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Blueprint 3D – 0.99/2.99 (FDG Entertainment)

3D Motion Picture Puzzler. Chances are you haven’t heard of the genre. Don’t feel bad, it’s relatively untouched within the AppStore, and aside from Flash games, finding a Motion Picture Puzzle game can be quite the task. On the iOS, Pictorial is available for free, and has been a very good example of a 3D Motion Picture Puzzler. What you might not know is that Pictorial is an unofficial iOS port of the Flash game, Starlight. The developers of Starlight are from FDG Entertainment (Blosics, Cover Orange, Beyond Ynth, Bobby Carrot, and more), who are also the developers of a wonderful new motion picture puzzler game; Blueprint 3D.

You’ll be given 240 different pictures to try and solve. When the picture first pops up, it looks like a bunch of broken lines, shapes, and really, just a jumbled mess. You’ll need to rotate the picture by dragging your finger across the screen until you see something that’s starting to resemble an actual object. Once you get the picture, you’ll need to use two fingers to rotate the image so that it’s right-side-up, and then move on to the next picture.
It might not sound too fun or entertaining, and about as challenging as making toast, but FDG Entertainment has done a great job making the game just right. Yes, there are 240 different pictures, and yes, you might just be able to solve every single one of them in about an hour. But here’s where the challenge comes in. See, the game keeps track of how long it takes you to solve each picture, but the clock keeps counting as you move from picture to picture, making it so that your total time is the time it takes for you to complete the level pack. The amount of time it takes also effects your scores.
GameCenter is supported with 8 different leader boards, one for each level pack, and one for your total score ranking, as well as having 27 achievements. As always, this helps bring the replay value up quite a bit, while competing with your friends and gamers around the world for a top score always helps add some challenge and replayabilty to the game.
There are 7 different level packs at the moment, each with different backgrounds, graphics, and atmospheres, giving them all a different sort of feel. Architecture, Electronics and Military are a few, with new and old architectural wonders, computer parts and electronic devices, along with weapons and armor images to rotate together. Each level pack has images that fit the theme, and with Blueprint having 7 different packs, there is quite a bit of variety while going through the game.
Like EPOCH, and couple other recent releases in the AppStore, Blueprint will not take long at all to complete, but what gameplay is there is done extremely well, and is loads of fun. I’m not too sure how many of you out there are hoping for more games that are short and sweet, but done so well that every second you spend playing them is just about, if not more, fun than going through 40 hours of an RPG, but we’d love to see more of them hit the AppStore. At the low price of $0.99 for the iPhone version, and $2.99 for the HD build, with all the leader boards, achievements, and new level packs that are on the way, it’s a great price for what you’re getting. Sure, there are more polished games, games that have more content, or more action packed into them, but if you’re looking for something that hasn’t been reproduced a hundred times, and carries with it loads of entertainment, Blueprint 3D will be a great game to check out. You can also check out Pictorial for free, and Pictorial HD has just gone free for a limited time if you’d like to check out what sort of gameplay you’ll be getting yourselves into.
Blueprint 3D gets a score of 4 out of 5.


Bunny Reaper – 0.99 (Assyria Studios+Molly Proffitt/Daily App Dream)

I don’t know what it is, but seeing cute little animals get butchered in video games is something I find extremely entertaining. There’s aren’t too many games on the AppStore that feed this little guilty pleasure of mine, but when they do come around, I enjoy them as much as I can, which is probably a little too much. When I saw the trailer for Bunny Reaper, developed by Assyria Studios (The Glowing Void, Future Racer, and more) with help from artist Molly Proffitt, and published by Daily App Dream, I couldn’t stop laughing. A platformer that had you play death, and go around and kill cute little bunnies. The gaming gods have heard my prayers yet again.

In Bunny Reaper, you’ll control a little Grim Reaper, who has the job of taking little bunnies when their time has come, and then making it to his underworld portal safely so he can move on, doing his job again and again. You’re given platform controls, left and right buttons on the left, and jump and attack buttons on the right. There’s also a zoom out button in the top right, which lets you see the entire level. You can also move your character when you’re zoomed out, which comes in handy quite a bit. To make things a little more interesting, you are able to turn back time. But, you can only do this after you fall off of a platform. A clock icon will show up at the top of the screen, and holding it down will send you back in time, so that you can reverse yourself back up to the platform that you fell from. This does add quite a bit of interesting gameplay to Bunny Reaper, but also takes away a lot of the challenge. Knowing that you can just tap a button to place yourself back up at the top of a level, instead of having to climb all the way up again takes away the pressure of needing to nail your jumps.
We’ve said time and time again that within platformers, physics and controls can make or break a game. Bunny Reaper has some physics that will take a little getting use to, which isn’t necessarily a bad thing. You might feel as though the game is a bit “floaty” at first, with the reaper able to jump a little higher and fall a little slower than you might think, but when you take into consideration the layout of the levels and get into the levels where you’ll need to cross from one side of the screen to the other, by going into the edge of the world, and coming out the other side, landing on a platform that doesn’t exactly match up with the platform you’re on, the floaty physics really come in handy.
As for the controls, the jump button is a little delayed, though we have suggested to the developer that this can be a problem, and they have said that they are working on fixing it. Actually, the developers have been very supportive and responsive to any issues or suggestions we might have had. Coming across developers like this is always appreciated, as too many times, gamers are ignored with their issues and thoughts about games.
The graphics in Bunny Reaper are done in a silhouette styling. The backgrounds change color as you move on through level groups of 10, and always have clouds floating around. There are some levels with snow, which looks pretty nice, and adds to the atmosphere of the world, as does the extra environmental growths on the second world’s platforms. Each world has enough of a different look to give the game just enough variety so it won’t get boring. However, there are only 2 enemies that you’ll face, and one of them, the bunnies, can not hurt you. The other, heart monsters, are kind of like snapping plants. Seeing more enemies in a future update would be great. The animations are very well done though, and are a big part of the entertainment in the game. When you kill a rabbit, it will essentially explode, sending blood EVERYWHERE, even raining down on your character, and have the soul of the rabbit fly upward. The heart monsters shoot out green goo when you slice them in half, which looks pretty neat. It would be perfect if the bottom part of the reaper’s outfit moved more while you were jumping, but that’s just me being picky.
Bunny Reaper is $0.99, which gives you the first 20 levels. The last 20 levels can be unlocked with an in app purchase of $0.99, so the full game is about $2. It is supported with GameCenter, and has 57 achievements, but no leader board, and a lot of the achievements are “finish level 1” “finish level 2” and so on, so there’s not a whole lot of replay value to be gained from the GameCenter integration. And though the game is fairly violent, it’s also very simple. The first 20 levels will give you about an hours worth of gameplay. There is a puzzle element, with trying to figure out how to reach each level’s exit, but zooming out once or twice will give you the answer pretty much right away. For it’s price, I’m personally very entertained, and also very impressed with the developers interaction with gamers on the Touch Arcade forums, which counts for quite a bit in my book. If you’re looking for a fairly gory, just plain fun to play game, Bunny Reaper is probably just up your ally. But if you’re looking for a game with substance, and don’t have much of a sense of humor, or hate seeing video game violence towards virtual animals, chances are, you won’t like this game at all. It seems more like a game my daughter would take to school and show off to her friends, while hoping to make her other classmates think she’s weirder than she really is. But then again, I had those days back in high school too.
Bunny Reaper gets a score of 3 out of 5.


Mad Rush – 0.99 (Krivorukoff LLP)

Endless jumping games, like MegaJump, Doodle Jump, and the whole slew of them you can find in the AppStore, have gained a pretty large following over the years, hell, even my kids cell-phones came with Doodle Jump pre-installed on them. But finding these types of games offering something new to the mix is pretty rare. However, Krivorukoff LLP has noticed this, and done something about it with their first iOS release, Mad Rush.

You’ll embark on a journey to become the greatest racer in the universe, while defending your home from the evil Mr. Storm. Guiding your rabbit in races against 10 different characters, with 3 different races each, evolving your character through leveling up and distributing points, and learning more about the rabbits destiny as you progress through the game. To beat your opponents, you’ll need to collect egg looking objects in order to speed up. You can bump against your opponent, pushing them into hazards, or out of the way of a power-up, and the first one to cross the finish line wins.
You’re able to upgrade your characters speed, magnetic powers, shield, and boost, all of which will help you get through the later challenges of the game. There are bonus suits which give you extra powers, like better speed, more break through ability, and more, but they are only available when you buy the bonus pack through an IAP, though this IAP is not needed to complete the game, because you are able to go back and replay previously beaten levels to gain more experience, powering up your little rabbit even more if you are having trouble beating a certain character, but they do offer a way to support the developer, and get some nifty stuff in return.
Now, generally, the controls, as well as the smoothness of the gameplay come into question quite a bit. With Mad Rush, both are top notch. Nice, tight controls make weaving left and right, and avoiding the hazards that await you comes naturally, while the gameplay is buttery smooth, with no lag or frameskips to disrupt you while you’re playing. Considering the game runs at a pretty quick pace, these aspects are pretty impressive.
Mad Rush is supported by GameCenter, having a top collective score leader board, but no achievements, and no time boards, which would be nice. However, something that will make the game exceptional once it’s added is multiplayer gameplay. According to the developers, you will soon be able to compete head to head against your friends in multiplayer races. This would shoot the replay and gameplay entertainment values through the roof. Sadly though, it’s not part of the game yet, so we can’t seriously consider it as part of the review. But if it is added in the future, you can be sure that we’ll let you know, and push you guys to seriously consider buying this title. Right now, the gameplay is great, and the replay value is there with the collective score leader board, though a lot of players don’t like leader boards that collectively add up how many points you’ve gotten while playing the game, because the #1 spot could, hypothetically, just replay the first race over and over again, eventually achieving the #1 spot, instead of the person who has the highest score on each of the levels. Having IAPs which give players an advantage is also generally frowned upon, but considering how much extra stuff you get for a dollar, it’s not really worth fussing over. I know when I put Mad Rush on my kid’s devices, I’ll probably end up buying the IAP just so that they can play the game without too much difficulty, and it’s kind of hard not to keep that in mind when talking about IAP additions for a game like this. But with the leveling up system, and abilities to enhance, along with the difficulty of the later races, the replay value is there. $0.99 is a great price for a title that’s a great addition to the MegaJump type genre.
Mad Rush gets a score of 4 out of 5.


W.E.L.D.E.R. – 1.99 (Ayopa/Highline Games)

As stated in our review of Chicken Rescue, Ayopa Games recently released two published games last week. The Scrabble meets Tetris type of word game, W.E.L.D.E.R., developed by Highline Games, would be their other title. This world-game has already reached #1 for iPad, is the iTunes game of the week, and is pretty high in the iPod charts, along with sporting a pretty nice trailer, so we figured we’d see what all the fuss was about, and give it a try.

The basis of the game is pretty simple. Swap around tiled letters to make words consisting of 4 or more letters, removing them from the screen, gaining points, while using the fewest amount of moves. The letters are scored depending on their color, with 1 point for lightly colored tiles, 2 for medium, 4 for dark, 8 for red, and then bonus tiles which multiply your score, or give you 10 or 20 points. There’s also wooden tiles which you can double tap and make any letter you like, but they give 0 points, and remove a swap from your available swap amount (which starts off at 25). Your final word score is totaled as the total of all the tiles, multiplied by the word’s length, and then additions or multipliers of the bonuses. There is no time limit, so you’re able to take your time and really come up with the best words you can. After you come up with a certain amount of words, you’ll move on to the next level. For instance, to beat level 1, you need to make 20 words. At the end of the level, the amount of swaps you have is multiplied by 25, and that’s given to you as an end of level bonus score. Sound confusing? It’s not really. Pretty much just make as many words as you can with the fewest amount of letter swaps, and you’ll score big. But as you level up, you’re given additional kinds of swaps. Level 2 gives you 2 reverse swaps, which lets you make words in reverse, draw a line through them, and double tap the word to flip it around so that the word will be counted. More nifty little swap tricks are added as you go up in level.
Now, I won’t lie. I find almost all word games pretty boring. The only reason I played Scrabble with my family when I was younger was because I liked keeping score and doing all the math. The scoring system in W.E.L.D.E.R. is a very nice addition, but it’s all worked out by the game, so it really comes down to making big words. And the game is actually really enjoyable. The addition of the falling tiles that can cascade down to make more words adds an extra bit of match-3 type strategy to the mix, and figuring out how to get a high scoring tile down to make a word without using a lot of swaps by making words under that tile, and having it fall down to where you need it feels great when you get it just right.
The addition of GameCenter leader boards for highest score, total points scored, total words, total palindromes (words the same forward as reversed – level, radar…), and biggest word score, along with 47 achievements which will take quite a while to fetch, add quite a bit of challenge and replay value. The graphics, animations, and sounds don’t really mean much in a game like W.E.L.D.E.R., but they are very professional, and fleshed out. The movement of the tiles is smooth, the look of the game is great, and the sounds fit it to a T.
Some players might want to be able to make words diagonally, or in reverse/upside-down, instead of left to right and up to down, but the way swaps are added later in the game, and the different mechanics that you’re given to do as you level up adds so much more to it than making words in any direction ever could. $1.99 (sale price, W.E.L.D.E.R. will go up to $3.99 soon) is a fantastic price for the amount of gameplay you’ll get out of W.E.L.D.E.R.. Highline Games has made an amazing word game, even for people who really don’t like word games have a chance of getting hooked fairly quickly, and Ayopa Games has done a great job seeing the potential in the title, and publishing it. Hopefully we’ll see more great games from both from developer and publisher in the future, because W.E.L.D.E.R. carries with it a lot of future potential. Just giving it a try might end up changing your perception of word games.
W.E.L.D.E.R. gets a score of 5 out of 5.


Chicken Rescue – 0.99 (Ayopa Games/End Boss Games)

Casual arcady games with an adventure type feeling are pretty popular among iOS gamers. Unlike the XBOX or PlayStation gamers, the AppStore is not really meant for hardcore gamers. With the current common pricing models developers and publishers have for the AppStore, it’s not surprising that it’s brought in a lot of people who normally would not play video games, or maybe even never played video games before owning an iPod. Ayopa Games, publishing their first two iOS games last week, Chicken Rescue, and W.E.L.D.E.R., has joined the parade of casual arcade publishers.

Chicken Rescue, developed by End Boss Games, a game in which you’ll control a mother chicken through 24 levels, using either accelerometer, gyroscope or virtual joystick controls, while she tries to find her missing children, and bring them all back to the chicken coop while collecting stars, apples, coins, breaking boxes, crates, and avoiding hazards, like pigs, cacti and falling off the edge of land into the water. The virtual joystick can be a tad unresponsive at times, which makes it seem a little clunky, it’s also pretty uncomfortable holding the iPod in Portrait view, instead of Landscape. If gamers were able to tilt their devices and have the game go from Portrait to Landscape, it would help make the game a lot more comfortable to play. There’s also no sensitivity options with tilt or gyro controls, and there really needs to be because the accelerometer controls are pretty touchy.
From the perspective of a hardcore gamer, Chicken Rescue can be a little easy, and get pretty boring fairly quickly. Using the tilt controls helps add a bit of challenge to the game, but fighting with the controls doesn’t exactly equal a fun kind of challenging. Chicken Rescue is more of a kid, or family game, which is not necessarily a bad thing. The AppStore does not have many family type games that are decent enough to be played by adults, as well as children, and even pre-pre-school kids. Collecting the flowers in each level along with finding the missing chick, is more designed to be fun for kids, but with the addition of the scoring system, which tacks on 10 points to each flower you snag without wasting too much time between them, does bring some more enjoyment to the game. There’s also some areas where you will need to use your dash ability, breaking boxes, to get to other areas, as well as using the dash to use rocks as ramps, getting flowers found in a higher area of the level.
GameCenter is also added, giving players 4 different leader boards; score, coins, completed levels, and overall completion, along with 8 achievements. This does have some added competition within the game for gamers looking for that extra little push of a challenge. There’s also a store where you can spend your collected coins, upgrading the combo time for collecting flowers, the number of coins found in each level, getting more shields in the levels, making the dash ability re-charge faster, increasing your health, and more. There are IAPs for coins, but you are not pushed towards buying them unless you would like more skins for your Mama Chicken, which cost 1,000 coins or more, and add abilities like increasing immunity time, or having apples restore health, and getting more points per flower combo. A lot of gamers do not like that you can pretty much buy your way up the leader boards, and can be a real deal-breaker when it comes to finally deciding whether or not to make that purchase. But considering it’s more of a kids/family game, it can also be seen as a way to make the game easier for little ones, so it’s hard to bash the developers for this model, especially since if you’re really wanting to get the different skins for your chicken, you can unlock them with in-game money. It will just take you a while to get them, as going through the whole game will usually get you about 1,000-2,000 coins.
In the end, kids with their smaller hands will most likely have a blast with Chicken Rescue. But before it becomes a game that adults will want to play, Landscape mode is a must, along with some tightening up for the virtual joystick, as well as making it more responsive, and adding some sensitivity options to the accelerometer controls. There is enough content and the upgrades are decent, though the leader boards pretty much being able to buy the top scores is a pretty big turn off. We’ve got mixed feelings for the game, because we have kids, nephews and nieces who have played, and enjoyed Chicken Rescue quite a bit, and we’ve had fun playing it with them, but for most of our readers, this isn’t the case. If you have younger children, , and have been looking for another game that you can play with them, that they will find pretty easy to play, and still has enough challenge to keep you interested, or are a more casual gamer, who doesn‘t play games very seriously, Chicken Rescue is a good choice, especially at the current price of $0.99 (which will go up to $1.99 soon), and being Universal. But there’s a few things that need to be added and worked with before it becomes a game that more serious gamers will enjoy.
Chicken Rescue gets a score of 3 out of 5.


Blue Libra – 0.99/2.99 (Orator Games)

Science Fiction Real Time Strategy. A genre pretty much left untapped within the AppStore, there’s only a few titles that cover the 4X gameplay, but the ones that do are premium priced for a reason; extremely deep, intuitive user interface, hours upon hours of gameplay, endless replayabilty with almost endless results, and very strategic gameplay just to mention some biggies. Luckily for fans of the genre, Orator Games has just released Blue Libra. Not exactly a 4X game, but a mix between 4X and Galcon type gameplay gives hardcore fans of the genre something for quick plays, with more strategy and depth than any Galcon game, and new-comers to the genre something to help them get acquainted with the style. And at $0.99 ($2.99 for the HD/iPad Version), there’s pretty much no reason not to check it out.

You’ll command the last of the Libra class of carriers to avenge the fall of your home world. Your main goal? Make your way across the galaxy back to your home world, destroying anyone who stands in your way. You’ll need to produce different types of ships, and take over planets and space stations, getting rid of the opposing force in each sector, upgrading your ships and main Libra carrier with multiple upgrades available in the shop, so that you can be sure to have the power and ability to take on anything that might be thrown your way. One wrong move, and you could wind up with a loss.
As for the controls, they’re fairly intuitive. Fleets are all produced by your Libra carrier, and any planets or space stations you take over. These fleets are grouped together in a circle, and can be merged by drawing a line, which automatically snaps to a straight line, no matter how wobbly you draw it, between the two. To move a fleet, simply draw a line to the planet or station you wish to move to. You can cut a whole fleet in half by slicing it, ala Fruit Ninja, and the fleet will split in half with each half having, as close to, half of all ships as it can. This does take away a bit from the strategic element, as your groups of ships can not be split up to best serve the situation that they’re going in to, but instead give “my bigger fleet will take over your smaller fleet” gameplay. This isn’t a bad thing, exactly, as there are still times in the game where you will need to decide before hand what ships to produce to best serve the mission, and how many resources to set up building those ships, but being able to decide exactly what type of ships are sent where would have added quite a bit more strategic gameplay and depth to the game. There are obstacles in some of the sectors, like asteroid belts, which slow you down significantly, and these are best gone around if at all possible, to do this, you’ll just need to draw a line around the obstacle, and stop short of where you want to move to so that the line does not snap to a straight shot. The screen automatically pans while you’re making your line, dragging on the screen, which is very handy. You can set the pan speed in the options menu as well.
There are 15 missions leading you back to your home world, and beating a lot of them will take multiple play throughs. The difficulty curve is great, and increases at a pretty steady rate. There is no online support, but with gameplay like Blue Libra’s, there isn’t much need for GameCenter. Being able to share your final tallies, like how many total ships you lost/destroyed, how long it took you to make it back to your home world, and little stats like this would be nice, but is not really considered the end goal by fans of the genre.
Again, at $0.99, there’s very little reason not to grab it, whether you’re a hardcore 4X RTS fan, or even if you’ve never played a Sci-Fi RTS before, it stretches across a wide length of skill levels, and provides simple yet still depthy gameplay. It’s definitely a title worth checking out, and one that you can easily sink hours upon hours into.
Blue Libra gets a score of 4.5 out of 5.


Glowfish – 2.99/4.99 (MumboJumbo)

Exploritory Metroidvania-type games are a pretty big rarity in the AppStore, but those that can be found are extremely well made. Glowfish, by MumboJumbo (Luxor, 7 Wonders), is no exception to this. You’ll guide Glowfish through 50+ levels, finding all the little glowing fish you can use as your shield, defeating interesting enemies, exploring the depths for hidden areas, collecting coins, and gaining friends that you can take along with you, lending their abilities.

You’ll control your Glowfish with a virtual joystick, a shield button, which either brings the fish you’ve collected into a shield circle around you, or lets them trail behind you, letting you access areas joined by a small pathway, along with tapping on the screen to dash in the direction you are facing.
To start off each level, you will not have any fish you can use as a shield, and will need to find a certain amount before you can move on to the next part of the level. Once you have collected a fish or two, you can hit the shield button, and they will start to circle you, giving you a shield you can use to smash into enemies. The more fish you have, the bigger your shield, and the bigger the enemies you can take out. There are some hazards and water life that you will not be able to attack, like bigger crabs, sea urchins and others, these are best left untouched. If you do happen to run into one of them, you will bounce off and loose a couple of fish that you have collected. They can be re-collected, but you will have to chase them down.
The graphics are top notch, and look exceptionally good. The neon type color scheme works very well for the under water atmosphere, and along with the backdrops, everything stands out significantly. The animations are extremely well done, with everything flowing, adding immensely to the underwater feel of the game. Everything on the screen, aside from the rocks, moves and sways back and forth, and every character in the game has their own little quirky movements. Something else I feel like I need to bring up is the level design. It’s incredibly well done. There’s also a very good mix of small, medium, and large levels. The hidden areas are fairly well hidden, but are also pretty easily found with your map, which comes together as you progress in each level, ala Metroid. The music and effects help build on the atmosphere and feeling of it all, bringing the entire package to completion.
Glowfish is $2.99 for the iPhone, and $4.99 for the iPad, and worth every single penny, and then some. It is supported by GameCenter with a highscore leader board and 25 achievements, which, combined with the 4 star ratings available on each level, adds to the replay value a bit, though you probably won’t play through Glowfish more than one time in a row, it is a game that will call you back after a month or two. It certainly is a game that everyone who owns an iDevice should check out, and will easily end up on quite a few top games of 2011 lists.
Glowfish gets a score of 5 out of 5.


Miss Claire Garden – 0.99 (Chris Neveu)

It’s always upsetting when an independent developer’s amazing game doesn’t sell well enough to even recoup the money that was put into the making of the game. Even worse when it’s a solo developer, and their first game, making them think it’s not worth-while to continue making iOS games. The first time I ever really cared about this happening was with an amazing platformer that goes by the name of Miss Claire Garden, developed in 14 months by the amazingly talented Chris Neveu.

Released in January of this year, a lot of people were put off by the speed of movement for the character, Claire. This initially cause a lot of people to look the other way, figuring it wasn’t worth getting. Other gamers have said that the childish name didn’t help either. For me, I held off the first couple of days because the developer, Chris N., said that there were not going to be any updates for the game. But after watching the video up on YouTube, and sleeping on it, I couldn’t stop thinking about the game. Having a Mario 2 like platformer on my iDevice was something I just couldn’t pass up, future updates or not.
Eventually, enough people complained about the slow movement that the game was updated, increasing the speed of Claire, and changing the throwing mechanics for when she picks up enemies and chucks them. Now there was no reason not to get the game. Except that Chris Neveu had said that there were no updates coming, and people saw how slow Claire moved in the original trailer. Gamers didn’t know that the speed had been changed, even after the game was updated, no one felt the need to check to see if it had been. Sadly, the game was forgotten. The few of us who did buy the game were finally getting into it, hitting the midway point of the game, and being blown away. It was now the iOS platformer that all other iOS platformers would be compared to. Miss Claire Garden was considered the #1 platform game in the AppStore by a very select few.
But no matter how much we tried to get other gamers to check out the game, when they watched the trailer, they saw how fast Claire moved, or more appropriately, how slow she moved, and read iTunes reviews from gamers who hadn’t updated their ratings after the game was updated, let’s just say, even with some of our reputations on Touch Arcade as players who really only recommended games that were worth checking out, it was extremely hard to get people to buy Miss Claire Garden.
The graphics, gameplay, music, story, animations, the slight metroidvania type setup of the game, with players needing to grab specific power-ups in levels to go back to previously beaten levels and reach areas that were previously unreachable, the Mario 2 influenced gameplay, being able to pick up enemies, and throw them at other enemies, or carry them across the screen, placing them in a spot that gave you the opportunity to reach an unreachable area, being able to use blocks with the same reach unreachable areas effect, the insanely great level design. Miss Claire Garden went above and beyond the typical iOS platformer gameplay that iPod gamers were use to, and is still considered to be one of the very best platform games by the very few gamers that own the title.
And yet, the game is still a hidden gem, almost a full year after it’s release, the game still only has 9 ratings in the US AppStore, and Chris Neveu still has yet to make back the money that went into making the game. With it being $0.99, having 24 levels, 72 available flowers to collect, 3 in each level, collected by finishing the level, grabbing the (usually) hidden bird, and collecting 50 or more flowers in the level, adding an insanely addictive challenge to the game, and still, with all the platformers released since Miss Claire Garden’s release in mid-January, 2011, in my top 3 favorite iOS platform games, it’s an amazing deal that every fan of old-school, Mario, platform, adventure, or just amazingly great games should check out. A version 1.3 trailer was just uploaded to YouTube last month (and can be viewed below), and Chris Neveu is currently working on another game, though it’s not been said what platform it will be released for, and no info other than Mr. Neveu saying that he’s working on something in his freetime has been given out, but rest assured, after playing Miss Claire Garden, just knowing that Chris Neveu is working on another game will bring a big smile to your face.
Miss Claire Garden gets a score of 10 our of 10, and is HIGHLY recommended.


Blowup!! – 0.99 (Cravemob)

Developers have been trying to integrate music into their games since the birth of the AppStore. Not many have been able to successfully do this, but those that have found a way generally provide a very entertaining gameplay experience. Cravemob’s latest title, Blowup!!, a puzzle game based on match-3 type gameplay and integrating music, is a very good example of how to add music to gameplay smoothly and professionally.

You’ll start off with a screen full of mixed up different colored blocks. These blocks can be removed from the play area by double tapping on them. You’ll have a certain number of “Nibble” taps, which let you remove one single block, while removing groups of 13 or more adds to your number of Nibbles. If you remove a grouping of 8 or more, you’ll add energy to your energy bar, adding time to your gameplay. Once your energy bar runs out, it’ll be game over. Where does the music come in to this, you ask? Well, as you remove the groups of blocks from the gameplay area, you’ll be able to level up. Each time you level up, a section of music is added to the track playing, which also makes it so that you’ll earn more points with each group of blocks you remove, adds more energy to your energy bar when you do remove them, and causes your energy bar to drain quicker. The amount of music you have added to the song playing is shown at the top of the screen with a percentage. Once you hit 100%, you’ll be hearing the full music track. Sounds complicated? It kind of is. But all you really need to know is, pick a color to not remove from the blocks, try and remove every color but that one color, while groups of 8 or more blocks will be given robot faces so that you can tell them apart from the other blocks, and watch your energy bar, not letting it go too low unless you have a huge group of blocks you can remove from the gameplay area to fill it up again.
There are 3 different difficulties, Nerd Punk, which is Easy, Robo Crunk, which is Normal, and Megachip Rave, which is Hard. The increases in difficulty change how quickly your energy bar drains and how much energy you get from removed blocks. There are objectives shown on the Stats screen, which are really the GameCenter Achievements, with 26 total.
The minimal integration of music into the gameplay is pretty much the best way to mix music into games that are not tap based Guitar Hero type titles. Have the gameplay revolve around the music too much, and your game suffers, and generally, will get a lot of “the music has no effect on the actual gameplay” comments and reviews, and it’ll usually be the same with games that don’t have the music integrated enough into the gameplay, for instance, WAVE Against Every Beat’s Free Play Mode, which a lot of people thought would have the gameplay go with their own music, when in actuality, it was just a gimmicky promotion of “listen to your own music while playing the game”.
Cravemob has done an extremely good job of meshing music with gameplay, and having it be more than just a gimmick to sell more copies. The matching gameplay is great for casual and hardcore players, and can be very addicting, with the difficulty going up as your skill level rises. At $0.99, it provides smooth, entertaining gameplay with a high replay value. Different Modes would have added quite a bit to the game, but as it is, it’s still very much worth checking out, and as Cravemob’s first iOS game, it’s definitely a title that will catch the attention of gamers, and hopefully provide a solid fan-base of players eagerly awaiting to see what these talented developers will come up with next.
Blowup!! gets a score of 4 out of 5.


Zombie Parkour Runner – 0.99/2.99 (Break Media)

Endless Runner based level games are starting to grab a group of fans. Fatcat Rush, Mirror’s Edge, Run Fox Run, Brain In Jar, Bouncing Penguin, DoDo Fly, 1-Bit Ninja, these titles will usually upset platformer fans because, well, they’re not platformers, and cause endless runner fans to scream “those are not endless runners!”, but whether you love or hate these types of games, you can’t deny that there are gamers that thoroughly enjoy games like these, and that there are more and more of them popping up as more and more gamers get hooked by their gameplay. I, for one, and a big fan of these types of games. Maybe it’s because my favorite genre of games is platformers, and I enjoy endless runners quite a bit. Maybe it’s because they’re perfect for playing while sitting in the bathroom, who knows? Whatever the case may be, a new title has emerged, and is ready to be conquered by gamers everywhere. Zombie Parkour Runner, developed by Break Media, is the newest addition to the endless runner/platformer mesh genre.

You’ll control Kara while she jumps, zips, climbs, swings, wall-runs, and kicks some zombie butt trying to get her stolen cat back. There’s 24 levels of smooth playing parkour running that you’ll control simply by tapping on the screen. A quick tap will give you a short jump, while holding your finger on the screen will give you a long jump, then timely taps on the screen when a white silhouette of your character appears will cause you to do specific parkour tricks and spiffy zombie attacks while running through each level.
The graphics are superb, and the environments full of great looking details and objects. The animations are also very well done, and make the game flow extremely smooth. The tap controls are very responsive, and even though it sounds like just tapping on the screen to do pretty complex moves sounds easy, choosing the right path, along with tapping at the right time can prove to be pretty challenging.
Making it through all 24 levels won’t take a lot of gamers too long, but making it through all 24 levels with a 3 star ranking and grabbing the special item in each level should take more than a little while, as should finding all the hidden areas and unlockable levels. There’s also a GameCenter leaderboard for each level, along with a board for the best score in a level, and 39 achievements, all adding immensely to the high replay-value. It would be nice to see a shop where we could unlock more characters, or different outfits, maybe give all those coins another purpose besides adding to the high-scores of players, and give those gamers out there that are not obsessed with high-scores something to aim for.
If you’re a fan of the genre, Zombie Parkour Runner is a game that’s definitely worth checking out. The addition of the Parkour moves, running on billboards, swinging off of poles, going down ziplines, and more adds quite a bit to the gameplay, as do the different zombies and zombie attacks. Priced at $0.99 for the iPhone version, and $2.99 for the iPad version, it’s a great buy, and a great game that will give you hours upon hours of entertainment.
Zombie Parkour Runner gets a score of 4 out of 5.