Escape From Cyborgia is on sale for $0.99!
Ever since Angry Birds became one of the most popular casual arcade/puzzle games in the AppStore, many, many companies have been trying to duplicate that type of all ages, accessible to everyone while still being challenging type of gameplay. Big Blue Bubble, however, has pretty much got it down to a science. With their previous releases of Burn The Rope, BTR; World, and Paper Munchers, they have definitely figured out exactly what it takes to make an addictive casual arcade game with just enough puzzle elements to keep it challenging and fun for 5 minute gamer as well as the more serious gamer. Their latest release, Fling A Thing, is yet another display of those finely tuned gameplay mechanics that keep gamers of all sorts coming back for more.
You’ll be able to control one of 5 different “Things”, 4 of which need to be unlocked, by pulling back and flinging them upwards, collecting as many bubbles as you can. There are also 3 different environments for you to play in, and 2 of these need to be unlocked. So you’ll start out the game with 1 thing and 1 environment to play in. However, the unlockable characters do not have any special abilities, the different environments only really change the look of the game. As you play, you’ll earn stars which you can use to unlock the characters and levels, as well as upgrade some items in the shop.
Some players have complained about the lack of directional flinging aloud when you end up landing in a corner. However, you can bounce yourself off of the sides of the screen, so if you treat the levels like a pool table, you’ll be able to bounce your character off of the walls, collecting more bubbles with a nicely positioned and timed fling. The graphics, animations, sounds, controls, gameplay, Big Blue Bubble has done an amazing job creating a game that’s accessible, fun, and as challenging as you want to make it, for every type of gamer. It would be nice to see more game modes added, or different abilities given to the different characters, but the price being only $0.99, it’s a great buy, especially considering how much content there is, as well as the endless replayabilty and online support. If you’re looking for a game that you can play in a little 5 minute session, or come back to and be rewarded for taking your time, Fling A Thing is highly recommended.
I’ve said many times that Metroidvania is my favorite genre of video games, that includes off-shots, like plat formers that have a lot of exploration involved, or plat formers that require you to collect certain items, and then go back and replay levels, being able to reach different sections of those levels because of your new items. In my mind, they all fall into the same category, Metroidvania. Now, there’s only a handful or two of these types of games made for the iOS, but luckily, we can now add one more to that very short list. The Adventures Of Timmy: Run Kitty Run, by CB Labs.
This happens to be CB Labs first iOS release, but for fans of the genre, this doesn’t really scare us off. In fact, probably half of the Metroidvania titles for iOS right now are first games by indie developers. But if you are a little hesitant, don’t worry, there’s no need to be. The Adventures Of Timmy is a very polished, professional, awesome game with great level design, tons to explore, plenty of enemies, and nice controls, which consist of a moving joystick that auto-centers whenever you place your finger down, and a jump button that responds to how long you press your finger down on it. It might sound a little funky, but it works extremely well.
Along with a picture to collect in each of the 36 levels, there’s also 3 stars to try and snag. To get these, you will need to usually collect all the coins and kill all the enemies in a level. There are no time limits, so you can feel free to thoroughly explore every little nook and cranny in every level. This does help add to the replay value, as getting all of the stars will take quite a few attempts. There’s also GameCenter leader boards for your High-Score, which is a total of your best score in every level of the game, as well as a Total-Score, which combines all your scores, including every score for one level you might end up playing 4 or 5 times. Combined with 30 achievements, there’s quite a lot of content to explore, and tons to try and achieve, along with plenty of challenge.
I’ve said before that the platformer genre is one of my very top favorites, so when I heard of Black Hive Media’s Arcade Jumper, and saw a couple beta version screen shots, I was instantly intrigued. A “retro-inspired, endless, randomized side-scroller”? If done right, this could be one crazy great game. Considering the dev team is a husband and wife duo with a combined 10 years of experience, and numerous iOS releases under their belt, it was hard not to get excited. So after about 4 months of waiting for the game, it was finally released on September 26th.
In the game, you’ll start off playing as Eddy, and be able to unlock 3 additional characters with tickets that you’ll earn in-game. Now, the game is randomized, but only to an extent. You’ll go through Zones made up on 3 levels, and each Zone has it’s own theme. Zone 1 is Noob Hill Zone, and is a nice introduction. There are no real hazards here, a couple moving platforms, it’s really an intro zone. Zone 2 is called The Tilts, and here all of the platforms move like seesaws, either automatically, or with your character’s weight, and the rest of the game follows this type of set-up. But within each of the Zones, you never know what type of level you’ll encounter, though there are 3 general types, a Space Invaders theme, a Mario mixed with Sonic type theme, and a City-scape, kind of like Double Dragon type theme. It is also only endless in the sense that you can never replay the same game twice, but there are only 10 zones.
Still, Arcade Jumper is a nice randomized plat former that does present quite the challenge, and does have decent controls, physics, graphics, and gameplay. For $1.99, and the game being Universal and supported by iCade, if you’re a plat former fan, as well as an old-school arcade buff, you should enjoy what Black Hive Media has produced here. There’s also GameCenter leader boards for highest score, furthest zone reached, and all of the mini-games. There are also 20 achievements, but an update is needed in order for them to work, right now none of them are unlocking. If you are bugged by issues, and are looking for a highly polished and top notch platformer, you might want to wait and come back to Arcade Jumper after it’s had an update or two.
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I’ve said many times before that Metroidvania games are my favorite types of games, but right under it is, of course, platformers. Before playing Super Meat Boy for the first time last year, I hadn’t come across any speed run platform game, and since, only a couple made for the iOS; League Of Evil and Mos Speedrun being the first two, and then the recent release of Stardash added to that little list of mine. Now I have yet another speed run plat former to drive me crazy and go nutzo over.
Commander Pixman is this new addition, developed by One Minute Games, and is their 2nd release in the AppStore (preceded by Quad Pong). First off, I should say that if you’re expecting another LoE, Mos, or Stardash type game, you will probably be disappointed once you start up Commander Pixman. The physics take a little getting use to, as do the controls, and the main character has a gun. However, once you get use to the controls, thinking of the jump button as more of a jetpack thruster button, the controls and physics come together nicely. If you completely avoid using the gun, you’ll make it harder on yourself to get through the levels, but you’ll be able to get through them quicker once you figure out the right path, which will take you numerous re-tries, which is to be expected in the genre. Though taking your time, and using your gun to destroy all the enemies in a level will earn you a badge for that level.
Now, even with it centering around collecting badges and getting the quickest time you can, there is no online leader board or achievement support, which does kind of take away from the drive of getting 3 stars in a level, or getting the best time you can, and collecting all the badges. Also, you can not run off of a platform that has a spike sticking off the 90 degree edge of it without dying. I don’t know why this bothers me so much, but it does. The left and right directional arrows are kind of too far apart as well. But aside from these things, Commander Pixman is a very competent speed run plat former, with controls that work very well once you get use to them, and great physics. There’s also portals with the nice physics attached to them, and that does add a ton to the gameplay. Right now it’s on sale for $0.99, but only for a limited time, after that it’ll be $1.99, and with all the content within the game, even without online support, is well worth the price. There’s also more content promised in future updates, so if you’re a plat former fan, speed run fan, or old-school game fan, Commander Pixman is definitely worth picking up.

We mentioned in an earlier review that the iDevices, with their option for tilting controls, have opened up another little world for game development and genre expansion. Here we have another example of a genre expanded by these tilt controls, ball rollers. Escape From Cyborgia is a new addition the genre, developed by Maniac Dreamers.
First off, the graphics, like most other great ball rollers, are very immersive, drawing you into the dark world full of hazards and obstacles. The animations for all the moving objects, liquids, steams, and fires in throughout the game are also done very nicely. Coupled with the awesome music, great physics, and ability to tilt the camera by swiping on the screen you can see the levels from different angles, the developers have created an amazing atmosphere, making Escape From Cyborgia a game that you’ll experience just as much as you’ll play. There is also a story that is accessible from the main menu, which does add to the experience and feel of the game if you decide to take the time to read it. It’s pretty interesting finding out why you’re trying to “escape from Cyborgia.”
For Maniac Dreamers first iOS release, Escape From Cyborgia is a very immersive addition to the ball roller genre. The only cons I can see is that there is no online integration, so there’s less drive to go back and replay levels with the hopes of bettering your score or ranking. Also, the level select screen always starts on level 0, so you will always need to scroll through the levels to find the one you last completed. There are also some sections on the paths, in the first couple levels, that have slight tilts on them. These slight tilts are almost impossible to see, even while tilting the camera. To make it over these slanted areas, players will need to tilt their devices to a pretty uncomfortable position. When you finally do make it past the slanted area, your ball will almost always go flying across the path. This isn’t too big of a deal, because the levels that do have these slants are only in the beginning, and there’s guard-rails on the path-ways, so you will not fling your ball onto the floor or into the green goo, but it is kind of strange that these sections only appear in the beginning of the game, and that more was not done to make them visible. Aside from that, which really isn’t anything to seriously complain about, and nothing that could not be fixed in an update, Escape From Cyborgia is a very well made, with skillfully thought out levels and textures. $2.99 for this Universal game is a solid price.
Space Junk is a new retro styled shooter by Upside Down Games, a 2 man (Ned Langman, and Greg Michael) indie development studio based in the UK. Ned Langman worked on the 80’s Amiga game, Silkworm, as well as SWIV, and Super SWIV, as well as a favorite of mine, Forsaken for the N64, PSX, and PC, along with more games in between and after. Greg Michael worked on Double Dragon III for the Amiga and Atari in the late 80’s, as well as being the lead programmer for the PSX title, Alien Trilogy, and then also on the oh so memorable Forsaken on the PSX, and, also, many more games. Needless to say, these guys know exactly what they’re doing when it comes to making games.
The retro vector graphics work well here, and there are plenty of different objects that you will encounter while making your way through the levels. Satellites, moon cheese, dogs, asteroids, space ships, and other various objects and shapes will be the main objects in each level, destroying these while they are in their first appearance stages, gives you a multiplier that‘s connected to the amount of tools that you pickup. For instance, if you‘re thrown into a level with 15 objects, and you destroy 5 of them before they start disappearing, which happens faster if you don‘t thrust around the levels, the amount of tools that you pick up will be multiplied by 5 in the end of the level bonus. The scoring system can get a little confusing, but mainly, if you keep moving around, and destroy as much as you can as quick as you can, while collecting as many dropped tools as you can, your score will shoot up. You are also rewarded for being accurate, getting a bigger bonus score the more accurate you are. There are also UFOs thrown into the mix, and destroying these will release a power-up, which could be a shield, extra life, powered up weapon, or a magnet that collects all dropped tools in the level.
There are no online leader boards in version 1.0, which is kind of upsetting, considering this is a game that revolves a lot around high-scores. But even without online support at the moment, and only one game mode, Space Junk really is a very nicely done old-style arcade shooter. If you grew up playing games in the 80’s and early 90’s, you’ll most likely really enjoy this one. It’s pretty much an expanded Asteroids, with great vector graphics, awesome music, a really nice scoring system, 3 different difficulties, and cool weapons and power-ups. Being $0.99, and Universal, with talk of iCade and GameCenter support coming in the near future, it’s well worth the price, and then some. The developers are also very responsive on the TA Forums, and their FaceBook page, so with the help of the gamers who are playing this one, I can see it turning into something really special over the next few updates.
