ChocoRun – OpenFeint’s Free Game Of The Day!


Finger Gravity is a new physics based action puzzler developed by Wode Mobile. In the game, you’ll guide a hi-tech triangle through 39 intense levels, and two mini-games, each a way to perfect and test your skills. To navigate through the levels, you’ll need to tap on the screen in the direction you want your triangle to move, a line will then be drawn from your finger to the triangle, pulling it towards you.
Once you let go, the triangle will keep it’s momentum until either hitting a wall, or being pulled in another direction by another finger tap. Various hazards, obstacles, and enemies add quite a bit of challenge to the game while you try and snag each of the 3 well placed blue stars within each of the levels. With some skill, and maybe a little luck, you’ll be able to earn a 3 star ranking. To achieve a 3 star ranking, you’ll need to score over 8,000 points which are added up based on how many of the blue stars you grab, how quickly you do it, and how much total life, which is measured by a circle inside of your triangle, and slowly recharges, you’ve lost while bouncing off of walls and running into enemies. Scoring between 7,000 and 7,999 gives you 2 stars, and 6,999 to 5,000 will give you 1 star. Anything 4,999 and lower, and you will not be given a star.
Finger Gravity is supported by GameCenter, with a leader board for your total combined score of all 39 levels, along with 13 achievements. The replay value is pretty high, and it should take gamers a while to complete the game, especially if they want to snag all 117 stars. The difficulty level is pretty high on this one, and you should expect many, many deaths while making your way to the end of the game. You are aloud 5 level skips, in case you’re finding a level or two too hard, and just want to come back to them later, but being able to take your time in each level, almost all gamers, casual, and hardcore, will be able to see the end. The only bad thing I can say about Finger Gravity is that the framerate can get a little low, causing your triangle to skip a bit, and then disappear and end up somewhere else on the screen. With the game needing precision movements in order to get 3 star rankings, or even beat a level, experiencing these drops in framerate and skips can get pretty frustrating. It doesn’t happen every now and again, it’s very noticeable, in almost every level. Once this is fixed, Finger Gravity could definitely turn out to be one of the best games of the genre. At the moment, for $0.99, it’s worth picking up, because if you’re careful, and go through the levels slowly, the framerate issues won’t cause you too many “crashing into walls, enemies, or hazards” problems, but it will effect your score since your score is 1/3 based on speed, but this is a game that will keep your interest so long as a performance enhancement update is pushed out fairly quickly.
FlyMe2TheMoon is a new action-adventure game with an anime theme developed and released by miHoYo Studio. In the game, you will guide your character, Kiana, with a “one button/slide to play” control scheme, through 60 different levels. There are 4 different styles, or modes, that each of the levels fall into; Adventure, Puzzle, Racing, and Survival. Each is as it sounds, in the Adventure levels, you’ll explore the levels looking for the 3 stars, and collecting all of the diamonds that you can before reaching the moon at the end of the level. Puzzle levels have different paths you’ll need to take to get through the levels, sometimes backtracking and going back through different paths in order to collect all of the 3 stars. Racing levels are set up so that you get more points the quicker you make it through the level, and Survival levels have quite a few hazards that you will need to out maneuver for a certain amount of time while waiting to move onto the next section in order to survive and make it to the end of the level.
To move Kiana through the levels, you’ll need to hold underneath her to start up her jetpack, and then keep your finger underneath her, and slide it to the right to move her left, and to the left to move her right. It might sound like it’s a weird control setup, but it’s not really, and feels very fluid and becomes comfortable fairly quickly. Throughout the game, you’ll come across lasers, spikes, wind tunnels, timed bricks that close behind you, as well as many more little obstacles and hazards that will effect how quickly, how carefully, and which paths you decide to take while going from level to level. At the beginning or end of some of the levels, you’ll get bits and pieces of Kiana’s story, learning why she’s in this place, and some background of her past. The story is well written, and does add quite a bit to the game, knowing why a character is stuck in a particular place always kind of makes these types of games feel more polished and thought out than others without any sort of story at all.
There are GameCenter leader boards for each of the 4 worlds, as well as a total score, and 17 achievements, all of which combined with the 3 stars you’ll have to collect, 180 in total, add quite a bit to the replay value. $0.99 is a great price for the amount of polish, content, and replay ability that’s all thrown into FlyMe2TheMoon, and if you’re a fan of anime themed games, $0.99 should be considered a great price. Aside from the character animations, I should also mention that FlyMe2TheMoon does not run on 2nd GEN devices or older at the moment, but the developers have said that they are working on a fix, so look for that in an update. But with 60 levels, all of which are very well thought out, with most of them taking more than one or two tries to collect the 3 stars within them, and how great the environments, hazards, and obstacles all look combined with how well they all interact with each other comes together to create an amazing action-adventure-puzzle gaming experience. MiHoYo has easily gotten on my list of developers to keep an eye on with this release, and I can not wait to see what they come up with next.
Line drawing and tower defense genres really seem to go together quite well from the couple of titles that merge these two genres I’ve been able to check out. Phoenix Defense Force, Boom Brigade, A.I.R. Defense, Into The Blue, and the ever popular Axe In Face come to mind, and now fans of the genre have another game to add to that short list of incredibly well done line drawing/TD games; Anthill: Tactical Trail Defense, by Image & Form International.
To start things off, the graphics and animations. I&F has done an amazing job creating some very vibrant and layered environments. You get an idea of this right when you get to the main menu. The very well done environments match the equally well done bug models and animations. It’s actually so well done that you might end up finding yourself just staring at the screen watching them move around. The bugs are also very colorful, matching the vibrancy of the environments perfectly. It’s easy to tell that a lot of time and effort went into making the movement, look, and flow of everything within the game just right. To top it off, the music is Disney-esque, and almost like something that would have fit very well within A Bug’s Life. It compliments the atmosphere and feeling of the game perfectly.
Anthill: TTD is GameCenter enabled, and has leader boards for all 21 of the levels that are spread across the 3 different environments. There’s also a leader board for your total score, which combines all of your best level scores. Having a board for each of the levels, as well as a star ranking that gives you stars for upgrades does add quite a bit of replay value to the game, especially if you’re a high-score chaser. With the game at $2.99, and on sale right now for $1.99, and being Universal, it’s a great buy for the amount of content and gameplay you’ll get. If you’re a fan of line drawing or tower-defense games, this is one that looks beautiful, and has an insane amount of strategic elements. The controls are nice and tight, and really, everything within the game is so professionally done that it’s hard to not call it one of the best, if not the best line drawing tower defense title available for the iOS.

Endless Runners seem to be perfect for mobile gaming. They’re good for quick little spurts of playing, as well as long gaming sessions, and there’s an endless supply of them to top it off. Seems there’s a huge selection depending on what type of endless runner you’ve come to like, casual, hardcore, level based, hectic, relaxing, and within all of those styles, there’s always certain titles that stick out above all the others because of their controls, gameplay, and style. Super Bit Dash by FakePup seems to cover all of those preferences, as well as raising above the average title, and being a game that’s more addictive, more polished, and more entertaining than most.
In Super Bit Dash, you’ll guide your character through either a short 5 minute checkpoint based run with multiple lives, earned by collecting coins, with two difficulties, as well as an endless run with one life that also has two different difficulty settings. To control the character, you’ll need to collect coins which fill up a bar that gives you the ability to swipe on the screen, and dash up, down or forward, as well as being able to tap on the screen to do a regular jump, or swipe backwards to slow down, both of which do not require coins to do. The catch is that you’ll only be able to have 4 coins at a time in your dash gauge, meaning that if you pick a path that doesn’t have many coins, or none at all, you could get stuck without a dash when you really need one.
Super Bit Dash is supported by OpenFeint, with leader boards for each mode, as well as each difficulty setting in those two modes, and then leader boards for the best overall Classic and best overall Endless scores. There’s also 10 achievements, most of which should take even hardcore gamers a while to complete. Tough it would be nice to see GameCenter support in the future, as there are plenty of gamers that don’t use OpenFeint anymore. It would also be nice to see some power-ups in the future, like invincibility, or a speed up and slow down pick-ups, as well as a pick up that lets you have unlimited dashes for a short period of time would be a very welcome addition. But for an endless runner, it’s a great deal at $0.99, providing plenty of content, as well as endless replay ability, and even more on the way. Platformer and Endless Runner fans alike will both enjoy the gameplay that provides both casual and hardcore gamers plenty of challenge.
Use simple one finger touch screen controls to fly Willow through the colourful, magical kingdoms of Rainbow Land. In each kingdom lives a friendly Way out Friend that helps Willow on his way by feeding him Blubbles. Loop the loop, collect Blubbles, smash enemies, discover new lands and make friends along the way.
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Most people may remember the very popular Com2uS game called Homerun Battle. Well if you’re a fan of that game and you’ve been waiting for a sequel, then you’re in luck! Com2uS will be conducting beta testing for the sequel from October 12th through the 20th. Recruiting started September 30th and will conclude on the 7th. If you’re lucky enough to get in then you should be receiving an email on the 10th stating that you’ve gotten in. You can check out how to apply and all that good stuff directly down below.
Result announcement
Oct.10th.
How to apply
Create a facebook account
Send an email to cbeta06@gmail.com with below details.
RGB Defense is a new arcade game from Red Winter Software, it is also their first release in the AppStore. In the game, you’ll need to drag cannons around the bottom of the screen, matching their color with the color of the enemies coming down at you in waves from the top of the screen. It might sound simple, and in the beginning it is, but at level 5, you’re not just moving around red, green, and blue cannons, purple and yellow come into the mix, and you’ll be shuffling around 5 different colored cannons while a mass invasion of quick enemies comes barreling down at you. Needless to say, it can get pretty hectic, and drive you crazy.
There are different types of enemies, some that stay in one lane, and only need one hit to be taken out, others that change which lane their in pretty quickly, and others that require multiple hits, and change color after being hit. This mix up of enemies adds quite a bit of extra challenge to the already pretty challenging game. Though with the amount of enemies, how quickly they come at you, how long it takes for a cannon to fire once you get it where you want it, and the cannons sometimes getting stuck in the right corner because of un-responsive controls, it feels like getting past level/wave 7 and anything afterwards is pretty much only accomplished with luck instead of skill.
However, we really won’t know until the game is worked on a bit more, and with the release your game and disappear if it doesn’t sell well dealings of the AppStore, we might never know. Hopefully Red Winter Software won’t give up or get discouraged, because this could turn into an awesome hectic arcade game. We will definitely be keeping our eyes on this one with the hopes that Red Winter Software is in it for the long haul.
I’m not personally a big fan of turn-based RPGs. Though there are a couple that have really had an impact on me, but only a handful. Turn-based RPGs just aren’t really my thing, though the ones that I have enjoyed, I enjoyed immensely. What does this have to do with anything? Well, when I first saw that a new RPG had been released for the iOS, I didn’t even think for a second about checking it out until I heard a friend at work talking about a new amazingly immersive game he just bought. Symphony Of Eternity, released by Kotobuki Solution, just so happened to be that game. I ended up checking out some information that night when I got home, and when I read that it was a lot like the older Final Fantasy games, I immediately became intrigued as the old FF games are some of the very few turn-based RPGs that I have enjoyed to no end.
So, first off, the graphics. Symphony Of Eternity looks the part of an old-school game. However, there’s a modern feeling to it as well. The text parts are accompanied by pictures of characters faces that look pretty detailed, and some of the enemies that you’ll encounter have some pretty nice animations and elaborate graphic styles, as do the environments you‘ll fight them in. The world map, within towns, exploring certain areas, and the menus are all old-school styled though. It’s a nice mesh of old-school and modern styles, and all fits together very well. Nothing feels out of place, and the animations are well done. The music is very fitting of a turn-based RPG game, and actually reminds me a lot of some of the Final Fantasy soundtracks, and just like it did with FF, it adds quite a bit to the atmosphere and feeling of the game.
Kemco has done an amazing job with Symphony Of Eternity, and I feel like I owe Kotobuki Solution for bringing it to the platform. I have seriously not had this kind of gaming experience in a long, long time. Everything about the game is top notch, and so incredibly well done, it’s really not so hard to believe that the only other games like it in the AppStore are the re-releases of Secret Of Mana, and the Final Fantasy games, and Symphony Of Eternity fits extremely well within that small class of astounding turn-based RPGs, that are all well worth their premium price-tags, if not more. It is $8.99, and very much worth the purchase. If you’re a fan of RPGs, or really just exceedingly well written, very immersive adventure games with loads of customization, you’ve got to pick up Symphony Of Eternity. It will grab your imagination and suck you into one incredibly amazing world.