Interview with RocketCat Games

You may recognize the name Rocketcat from seeing some of their previous games like Hook Champ and Super Quick Hook.  Currently they are working on a RPG that goes back to the roots of classic RPG’s with no fetch quests and no grinding. Intrigued by their progress I asked them for a interview.  If you have any questions you want answered by RocketCat then shoot me a tweet or leave a comment on this article. Enjoy!
—————————————–
Q: What role do you play in Rocketcat Games? (programmer, publisist etc)

A: Level and gameplay design mostly, and I run the company.
————————————-


Q:What do you feel you gain from each succesful game publish? Do you utilize the best elements from previous games or do you just start from scratch?


A: Each game teaches important lessons that we use in the next game. Even though Mage Gauntlet is a completely new genre, you’ll still be able to see the influences from previous games.
———————————

Q: Regarding your recent game Mage Gauntlet, how do you feel this will alter the course of your studio. For example will you start branching out into other genres like Tactical RPG’s like Final Fantasy or revert back to the hook and jump that was loved by many?


A: You’ll see us move into the action-RPG genre for awhile. We also have been thinking about doing turn-based RPG’s, because we could easily make those using the same RPG engine. I don’t see us going back to the hook racing games anytime soon, at least for iOS.
———————————


Q: Any plans for a sequel to Mage Gauntlet?


A: Yes, probably two direct sequels to continue the story, and also one limited story, all action spin-off.
——————————–


Q: What do you feel about making a platformer with rpg elements that also incorporates the hook and jump mechanism?


A: We were going to make a grappling-hook metroidvania sort of game. We stopped working on it because it just didn’t seem to fit the iOS platform too well, for a variety of reasons. We might revive that project later on, maybe as a PC game instead.
——————————–


Q: What kind of sales do you expect for the new game?


A: No idea! If people find it and like it, it could sell a lot more than the hook games did, just because action-RPG’s are a really popular genre. Grappling-hook-racing is a much, much more niche genre in comparison.
——————————-


Q: How do you think people will react to the game and its spin of the RPG genre?


A: I think people that like classic-styled action RPG’s, but don’t like 40 hours of KRPG style grinding, will like this game. All the top-down action RPG’s I can think of right now for iOS are Korean RPG’s, which seem to universally have a really big focus on pointless grinding. We might even be the first classic RPG to hit the App Store that doesn’t have a “collect 10 firewood” quest.
—————————–



Q: Can you give us details on an example of a typical quest in the game?


A: There are no quests in the game, in the modern-day sense. That is, no collect 10 quests, no kill 20 quests. Instead, you’re exploring and fighting your way through the game’s story.
——————————

Q: What is the main story of the game? What is your goal?


A: In the game story, your quest is to find three missing wizards that are important in preventing the Archdemon from escaping his banishment. You’re given a powerful magical gauntlet to assist you. About midway through the game, it becomes clear that you have to stop the Archdemon yourself.
—————————-


Q: How replayable would you say the game is? Are there many collectibles and other things you can find after the story?


A: There are a lot of secrets, collectibles, new swords and other equipment you can find, and achievements. There’s also a nightmare difficulty mode, with remixed levels and enemies, that you unlock by beating the game. For completionists, there’s a star-grade system for each level which unlocks pets that follow you around, and an optional kill-enemies-for-rare-hats bit.
—————————–


Q: How does it feel to be manager of a game company? Are you stressed out all the time trying to get your games to the next level or is it fairly laid back?


A: The last month of development for each game is pretty stressful. Otherwise it’s not, really.
When do you estimate the games release date?
———————————
Q: When do you expect the game to release?



A:The game should be out either early Septermber or really late August. Not sure until we submit it
—————————-
If you have any other questions you would like me to ask RocketCat Games you can comment on this post or  send us a tweet at our twitter page! Twitter:http://twitter.com/#!/TheAppShack
Check out their site here:http://www.magegauntlet.com/


Leave a Comment

Your email address will not be published. Required fields are marked *