Robo5 HD for iPad is released, and gets updated to Version 1.1!
Earlier this year, developer Photics released an exploratory adventure game with RPG elements called Bot. It was made with GameSalad, and really did change my impressions of the engine. With a talented enough developer, GameSalad can really make something that people will want to play. Since then, there have been more talented GS developers coming out of the woodwork, to the point where GameSalad is no longer being laughed at when brought up. Anyway, back again, with another GameSalad game, Photics has just released an interesting plat former type game called Arch Fiery.
Tapping arcade games have become pretty popular within the iOS gaming community, especially ones where you fire missiles at asteroids to save a space station or planet. Eve Of Impact, by Rik Schennink is another game you can add to that list of tap firing action filled high-score chasing titles.
MetalCompass has announced that for a limited time, Funtom of the Opera 1.0.1 for iPhone and iPod touch is now free. Get ready to experience the craziest and most addictive voice activated game to ever hit the iPhone. FunTom of the Opera puts you in control of a fuzzy blue creature that loves nothing more than to see glassware burst. Watch Out! Playing Funtom of the Opera will keep you coming back for more. Control the musical note with the sound of your voice. Low pitch sounds will make the note drop. High pitch sounds will take it up. Keep the musical note in the dark area long enough for it to fill up and smash the glass. Hit the right tone and shatter your way through the levels, as you break, explode, smash and shatter dozens of objects to proceed through dozens of levels. But you'll have to act fast because if the curtain drops before the objects break the show's over. Download FunTom of the Opera today and enjoy the most original game that's pure laughs, all for the cost of spare change. FunTom of the Opera has been a top music game in dozens of countries, with 5 stars reviews from top review sites. Device Requirements: * iPhone, iPod touch, and iPad * Requires iOS 3.1.2 or later * 8.7 MB Pricing and Availability: Get it now. For a limited time, Funtom of the Opera 1.0.1 is free and available worldwide exclusively through the App Store in the Games category. MetalCompass: http://www.metalcompass.com Funtom of the Opera 1.0.1: http://www.funtomgame.com Download from iTunes: http://itunes.apple.com/app/id439654345 YouTube Video: http://www.youtube.com/watch?v=PHwj4tg9hQE Screenshot: http://a4.mzstatic.com/us/r1000/110/Purple/61/1c/82/mzl.czzkqqbk.320x480-75.jpg App Icon: http://a3.mzstatic.com/us/r1000/097/Purple/14/d9/70/mzl.htiekpzj.175x175-75.jpg MetalCompass is an Israeli based company focused on bringing the next generation of mobile gaming by developing real world games and gaming peripherals for smartphones. Copyright (C) 2011 MetalCompass Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.
When booting up a game and hearing those couple of notes, and seeing the splash screen, it’s hard not to cringe. GameSalad. There’s so many reasons people usually don’t like games done with GameSalad, lots of long loading screens, unresponsive controls, frame-rate issues, lag, poor collision detection, weird physics. Every once in a while there would be a game that ran decently, and was good enough to put up with all the loading screens, and it’s happening more often now that GameSalad has undergone a pretty heafty update. Games made with the “new” GameSalad, while still suffering from lots of loading screens, don’t take as long to load, have pretty decent controls, and don’t generally have any bad frame-rate issues. Thankfully, Monster Robot Studios new game, GravCat, is made with the new GameSalad engine. The collision detection is still a little funky, and the physics can take a little getting use to, but really, it’s one of the few GameSalad games we’ve enjoyed lately.
More than likely you’ve heard about one of Com2uS’ most popular games called Homerun Battle 3D! If you’re a fan of the original then you’ll probably be stoked to hear that a sequel is almost here! If you follow Com2uS on Twitter (http://twitter.com/#!/com2us) then you more than likely already heard that the Homerun Battle 3D 2 beta testing has just wrapped up. I was lucky enough to be included in the beta and trust me this sequel is AMAZING! I’m not going to give to much information away because I don’t want to spoil the game, but I will let you in on the new single player mode that I just can’t stop playing. This mode is called Burning. In this mode you get a set amount of time to get as big as a score as you can get. You get scored based on perfect hits, great hits, and good hits. There’s no score for bad hits. Getting combo streaks also increases your score. Towards the bottom of the screen is a burning meter. Each good type of hit raises it until you max it out and get into burning mode. That’s the only mode that I’ll let you know about, but in the beta I found the game to be much more smoother than the first and is definitely a fantastic step up for a sequel. At this moment there’s no word on price or whether there’ll be separate versions for the iPhone and iPad, or if it’ll be a universal app. The game should be out sometime next month (November). So, look out for the game and we’ll have a full in-depth review right around the time that the game is released! You can look below to check out a poster that Com2uS released for the game.
A lot of gamers have been wondering, when will Adult Swim put out games that aren’t mere flash games ported to the iOS? Well, wait no longer. With their release of Monsters Ate My Condo, developed by PikPok, Adult Swim Games has shown that they’re willing to support developers who have an insanely good idea packed on top of insanely weird gameplay, and with the recent release of Bring Me Sandwiches!!, developed by Grumpyface (who also made a favorite of mine, Wispin), they have started their trend of weird, but crazy good games that seem to hit every single one of our brain’s addiction centers.
Are you looking for a free roam space exploration game? Get Galaxy on Fire 2. If not, read on and find out about Galaxy Pirate Adventure [by Sunfish Studio], available on the iTunes Store for $4.99.
GPA is, exactly as the name implies, an adventure about pirates. In space. You are the son of the great Pirate King Alexander and it is time for you to make your mark on the world! The story unfolds in cut-scenes through text boxes – no voice acting here. For the most part it’s well-told, but suffers from occasional issues that have become the hallmark of mis-translations.
The game boasts a 40+ hour campaign and I can believe that – having already sunk more than 20 over the last few days. Without spoiling anything, the plot so far has been easy to follow and the story is interesting enough, albeit not very deep. I suspect this is intentional though, as progress is constantly broken up by side missions.
Looking at the screenshots, you may be forgiven for thinking that the game takes place in an open-world setting, like the aforementioned Galaxy on Fire – and a lot of users on iTunes have made that mistake already. Here’s how it works: there are spaceports (40, in fact) that you travel between. At each one, your ships hang outside and you are free to look around at the absolutely gorgeous scenery. To avoid confusion, while panning around you can find icons indicating nearby planets as well as one to “dock”. Inside each station you will find find options to modify your fleet, a market, missions and a factory where you can order ships or buy equipment for them.
Purchasing new ships has been a mixed experience for me – you need to raise the cash required, as well as find enough materials. You only get these from missions and more than once I’ve wondered why I can’t just buy the scarce ones with the comparatively limitless cash. It’s a small nuisance though.
There are 6 different tiers of ship – each of which has a distinct size, range, power and slots for weapons and equipment. These slots allow for some great customization. Do you want your ship to be faster, or have more armor? Missiles or lasers?
Missions come in four different flavors: Smuggling (where you ferry goods between spaceports), Robbery (taking ships down to acquire special goods), Mercenary (doing others’ dirty work for them) and Story missions which are a blend of the others.
The combat missions are the only time you get to control your ship and this is where things get interesting. On the left there are buttons for switching targets (the game automatically lock onto the ship of your choice), approaching or moving away from your target. Range is crucial, as different weapons can have different ranges.
Once you’ve equipped your ship, weapon icons will appear in a neat row on the bottom. But the enemies aren’t there for target practice, and will shoot back. Fortunately, you have a shield. Unfortunately, it draws a large chunk of your energy. Each shot draws some energy from the same pool, so the combat becomes an interesting game of cat-and-mouse where you approach the enemy, take a few potshots, and retreat out of firing range to recover.
The enemy AI is effective, but occasionally predictable. They will shield when you fire and will consistently try to chase you down. I found the higher tiers of ships much more aggressive though, so the combat doesn’t feel bland as you might think from a curt description.
In short, I played the heck out of this attractive-looking game and still haven’t reached the end. The customization depth is staggering and potentially significantly changes the battles. If you’re interested in a lengthy adventure (in space, no less) that’s a little out of the ordinary, for iOS at least, don’t hesitate to give it a shot. Well worth the price of admission.
P.S. Do you find yourself forgetting where everything is? Check out this handy guide.