPG and the genius behind real-time strategies have been combined into one awesome game. Surely, you have heard of the massively popular free-to-play computer game, League of Legends.  With LoL, Riot Games not only championed the free-to-play structure but also built on the “battle arena” gameplay of DoTA.  In Legendary Heroes, Maya Games has brought this same gameplay and a somewhat similar monetary structure onto the iDevices. This game does not disappoint.
If you are not familiar with games like DoTA or League of Legends, here is what you need to know about the style of gameplay.  In Legendary Heroes you have 3 heroes on your team. You can control each of them (1 at a time) and the other 2 will be AI when not in your control.  The goal of the game is to protect your “source” or base, and destroy the other team’s source. Before you do this, you have to destroy all of the other team’s towers. To help you do this, these little guys called “minions” are automatically spawned and pretty much charge the other team and fight to the death. There is quite a bit of strategy involved if you actually want to do well. For example, you don’t want to sprint ahead of your minions and go tank one of the towers. More often than not you will be left with a minuscule amount of health and will be easy prey for the enemy.

If you have ever played a game like DoTA or LoL, you are probably thinking to yourself, ‘How the hell did they take into consideration the fact that you are constantly clicking your mouse to move your hero?’ Sure, you could just translate the mouse clicks into screen taps and tap-away at the screen to move your hero, but the controls let you drag your finger around to move your hero. This works very well and it gives you pretty solid maneuvering skills.  One thing to not is that screen space is very limited on the iDevices. In Legendary Heroes the on-screen UI is minimal so you won’t need to worry about having a cluttered screen. While playing a round, you have access to a mini-map that shows where you and your teammates are (fellow heroes and minions) along with where your enemies are, as well as a few skill boxes and your hero info.  The way this is all set up makes it very accessible and above all comfortable to play.

In terms of the Free-to-play structure, Maya Games has done an excellent job of keeping it balanced and reasonable. It’s always good to have options, especially when it comes to IAP’s on iOS.  It has become apparent from previous games that if there isn’t some alternative to the IAP’s many people will be infuriated beyond reason.  It’s safe to say that in Legendary Heroes the IAP’s are in no way necessary. Basically, there are two types of currency, gold and crystals. Gold is gained by completing a mission, and crystals are gained by accomplishing all of the tasks/goals withing a mission. The currency is used to unlock power-ups and heroes. In total, there are 32 power-ups and 8 heroes to unlock. Of course, time is the only thing standing between you and the unlocks, and if you want to speed things up you can choose to stock up on the currency through IAP’s.

An important thing to note is that power-ups and skills are not the same.  While you play the game, your heroes will level up. Killing enemies and enemy structures will give you experience. When you level up, you get points that can be used to upgrade your hero’s skills. Each hero has 4 unique skills ranging from leap-attacks to teleportation. These skills are one of the keys to success in a mission. On the other hand, power-ups have temporary effects like extra health, bonus attack power, or more speed. These must be purchased each time before a round and are one-time uses. If you are confused about the power-ups just think about them like health potions. When you use them once, they are gone.
Maya Studios has taken the successful gameplay and free-to-play structure of League of Legends and essentially “ported” it over to iOS. The fact that they were able to make it flow so well on the small touch screen is nothing short of amazing. Of course the game is not perfect, and the lack of a multi-player mode could make or break its success. Future updates are on the way with new heroes and hopefully new game modes. At the price of free, there is no reason not to pick Legendary Heroes up today and try it for yourself.

Get it on iTunes: Legendary Heroes


Best Games of 2011

With December coming to a close and a new year just around the corner, it might be helpful to recap the best games of the year.  This list will in no way encompass every awesome game that was released this year, but I hope it will help you pick up some games that you will enjoy.
!!!GAME OF THE YEAR!!!

First, my game of the year is…League of Evil by Ravenous Games!
There isn’t much you need to know about this game other than that it is a retro platformer, and it’s pure genius. With an iron fist, punch the brains out of evil scientists in 160+ levels brimming with action. Ravenous Games has poured so much love into this game and it shows.  Since its release in February, League of Evil has received more than enough updates to keep it fresh to this day. Also, word has it that League of Evil 2 is in the works! We’ll be back with more on that as we get it.  Until then, grab League of Evil and punch some evil scientists.
!!!THE TOP 5!!!
#1 (essentially GoTY Runner-Up): Pocket RPG (Crescent Moon Games/Tasty Poison)

Crescent Moon Games and Tasty Poison nailed it on this one.  Put simply, Pocket RPG is the best dungeon-crawler on the App Store.  Tons of loot, destructible environments, awesome skills, hordes of enemies, character upgrades…I mean what more can you ask for?  The game is simple enough for anyone to enjoy it, with dual stick controls and randomized dungeons optimized for pick-up and play, yet it is deep enough to satisfy even hardcore gamers. With 3 different classes to use and boss battles that actually require skill, Pocket RPG won’t be leaving my iDevice anytime soon.
#2: Glowfish (MumboJumbo)

Looking at the icon, you might be thinking “Wow…the #2 game is a baby game?”, but don’t worry Glowfish is in no way a baby game.  From its amazingly vivid environments to its simple yet intuitive controls, Glowfish has everything you can ask for in an iOS game. This is one of those hidden gems in the App Store that you just can’t pass up.  This is more than a game, it’s an experience. And it is one that you don’t want to miss.
#3: Bike Baron (Mountain Sheep/Qwiboo)

When Bike Baron was unleashed on the App Store, I was shocked by how easy it was to dump time into the game.  Immediately after its release I wanted to try it out for a bit, and before I knew it over 3 hours had passed by! This game is extremely addicting.  That’s the bottom line.  Of course with joy comes grief, and if you stick around until the last few Joker levels, you will face a LOT of grief…and you might end up using some Rogahn or some other hair regrowing product.  Despite the grief, Bike Baron is an epic game to be played on your epic device.
#4 Terra Noctis (BulkyPix)

Terra Noctis released just a week ago, but it already feels like a classic to me. This is one of the greatest iOS platformers in my mind.  Tight controls, Mario-esque features (like ground-pounding!), sweet retro artwork, and plenty of levels to play through all put this game up higher on the must-have list.  It’s sad that the game has not received as much recognition as it deserves, and we hope the developers stick with this one and continue to keep it fresh.
#5 Junk Jack (Pixbits)

There are several world building games out there on the App Store, but only one of them – no not even the official Minecraft port – gets it right. That one is Junk Jack.  Despite having quite the learning curve, Junk Jack is plays like a dream. You essentially have 3 alternate worlds at your fingertips in which you can do whatever you please. If you feel like it, go punch some trees. Maybe you want to build a castle. Well, make a pick-axe and get to it. There’s nothing holding you back in Junk Jack. With any luck you might even find some hidden treasures. If you decide to give Junk Jack a try, pay attention to the notes you find and never give up. Have fun fighting the mobs!
I hope you enjoy all of the games on the list. I know I didn’t cover all of the great games out there, but these are the ones that I have especially had fun playing. It’s been a great year in the iOS world, and next year will be even better. We’ll be back with more reviews here at the App Shack. Merry Chirstmas and Happy New Year!