Arrow of Time – 1.99 (Puya Dadgar)
The Unreal Engine has considerably opened up the world of iOS gaming since it’s introduction late last year. Games taking advantage of the engine generally have incredible graphics and fantastic gameplay. Dungeon Defenders, Infinity Blade, Dark Meadow, Gyro13, these are titles that truly take advantage of what Unreal can do on the iDevice. However, there are a few titles that really do not grab onto everything that Unreal has to offer. Sadly, Puya Dadgar’s title, Arrow of Time is one of these titles.
First off, the graphics in Arrow of Time are done fairly well, however, the animations are really clunky, and not very impressive. Most of the time, it looks like characters are sliding along the ground while running or walking, and it looks like multiple frames have been left out of most of the animations.
Summed up, Arrow of Time is a game that still needs a lot of work. It feels like a demo or beta version of what could eventually wind up being a decent game. Considering the game was made by two people over a period of 3 months, it’s not incredibly bad. However, the game shows that it was made by two people who worked on it only for 3 months. Priced at $1.99, it’s one of the cheapest Unreal powered games you can get in the AppStore, and the game is Universal. There is no GameCenter or OpenFeint integration, but the game doesn’t really call out for it. Basically, if you’re dying for a 3rd person action adventure game, Arrow of Time might be worth picking up. It does have 8 ratings in the US AppStore, 7 of them are 5 star ratings, however, if you read them, most of them sound like they are from friends or people that might know the developers. Hopefully, Puya Dadgar has plans of working on the game, and fixing as many issues as they can in future updates, but as it is now, it’s a very frustrating experience.






















