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Avenger [CWA Games] – $1.99

Castlevania influenced games are basically non-existent within the AppStore, so when CWA Games (one of the biggest mobile development teams in China) released their first iOS title, Avenger, fans of the niche genre jumped at the chance to check it out. Judging from the trailer, the gameplay looks solid, but the grammar looked like it might have been translated by Google, which, if you’ve used ‘Google Translate’, you know is pretty horrendous, and for a lot of gamers, bad English translation is enough for them to stay away from a game. 
Demons have built a castle in the human world, and are trying to take it over. You’ll play as Cyprus, a prince who has the abilities to save the world. Throughout the game, you’ll be chasing the Devil Queen and searching for the Castle of Shadows. The grammar throughout the game does take away from the story, as it’s kind of hard to understand exactly what’s going on, and is made worse by how quickly the text appears and disappears during the cut scenes. 
Unlike Castlevania, there is no real exploration or backtracking, which is unfortunate. A game in the same vein as Castlevania feels kind of incomplete when it’s so linear. The combat system is fairly simple, with one button for attacking, and then two icons in between the joystick and attack+jump buttons for special attacks. You are able to execute different attacks depending on where your joystick is placed. For instance, an attack that flings you up into the air is done by holding up on the joystick and pressing the attack button, while holding back on the joystick and pressing attack will make you do a backflip attack. 
As you progress through the game, you will gain experience which upgrades both your character and your current weapon. When your character advances a level, his Hit Points, Magic/Mana Points, Attack and Defense all increase, while with a weapon, the attack power increases and you’re able to assign a special attribute, like extra attack points, more experience earned, and things of this nature, but you have to pay to ‘enchant’ your weapon. This is where most of the gold that you collect from killing demons will go. But once you enchant your weapon 3 times, it will receive a special ability, like increased agility, or increased attack strength for the first couple of hits in a new room, and more.
You will also be picking up other items as you make your way through the game. More powerful swords are awarded each time you beat a boss, HP and MP bottles will fall from treasure chests and enemies, and scrolls which send you back to Twist Space which is where you’ll be able to enter different mirrors which take you to different sections of Avenger’s world. Here, you can go to previously beaten areas, and purchase potions, weapons, and scrolls. 
Avenger’s gameplay is great for those of you looking for a Castlevania themed button masher. But the gameplay doesn’t really overshadow all of the issues. The framerate could be smoother. It’s not as bad as it looks in the trailer, but it’s not smooth by any means. Like Casltevania, you’re only able to save at certain spots throughout the game. This wouldn’t really be a bad thing, except that this is a mobile game, and for some reason, the game quits whenever your device goes into sleep mode, or you get a phone call, which means you could be loosing quite a bit of progress fairly often. 
All of this, coupled with the grammar issues makes Avenger a hard game to recommend. But with so few Castlevania inspired titles in the AppStore, it’s also hard not to recommend. If you can deal with some funky grammar, a low frame rate, and making sure that you save before taking a call or having your device go into sleep mode, Avenger is a game you should definitely check out. The graphics are fantastic, with awesome character and enemy sprites, and vibrant environments. The animations are also great, even with the low frame-rate.
Right now, Avenger is on sale for $0.99 instead of it’s normal price of $1.99. There is no online leader board or achievement support, which does take a little bit away from the game, but the game is fairly large, and side-scrolling RPG hack-n-slash games aren’t really known for their replayablity. If you’re a fan of the genre, or are looking for another title to add to the Castlevania type games on your iOS device, Avenger is a great one to own. Those of you who are very picky with your English grammar and buttery smooth frame rates might want to pass. Hopefully an HD or Universal version will be released in the near future, as playing in 2X mode on the iPad looks pretty pixilated, but considering this is the first iOS release from CWA Games, and how big they are in China with Java and Android titles, I’m putting complete faith that they will come out with an update very soon with some of these issues fixed.


Hunters 2 [Rodeo Games] – $4.99

After the success of Hunters: Episode One, the fantastic sci-fi turn-based strategy title from Rodeo Games, it was no surprise when Hunters 2 was announced. Being a Strategy fanatic, I was extremely excited to get my hands on the release. Unfortunately, because of some badly timed events, and large backup of games, I wasn’t able to get the time to check it out. After playing for 5 hours straight this morning, I’m kicking myself for not having it on my device sooner. 
Like Hunters: Episode One, your thrown into a civilization which revolves around contracts. There are no governments, only corporation owned planets, and credits and contracts are the only things that matter. Unlike the first Hunters, Hunters 2 has an actual story line which you can progress through while also having access to daily contracts which you can play to earn more experience and money, helping you make it through the story mode a little easier, while also providing some extra challenge. 
Starting off, you’re able to choose between Easy, Normal and Hard difficulties, as well as being able to turn Hardcore Mode on, which makes it so that any team members lost during battle are lost forever. After a back-story dialogue scroll down the screen, you’re thrown into a tutorial mission where you’ll learn the basics of the game while also finding out that your employer wants you dead, presumably because of some information you posses. After all but a total of 3 members of your team have been extinguished. Making your way to the end of the tutorial level, the last 3 members are overrun. 
You’re then taken to the ship where you can check out the available menu options, Bridge (where you start your contracts), Comms (where you can connect to Rodeo Games, Facebook, Twitter, and check out GameCenter boards and achievements), Armory (where you’re able to equip your team members), Trade (which is the shop, where you can buy and sell items, as well as purchase new members), Manufacturing (which is where you can create your own weapons and armor) and Settings (which lets you change the difficulty, team color, music and effects volumes, and turn the Blood and Free daily Gifts on or off, as well as reset the campaign). 
Each member of your team is able to be outfitted with one weapon, and armor, with both having a major influence on how you play the game with those specific characters, with the armor dictating how many moves they can make per turn, and the weapons you equip possibly taking up more than one movement point. As they level up, more abilities will become available to them, giving your team-mates super human abilities, and extra special moves to help them tear the enemies apart. Since you are able to purchase more members from the shop, even leveled up members, this makes experimenting with weaponry and armor very easy, and adds quite a bit of depth to the already depthy strategic gameplay. 
The graphics in Hunters 2 are what you would expect from a sequel. If you’ve played the original Hunters, you’re familiar with the look of the environments and character models. Rodeo Games did definitely make the graphics sharper and more vibrant, with some fantastically created plantlife and outdoor environments added to the many buildings found in the first title. They’ve also added some very nice atmospheric graphic effects and animations to go along with the new graphics, making the game even more immersive than the original. Also accompanying the new graphics is fantastic music and sound effects helping to set the dark and dreary mood perfectly. 
This time around, Rodeo Games made Hunters 2 Universal, and with it being priced at $4.99, it’s a fantastic deal, especially considering the endless replay value, and extremely difficult challenges that await players in-game. GameCenter is also supported, with a leader board based on how many contracts you complete, along with 33 hard-to-unlock achievements, both also adding to the insanely high replay value. Rodeo Games has done a fantastic job creating a completely immersive world, and compelling campaign to go along with this amazing game. Hunters 2 has quickly become one of my favorite iOS strategy games, and right now, is definitely in the top 3 on my ‘Best of 2012’ list. It’s one game that strategy fans need to have on their iDevice. 


LostStar Tactics [James Pawliuk] – $1.99

Strategy Games are really hitting their stride in the AppStore, but one of my favorites has always been Tactical Warrior by James Pawliuk. Earlier this week, the two man team consisting of Mr. Pawliuk and Brandon Alter released their 3rd iOS title, LostStar Tactics, a turn-based strategy RPG with some great gameplay, nice graphics, and an interesting story to go along with it. But does it warrant purchasing when so much of the game is identical to Tactical Warrior?
When compared to Tactical Warrior, the whole set-up of the game and gameplay is almost identical. Moving costs stamina, unless you move to an orange tile and each attack or special ability you use costs stamina, while resting offers your character recovery of stamina. Each character, as well as enemy, has stats which you’ll need to learn so that you can know what attacks will work well, and what attacks will result in almost no damage at all. Even the party screen is an almost identical clone of Tactical Warrior’s. 
The character designs and environments, however, are fairly different. The characters have quite a bit of details, with some wielding some pretty badass looking weapons while the environments lean more towards lightly forested and murky areas, though the environmental objects still play a roll in where you’ll move your characters and how you attack with them. 
While exploring the outer reaches of space, you wind up finding something extraordinary. The planet Moridia, which legends say is home to mythical knowledge and treasures hidden in a mysterious ‘nebalua‘. An energy pulse takes your ship out while exploring, resulting in a crash landing on the unexplored planet. Now it’s up to you and your team to survive the attacking life forms, and find a way back home. 
Starting off, you’re able to choose between 3 different groups of fighters; Mechanic, who’s main focus is summoning – Warrior, who focuses on powerful attacks – and Councillor who focuses on flexibility. You’re also able to choose between Easy, Medium and Hard Difficulties. 
The game is set up kind of like a card based strategy game. Each character is able to equip various cards which allow them to perform different attacks as well as beef up their defensive skills. Once you earn enough experience through battles, you’re able to strengthen these cards up. Some battles will also give you cards as rewards, and sometimes you’ll be offered another character to add to your team. Each time you’re offered a reward, you’re given 3 choices to choose from. In the event of a new member being offered, you’re able to not add a member, and give some XP to your team. All of this makes the card equipping, leveling up, and even item equipping aspects of the game fairly deep. 
Aside from the cards, story and character design+environments, LostStar Tactics could easily be a sequel to Tactical Warrior. Is that a bad thing? Not necessarily. Especially when I think about all the hours upon hours I lost because of Tactical Warrior. There’s also the price. $1.99. Hard to beat that, considering Tactical Warrior is $2.99, and worth every penny. But even with the fantastic gameplay, there are a couple of down-sides to the game. The game is not Universal, so those of you out there who hate playing games in 2X mode on your iPad will be pretty disappointed. There’s also no GameCenter, meaning no achievements to shoot for. Also, if there’s a player or enemy at the bottom of the screen underneath the text that says “touch a warrior to view his stats.” you’ll need to move the playing field in order to select them. It’s not a big deal, but something that kept on bugging me while I was playing. Actually, none of these ‘issues’ are really a big deal. LostStar Tactics is one of those games that’s good enough it’s very easy to overlook having to play in 2X Mode, and the lack of achievements or any online features. 
In the end, LostStar Tactics is a fairly deep turn-based strategy game with great RPG elements, also with a price that really can’t be beat. Hopefully it gets the attention it deserves so that more work will go into it, and hopefully we can get an HD or Universal version of the game. An online multiplayer mode would be amazing to see as well. But for $1.99, it’s a great buy if you’re a fan of turn-based strategy games. Even if you’re new to the genre, LostStar Tactics would be a great place to start. It’s easy to understand tutorial and simple gameplay that gets deeper the more you explore it is great for newcomers to the genre. 


Dragon Evolution [Nob Studio] – $1.99

There’s no shortage of side-scrolling strategy games in the AppStore. However, there is a shortage of original and unique side-scrolling strategy games in the AppStore. Enter Dragon Evolution by Singapore based Nob Studio, an interesting side-scroller in which you control the evolution of a dragon, drawing inspiration from the team’s flash games, Monster Evolution and Nob War as well as Halfbrick’s Jetpack Joyride. 
You’re given 9 years to battle it out with tribal men who are stealing your eggs for food. Each year you get to choose an evolution for your dragon, each having a different effect cosmetically, as well as with your dragon’s stats. 
Starting off, your dragon will be fairly week, barely able to make it through one world in one year. But as you progress, adding different evolutionary powers, like fire, water, acid, claws, wings and more, you’ll be able to make it further and further across the land throughout each year. 

Basically, Dragon Evolution is a score chasing arcade game with strategy/RPG elements thrown in for good measure. As you take out the tribes men with your basic attacks, which your dinosaur does automatically, and special attacks, which you control by tapping on either the left or right sides of the screen, you earn points. There are also traps and big towers which you’ll need to fly over and avoid. This is done by holding down on both sides of the screen. 
As you use special attacks, fly, or are injured while going through each world, your energy bar decreases. Once you run out of energy, you’ll fall over and need to tap quickly on the screen to recover and keep battling it out. You do have a time limit of 60 seconds in the first world, but if you make it through a world, more time is added to your clock, 40 seconds for the first world, 35 for the second, 30 for the third, and so on. Also, your energy bar is completely filled up and you earn 100 points each time you complete a world. 

Adding to the drive of the game are objectives, which you must complete in order to build up your overall multiplier. The whole point being to get the best score you can by combining all 9 of your years scores together and evolving the best dragon you can. 
Each evolution gives different stats which effect how powerful your attacks are and how much energy you have. Fire, for instance, adds 3 attack points to your tribal man attacking power, but no points to your building attacking power, and no points to your energy, while the Claw Evolution adds 1 point to your tribal man attack, 1 to your building attack, and 10 energy points. It is also interesting seeing the effect the evolutions have on the cosmetic look of your dragon, with Claw, of course, changing the look of your dragons hands, while fire adds a big addition to your dragons head, water gives him hair on his head and acid adds spikes to his snout. However, each time you add another evolution, it has the possibility of completely changing the appearance.

All-n-all, with Dragon Evolution being priced at $1.99, having Universal and GameCenter support including leader boards for each year, as well as a total score board (no achievements are included in the GameCenter support), it’s not a bad purchase by any means. There is enough drive to keep players going and if you’re a high-score chaser, it’s easy to become wrapped up in completing achievements to increase your multiplier. Another mode, something like survival where you pick out 5 evolutions right off the bat, and get as far as you can before you run out of energy, or have a set time-limit to get the best score you can would have been a great addition, but this, currently, one man project, definitely shows the talent learned from working on previous games over the last 5 years. Dragon Evolution has hooked me for the time being, and I’ll be sure to keep an eye out for more Nob Studio releases in the future. There’s definitely some unique and creative thinking behind this bundle of fantastic graphics, action filled gameplay and drive for a high-score. 


Gene Effect (Lightstorm3D) – $4.99

I’ve been a sucker for exploration games since I started gaming as a child. When I got Metroid II at the age of 10, and spent months playing it, I was hooked. From then on out, any game that had exploration as a main mechanic hit the huge part of my brain dedicated to gaming. Over the years, I’ve also become very interested in aliens and cyberpunk literature as well as manga. My father was a chemist, so science; biology, geology and math have all been a huge part of my life as well.
None of this really matters, except that Lightstorm3D has just released a game called Gene Effect, and it encompasses environmental puzzles, exploration, and an amazing back-story of researchers and miners finding teleportation devices hidden on Mars during mining expeditions around the year 2050. Basically incorporating everything I surround myself with. So it’s no wonder I’m instantly fascinated by the game.
The story starts in 2033, with the first manned NASA mission to land on Mars is started. Once they land in 2034, build a base camp, and start their 16 month stay, the crew explores a 75 mile radius around their camp, collecting soil samples. After returning, a coalition of industrial nations and private investors found the GSA – Global Space Alliance, who’s main objective is to colonize Mars, and start mining the planets resources. Some time later, teleportation devices were found while mining, and a huge expedition for more starts up. While in a mine, one of the mining crews crashes, and this is where you come in, sent into the mines to find the ship and crew. The story has a LOT more to it than that, but what fun is ruining it for our readers? There’s an entire Chronicle section within the game, which gives you quite a bit of a backstory, and grows as you unlock more information throughout the game.

The story is a huge part of the game, but the game lacks any sort of cut-scenes. So you’ll have to read if you want to find out more. This isn’t required to actually complete the game, but it definitely adds to the incredible immersion. 
Now, the gameplay can be incredibly immersive by itself as well. You’ll control your mining ship with a virtual joystick and two buttons, one for your repulsor, which you can use to blow up rocks with a seismic blast, clearing paths, and uncovering hidden objects, and another button for T-Drone (Termination Drone), which launches missiles to clear out extremely hazardous areas before entering. The physics are another fantastic aspect of Gene Effect, with great collision detection, collision speed and damage detection, weight of the mining vessel, impact reactions, falling rocks, and even gravity manipulators having been tweaked to convey realism and increase the immersion in this sci-fi world. 

Each Mission has certain objectives which you’ll need to achieve either before progressing to the next area of a level, or completing the stage. These range from collecting DNA samples, to finding different resources like Koronite (the main orange material which you’ll be collecting a ton of), and taking it to certain drop off areas within the levels, or collecting red, blue, and yellow crystal energy to start up reactors, as well as searching for sensors to unlock doors, and more. 

As you progress through the game, the story opens up drastically, as do the levels. At the beginning of the game, levels can be completed as fast as 30 seconds, but very quickly expand to levels with speed run times of 7 minutes or more, and will usually take around 20 minutes to complete your first time through. A pretty major drawback of this is that there’s no multitasking support, and no mid-level checkpoints, which means that this is not really a pick-up-and-play game. Luckily, there’s plenty of quick pick up n play games available, with incredibly immersive, sit-down for a 2 hour gameplay session games are few and far between, which definitely makes Gene Effect stand out within the AppStore.
Adding replay value to the game, each stage also has a set of medals which you can earn for getting a high-score. There’s bronze, silver, and gold medals available for each Mission, as well as medals for perfect navigation, which is completing a level without crashing into any objects, and time, which you’ll receive for completing the Mission quicker than the allotted time. If you can grab the gold medal, and get both medals, you’re awarded a special full completion medal. There are also hidden relic items in every level, and 12 hidden artifacts that you can use to upgrade your ship scattered throughout the game.

 The graphics and animations, as well as the lighting effects, are incredible. The extreme attention to detail, especially with the environments, with the plant-life, and backgrounds for the caves, as well as movement of plant-life and all of the mechanical devices within the world of Gene Effect are insanely impressive. Sadly, there’s another drawback with this at the moment. The game is only built for the iPhone/iPod Touch, which means that you’ll be playing on your iPad in 2X mode, making the game pretty pixilated. The good news is that an update which will make the game Universal is in the works for the future, as are more lighting options and performance and graphical tweaking. But as it is now, the environments look incredible, and make Gene Effect a game that you’ll want to show off to friends.

Lightstorm3D has definitely shown that they know exactly what it takes to make an amazingly immersive, incredibly depthy game with Gene Effect. The story, gameplay, graphics, controls, music, everything about the game really stands out as top-notch. Even without having GameCenter integration with no online achievements, or leader boards, it has a great amount of replay value that will drive completionists batty. Fans of exploration, sci-fi, mining, action, adventure and even puzzle games would do well to get this on their device as soon as possible. Gene Effect is definitely a game that stands out as a true console-like experience in an AppStore full of casual pick-up-and-play flash games. The $5 price of admission is well worth the journey you’ll be privileged to experience, and is highly recommended to all gamers looking for something more from the games on their iDevice. I sincerely hope iOS gamers will be able to see more from Lightstorm3D. It’s games like this that give me hope that the iDevice will grow into a serious gaming platform in the near future.


Spellsword by Everplay Games ($0.99) [Universal]

Everplay Games and FireFruitForge have teamed up to bring us an adrenaline fueled game with interesting mechanics that will keep you coming back for more.

Summary:
Basically your goal in either of the game modes is to survive and either complete the mission available in the main career mode or get a new high score in the endless mode.  At your disposal is your trusty sword which you learn early wont do it when your up against a lot of enemies. The main power force in the game is magical cards which you can use when you walk over them. Once you do so the magical power inside of it unleashes and creates a differing effect based on the card. Think of it like Super Crate Box except with a fantasy setting and cards instead of crates. Dont get me wrong though, this is in no way a rip off of SCB.

Controls: 4/5
The controls on the iPad I used to play it on were sufficient and the only real problems that I had with them were mainly my fault. The game utilizes the generic platformer set up with left/right arrows in the left corner and jump/attack buttons in the right corner with the pause button in the upper right corner.

Gameplay:4.5/5
Really nothing to complain about here, fast paced gameplay, an endless mode, and a neat item shop where you can buy helmets and other assorted items that improve your game. The career mode has you doing missions, in areas that you unlock by obviously completing more missions. There are 20 missions contained in each area and they can range from survinvg a heavy onslaught of enemies for a certain period of time or collecting a certain number of magic cards. The missions are balanced nicely and present a good sized challenge to the seasoned platformer expert. 

Graphics: 4/5
The graphics have a really nice look to them. Pixeled except not in a retro way. Though the graphics are extremely similiar to Terra Noctis’ (most likely because it was made by the same company) the areas are all different than the aforementioned game.

Overall: 4.5/5
Overall this is a great game with fast paced gameplay that is extremely addicting. And yes I know addicting is one of those buzz words that you shouldn’t use in a review as it can cheapen it, but this game truly deserves that title. Splendid graphics and music along with overall good design makes this a must have. 

Pick it up in the AppStore while it’s still $0.99






Crow (Sunside Inc.) – $4.99

The amount of developers the AppStore has opened it’s arms to is pretty much unfathomable. With hundreds of releases every week, it’s really hard to wrap your head around how many apps the AppStore really has. This is both good and bad, as there’s loads of games that you might have to sift through before finding one that you’ll enjoy enough to play through til the end, but there’s also those rare occasions that you’ll be able to come across a game that totally blows you away, and you can’t help but feel lucky to be able to have such a wide range of games available to you. There’s also few games available in the AppStore that are described better as games you experience than games you play. Infinity Blade, Windosill, Waking Mars, Machinarium, Bumpy Road, and Superbrothers: Sword & Sorcery all come to mind as being more games focusing on a mesh of musical and artistic expression. Sunside Inc., a small 2 man development team’s new release, Crow, is definitely a game to add to that list.

Crow is a unique adventure game that takes you through the story of a Crow facing off against different forces, deciding whether to take the path of good or evil. With each boss encounter you have, you’ll be able to choose between cursing the enemy, or letting them go, both having different outcomes throughout the game, including the appearance of your crow.
The game is split into two different gameplay modes, the world map, and dungeons. While on the world map, you’ll explore the scenery, looking for trinkets, challenge levels, story points, and enemy encounters. During this section of the game, the controls might take a little getting use to. To move around, you need to hold on the screen in the direction you want the crow to fly, and tap to stop and hover. As you uncover the various items and interesting points throughout the level, you’ll need to tap on them to pick them up, set off the cut-scene and dialogue for the story, or activate the enemy battle or challenge level. In the challenge levels and enemy fights, or, the dungeon areas, controlling is a bit different. You’ll need to slide your finger around anywhere on the screen to move your crow around while you’re taken through the stage on pre-set path (rail). To attack, you’ll need to collect the orbs of energy until the circle in the lower left portion of the screen lights up, then tap on it, and be taken to the attack screen. Here, you can either attack by swiping where you want to attack, or draw a circle, and activate a shield.
Once you complete the challenge level or enemy battle, you’re taken to a results screen, where you’re able to see if you collected all of the orbs, trinkets, lost any health, completed the level under the par time, and what difficulty you completed the level on, all adding up to your total score. If you’d like to try and do better, you can reset your score, and replay the level. This option is only available for the challenge and enemy levels, and does not extend to the boss battles.

Each world is split into separate levels, with the first level being the exploration you’ll do before the first enemy battle, then the second level being after with separate trinkets and challenge levels found in both. Once you collect enough trinkets, you’re given a skill point, which you can use to upgrade how long your shield lasts, how quickly you regenerate health and magical energy, and how much energy it takes to attack. As you progress through the game, and depending on how you deal with the bosses, you’ll be given options to upgrade different abilities as well.
The graphics in Crow are top notch. There’s actually very few games in the AppStore that even come close to looking as good as this title, which is very impressive considering the game was developed by 2 guys who made their own engine, Radiance, for the game to run in. The story is very engaging, and well written, with the voice acting above par as well. The music is also a high point within the game, and really brings the whole package together, making it an incredibly immersive and entertaining gaming experience.

Most of the replay value is in high-score chasing and achievements. To get perfect scores on the 2 Challenge Levels and Enemy Battles in each world, you need to collect all of the energy orbs, all of the trinkets, and not take any damage from the environmental hazards. Once you get further into the game, these challenge levels get tougher and tougher, requiring you to really pay attention to everything that you’re flying towards, and almost perfect timing. The Guardian and Boss Battles are scored on the trinkets, energy, and health as well, but also include finding all of the story points that are available before the enemy level, a time bonus if you can beat the enemy level under the par time and a difficulty level bonus.

Needless to say, there’s quite a bit that you’ll need to do in order to maximize your score, which is also tracked by GameCenter, so if you’re a high-score chaser, you can compete for the best time with friends, and other players. Included with the GameCenter leaderboard are 18 achievements which will require multiple play-throughs, some of which will be very challenging to unlock, giving the game tons of replay value, which is a good thing, because completing the game only takes about 2 hours. There’s even an achievement for beating the game in under 35 minutes, so once you know your way around the worlds, you can complete the game fairly quickly. But being Universal, and only $5, you’ll definitely get your moneys worth. The gameplay is solid, the atmospheres, graphics, music, and story all blend together perfectly. However, if you’re looking for an adventure game with a long story that doesn’t focus on multiple play-throughs, chances are Crow will not be what you’re looking for. But if you’re trying to find a unique gameplay experience for your iDevice, Sunside Inc has definitely delivered a game with loads of depth below the surface. It’ll be hard for them to match this quality with future games, but they’ve, without question, made a solid name for themselves in the iOS development community, and I hope to see more games of this caliber hit the AppStore in the future.


MacGuffin’s Curse (Ayopa) – $4.99

Ayopa Games is definitely one of our favorite publishers here at TAS. Not only do they have fantastic customer service and release high-quality games, but they’re very interested in listening to the gaming community, and so are the games developers; always trying to make their games better by tweaking controls, squashing bugs, fixing issues, and just listening to the general feedback from the players. Almost every Ayopa release (W.E.L.D.E.R., Chicken Rescue, BigBot Smash, M.U.S.E., Dungeon Crawlers and Mailmen) has been quickly updated to fix any problems or issues gamers brought to attention. They are also still being updated with more content, iCloud support, more fixes, changes, optimizations, or in some cases, being made Universal. Well, Ayopa’s latest release, MacGuffin’s Curse, from developer Brawsome, who won Freeplay’s “Best Australian Game” in 2010 for the PC+Mac title Jolly Rover. It’s slated for release on the 19th of this month for the AppStore, MacStore, and Steam.
In MacGuffin’s Curse, you’ll be playing as Lucas MacGuffin, a magician-turned-thief who’s desperate to come up with the rent he needs to keep his daughter and mother under a roof. In this state of mind, he decides to rob the town’s museum of their ancient amulet. While trying to find a way into the building, an ex-detective stops MacGuffin, and forces him to agree to steal the amulet for him. After grabbing the amulet and putting it on, MacGuffin finds out that the amulet is cursed, turning him into a werewolf, and sealing itself to him, making it unable to be pried off by anyone.
Now, with the city in total lockdown mode, MacGuffin still needs to find a way to come up with the rent, figure out how to get the amulet unstuck, and stop a criminal mastermind in the process. Along his journey, MacGuffin is able to switch between wolf and man when in the moon-light, needing to switch between both to smash through rocks that are in the way and move around large batteries and crates, as well as slide through small holes, pick locks, and activate doorways.
Graphics-wise, MacGuffin’s Curse isn’t really anything that shows off the potential of the iDevice, but they’re far from cheesy. The environments are well detailed, and the animations for walking, and moving objects look great, and once you get into the game, the graphics really end up fitting the gameplay. The atmospheric BGM also helps add to the feeling of the game, as do the great sound effects. There’s not one point where I was caught off guard by an annoying sound effect that totally took me out of the mood the game put me in. The controls are decent enough to fit the gameplay, but a d-pad and action button would have been a nice addition as well. To move your character, you’ll need to swipe and hold in the direction you want to move. If you want to make single step moves, a short quick swipe will get it done. A single tap anywhere on the screen will activate buttons, view different objects or use doors, while using two fingers to swipe will push and pull larger objects.
You’ll move from room to room (or a screen sized section of the city), solving puzzles to move onto the next one. They will usually require you to find a way to a power button, which will give you access to a battery, which you’ll then need to find a way to drag to the battery holder, finally opening up a door that will lead to the next room. As you progress through the game, more features are added, like large buttons which you’ll need to hold down with crates, steel crates which can only be pushed and not pulled, piles of rocks that will block off areas, and more. There’s also safes which house gold, as well as bits and pieces of a comic which tells the story of MacGuffin.
Throughout the city, you’ll also run into some pretty interesting characters, some of which will get in your way, while others will have quests for you. You’re given a quest log which will help you keep track of them, and not too far into the game, you’ll come across a character which will give you the ability to jump to certain places on the world map that you’ve already visited. Most of these characters and the conversations that MacGuffin has throughout the game, as well as the little dialogue sections when you check out various objects in each of the rooms, can add quite a bit to the gameplay. Sometimes you’ll come across a helpful hint, while other times it’ll just be there to help add some humor to the gameplay. Either way, the writing is definitely something that sets this puzzler apart from the herd.
MacGuffin’s Curse will be available on the AppStore, MacStore and on Steam April 19th. At $4.99, being Universal, and including GameCenter support with 18 achievements that will require you to do quite a bit of exploration, it’s a puzzler that fans of the genre or tongue n cheek humor won’t want to pass up. I haven’t come across any issues as of yet, no problems with sound cutting out when coming back to the App from the multitasking bar, not one crash, and no glitches to speak of, but since it is published by Ayopa, I’m pretty sure you can bet that if any issues are found, the developers will be ready and willing to jump on fixing them ASAP.
AVAILABLE THURSDAY, APRIL 19, 2012


Grinsia (Kemco) – $8.99

GRINSIA
Kemco
It’s pretty rare to see a development team release high quality RPGs one after the other. Square Enix is definitely in that list, but with iOS titles, Kemco is right on their heals. Releasing Symphony of Eternity, Alphadia, Eve of the Genesis and Fantasy Chronicle all within the last year, Kemco has made their mark on the Turn Based RPG scene, and now we can add Grinsia to that list of top notch titles that they’re building up.
This time around, you’ll start off playing as a 3 member family; Grieg, father, Milka, daughter, and the son, which you’re able to name at the beginning of the game. For those of you who have played Kemco’s other releases, Grinsia might not be as depthy as you might like. The characters HP and MP goes up with each leveling up, which is done with experience gained through battles. You are able to equip your characters with one weapon, one piece of armor, and two accessories. The accessories are all varied from pieces that bring up your defense or attack, to items that can raise the critical hit rate by 10%, or raise a characters speed, luck, or protect against certain magical spells.
Compared to Kemco’s previous releases, Grinsia does not require much, if any at all, grinding, which is a big plus. The game is driven by the story, and, without any side quests, everything that you wind up doing directly effects the progression of the plot. However, in order to progress throughout the game, you will need to do a lot of exploration, and go through a lot of conversation with townsfolk. It’s almost never directly apparent who you’re going to need to talk to, so you will spend quite a bit of time getting to know people in every place that you visit.
There’s also a day and night system for the game. Some sections will be impossible to pass unless it’s nighttime in the game, while others require the sun to be out. You are also given choices with your character, depending on how you’d like to play, being the ‘good’ guy, or the ‘bad’ guy, each having it’s own strengths and weaknesses, effecting what items you get, and how you make it through certain parts of the game. This sometimes can change the outcome of things, like if a certain character joins your party, but no ‘wrong’ answer will ever get you stuck. This definitely adds a great layer of immersion with the gameplay.
As for combat, like other T-B-RPGs, there is an ‘auto’ button, which makes your characters automatically attack the enemies, without using spells, or items. But this time around, if you decide to use the auto button more than a couple times in a row, you’ll end up killing off your characters pretty quickly. The combat isn’t really challenging compared to some other RPGs, but you will need to pay attention, and mix things up in order to make your way from point A to point B.
To make things a little easier while traveling, each town and ‘dungeon’ area has their own portal. Once activated, you can teleport yourself from one place to another in a flash. This makes moving from place to place, and even across continents a breeze. Another big plus for this mechanic is that you really don’t need to grind through battles, so you can’t really use the teleportation too much, as there’s always enough battles to keep your levels high enough to make it through the game.
Like all of Kemco’s other releases, Grinsia’s story, translation, and music are all top notch. The story is very well written, while the translation to English is almost perfect, having only minor mistakes here and there. The music is in the same league as old-school Final Fantasy games, adding to the feeling and immersion that the story and characters build up by themselves.
Graphically, Grinsia isn’t really different from Kemco’s previous efforts, with the retro inspired graphics being very polished, and the character models during dialogue looking great. Grinsia has loads of different environments, including port town, inland towns, castles, dungeons, caves, forests, underground hideaways, temples, and more, giving the game quite a bit of variety with it’s environments.
After the release of Fantasy Chronicle, I didn’t think Kemco would ever be able to out-do themselves. However, Grinsia, while not as depthy with the equip or combat systems, is probably the most polished, and well rounded RPG that they’ve ported over to the English AppStore. Right now, it’s on sale for $4.99, and will soon go up to it’s regular price of a well deserved $8.99. Though there’s really nothing negative that can be said about the game as a whole, it is worth pointing out that I, as well as some other players have experienced lag, and frame rate issues, as well as crashes. Kemco has said that they are working on this as fast as they can, so hopefully we’ll get a fix for whatever is causing this as soon as possible. However, out of everyone I’ve talked to, and out of all of the reviews in the US AppStore, combined, only about 10% of players have experienced problems like these, so there’s a very good chance that most of you have nothing to worry about. Now, like all of Kemco’s past RPG releases, Grinsia is ending up as a highly recommended game, and is being put on my personal ‘Best Games of 2012’ list. If you’re a fan of the genre, it’s definitely a game that you should have on your device.
::After posting this review, a user in the US AppStore posted a fix for the lag and framerate issues. If you enable OpenFeint while playing, you shouldn’t experience any lag at all. Apparently, if you’re not signed into OF, the game keeps trying to access your OF data, which is what is causing the lag and slowdown. I’ve checked this on both a 4th Generation iPod Touch, and an iPad 2, both having no slowdown issues at all with OpenFeint enabled.::

**THANKS TO ENDEMION IN THE US APPSTORE FOR POSTING THIS!!**



Fantasy Chronicle – 2.99 (Kemco)

Kemco, a Japanese development company specializing in Turn Based RPGs, has just released their newest iOS port, Fantasy Chronicle. If you’re familiar with Kemco’s last releases, Symphony of Eternity, Alphadia and Eve of the Genesis, you probably already know that Kemco is right up there with Square Enix when it comes to the quality of their stories, combat mechanics, depthy equip+upgrade systems, the music used in their titles, and, of course, the gameplay. Fantasy Chronicle is no exception, and, in fact, is their most polished, and well thought out English translated iOS release to date.
Story: 5/5
Fantasy Chronicle tells the story of 8 characters; The main character, Light, his foster sister, Fina, their ‘Grandma’, Ohma, Alterbo, a sargent in the army, Holos Over, a young girl, Corona, a magical rabbit, Mr. Poo, a girl who looks a lot like Fina, Retea, and Ray, a woman from the Dark Clans. There are other minor characters which you’ll come into contact with throughout the game, but these are the 8 that play a major roll throughout the majority of the game. I don’t want to give too much away, because like Kemco’s previous releases, the story is a huge part of the game. However, in Fantasy Chronicle, the story is a bigger part of the game than any of their previous English iOS ports. There’s a lot more going on with the characters, a lot more growth with each of them, as well as more twists, turns, drama, conflict, obsession, revenge, and everything that makes fantastic dramatic writing. The translation is also superb, as we have come to expect from Kemco. No Google Translations here. There are a couple of words that shouldn’t have been capitalized, and maybe a comma missing here and there, but aside from that, the story, and everything every single one of the characters within the game says is understandable, and grammatically correct.
Light, the main character that you will start off playing with first, is an orphan, being raised by a woman named Ohma. Living with Light and Ohma, is a young woman named Fina, who is about Light’s age. Light, wanting to follow in the footsteps of Alberto, a friend of the family, and presumably someone whom Ohma has also raised, joins the volunteer army known as Holos Over. After a couple days of training, the village in which Light has grown up in, Selka, is destroyed, with no trace of Ohma or Fina left behind, and all that’s certain is that whoever destroyed Selka is the same person or group who destroyed another village because of the symbol found amongst the ruins. You’ll go on Light’s journey to find out what happened to Fina and Ohma, and discover the truth behind who’s at fault for the destruction of his village, as well as the destruction of other villages throughout the land.
Gameplay, Controls & Music: 5/5
The gameplay in Fantasy Chronicle is typical of Turn-Based RPGs, in that you’ll be able to wonder around in towns, and other areas, as well as having a world map. You’ll start off being able to visit your hometown, and then as you explore through forests, and go down other paths, you’ll start to unlock and open up other areas within the world map that you’ll be able to jump to. Each town has a handful of places which you can visit, the Inn, Item Shop, Workshop, Town Square, Guild, Private House, Church, ect. But you will spend most of your time within the Workshop and Guild, as this is where you’ll get your missions, and upgrade equipment. Most of the time, the game plays like older Final Fantasy games, with your characters needing to speak to certain individuals in order to progress through the story, so you will also be spending a lot of time talking to the people in each of the towns, learning about the world, and triggering more story sequences.
There are some areas which do have quite a bit of grinding, but as you’ll quickly learn, what grinding there is is heavily rewarded with the story sequences that break it up. In relation to Kemco’s previous releases, the grinding is not as heavy as it is in Alphadia, but it is there. Good thing about it, though, is that with the extremely well designed combat system, the grinding could actually be considered a welcome addition, with the game having very few battles that can be won by pressing the ‘auto’ button. As for the controls, you can choose between using the touch controls, or having a virtual button set-up on the screen. There is a quick button change between the two in the lower right corner of the screen. This control set-up is great, and should really be used more in iOS games, as there are certain sections which feel better with the touch controls, and others that are better with the virtual buttons. For instance, the virtual buttons are great for exploration, and moving throughout the menus, as well as jumping from place to place on the world map, where as the touch screen controls are fantastic for the combat, upgrade, shop, and mission screens, and being able to switch between the two just by touching the lower right corner makes deciding what controls you would prefer for different sections extremely easy. The music is exceptional, and fits with the game to a “T”. There is not one section of the game where the music does not fit the mood for what’s happening. Numerous times multiple musical selections are used for one dialogue sequence, changing as the mood does.
Graphics: 4.5/5
The graphics are typical of your usual retro looking RPG. In fact, you could say it looks extremely generic. However, the up-close character images during dialogue, and their models, as well as every single one of the enemy sprites/models, is done exceptionally well, adding a lot to the feel of the game. Each of the environments that you’ll traverse through are put together extremely well. With some places given a nighttime look, and others being underground, it really would have been nice to see some lighting effects used, even if in a 2D fashion. However, what the classics have shown us is that graphics are a very small part of the genre as a whole, and even though showing off some new insane graphical style would have added to the game in a cosmetic sense, it’s really the story, combat, upgrades, equips, and music that make an RPG game great, though graphics are a big cherry on top, they are not required. Don’t get me wrong, Fantasy Chronicle does, in no way, have bad graphics, in fact, I think almost all of the enemy’s models, as well as the characters hand drawn images all look fantastic and add a lot to the feeling of the game, but if you’re tired of the typical 2D “retro” RPG look, Fantasy Chronicle will in no way impress you.
Combat, Upgrade & Equip System: 5/5
This is where Fantasy Chronicle really shines. The combat, upgrade, and equip systems and mechanics. With the combat, you’re able to choose 3 characters from your party to fight, with each of the three characters able to have with them, a guardian beast. These beasts grow stronger, accumulate experience with each of the characters, and also grow a bond with the characters which you pair them up with. The longer you have a beast and character paired up, the stronger the bond between the two. This bond is used in combat, as you can set each of the guardian beasts to attack, share the damage from enemies, or focus on healing. You are also able to pair up characters, having them join special attacks for a set amount of SP (magical power), increasing the attack that you can use. With the upgrade system, you are able to collect minerals from each of the areas that you’ll explore, from both exploring, as well as from defeating monsters. After you open up a little bit of the game in the beginning, you’ll also be able to use more characters in the Workshops to go and mine for minerals while you’re out exploring, fighting, and in general, progressing throughout the game, and be able to collect it when you come back to the Workshop in each of the visited towns.
Using these minerals, you’ll be able to upgrade items. There are also books scattered throughout the world of Fantasy Chronicle, which you’ll be able to collect, and use to turn current items into different, more powerful items. Along with the minerals, you’ll be able to find swords and armor scattered throughout the world, which you can then bring back to the Workshops, and have them disassembled so that you can gain materials that way too. With the upgrade system, your characters, as well as guardian beasts, become stronger with each level, as well as learn certain spells as they level up. The bond you create with the characters and the guardian beasts also grows, making the extra skills your guardians have stronger as well. Once you start experimenting with the whole combat and equipping systems, you’ll learn how deep they really are, giving you a lot of control over what happens in battle, and what items you equip your characters with. Planning within each of the areas for what types of enemies you’ll face and what elements they might have will also become a big part of what you use to upgrade your equipment, and what equipment you take along with you into battle.
Overall: 5/5
Kemco has shown that they know and have what it takes to compete with the best of the best within the Turn-Based RPG genre, and Fantasy Chronicle is probably their best release to date, being the most polished, well-presented, title they’ve ported to the iOS as of yet. Right now, with it’s price at $2.99, it’s a must buy for RPG fans. The combat system is one of the best I’ve seen, the story is amazingly well written, extremely engaging, and well translated with characters that you’ll become very attached to. Once you start playing, don’t be surprised if you find it hard to start up any other games on your device until you reach the end. Kemco has shown what they’re made of with their previous English iOS releases, but with Fantasy Chronicle, they’ve managed to set a new standard; not only for what fans of the genre should expect from other companies, but for what Kemco can truly bring to the table.