After the success of Hunters: Episode One, the fantastic sci-fi turn-based strategy title from Rodeo Games, it was no surprise when Hunters 2 was announced. Being a Strategy fanatic, I was extremely excited to get my hands on the release. Unfortunately, because of some badly timed events, and large backup of games, I wasn’t able to get the time to check it out. After playing for 5 hours straight this morning, I’m kicking myself for not having it on my device sooner.
Like Hunters: Episode One, your thrown into a civilization which revolves around contracts. There are no governments, only corporation owned planets, and credits and contracts are the only things that matter. Unlike the first Hunters, Hunters 2 has an actual story line which you can progress through while also having access to daily contracts which you can play to earn more experience and money, helping you make it through the story mode a little easier, while also providing some extra challenge.
Starting off, you’re able to choose between Easy, Normal and Hard difficulties, as well as being able to turn Hardcore Mode on, which makes it so that any team members lost during battle are lost forever. After a back-story dialogue scroll down the screen, you’re thrown into a tutorial mission where you’ll learn the basics of the game while also finding out that your employer wants you dead, presumably because of some information you posses. After all but a total of 3 members of your team have been extinguished. Making your way to the end of the tutorial level, the last 3 members are overrun.
You’re then taken to the ship where you can check out the available menu options, Bridge (where you start your contracts), Comms (where you can connect to Rodeo Games, Facebook, Twitter, and check out GameCenter boards and achievements), Armory (where you’re able to equip your team members), Trade (which is the shop, where you can buy and sell items, as well as purchase new members), Manufacturing (which is where you can create your own weapons and armor) and Settings (which lets you change the difficulty, team color, music and effects volumes, and turn the Blood and Free daily Gifts on or off, as well as reset the campaign).
Each member of your team is able to be outfitted with one weapon, and armor, with both having a major influence on how you play the game with those specific characters, with the armor dictating how many moves they can make per turn, and the weapons you equip possibly taking up more than one movement point. As they level up, more abilities will become available to them, giving your team-mates super human abilities, and extra special moves to help them tear the enemies apart. Since you are able to purchase more members from the shop, even leveled up members, this makes experimenting with weaponry and armor very easy, and adds quite a bit of depth to the already depthy strategic gameplay.
The graphics in Hunters 2 are what you would expect from a sequel. If you’ve played the original Hunters, you’re familiar with the look of the environments and character models. Rodeo Games did definitely make the graphics sharper and more vibrant, with some fantastically created plantlife and outdoor environments added to the many buildings found in the first title. They’ve also added some very nice atmospheric graphic effects and animations to go along with the new graphics, making the game even more immersive than the original. Also accompanying the new graphics is fantastic music and sound effects helping to set the dark and dreary mood perfectly.
This time around, Rodeo Games made Hunters 2 Universal, and with it being priced at $4.99, it’s a fantastic deal, especially considering the endless replay value, and extremely difficult challenges that await players in-game. GameCenter is also supported, with a leader board based on how many contracts you complete, along with 33 hard-to-unlock achievements, both also adding to the insanely high replay value. Rodeo Games has done a fantastic job creating a completely immersive world, and compelling campaign to go along with this amazing game. Hunters 2 has quickly become one of my favorite iOS strategy games, and right now, is definitely in the top 3 on my ‘Best of 2012’ list. It’s one game that strategy fans need to have on their iDevice.
It’s not too often you see a completely unique and original Strategy title, even on a platform that’s full of hundreds of incredibly talented developing teams. It’s even more rare for a Strategy title to end up taking the #1 spot on the iTunes Paid Game’s list away from Angry Birds. Plague Inc., developed by Ndemic Creations is just that. Plague Inc. has you evolving and spreading a disease, while trying to infect and kill everyone in the world before a cure can be found. Sound evil? It is. But it’s also one of the most interesting and addictive strategy games I’ve ever had the pleasure of playing.
When you start your first game, you’ll only be able to start with a Bacteria and will be able to choose between Casual (no one washes their hands, research doctors don‘t work and sick people are given hugs), Normal (67% of people wash their hands, doctors work 3 days a week and sick people are ignored), and Brutal (compulsive hand washing, doctors never go home and sick people are locked in prisons) Difficulties. Once you complete a Bacteria game on Normal or Brutal difficulty, you’ll be able to unlock the Virus. Completing a Virus game on Normal or Brutal unlocks Fungus, then Parasite, Prion, Nono-Virus and then Bio-Weapon. Once you complete all disease types on Brutal Difficulty, you’ll be able to unlock special cheats, with no cure being able to be found, humans never taking action against you, and the unlimited DNA cheat, which lets you evolve your plague like you were God.
Once you start your game, you’re able to choose which country you want to infect first. Once your plague starts spreading, you start earning DNA points. These are used to evolve your plague by choosing from literally hundreds of different attributes, all split up into 3 different types of evolutions; Transmission, which lets you decide what animals can be infected, and how your plague can travel, Symptoms, which lets you choose what symptoms occur, and how bad these symptoms can get, and Abilities, which give your plague the strength to survive in different climates, and how resistant it is to cure research.
As the game progresses, little bubbles will pop up across the world, letting you infect more countries, gain more DNA points, and disrupt scientists research.
You’re also able to check out the world news, which lets you know what’s going on in the world you’re trying to infect. You’ll be alerted when and where Olympics, as well as other National events are going to start, when certain countries are noticing infection, when they close down airports and seaports, block boarders, notice infection, start researching a cure, as well as some very sobering events, like when bodies are piling up so bad that they’re being buried in massive holes, when the dead are being burned, and more. There are also graphs which let you know which countries are and are not infected, how the cure is coming along, and how your infected to dead ratio is coming along. The background music adds to this very serious sort of feeling you’ll get while playing. And it will hit you, eventually. When starting a game, you might be rooting for complete world destruction, but once you read about the events and see the death toll hit the billions, watch your plague spread, see where the evolutions branch out to, and hear when governments fall, as well as the creepy ‘ring around the posies’ chant in the background, it all starts to get pretty intense.
With Plague Inc. being made Universal with their first Update, as well as being priced at $0.99, it’s one game that strategy fans should not miss. Considering it’s hit #1 on the paid app charts, and judging from the iTunes ratings, as well as explosion of posts throughout iOS forums, it’s pretty clear that casual gamers are jumping in, and are becoming obsessed with the game as well. Considering it’s 2012, and the popularity of movies like 28 Days Later, Contagion, Quarantine, and a whole catalogue of virus related films, it’s not surprising that Plague Inc. has climbed up the leader boards so quickly. But it is pretty surprising seeing a strategy/simulation game hit the #1 spot. It’s definitely a game every iDevice user should check out, and is one game that I will be recommending to everyone I know.
Board games are slowly but surely finding a nice, comfortable home within the AppStore. Classics like Monopoly, Life, Scrabble, Clue and loads more, along with not so well known games like Tigris & Euphrates, Catan, Tikal and others are winding up on iDevices, finding new fans, bringing back great memories and creating enjoyable family time without having to deal with setting everything up, cleaning up, or worrying about ‘misinterpreting the rules’ (damn Patriots). Now, another game that’s new to me, but that some of you guys/gals might remember from your childhood, is Scotland Yard. The original publishers of the game in Canada and Germany, Ravensburger (who’s also released FiTS, Ramses II and more on the iOS), is responsible for bringing Scotland Yard to the AppStore.
For those of you, like me, who aren’t familiar with the game, it’s a simple premise. You either play as Mr. X, who is running from Scotland Yard, or as Scotland Yard, who is chasing down Mr. X. The board is made up of different stations, each linked together by colored lines. These colored lines show the means of travel between each of the stations. Taxi’s are yellow, busses are red, and the subway is blue. You’re given a certain number of tickets for each of the different means of travel, and use them to move about the city.
Mr. X does have a couple of advantages. He is hidden from the Scotland Yard pawns, except for on specific turns, when the other players will be able to see where Mr. X is. The game shows you what means of travel Mr. X is using, and the police will have to use that to try and track him down. However, Mr. X is also given a certain number of invisible tickets, which let him travel without the game showing the police is he’s on the bus, a taxi, or the subway. He also has a couple of double moves, which let him move twice in one turn. Along with those perks, Mr. X can also travel in the water if he hits certain spots next to the river. Combining all of these special abilities will be necessary to escape Scotland Yard.
As you can imagine, Scotland Yard is set up perfectly for online multiplayer games, and it is included. Async multiplayer via GameCenter along with Wifi/Bluetooth modes are available. You can also play with more than one player on one device. There is also solo local play with Easy, Normal and Hard difficulties.
With Scotland Yard being Universal, and with all of the multiplayer modes, the price-tag of $5 is very fair, especially when the original physical board game can costs anywhere between $25 and $40, and involves all of the setting up, clean up, and trying to find players who can sit around the board with you. Adding to the gameplay and replay value are 15 GameCenter achievements, some of which will require some very skillful gameplay. So you can add Scotland Yard to the list of board games that play fantastically on the iDevice, and cost a fraction of the price of the physical versions. The enhanced graphics, easy to learn gameplay, and high replayability make it a game that has the chance of staying on your device for as long as you own it. Also, being released by Ravensburger and FDG (Clear Vision, Cover Orange, Blueprint, Beyond Ynth, Tentacle Wars, and more) – you can be sure that it’s a high quality game, and that if any problems arise, they will be dealt with ASAP. Scotland Yard is highly recommended if you’re a fan of the genre, or if you’re looking for a game that the whole family can play.
I’ve been a sucker for exploration games since I started gaming as a child. When I got Metroid II at the age of 10, and spent months playing it, I was hooked. From then on out, any game that had exploration as a main mechanic hit the huge part of my brain dedicated to gaming. Over the years, I’ve also become very interested in aliens and cyberpunk literature as well as manga. My father was a chemist, so science; biology, geology and math have all been a huge part of my life as well.
None of this really matters, except that Lightstorm3D has just released a game called Gene Effect, and it encompasses environmental puzzles, exploration, and an amazing back-story of researchers and miners finding teleportation devices hidden on Mars during mining expeditions around the year 2050. Basically incorporating everything I surround myself with. So it’s no wonder I’m instantly fascinated by the game.
The story starts in 2033, with the first manned NASA mission to land on Mars is started. Once they land in 2034, build a base camp, and start their 16 month stay, the crew explores a 75 mile radius around their camp, collecting soil samples. After returning, a coalition of industrial nations and private investors found the GSA – Global Space Alliance, who’s main objective is to colonize Mars, and start mining the planets resources. Some time later, teleportation devices were found while mining, and a huge expedition for more starts up. While in a mine, one of the mining crews crashes, and this is where you come in, sent into the mines to find the ship and crew. The story has a LOT more to it than that, but what fun is ruining it for our readers? There’s an entire Chronicle section within the game, which gives you quite a bit of a backstory, and grows as you unlock more information throughout the game.
The story is a huge part of the game, but the game lacks any sort of cut-scenes. So you’ll have to read if you want to find out more. This isn’t required to actually complete the game, but it definitely adds to the incredible immersion.
Now, the gameplay can be incredibly immersive by itself as well. You’ll control your mining ship with a virtual joystick and two buttons, one for your repulsor, which you can use to blow up rocks with a seismic blast, clearing paths, and uncovering hidden objects, and another button for T-Drone (Termination Drone), which launches missiles to clear out extremely hazardous areas before entering. The physics are another fantastic aspect of Gene Effect, with great collision detection, collision speed and damage detection, weight of the mining vessel, impact reactions, falling rocks, and even gravity manipulators having been tweaked to convey realism and increase the immersion in this sci-fi world.
Each Mission has certain objectives which you’ll need to achieve either before progressing to the next area of a level, or completing the stage. These range from collecting DNA samples, to finding different resources like Koronite (the main orange material which you’ll be collecting a ton of), and taking it to certain drop off areas within the levels, or collecting red, blue, and yellow crystal energy to start up reactors, as well as searching for sensors to unlock doors, and more.
As you progress through the game, the story opens up drastically, as do the levels. At the beginning of the game, levels can be completed as fast as 30 seconds, but very quickly expand to levels with speed run times of 7 minutes or more, and will usually take around 20 minutes to complete your first time through. A pretty major drawback of this is that there’s no multitasking support, and no mid-level checkpoints, which means that this is not really a pick-up-and-play game. Luckily, there’s plenty of quick pick up n play games available, with incredibly immersive, sit-down for a 2 hour gameplay session games are few and far between, which definitely makes Gene Effect stand out within the AppStore.
Adding replay value to the game, each stage also has a set of medals which you can earn for getting a high-score. There’s bronze, silver, and gold medals available for each Mission, as well as medals for perfect navigation, which is completing a level without crashing into any objects, and time, which you’ll receive for completing the Mission quicker than the allotted time. If you can grab the gold medal, and get both medals, you’re awarded a special full completion medal. There are also hidden relic items in every level, and 12 hidden artifacts that you can use to upgrade your ship scattered throughout the game.
The graphics and animations, as well as the lighting effects, are incredible. The extreme attention to detail, especially with the environments, with the plant-life, and backgrounds for the caves, as well as movement of plant-life and all of the mechanical devices within the world of Gene Effect are insanely impressive. Sadly, there’s another drawback with this at the moment. The game is only built for the iPhone/iPod Touch, which means that you’ll be playing on your iPad in 2X mode, making the game pretty pixilated. The good news is that an update which will make the game Universal is in the works for the future, as are more lighting options and performance and graphical tweaking. But as it is now, the environments look incredible, and make Gene Effect a game that you’ll want to show off to friends.
Lightstorm3D has definitely shown that they know exactly what it takes to make an amazingly immersive, incredibly depthy game with Gene Effect. The story, gameplay, graphics, controls, music, everything about the game really stands out as top-notch. Even without having GameCenter integration with no online achievements, or leader boards, it has a great amount of replay value that will drive completionists batty. Fans of exploration, sci-fi, mining, action, adventure and even puzzle games would do well to get this on their device as soon as possible. Gene Effect is definitely a game that stands out as a true console-like experience in an AppStore full of casual pick-up-and-play flash games. The $5 price of admission is well worth the journey you’ll be privileged to experience, and is highly recommended to all gamers looking for something more from the games on their iDevice. I sincerely hope iOS gamers will be able to see more from Lightstorm3D. It’s games like this that give me hope that the iDevice will grow into a serious gaming platform in the near future.
The amount of developers the AppStore has opened it’s arms to is pretty much unfathomable. With hundreds of releases every week, it’s really hard to wrap your head around how many apps the AppStore really has. This is both good and bad, as there’s loads of games that you might have to sift through before finding one that you’ll enjoy enough to play through til the end, but there’s also those rare occasions that you’ll be able to come across a game that totally blows you away, and you can’t help but feel lucky to be able to have such a wide range of games available to you. There’s also few games available in the AppStore that are described better as games you experience than games you play. Infinity Blade, Windosill, Waking Mars, Machinarium, Bumpy Road, and Superbrothers: Sword & Sorcery all come to mind as being more games focusing on a mesh of musical and artistic expression. Sunside Inc., a small 2 man development team’s new release, Crow, is definitely a game to add to that list.
Crow is a unique adventure game that takes you through the story of a Crow facing off against different forces, deciding whether to take the path of good or evil. With each boss encounter you have, you’ll be able to choose between cursing the enemy, or letting them go, both having different outcomes throughout the game, including the appearance of your crow.
The game is split into two different gameplay modes, the world map, and dungeons. While on the world map, you’ll explore the scenery, looking for trinkets, challenge levels, story points, and enemy encounters. During this section of the game, the controls might take a little getting use to. To move around, you need to hold on the screen in the direction you want the crow to fly, and tap to stop and hover. As you uncover the various items and interesting points throughout the level, you’ll need to tap on them to pick them up, set off the cut-scene and dialogue for the story, or activate the enemy battle or challenge level. In the challenge levels and enemy fights, or, the dungeon areas, controlling is a bit different. You’ll need to slide your finger around anywhere on the screen to move your crow around while you’re taken through the stage on pre-set path (rail). To attack, you’ll need to collect the orbs of energy until the circle in the lower left portion of the screen lights up, then tap on it, and be taken to the attack screen. Here, you can either attack by swiping where you want to attack, or draw a circle, and activate a shield.
Once you complete the challenge level or enemy battle, you’re taken to a results screen, where you’re able to see if you collected all of the orbs, trinkets, lost any health, completed the level under the par time, and what difficulty you completed the level on, all adding up to your total score. If you’d like to try and do better, you can reset your score, and replay the level. This option is only available for the challenge and enemy levels, and does not extend to the boss battles.
Each world is split into separate levels, with the first level being the exploration you’ll do before the first enemy battle, then the second level being after with separate trinkets and challenge levels found in both. Once you collect enough trinkets, you’re given a skill point, which you can use to upgrade how long your shield lasts, how quickly you regenerate health and magical energy, and how much energy it takes to attack. As you progress through the game, and depending on how you deal with the bosses, you’ll be given options to upgrade different abilities as well.
The graphics in Crow are top notch. There’s actually very few games in the AppStore that even come close to looking as good as this title, which is very impressive considering the game was developed by 2 guys who made their own engine, Radiance, for the game to run in. The story is very engaging, and well written, with the voice acting above par as well. The music is also a high point within the game, and really brings the whole package together, making it an incredibly immersive and entertaining gaming experience.
Most of the replay value is in high-score chasing and achievements. To get perfect scores on the 2 Challenge Levels and Enemy Battles in each world, you need to collect all of the energy orbs, all of the trinkets, and not take any damage from the environmental hazards. Once you get further into the game, these challenge levels get tougher and tougher, requiring you to really pay attention to everything that you’re flying towards, and almost perfect timing. The Guardian and Boss Battles are scored on the trinkets, energy, and health as well, but also include finding all of the story points that are available before the enemy level, a time bonus if you can beat the enemy level under the par time and a difficulty level bonus.
Needless to say, there’s quite a bit that you’ll need to do in order to maximize your score, which is also tracked by GameCenter, so if you’re a high-score chaser, you can compete for the best time with friends, and other players. Included with the GameCenter leaderboard are 18 achievements which will require multiple play-throughs, some of which will be very challenging to unlock, giving the game tons of replay value, which is a good thing, because completing the game only takes about 2 hours. There’s even an achievement for beating the game in under 35 minutes, so once you know your way around the worlds, you can complete the game fairly quickly. But being Universal, and only $5, you’ll definitely get your moneys worth. The gameplay is solid, the atmospheres, graphics, music, and story all blend together perfectly. However, if you’re looking for an adventure game with a long story that doesn’t focus on multiple play-throughs, chances are Crow will not be what you’re looking for. But if you’re trying to find a unique gameplay experience for your iDevice, Sunside Inc has definitely delivered a game with loads of depth below the surface. It’ll be hard for them to match this quality with future games, but they’ve, without question, made a solid name for themselves in the iOS development community, and I hope to see more games of this caliber hit the AppStore in the future.
It’s rhythm! No, it’s puzzle! Actually, it’s both: Rhythm
AND puzzle! Simogo’s Beat Sneak Bandit is a rhythm puzzle game where you
attempt to sneak your away around police officers, spotlights, and vacuums and
you attempt to save the city from a terrible misfortune brought by Sir Duke.
Gameplay
The core of Beak Sneak Bandit’s gameplay lies in its simple
one-tap control. You tap to move, turn around if you’re facing a wall, and
climb stairs. With that, every level is presented as a puzzle, with obstacles
such as police officers who cause you to fail if they see you, moving
platforms, and buttons that open or close walls (which works both ways, because
the wall allows you to turn around). As you move around, you attempt to collect 4
clocks as well as reach a final 5th clock. Basically, it’s your
classic 3-star level, but with 4 now. At the very heart, Beat Sneak Bandit is a
basic puzzle game, however, when you add the rhythm element into the genre, it
becomes a totally new game; it’s now a music puzzler. What’s fascinating is
that the focus is not on a person’s ability to perform rhythms; the time
signature is in 4/4, and you simply tap on one of the four quarter note beats
to move. Instead, the game is about your ability to observe patterns in the
level. As every obstacle makes a noise when they perform an action, you put
your auditory skills and combine them with your visual skills to plan out your
action, and these two elements blend perfectly. I cannot say how much joy I’ve
gotten out of this game; it’s not just how fun it is, but how utterly creative
it’s core element is; I’ve never seen it done before and it just works
splendidly.
As a music aficionado, you can say that I may favor music
games, but I can always easily find any flaws within the game. I can say with
confidence that there are none to be found. However, those that do have trouble
with rhythm may find the difficulty to be high, but I personally found the
overall game to have a nice difficulty curve.
Presentation
Beat Sneak Bandit presents itself in a charming, funky sort
of way, loaded with personality. I do have some minor complaints about the
level select system, as you need to scroll through levels instead of simply
picking one. Overall though, the game executes itself extremely well and is a
refined piece of art. I can honestly say, it’s games like these that make me
appreciate videogames as art.
Graphics
Flows well, no lag or crashing, and the artwork is nice and
bright. It’s everything you could ask for. I don’t need to say anymore.
Sound
Oddly enough, as a music game, the music soundtrack isn’t as
amazing as I thought it would be. With that said, there is nothing wrong with
the funk and jazz tracks that it brings, as well as the noticeable music cues
to aid your timing in the game; it’s still a strong element.
Replay
Beak Sneak Bandit offers 40 core levels, 16 shadow levels,
12 remix levels, and 1 boss level, for a grand total of 69 levels. Considering
how each level might take a few tries to learn the pattern, you’ll be spending
a decent amount of time trying to figure out how to 4-clock every level. It’s a
game that will last you a decent amount of time, and if you’re still not done,
then go for the achievements from Game Center.
Conclusion
Unless you’re continuously had dreadful experiences with any
type of music or rhythm game, you’ll find Beat Sneak Bandit an immersive and
unique experience. You’re not simply playing the game, but when you play, you’ll
have immense appreciation for the game. And that’s why I can say with full confidence,
Beat Sneak Bandit will be a top contender for Game of the Year.
Sometimes, even the greatest of games don’t gather much
attention. They can win awards, but since they aren’t Angry Birds, it goes by
unnoticed. Well, here’s a game that’s a powerhouse. With a nomination from IGF
as the Best Mobile Game, you know that Async Corp. by Powerhead Games is a game
to be checked out.
Gameplay
Async Corp. is a puzzle game, and it is probably one of the easiest-to-learn puzzle games I’ve
picked up. You’ve got two separate sets of 4×6 or blocks, each set containing a
range of three different colors. Your goal is to create any square or
rectangle, called “packets”, by picking one block from each side, which causes
them to swap. However, if the swap doesn’t create a packet, then the swap
doesn’t happen. You’re also able to add onto previously made packets. In order
to score points, you simply tap a packet, causing it to disappear and new
blocks to fall in. You’ll earn bonus points if you create two packets at the
same time, called a “sync”, and a grand amount of points should you fill an entire
4×6 array with one packet, called an “async.”
The simplicity of the game, yet the utter genius idea to
create two separate sets of blocks is what makes Async Corp. so great. Any
ordinary game would have one large array, but not this game. You’re looking at
two sides of the screen and working a multitasking skill, since you’ve got to
keep track of both sets of blocks. It’s a game that works splendidly, and
depending on the mode you choose, you can relax and think your way through, or
you can opt for a high-speed matching adrenaline rush.
Presentation
I’ve always been a sucker for creative themes, and Async
Corp is just that. You’re presented as an employee working on a computer: you
enter the game with a log-in, you’ve got an inbox for your messages, etc. Not
only that, but the packets each have a face, and therefore they’ve got a
personality. They might whistle, or they may sneeze; these little additions add
charm to what is already a great game.
Also, the interface is extremely easy to maneuver; you may
take a second to understand the system, but once you get it, you’ve got it.
Async Corp. has a easy-to-follow tutorial and a menu system that works.
Graphics
Async Corp. opts for a basic 3-color design (pink, yellow,
and blue), with more color schemes unlockable as you play. The graphics are
crisp and they work well, but there’s nothing that pops out from its simple,
but clean design.
Sound
I’ve never fallen in love with a game’s puzzle theme as much
as I did with Async Corp.’s; it’s better than Tetris’s theme. It’s upbeat and
makes you smile, and you can’t help but move along with it. With that, the
sound design itself is great also.
Replay
Async Corp. boasts four different modes: Quota, Async,
Zoning, and Freeplay. Quota is the classic game, where you score points while
attempting to keep a quota number of packets in a certain time, which becomes a healthy challenge as you enter the later levels. Async is
exactly what it means: you create asyncs, or filled an entire array with one
large packet. Zoning is more unique: your job is to fill a bar by clearing packets;
however the bar continuously goes down. There is no game over, but trying to
fill up that bar is a difficult task in itself. Finally, freeplay is a
do-whatever-you-want mode.
With all these modes with probably one of the best puzzle
experiences I’ve had, this game should last. By last, I mean, it’s never coming
off your iOS device.
Conclusion
Do I need to say more? Fantastic puzzler, fantastic art and
design, and fantastic replay value. Async Corp. is a masterpiece.
‘Crazy Hedgy’, developed by Cybertime Games, is the first great 3D platformer available on the App Store. In it, you play as the delightable hedgehog Crazy Hedgy, traveling through three well-crafted worlds. In each level your goal is to get to the end, but also to collect gems and the three hidden coins. Full of life and variety, Crazy Hedgy doesn’t disappoint as the first true 3D platformer for iOS.
Controls: 5/5
As far as platformers go, it’s essential to have great controls. On the app store, tilt controls hardly ever mesh well with a platformer, as accelerometer controls don’t provide the layer of precision required. Crazy Hedgy is just the opposite, giving you more intuitive controls than a virtual joystick or virtual buttons could ever work. I’ve found that, when required, you can roll along a tiny ledge, grab a coin, then flip around while on the very edge, and make it back safely. The rest of the controls along with this are very simple as well: touch the left side to punch and touch the right side to jump. When unlocked, you can also use special moves that allow you to do different attacks, like the ‘grab’ upgrade, which lets you pick up Spankos and throw them. The controls have yet to fail me once, proving to me that accelerometer controls can provide the incredible precision needed in a platformer.
Content and Variety: 5/5
In ‘Crazy Hedgy’ you fight through more than 35 very large levels, which takes a very long time to complete. Inside each level are a large amount of gems that need to be collected to purchase upgrades and gain a better score. Also hidden in each level are three coins, often found in the toughest parts of the level. These coins are the only way to unlock more worlds, and also the key to unlocking upgrades in the shop. These upgrades feature anything from unlocking new attacks to buying better bubble gum (which can actually be a lifesaver in the game). There’s a total of seven items in the shop, each with four or so upgrades per item. For those that hate In App Purchases, have no fear: there are no iAPs anywhere near. The upgrades in the shop don’t feel like a grind to reach them either; each unlock feels like it was timed perfectly to coincide with in-game progress. Another interesting addition in the game shop is magnets, which grab collectable gems (the currency in the shop) and even increase the value of each gem. That means that even after playing through all the game’s levels, you can also replay levels for a higher gem score. One tiny gripe with the game is that the previous score on a given level isn’t easily accessible, though when you get a high score on a level it does let you know at the end of the level. The total score from all levels is compiled in a single Game Center leaderboard. There’s also a fun arena mode, which sticks you up against varying waves of enemies, giant mines, or other obstacles in a small arena.
The game also features a ton of variety. From level to level you’ll face different enemies, bosses, traps, trampolines and far more. Even getting near the end of the game, it still managed to throw new elements into it. The many upgrades in the shop also create more interest in playing, as each one gives you something fun and new. Each level is well designed as well, including wildly different elements in each level. Each world is also very unique, with a new look and more types of obstacles and ingenuities. There’s also numerous ways to kill enemies, from causing them to get in a fight with each other to hitting them into a trap. Often times the key to killing a tough enemy is either quickly downing a crazy potion or using the environment to you’re advantage. The whole game feels complete and full of life, without even a trace of it getting old.
Graphics and Animations: 5/5
Another item to consider about the games is how it looks. This can be a game changer, especially with a 3D game. However, Crazy Hedgy looks exceptional, especially sharp when Retina display is enabled. However, all the rest of the effects work on 3rd generation devices as well, meaning no matter what device you use it’s definitely a looker. The characters and environment all have a clean and polished feel, giving it a very likeable look. Everything is also very well detailed and gives the perfect look to represent how well it plays: amazing.
With graphics, animations also have to be taken into account. A game can look great in stills but look horrible in motion. However, Crazy Hedgy finds definitely finds its groove in animations, with it all moving cleanly and perfectly. The enemies also have distinct personalities, looking and moving differently than each other. The great animations of the game just help to build the game up, adding to its personality.
Overall: 5/5
All in all, it’s hard to find anything bad to say about Crazy Hedgy. Between it’s perfect controls, amazing level design, and great graphics, there’s almost nothing to fault. ‘Crazy Hedgy’ rolls itself along as one of the best games available on the app store. It’s an amazingly fun platformer, and one I can’t recommend enough.
Kemco, a Japanese development company specializing in Turn Based RPGs, has just released their newest iOS port, Fantasy Chronicle. If you’re familiar with Kemco’s last releases, Symphony of Eternity, Alphadia and Eve of the Genesis, you probably already know that Kemco is right up there with Square Enix when it comes to the quality of their stories, combat mechanics, depthy equip+upgrade systems, the music used in their titles, and, of course, the gameplay. Fantasy Chronicle is no exception, and, in fact, is their most polished, and well thought out English translated iOS release to date.
Story: 5/5
Fantasy Chronicle tells the story of 8 characters; The main character, Light, his foster sister, Fina, their ‘Grandma’, Ohma, Alterbo, a sargent in the army, Holos Over, a young girl, Corona, a magical rabbit, Mr. Poo, a girl who looks a lot like Fina, Retea, and Ray, a woman from the Dark Clans. There are other minor characters which you’ll come into contact with throughout the game, but these are the 8 that play a major roll throughout the majority of the game. I don’t want to give too much away, because like Kemco’s previous releases, the story is a huge part of the game. However, in Fantasy Chronicle, the story is a bigger part of the game than any of their previous English iOS ports. There’s a lot more going on with the characters, a lot more growth with each of them, as well as more twists, turns, drama, conflict, obsession, revenge, and everything that makes fantastic dramatic writing. The translation is also superb, as we have come to expect from Kemco. No Google Translations here. There are a couple of words that shouldn’t have been capitalized, and maybe a comma missing here and there, but aside from that, the story, and everything every single one of the characters within the game says is understandable, and grammatically correct.
Light, the main character that you will start off playing with first, is an orphan, being raised by a woman named Ohma. Living with Light and Ohma, is a young woman named Fina, who is about Light’s age. Light, wanting to follow in the footsteps of Alberto, a friend of the family, and presumably someone whom Ohma has also raised, joins the volunteer army known as Holos Over. After a couple days of training, the village in which Light has grown up in, Selka, is destroyed, with no trace of Ohma or Fina left behind, and all that’s certain is that whoever destroyed Selka is the same person or group who destroyed another village because of the symbol found amongst the ruins. You’ll go on Light’s journey to find out what happened to Fina and Ohma, and discover the truth behind who’s at fault for the destruction of his village, as well as the destruction of other villages throughout the land.
Gameplay, Controls & Music: 5/5
The gameplay in Fantasy Chronicle is typical of Turn-Based RPGs, in that you’ll be able to wonder around in towns, and other areas, as well as having a world map. You’ll start off being able to visit your hometown, and then as you explore through forests, and go down other paths, you’ll start to unlock and open up other areas within the world map that you’ll be able to jump to. Each town has a handful of places which you can visit, the Inn, Item Shop, Workshop, Town Square, Guild, Private House, Church, ect. But you will spend most of your time within the Workshop and Guild, as this is where you’ll get your missions, and upgrade equipment. Most of the time, the game plays like older Final Fantasy games, with your characters needing to speak to certain individuals in order to progress through the story, so you will also be spending a lot of time talking to the people in each of the towns, learning about the world, and triggering more story sequences.
There are some areas which do have quite a bit of grinding, but as you’ll quickly learn, what grinding there is is heavily rewarded with the story sequences that break it up. In relation to Kemco’s previous releases, the grinding is not as heavy as it is in Alphadia, but it is there. Good thing about it, though, is that with the extremely well designed combat system, the grinding could actually be considered a welcome addition, with the game having very few battles that can be won by pressing the ‘auto’ button. As for the controls, you can choose between using the touch controls, or having a virtual button set-up on the screen. There is a quick button change between the two in the lower right corner of the screen. This control set-up is great, and should really be used more in iOS games, as there are certain sections which feel better with the touch controls, and others that are better with the virtual buttons. For instance, the virtual buttons are great for exploration, and moving throughout the menus, as well as jumping from place to place on the world map, where as the touch screen controls are fantastic for the combat, upgrade, shop, and mission screens, and being able to switch between the two just by touching the lower right corner makes deciding what controls you would prefer for different sections extremely easy. The music is exceptional, and fits with the game to a “T”. There is not one section of the game where the music does not fit the mood for what’s happening. Numerous times multiple musical selections are used for one dialogue sequence, changing as the mood does.
Graphics: 4.5/5
The graphics are typical of your usual retro looking RPG. In fact, you could say it looks extremely generic. However, the up-close character images during dialogue, and their models, as well as every single one of the enemy sprites/models, is done exceptionally well, adding a lot to the feel of the game. Each of the environments that you’ll traverse through are put together extremely well. With some places given a nighttime look, and others being underground, it really would have been nice to see some lighting effects used, even if in a 2D fashion. However, what the classics have shown us is that graphics are a very small part of the genre as a whole, and even though showing off some new insane graphical style would have added to the game in a cosmetic sense, it’s really the story, combat, upgrades, equips, and music that make an RPG game great, though graphics are a big cherry on top, they are not required. Don’t get me wrong, Fantasy Chronicle does, in no way, have bad graphics, in fact, I think almost all of the enemy’s models, as well as the characters hand drawn images all look fantastic and add a lot to the feeling of the game, but if you’re tired of the typical 2D “retro” RPG look, Fantasy Chronicle will in no way impress you.
Combat, Upgrade & Equip System: 5/5
This is where Fantasy Chronicle really shines. The combat, upgrade, and equip systems and mechanics. With the combat, you’re able to choose 3 characters from your party to fight, with each of the three characters able to have with them, a guardian beast. These beasts grow stronger, accumulate experience with each of the characters, and also grow a bond with the characters which you pair them up with. The longer you have a beast and character paired up, the stronger the bond between the two. This bond is used in combat, as you can set each of the guardian beasts to attack, share the damage from enemies, or focus on healing. You are also able to pair up characters, having them join special attacks for a set amount of SP (magical power), increasing the attack that you can use. With the upgrade system, you are able to collect minerals from each of the areas that you’ll explore, from both exploring, as well as from defeating monsters. After you open up a little bit of the game in the beginning, you’ll also be able to use more characters in the Workshops to go and mine for minerals while you’re out exploring, fighting, and in general, progressing throughout the game, and be able to collect it when you come back to the Workshop in each of the visited towns.
Using these minerals, you’ll be able to upgrade items. There are also books scattered throughout the world of Fantasy Chronicle, which you’ll be able to collect, and use to turn current items into different, more powerful items. Along with the minerals, you’ll be able to find swords and armor scattered throughout the world, which you can then bring back to the Workshops, and have them disassembled so that you can gain materials that way too. With the upgrade system, your characters, as well as guardian beasts, become stronger with each level, as well as learn certain spells as they level up. The bond you create with the characters and the guardian beasts also grows, making the extra skills your guardians have stronger as well. Once you start experimenting with the whole combat and equipping systems, you’ll learn how deep they really are, giving you a lot of control over what happens in battle, and what items you equip your characters with. Planning within each of the areas for what types of enemies you’ll face and what elements they might have will also become a big part of what you use to upgrade your equipment, and what equipment you take along with you into battle.
Overall: 5/5
Kemco has shown that they know and have what it takes to compete with the best of the best within the Turn-Based RPG genre, and Fantasy Chronicle is probably their best release to date, being the most polished, well-presented, title they’ve ported to the iOS as of yet. Right now, with it’s price at $2.99, it’s a must buy for RPG fans. The combat system is one of the best I’ve seen, the story is amazingly well written, extremely engaging, and well translated with characters that you’ll become very attached to. Once you start playing, don’t be surprised if you find it hard to start up any other games on your device until you reach the end. Kemco has shown what they’re made of with their previous English iOS releases, but with Fantasy Chronicle, they’ve managed to set a new standard; not only for what fans of the genre should expect from other companies, but for what Kemco can truly bring to the table.