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Number of Results: 36

Dragon Evolution [Nob Studio] – $1.99

There’s no shortage of side-scrolling strategy games in the AppStore. However, there is a shortage of original and unique side-scrolling strategy games in the AppStore. Enter Dragon Evolution by Singapore based Nob Studio, an interesting side-scroller in which you control the evolution of a dragon, drawing inspiration from the team’s flash games, Monster Evolution and Nob War as well as Halfbrick’s Jetpack Joyride. 
You’re given 9 years to battle it out with tribal men who are stealing your eggs for food. Each year you get to choose an evolution for your dragon, each having a different effect cosmetically, as well as with your dragon’s stats. 
Starting off, your dragon will be fairly week, barely able to make it through one world in one year. But as you progress, adding different evolutionary powers, like fire, water, acid, claws, wings and more, you’ll be able to make it further and further across the land throughout each year. 

Basically, Dragon Evolution is a score chasing arcade game with strategy/RPG elements thrown in for good measure. As you take out the tribes men with your basic attacks, which your dinosaur does automatically, and special attacks, which you control by tapping on either the left or right sides of the screen, you earn points. There are also traps and big towers which you’ll need to fly over and avoid. This is done by holding down on both sides of the screen. 
As you use special attacks, fly, or are injured while going through each world, your energy bar decreases. Once you run out of energy, you’ll fall over and need to tap quickly on the screen to recover and keep battling it out. You do have a time limit of 60 seconds in the first world, but if you make it through a world, more time is added to your clock, 40 seconds for the first world, 35 for the second, 30 for the third, and so on. Also, your energy bar is completely filled up and you earn 100 points each time you complete a world. 

Adding to the drive of the game are objectives, which you must complete in order to build up your overall multiplier. The whole point being to get the best score you can by combining all 9 of your years scores together and evolving the best dragon you can. 
Each evolution gives different stats which effect how powerful your attacks are and how much energy you have. Fire, for instance, adds 3 attack points to your tribal man attacking power, but no points to your building attacking power, and no points to your energy, while the Claw Evolution adds 1 point to your tribal man attack, 1 to your building attack, and 10 energy points. It is also interesting seeing the effect the evolutions have on the cosmetic look of your dragon, with Claw, of course, changing the look of your dragons hands, while fire adds a big addition to your dragons head, water gives him hair on his head and acid adds spikes to his snout. However, each time you add another evolution, it has the possibility of completely changing the appearance.

All-n-all, with Dragon Evolution being priced at $1.99, having Universal and GameCenter support including leader boards for each year, as well as a total score board (no achievements are included in the GameCenter support), it’s not a bad purchase by any means. There is enough drive to keep players going and if you’re a high-score chaser, it’s easy to become wrapped up in completing achievements to increase your multiplier. Another mode, something like survival where you pick out 5 evolutions right off the bat, and get as far as you can before you run out of energy, or have a set time-limit to get the best score you can would have been a great addition, but this, currently, one man project, definitely shows the talent learned from working on previous games over the last 5 years. Dragon Evolution has hooked me for the time being, and I’ll be sure to keep an eye out for more Nob Studio releases in the future. There’s definitely some unique and creative thinking behind this bundle of fantastic graphics, action filled gameplay and drive for a high-score. 


Spaceward Ho! (Ariton) – $4.99

There are some genres that have truly embraced the AppStore, using the iDevice’s unique touch screen capabilities, and basically feeling right at home on the platform. Puzzlers, Racers and Point n’ Click titles really make it feel like the iDevice was made to perfectly suit them. Strategy games are also definitely falling into this grouping of genres, and slowly, but surely, 4X (eXplore, eXpand, eXploit, eXterminate) titles are finding their way as well, and these are being sucked up by fans of this niche genre like an addicts choice substance. It also helps when these titles are ports of old-school titles, as a lot of iOS gamers are 30-40 year olds who found out they can fit gaming into their lives again by playing on their phones.
Spaceward Ho!, originally an Amiga and Mac title released in 1990 released by Delta Tao Software, has made its way into the AppStore, accompanying Ascendancy as two of the more notable old-school 4X games that have graced the iDevice, and the two man California based development team, Ariton (who also developed the Spaceward Ho! port for the Palm Pilot), has done a fantastic job transferring the game over to the touch screen.
Spaceward Ho! is not your typical depthy 4X Strategy game. Actually, on the surface, it’s very basic when compared to titles like Master of Orion or Starbase Orion, but underneath the surface, it does have quite a bit of depth. It’s probably better placed next to titles like 9 Colonies and Vincere Totus Astrum, offering up gameplay that can last an hour, or even play through as quick as 10 minutes.
When starting a game, you’re able to decide exactly what kind of game you’ll be playing. You’ll be able to choose what kind of system you’ll be thrown into; Thriving, Abundant, Advanced, Normal, Backward, Barren, or Outpost. How many other empires you want in the star system, choosing between 1 and 8, as well as their IQ, being able to pick between 50 and 200, in increments of 10. The enemies home system, like yours, Thriving, Abundant, ect… but you can also decide to have this be based on their IQ. How many years to advance with every turn, 10, 20, 30 or 50, whether or not to allow Best Buddies, and the Shape, size, and Density of the universe. All but the size influences the difficulty, which you’ll be able to see go up and down based on your choices.
Once you decide the settings, you’re taken to the Galaxy screen. Here, you can see your home planet, as well as all the other planets in the galaxy. To get started, you can double tap on your home planet, and be taken to the ship/satellite creation screen. Here, you can build various ships and satellites, adjusting their Range, Speed, Weapons, Shields, and Mini (amount of material used to build them). As you progress through the game, your researchers will automatically research different technologies, increasing what you can use as stats for your ships.
In the Info section, along the left side of the screen, you can adjust how much money you’ll spend on the different technologies by dragging the gauge’s. In this area, you can also view your entire list of planets that you’ve colonized, adjusting how much money you spend on the planet. You can adjust it so that you spend more on technologies, or put the money back into your savings. At the top of this bar you’ll find your total money and metal (the only resource that you’ll need to worry about in the game). The metal that you collect from around the galaxy is used to build your satellites and ships, so sometimes colonizing a planet just to take the metal from it, and then evacuating is a very good idea. At the bottom of the info section, you’re able to either hide the information or change to view your history, which is a list of every major event that has happened in the game. There is also a little box which tells you who the other players are, and if they’re an enemy or ally.
The game is complete when you either friend or defeat all of the other players. You can keep playing, colonizing the rest of the planets, or seeing how strong you can make your ships until you run out of metal, but it’ll be pretty boring since there won’t be any opponents. If you’re familiar with the original Spaceward Ho! this is basically an exact port. You can not view your technology level vs. the other players, there’s no ‘browse all fleets’ or ‘browse all planets’ and network play has not been implemented yet, but the developers have said that they are working hard on giving us GameCenter Support, Multiplayer features, and an iPhone build of the game. Being priced at $5, it’s a great title to pick up if you’re a fan of the 4X genre. It’s also one of the best 4X games you could pick up if you’re new to the genre. It’s very easy to learn, has a great ‘help’ section, which is also pretty short (unlike some other tutorial or help sections in other 4X games that are 50 pages long, and would take 2 hours to read through) because all of the unnecessary complexity that’s in other 4X games has either been weeded out, or is taken care of automatically. There is also an Auto-Play option, which lets you watch the game take over your decisions, which is a great way to learn how to play the game quickly. The developers are very active on the Touch Arcade Forums, and have an ‘Ask Us’ section on their website dedicated to answering questions. Having such active and supportive developers makes wanting to support them very easy.
[iPad Only]


Mech Guardian (SunTownship) – $1.99

Mech Guardian
SunTownship
Casual arcade games are kind of a staple of the AppStore. Easy to learn, easy to control, hard to master, score chasing titles have the possibility of drawing every type of gamer in. However, because of their crazy popularity, it’s fairly hard to find titles that stick out, and offer interesting and addictive gameplay. SunTownship, a 4 person development group based in China, has just released Mech Guardian, a title offering just that; interesting, addictive gameplay that stands out in a sea of titles. Great mechanics, enough challenge to keep hardcore gamers hooked while still remaining approachable for casual gamers, fantastic graphics, and a high-score chase that always leaves you with that ‘one more go’ desire.
The premise is simple. Use your mechanical creature to keep a body of water full of polluting robo-creatures clean for as long as you can by skimming across the top of the water, and using a claw to reach down and snag the ‘enemies.’ As you collect enemies, and raise your score, you progress through levels, with each level releasing more of the robotic sea creatures. So long as you can collect the creatures before they spew out their exhaust, polluting the water, you’ll be able to continue playing, raising your score, and quickly reaching more challenging levels. The enemies do warn you before they pollute the water, by having a red light on their backs start blinking and then blink faster and faster until they dump their waste.
There are quite a few different enemies, each with different swimming patterns, swimming speeds, sizes, as well as scores. There are also some enemies which you can not grab unless you activate a short term big claw power-up. This power-up allows you to grab any and all of the creatures in the water, as well as not having to worry about the size of the enemies slowing your claw down. It can also reach a little bit further, so you won’t have to move all the way over to the left side of the screen to grab an enemy that’s down towards the bottom of the water. Along with the super claw, there’s also a speed power-up, and bombs which are all collectible as orbs, and mixed in with the sea creatures. You’re also able to get a couple of these power-ups free every 24 hours in the game’s store.
The controls in Mech Guardian might seem a bit confusing at first, but after the first game, they’re pretty easy to get. Tilting your device will move your guardian across the top of the screen, while a gauge at the bottom of the screen lets you control your claw movement. It might have been a little easier to get comfortable with if the claw control was put in up-side-down, as the lower half of a circle, but it’s not too bad as is. To shoot your claw down, there’s a button on the movement gauge, and all you need to do is tap it. For the power-ups, there’s 3 buttons on the left side of the screen, each with a picture next to it of the power-up they represent.
The graphics and music are fantastic, making this score chasing arcade game pretty immersive, especially with headphones. The almost steam punk styled graphics are nice and crisp, and with Mech Guardian being Universal, they look great on both the iPod and iPad screens. Along with the chilled out ambient type BGM, it creates a sort of bittersweet melancholy atmosphere.
Even though there’s just one mode, and an upgrade shop or something along those lines would have really helped to round out the game. With the price at $1.99, being Universal, supporting GameCenter with a leader board and 16 hard to snag achievements helping to add to the replay value, all pilled on top of the fantastic, high-quality gameplay, makes Mech Guardian very easy to recommend. SunTownship has definitely provided a top notch gaming experience, and I can’t wait to see what they bring to the table in the future. If you’re a fan of the genre, this is definitely a title you should squeeze into that folder of great arcade games that will be locked on your device for a long time.


‘Retro Racing’ Review



Retro Racing-What’s in a Name? Everything.


Mysteriously, on March 23rd, Retro Racing was randomly pulled from the app store. Now, after a glitch-up on Apple’s side was corrected, it’s back on the app store and available for everyone again. In a nutshell, Retro Racing is, as one could assume from the name, a nostalgia-inducing racing game. Developed by Mr. Qwak, also known as the makers of All Terrain Racing and Nitro, two classic Amiga racers, it brings to the table a nice experience of retro fun, but not without a few flaws.

iPhone Screenshot 1

Controls
In Retro Racing, the controls are fairly simple: tap on the forward arrow to go forward and the sideways ones to go sideways (sometimes called turning.) If when playing this game you can’t understand that, even after the tutorial, and you aren’t a cat, I will personally write a letter of apology to your pride. Anyhow, the controls work alright, but they feel very cramped, mainly on iPhones or iPod Touches (on the iPad it’s much better.) One nice option would be an ‘auto-gas with left and right arrows on the sides’ control scheme or a landscape mode, both of which might help ease the controls’ weaknesses. Still, the current controls just don’t seem good enough most of the time. At times they work decently, but the sensitivity sometimes can be hard to judge even then, leading to crashes in-game. Most of the time though, they work fairly well, but they don’t provide the best possible execution consistently.
3.5/5


iPhone Screenshot 4

Graphics/Gameplay
As the name implies, Retro Racing employs retro-styled graphics. While they’re not stunning, they get the job done perfectly well. It also plays great and is very enjoyable. As you could guess, the goal is to race through each level as fast as you can and to get first place. There are leaderboards for every track, fitting the style and pace of the game. There’s also a nifty two-player mode which pits you against another opponent (one-device only), which works very well and is really fun as well, even on the smaller iPhone. This is available for both iPhone and iPad after the recent update. Each race also has a variety of “power-ups” that boost your stats, plus nitro boosts as well. These make the game fun and fresher at its lower moments. While its still a stereotypical racing game in many aspects, it creates a fun-filled nostalgic game.
4.5/5

iPhone Screenshot 3

Level Design
The highlight of the game, though, lies in its nifty level design. In most racing games, the level’s just the track and where it turns. That’s not the case in ‘Retro Racing’. Each level is packed with a good amount of power-ups, extra paths, and more that make each level fresh and fun. False turns, cones, walls, and other cars all stand in the way of you and the finish line. The most enjoyable part of the game is how much the level design plays a part into the game. A nitro power-up could propel you into first place. Crashing into cones could lose you a position, while turning on a false turn could destroy your shot at taking the checkered flag. The level never feels unjustly made; even the frustrating moments make me want to play more. Each level feels carefully made to be the best it can be, and in turn propels the game
5/5

iPhone Screenshot 5

Balance
The weakest point in the game, however, lies in its balancing. If you ever want to achieve a score anywhere high in the leaderboards you have to purchase an extra $.99 car pack, which unlocks the final three cars, meaning that if you care about that type of thing, you will be wanting to buy the iAP, which seems missing in tact and unfair. The game feels somewhat balanced in its ‘campaign’, with the basic cars (and very rewarding when you win) but would get too easy with the iAP cars since their stats are over twice as high as the best of the basic cars. Plus, all the basic cars are unlocked from the get-go, meaning there’s no sense of progression there, besides levels. Often times that’s simply not enough, which can lead the game down some dire straits.
3/5

Overall:
Retro Racing is a nice game weakened by so-so controls and imperfect balancing. However, if you’re a fan of the ‘retro’ or of the ‘racing’ then these problems are easily overcome by the sweet level design and fun gameplay, providing a very fun approach to the racing genre.

4/5


‘Cytus’ Review

I’m a huge fan of music games. While this review is long
overdue, I feel that this game deserves some recognition. Cytus by Rayarc Inc., which follows
the Osu! style of music-tapping gameplay, is a music rhythm game that does a
good job of imitating that style with it’s own twist.

Gameplay

If you’ve ever played Osu! or Elite Beat Agents on the
Nintendo DS, you know exactly what you’re getting into. Cytus just replaces the
circles with an up and down moving line. If you haven’t played them, here we
go: In Cytus, your goal is to tap circles at a specific time which lines up
with the rhythm of the music, and there’s a black bar that moves up and down
that helps you determine when you should tap that circle or note. In addition,
there are hold notes, where you hold down the note for certain duration of
time, and there is also a slide note, where you slide your finger at the speed
of the black bar along the determined path. There are four possible outcomes
after tapping: Perfect, Good, Bad, and Miss. There’s enough variety around to
make every some somewhat unique in its own way. However, after playing all of
the levels, I noticed a similar pattern emerging. Since Cytus focuses on
two-finger/thumb gameplay, as opposed to a single finger gameplay, much of
Cytus’ note distribution is mirrored, and as a result, much of the level’s look
nearly identical. There is some variation at the difficult 7 or 8 levels, but
apart from that, everything looks about the same.

Another major qualm I have with Cytus is the timing. Most of
the timing issues got fixed in an update, but there are still a couple. Also,
the leeway giving for a “Perfect” is enormous. I could purposely wait half a
second to tap a note and still get one on certain songs. I purposely turn on
the “click” noise when tapping notes because of this issue.
Finally, the slide notes are extremely frustrating. They’re
a little clunky, especially when there’s a section of long slide notes. This
becomes not a music issues, but more of the touch screen issue, where it doesn’t
really register my finger on all the notes. Also, since the slide can count as
several notes, missing just a tiny section of a slide just because it didn’t
register can mean the difference between a higher and a lower ranking. I’ve
gotten an A before for just missing a couple notes on a slide, while everything
else was a “Perfect”.

There issues do inhibit the gameplay, but Cytus is certainly
enjoyable despite these problems. For casual fans, they won’t have a single
problem when playing Cytus, as its gameplay is easy, yet fun and exciting. For
hardcore fans like me, we may find that the way Cytus is set up to be a little
on the blander side, with uninspiring holds and slides. However, when you
actually start playing, it’s really not as boring as you originally thought.
Cytus has good gameplay; I just see many spots where it can improve it.
Presentation

I find Cytus, as a whole package, to be amazing. One of the
best parts is how the song select menu is set up; it just looks and feels nice.
There are options for the style of notes when you play, and there are two
different difficulties; something for everybody out there.
Graphics

Following the first update, I’ve experience no crashing at
all. Nada. Zip. And when you add that to the beautiful retina graphics that
Cytus gives us, you can’t help but say that the artwork and the frames are done
just too well. Both in the menu, song select, and the background when you play,
you’ve got gorgeous hand-drawn artwork.

Sound

If there’s I’ll remember Cytus for, it’s the music. From pop
to hardcore, and jazz to trance, you’ll fall in love with its electro style. Of
course, if you only like say… country music, the music isn’t for you, but if
you’re open to these genres, I strongly suggest you give these tracks a whirl.

Replay

With over 15 songs at 2 different difficulties, Cytus will
give you a strong value for your money. I’ve certainly spent an unhealthy
amount of time playing it, attempting to grab perfect scores. Cytus is no short
stick in terms of replay value; it’s on your iPhone to stay.
Gameplay: 4/5

Presentation: 4.5/5

Graphics: 5/5

Sound: 5/5

Replay: 4/5

Overall: 4/5


Cytus appears to be currently 50% off for $1.99. Grab it while you can!


‘Call of Cthulu’ Review

Call of Cthulu is a H.P. Lovecraft inspired turn-based strategy game which thrusts you into the untold story of World War I. Not to spoil the story too much, you play on the side of the Allies, alongside such characters as Professor Brightmeer, Sid Brown, and several others, to take out the cultists leading the German army. The gameplay is based on Call of Cthulu RPG, and while the game is heavily story-based, it feels much more like a normal Turn Based Strategy game than an RPG.

iPhone Screenshot 1

Controls/Interface: 3.5/5

For a Turn Based Strategy game to work, it has to have quality controls and a workable interface. In ‘Call of Cthulu’, the controls work solidly, though they feel somewhat unintuitive at times. To move your character, you tap on them and then tap the place you want to go. Attacking requires you to select your character then tap and hold on the enemy you want to shoot at. These mechanics work fairly well, though will occasionally not do exactly what you to (i.e. it will infrequently take several tries for a tap to be recognized). One minor annoyance with the mechanics is that you can’t move around or select anything else while your character is in motion; you have to wait for the character to get all the way there and stop to select another character. This is only really annoying when you have to move your characters over a longer distance. The only glaring problem with the controls, however, is that when you accidentally make a mistake or realize you went too far, there’s no undo button available. Any minor control pains and nuances could be heavily alleviated and eased with this addition. Especially with the importance of action points, even the smallest mistake can feel brutal. Other than that fact, the controls usually work very well and feel solid enough. There are also several options like rotating the field of play that can make the game feel more intuitive. The interface feels fairly good as well, albeit a little bit scary to inexperienced players. Especially on the character screen, the sheer number of skills and numbers can leave the player confused and uncertain of what to do. However, that’s not necessarily a bad thing, as most of the skills are easy to understand, albeit a bit difficult to interpret their usage in-game. Though they work decently for the game, the controls and interface still have some room for improvement.

iPhone Screenshot 2

Graphics/Music: 4/5

The graphics in the game look fairly nice. However at times, the graphics do appear a little on the blurry side; even on retina-enabled devices they don’t look perfect. However, they do get the job accomplished and feel particularly fitting for the game. Some graphical effects like smoke and twitching makes the game feel more vivid and real, even at times when the game is stalled. The music and sound effects fit the game very nicely as well. The music feels very ghostly and somewhat sinister, with thunder and thumps in the background. Sound effects are as they’d be expected to be, with nothing really out of the ordinary. The music to the game leaves little to be desired, but the graphics do have a small margin for improvement.

iPhone Screenshot 3
Gameplay/Story/Extras: 4.5/5
In short, the game is fairly fun and enjoyable. It’s very satisfying when you hit an enemy, and the idea of accuracy and missing makes the game feel a good deal more fresh and different. It also makes the game much more exciting and thrilling, keeping you on your toes throughout the game. Another nifty trick is the speed-up button, which allows you to quickly speed through movements and enemy turns. The storyline also feels exciting and interesting. To those that hate RPGs, its not overbearing, but to those that do it provides an alternate approach to the First World War. This whole idea is carried out very nicely throughout the course of the game. While the game plays much like other turn-based-strategy games, it brings enough new to the table to make it feel both fun and unique.

Overall: 4/5
‘Call of Cthulu’ provides a solid and enjoyable TBS experience. For any fans of strategy games, it’s a nifty addition to one’s collection. However, frustration will be multiplied for those that are very inexperienced in the genre or dislike it altogether. However, for what it does, Call of Cthulu is a very enjoyable and fairly unique approach to the genre.