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Dragon Evolution [Nob Studio] – $1.99

There’s no shortage of side-scrolling strategy games in the AppStore. However, there is a shortage of original and unique side-scrolling strategy games in the AppStore. Enter Dragon Evolution by Singapore based Nob Studio, an interesting side-scroller in which you control the evolution of a dragon, drawing inspiration from the team’s flash games, Monster Evolution and Nob War as well as Halfbrick’s Jetpack Joyride. 
You’re given 9 years to battle it out with tribal men who are stealing your eggs for food. Each year you get to choose an evolution for your dragon, each having a different effect cosmetically, as well as with your dragon’s stats. 
Starting off, your dragon will be fairly week, barely able to make it through one world in one year. But as you progress, adding different evolutionary powers, like fire, water, acid, claws, wings and more, you’ll be able to make it further and further across the land throughout each year. 

Basically, Dragon Evolution is a score chasing arcade game with strategy/RPG elements thrown in for good measure. As you take out the tribes men with your basic attacks, which your dinosaur does automatically, and special attacks, which you control by tapping on either the left or right sides of the screen, you earn points. There are also traps and big towers which you’ll need to fly over and avoid. This is done by holding down on both sides of the screen. 
As you use special attacks, fly, or are injured while going through each world, your energy bar decreases. Once you run out of energy, you’ll fall over and need to tap quickly on the screen to recover and keep battling it out. You do have a time limit of 60 seconds in the first world, but if you make it through a world, more time is added to your clock, 40 seconds for the first world, 35 for the second, 30 for the third, and so on. Also, your energy bar is completely filled up and you earn 100 points each time you complete a world. 

Adding to the drive of the game are objectives, which you must complete in order to build up your overall multiplier. The whole point being to get the best score you can by combining all 9 of your years scores together and evolving the best dragon you can. 
Each evolution gives different stats which effect how powerful your attacks are and how much energy you have. Fire, for instance, adds 3 attack points to your tribal man attacking power, but no points to your building attacking power, and no points to your energy, while the Claw Evolution adds 1 point to your tribal man attack, 1 to your building attack, and 10 energy points. It is also interesting seeing the effect the evolutions have on the cosmetic look of your dragon, with Claw, of course, changing the look of your dragons hands, while fire adds a big addition to your dragons head, water gives him hair on his head and acid adds spikes to his snout. However, each time you add another evolution, it has the possibility of completely changing the appearance.

All-n-all, with Dragon Evolution being priced at $1.99, having Universal and GameCenter support including leader boards for each year, as well as a total score board (no achievements are included in the GameCenter support), it’s not a bad purchase by any means. There is enough drive to keep players going and if you’re a high-score chaser, it’s easy to become wrapped up in completing achievements to increase your multiplier. Another mode, something like survival where you pick out 5 evolutions right off the bat, and get as far as you can before you run out of energy, or have a set time-limit to get the best score you can would have been a great addition, but this, currently, one man project, definitely shows the talent learned from working on previous games over the last 5 years. Dragon Evolution has hooked me for the time being, and I’ll be sure to keep an eye out for more Nob Studio releases in the future. There’s definitely some unique and creative thinking behind this bundle of fantastic graphics, action filled gameplay and drive for a high-score. 


Scotland Yard (Ravensburger + FDG) – $4.99

Board games are slowly but surely finding a nice, comfortable home within the AppStore. Classics like Monopoly, Life, Scrabble, Clue and loads more, along with not so well known games like Tigris & Euphrates, Catan, Tikal and others are winding up on iDevices, finding new fans, bringing back great memories and creating enjoyable family time without having to deal with setting everything up, cleaning up, or worrying about ‘misinterpreting the rules’ (damn Patriots). Now, another game that’s new to me, but that some of you guys/gals might remember from your childhood, is Scotland Yard. The original publishers of the game in Canada and Germany, Ravensburger (who’s also released FiTS, Ramses II and more on the iOS), is responsible for bringing Scotland Yard to the AppStore. 
For those of you, like me, who aren’t familiar with the game, it’s a simple premise. You either play as Mr. X, who is running from Scotland Yard, or as Scotland Yard, who is chasing down Mr. X.  The board is made up of different stations, each linked together by colored lines. These colored lines show the means of travel between each of the stations. Taxi’s are yellow, busses are red, and the subway is blue. You’re given a certain number of tickets for each of the different means of travel, and use them to move about the city. 
Mr. X does have a couple of advantages. He is hidden from the Scotland Yard pawns, except for on specific turns, when the other players will be able to see where Mr. X is. The game shows you what means of travel Mr. X is using, and the police will have to use that to try and track him down. However, Mr. X is also given a certain number of invisible tickets, which let him travel without the game showing the police is he’s on the bus, a taxi, or the subway. He also has a couple of double moves, which let him move twice in one turn. Along with those perks, Mr. X can also travel in the water if he hits certain spots next to the river. Combining all of these special abilities will be necessary to escape Scotland Yard.
As you can imagine, Scotland Yard is set up perfectly for online multiplayer games, and it is included. Async multiplayer via GameCenter along with Wifi/Bluetooth modes are available. You can also play with more than one player on one device. There is also solo local play with Easy, Normal and Hard difficulties.
With Scotland Yard being Universal, and with all of the multiplayer modes, the price-tag of $5 is very fair, especially when the original physical board game can costs anywhere between $25 and $40, and involves all of the setting up, clean up, and trying to find players who can sit around the board with you. Adding to the gameplay and replay value are 15 GameCenter achievements, some of which will require some very skillful gameplay. So you can add Scotland Yard to the list of board games that play fantastically on the iDevice, and cost a fraction of the price of the physical versions. The enhanced graphics, easy to learn gameplay, and high replayability make it a game that has the chance of staying on your device for as long as you own it. Also, being released by Ravensburger and FDG (Clear Vision, Cover Orange, Blueprint, Beyond Ynth, Tentacle Wars, and more) – you can be sure that it’s a high quality game, and that if any problems arise, they will be dealt with ASAP. Scotland Yard is highly recommended if you’re a fan of the genre, or if you’re looking for a game that the whole family can play. 


Gene Effect (Lightstorm3D) – $4.99

I’ve been a sucker for exploration games since I started gaming as a child. When I got Metroid II at the age of 10, and spent months playing it, I was hooked. From then on out, any game that had exploration as a main mechanic hit the huge part of my brain dedicated to gaming. Over the years, I’ve also become very interested in aliens and cyberpunk literature as well as manga. My father was a chemist, so science; biology, geology and math have all been a huge part of my life as well.
None of this really matters, except that Lightstorm3D has just released a game called Gene Effect, and it encompasses environmental puzzles, exploration, and an amazing back-story of researchers and miners finding teleportation devices hidden on Mars during mining expeditions around the year 2050. Basically incorporating everything I surround myself with. So it’s no wonder I’m instantly fascinated by the game.
The story starts in 2033, with the first manned NASA mission to land on Mars is started. Once they land in 2034, build a base camp, and start their 16 month stay, the crew explores a 75 mile radius around their camp, collecting soil samples. After returning, a coalition of industrial nations and private investors found the GSA – Global Space Alliance, who’s main objective is to colonize Mars, and start mining the planets resources. Some time later, teleportation devices were found while mining, and a huge expedition for more starts up. While in a mine, one of the mining crews crashes, and this is where you come in, sent into the mines to find the ship and crew. The story has a LOT more to it than that, but what fun is ruining it for our readers? There’s an entire Chronicle section within the game, which gives you quite a bit of a backstory, and grows as you unlock more information throughout the game.

The story is a huge part of the game, but the game lacks any sort of cut-scenes. So you’ll have to read if you want to find out more. This isn’t required to actually complete the game, but it definitely adds to the incredible immersion. 
Now, the gameplay can be incredibly immersive by itself as well. You’ll control your mining ship with a virtual joystick and two buttons, one for your repulsor, which you can use to blow up rocks with a seismic blast, clearing paths, and uncovering hidden objects, and another button for T-Drone (Termination Drone), which launches missiles to clear out extremely hazardous areas before entering. The physics are another fantastic aspect of Gene Effect, with great collision detection, collision speed and damage detection, weight of the mining vessel, impact reactions, falling rocks, and even gravity manipulators having been tweaked to convey realism and increase the immersion in this sci-fi world. 

Each Mission has certain objectives which you’ll need to achieve either before progressing to the next area of a level, or completing the stage. These range from collecting DNA samples, to finding different resources like Koronite (the main orange material which you’ll be collecting a ton of), and taking it to certain drop off areas within the levels, or collecting red, blue, and yellow crystal energy to start up reactors, as well as searching for sensors to unlock doors, and more. 

As you progress through the game, the story opens up drastically, as do the levels. At the beginning of the game, levels can be completed as fast as 30 seconds, but very quickly expand to levels with speed run times of 7 minutes or more, and will usually take around 20 minutes to complete your first time through. A pretty major drawback of this is that there’s no multitasking support, and no mid-level checkpoints, which means that this is not really a pick-up-and-play game. Luckily, there’s plenty of quick pick up n play games available, with incredibly immersive, sit-down for a 2 hour gameplay session games are few and far between, which definitely makes Gene Effect stand out within the AppStore.
Adding replay value to the game, each stage also has a set of medals which you can earn for getting a high-score. There’s bronze, silver, and gold medals available for each Mission, as well as medals for perfect navigation, which is completing a level without crashing into any objects, and time, which you’ll receive for completing the Mission quicker than the allotted time. If you can grab the gold medal, and get both medals, you’re awarded a special full completion medal. There are also hidden relic items in every level, and 12 hidden artifacts that you can use to upgrade your ship scattered throughout the game.

 The graphics and animations, as well as the lighting effects, are incredible. The extreme attention to detail, especially with the environments, with the plant-life, and backgrounds for the caves, as well as movement of plant-life and all of the mechanical devices within the world of Gene Effect are insanely impressive. Sadly, there’s another drawback with this at the moment. The game is only built for the iPhone/iPod Touch, which means that you’ll be playing on your iPad in 2X mode, making the game pretty pixilated. The good news is that an update which will make the game Universal is in the works for the future, as are more lighting options and performance and graphical tweaking. But as it is now, the environments look incredible, and make Gene Effect a game that you’ll want to show off to friends.

Lightstorm3D has definitely shown that they know exactly what it takes to make an amazingly immersive, incredibly depthy game with Gene Effect. The story, gameplay, graphics, controls, music, everything about the game really stands out as top-notch. Even without having GameCenter integration with no online achievements, or leader boards, it has a great amount of replay value that will drive completionists batty. Fans of exploration, sci-fi, mining, action, adventure and even puzzle games would do well to get this on their device as soon as possible. Gene Effect is definitely a game that stands out as a true console-like experience in an AppStore full of casual pick-up-and-play flash games. The $5 price of admission is well worth the journey you’ll be privileged to experience, and is highly recommended to all gamers looking for something more from the games on their iDevice. I sincerely hope iOS gamers will be able to see more from Lightstorm3D. It’s games like this that give me hope that the iDevice will grow into a serious gaming platform in the near future.


Brainsss (Lonely Few LLC) – $2.99

As the surprisingly long list of strategy games that are available in the AppStore keeps increasing, fans of the genre are in heaven. Strategy games are one of the few genres that completely and totally feel like they iDevice was specifically made for them. The latest Strategy title to hit my device is Brainss, developed by Lonely Few LLC. A game in which you run around a city hunting down humans and turning them into zombies. 
Right off the bat, there are a couple of things that bug me about Brainsss. You can’t zoom in or out. That’s right, there’s no pinch to zoom, which can be a real hassle, especially when you’re trying to control more than one group of zombies. There’s also no way to assign zombies to a specific group. So every time you want to move a zombie, or a group of zombies, it either needs to already be selected, or you’ll need to reselect it. This, coupled with no zooming out, means you can’t corner a group of humans by moving half of your zombies to one side of a building and then moving another group to the other side without having to select the first group, move them, then pan and scroll over to the other group, make sure that they’re selected, and then scroll back to where you want them to end up, and just hope that the first group didn’t drive away the humans already so that you can tap where you want your second group to go. Confusing? Yeah, confusing, and frustrating. Especially when every other RTS game has an easy select for groups of troops, and zooming in and out, and that’s what you’re use to having at your disposal while playing. 
Aside from those couple of issues, Brainsss still is fairly fun to play. The action is fast, and so long as you’re fine with moving around one huge group of zombies around the maps, and don’t care about the time limit, getting 3 stars in a level, or earning achievements, there’s some fun to be had here.
Right now, there are 5 Phases (or worlds) to play through, each having 4 different levels except for Phase 1, which has 5 and is the Tutorial Phase. Each level has an objective that you’ll need to complete in order to progress. These range from turning all humans into zombies, or finding a certain type of human, like a policeman, or scientist, and turning him into a zombie, to stopping humans from reaching a helicopter, or getting a zombie to a specific zone on the map. 
Unlike other RTS titles, there are no resources to be found and used, no skirmish mode, and no online multiplayer. You might want to call it a ‘RTS Lite’. And actually, as it plays right now, it’s more like an action game because it’s so difficult to use separate groups of zombies to pin down humans, and really go for achievements. However, if these issues are addressed, this could turn into a very nice strategy game. One that’s very fast moving, and will challenge you quite a bit, especially if you’re going to go for 3 stars, and going to try and snag all 70 (yes, that’s right, a whopping SEVENTY) achievements. 
With the game being Universal, supporting the iPad 3 Retina display, having fantastic graphics, and great comic strips that you can unlock as you progress through the levels, as well as the promise of new levels released “each week”, $2.99 isn’t a bad price at all. I just hope that the developers include some of these features that are typical of most strategy games in one of their soon to come updates. 


Legion of the Damned [Offworld Games] – $4.99

Strategy Games. Developers seem to quickly be realizing how great the touch screen and the strategy genre go together, and there’s a lot of iOS gamers who are very glad that this is finally happening. Offworld Game’s Turn Based Strategy title, Legion of the Damned was released late last year, getting lost in the onslaught of games that hit the AppStore around Christmas time. But this well thought-out, nicely voice acted TBS game is one you should definitely think about snagging. 
Legion of the Damned has some great gameplay, but this gameplay is also accompanied by a great story. The game starts off in prison, with an inmate being picked up and taken to the  execution chamber. Here, the inmate is given the chance, like all executed inmates, to be re-animated and added to nations army, The Legion. The inmate is then executed in the same manor in which he murdered an innocent girl. 
If this is sounding familiar, it should. Legion of the Damned has a great story because it’s written by the author of the book, Legion of the Damned, William C. Dietz. To give you an idea of how big this is, Dietz has written tie-in novels for huge AAA games, such as Halo, Starcraft, and Mass Effect, as well as others, and has a fairly extensive list of original titles under his belt. 
Not only does having a top-notch writer play into the story, but Offworld Games also hired 6 voice actors to do the dialogue in the game. There are some parts in which the voice acting is a little cheesy, but for the most part, it’s very well done, and coupled with the fantastic comic book type cut-scenes, adds a great level of immersion to the game. 
There are 3 modes in LotD; A 16 stage Campaign Mode, an online Multiplayer Mode that supports up to 4-players, which also supports 4-player local Multiplayer as well, and a Skirmish Mode, supporting everything that Strategy players could hope to see in a game these days. Making it even more interesting, Offworld has included a Custom Map Builder. Yeah, everything that Strategy players could want. 
The gameplay is played out on hex-based maps, with each of your  different characters utilizing different skills. In order to complete the Campaign, you’ll need to figure out how to best make all of your characters work together, filling in for the others weaknesses with their strengths. This is definitely not a ‘build the strongest character up and spam the enemy’ type of game. You’re given 8 turns to capture as many flags as you can, or take out every one of the enemy soldiers. If the enemy has more flags in their control by the end of the 8 turns, or kills you off before then, you’ll need to replay the level. 
Your main characters, the criminals-turned human-cyborgs are able to scout out the map, as well as attack the enemy, but they are fairly week defensively, and are very susceptible to mines. This is where your crawler machines come in handy, being able to defuse the mines. Moving them ahead of the group is something you’ll need to consistently do to complete the campaign levels. Then there’s your strong cyborgs, which can hit enemies without actually seeing them. However, if you send your humans forward, they can lock on to enemies, allowing the strong cyborgs to attack with full power. Each has different damage versus infantry, armor, and a fear effect. The Fear Effect results in causing the enemy to either retreat, or hold strong and fight back against you. 
As for the stages, they’re generally the same type of environment. Grasslands with some trees, and water here and there. It’s about the same level of graphics as you would find with Wesnoth or Eustrath. To zoom in and out, you’re given a tab on the right side of the screen which you can move up or down. This takes a little getting use to, as most strategy games just have you pinch to zoom. 
Right now, Offworld is working hard on fleshing out the online play with player profiles, invites, and more. Being priced at $5, but not being Universal, or including Game Center support [online play is handled by registering through the LotD site, and there’s not many online players ATM], it’s still a great buy. The skirmish and campaign modes are fantastic, and the gameplay has enough original mechanics to keep it interesting. Even if you’re not interested in the campaign or story, the skirmish mode is great, and even though there aren’t many online players, you can be sure that there the few that are there are willing to play. The game doesn’t look too bad in 2X mode on the iPad, but it’ll suffice, as the developers have said that a Universal and Retina update is also in the works. If you’re a fan of the genre, Legion of the Damned is definitely a title you’ll want to check out. Especially if you’re looking for a great story driven strategy game, as it’s easily one of the best available in the AppStore. 


Blocks Hurt! (Luca Giusti) – $1.99

With the insane amount of games released every week in the AppStore, it’s not too surprising that a few great ones get overlooked every now and again. December of last year was a crazy time for the AppStore, with the onslaught of sales along with all the developers trying to get their apps in before the week off that the AppStore would take, not allowing any updates or releases. Well, during this time, Luca Giusti happened to release a little game called Blocks Hurt! Just now finding out about the game, even after a couple sales and freebie give-aways, I’m kicking myself for not finding out about it sooner. 
Blocks Hurt! has you going up against various monsters that are coming after you. Your job is to stop them (surprise surprise!). But how you do it is what really makes this game stand out. You’re given a chain at the top of the screen which will carry blocks from the left to the right. Tapping on them results in them dropping straight down. You’re also able to tilt your iDevice to the left to slow down the chain, offering more precise block drops. 
Hitting enemies will injure them, but usually require more than one block to kill them. There are also special blocks, some giving you a special power-up, while others are attack blocks, and either blow up, shoot out projectiles, fling fire balls, ect. Getting power-up blocks really comes in handy, but in order to use the power-up, you need to fill up your power gauge, which is done by killing enemies, so you’ll need to make sure that you don’t just waste your power-ups on small groups of enemies. 
There’s only one game mode, but each level has a different objective. Surviving a certain amount of time, building a certain structure, or matching a certain number of blocks. There are also boss battles at the end of the 3 separate worlds, with 30 stages each, for a total of 90 levels. Each stage has a 5 star rating, and once you get past the first couple of levels, the challenge immediately starts to show itself. However, it’s not difficult in a frustrating way. There’s always a decent amount of time to complete the objectives, and every time you don’t 5 star a level will be because of your own screw-ups. But with tight controls, and the game always giving you exactly what you need in order to complete the objective at hand, it always winds up giving you more drive to complete a level perfectly if you don’t’ get it right the first couple times around. 
Blocks Hurt! is supported by GameCenter, and has 4 different leader boards, one for each world, and a total score board, along with 36 hard to unlock achievements. That, coupled with the 90 levels offers up tons of replayability and tons of challenge. The game is so wacky and fun, it’s feels like a weird brother of Riverman’s Pizza Vs. Skeletons. Priced at $1.99, it’s a fantastic buy. The developer is also extremely supportive. In an AppStore full of developers who either pull their games and re-release them or throw ads into their paid games when they don’t sell as good as they were hoping, or even just abandon their games all-together, Luca Giusti has stuck with it, which is extremely rare, and commendable these days. An HD version is planned for release this summer, along with an Endless Survival Mode. If you’re looking for a hidden gem that offers up fantastic gameplay from a developer that deserves to be supported, Blocks Hurt! is definitely a game to check out. 


Tentacle Wars HD (FDG Entertainment) – $2.99

Strategy titles have found a new home, it seems, on the touch screen of the iDevice. More and more real time, turn based, and 4X strategy titles, along with board games are finding their way into the AppStore, taking full advantage of the multitouch screen. FDG has brought Tentacle Wars, the Flash game available from Lumarama, to the iPad, and it feels like the game was specifically made to be played on the touch screen platform. 
Tentacle Wars looks a lot like a Galcon clone on the surface, but once you get into it, the depth starts to show. You’ll need to take control of cells inside an infected alien organism by branching out, and using tentacles to connect from cell to cell. Each cell that you have control of is only allowed a certain number of tentacles, so deciding which cells to attach to is very important. 
To connect to another cell, you need to make sure you have enough energy in your starting cell. Each link in your tentacle requires energy, so if you don’t have enough, you won’t be able to make a tentacle long enough to connect. Once you do connect, depending on your situation, you can either sit there and feed energy into the cell, or cut your tentacle and send all of the links, and their energy into the cell, which is much quicker. 
Connecting to an enemy cell will start feeding energy into it right away. If you have enough links and the enemy cell is low enough on energy, you can cut the tentacle, and send all of the links into the cell, taking it over. If the enemy cell has enough energy to make a tentacle, it will almost always battle it out by sending a tentacle back towards you. This sends half of your tentacle back to your cell, and you’ll send energy through the tentacle until either cell runs out of energy. The cell left wins, and gets both cells. To complete each mission, you will need to form a strategy and pull it off fairly quickly, or else you’ll be overrun by the invading cell in no time. You should be able to complete each mission with plenty of time left. If you’re cutting it close, chances are you should rethink your strategy. As you progress through the game, you’ll come across different enemies which are more intelligent, but the rise in difficulty is handled very well. There are no crazy difficulty spikes. 
Throughout the 40 campaign missions, there are some stages with empty cells that you’ll be fighting to take over, barriers blocking your way so that you can’t connect directly with another cell, and multiple infections fighting for control of the area. Each mission has a 3 star rating system based on how much energy you have at the end of the stage, and how quickly you complete the mission. The number of swipes you make is listed as well, but has no effect on how many stars you receive. 
There are two organisms to try and save, each having 20 missions. The mission selection screen shows a path of cells, with some branching off to other areas. This opens up two or three different missions, so if you’re having trouble with one mission, you almost always have the option to play others, and come back to missions you’re having a hard time with later on.  
There’s also a Multiplayer Mode, which matches you up through GameCenter, and has you battle over an arena. It’s just like completing a mission level, with the objective being to take over all of the enemy’s cells. I was really surprised at how many people were playing online. It only took between 5 and 10 seconds to be matched up every time I went looking for a match. 
The controls in Tentacle Wars are flawless. To connect two cells, you just draw a path from one to the other. Tentacles are cut by swiping a line through them, and will be cut right where you swipe. Since those are the only controls you have, keeping an eye on all of the cells, and quickly deciding what to do next is never hindered by imprecise or unresponsive controls. 
To further draw you in, the graphics, animations, and environments are fantastic. Graphics wise, it does look a lot like Galcon, but under the cells, there’s a black and white background with various moving cells and other objects, which definitely gives the feeling of being deep inside an organism. Completing the atmosphere is the music. Taken from www.strategicmusic.com, it’s some of the best background music I’ve heard in an iOS game, and fits perfectly with the game’s graphics and feeling. 
Tentacle Wars is only available for the iPad, but FDG is working on making an iPhone version as well. Priced at $2.99, having a great challenging campaign mode, with more organisms to save coming in future updates, and a multiplayer mode that gives the game endless replay value, it’s a great buy for fans of strategy games. There’s also GameCenter support with two leader boards, one for your total campaign score, and another for the total number of multiplayer wins, and 11 achievements most of which having to do with multiplayer battles. This also offers up quite a bit of replay value even if you’re not too keen on playing online. FDG has done a wonderful job porting this flash game to the iOS. I’m pretty excited to get into the future levels, and sink more time into the multiplayer battles. Tentacle Wars is definitely a game that will be staying on my iPad for a long, long time.


Crow (Sunside Inc.) – $4.99

The amount of developers the AppStore has opened it’s arms to is pretty much unfathomable. With hundreds of releases every week, it’s really hard to wrap your head around how many apps the AppStore really has. This is both good and bad, as there’s loads of games that you might have to sift through before finding one that you’ll enjoy enough to play through til the end, but there’s also those rare occasions that you’ll be able to come across a game that totally blows you away, and you can’t help but feel lucky to be able to have such a wide range of games available to you. There’s also few games available in the AppStore that are described better as games you experience than games you play. Infinity Blade, Windosill, Waking Mars, Machinarium, Bumpy Road, and Superbrothers: Sword & Sorcery all come to mind as being more games focusing on a mesh of musical and artistic expression. Sunside Inc., a small 2 man development team’s new release, Crow, is definitely a game to add to that list.

Crow is a unique adventure game that takes you through the story of a Crow facing off against different forces, deciding whether to take the path of good or evil. With each boss encounter you have, you’ll be able to choose between cursing the enemy, or letting them go, both having different outcomes throughout the game, including the appearance of your crow.
The game is split into two different gameplay modes, the world map, and dungeons. While on the world map, you’ll explore the scenery, looking for trinkets, challenge levels, story points, and enemy encounters. During this section of the game, the controls might take a little getting use to. To move around, you need to hold on the screen in the direction you want the crow to fly, and tap to stop and hover. As you uncover the various items and interesting points throughout the level, you’ll need to tap on them to pick them up, set off the cut-scene and dialogue for the story, or activate the enemy battle or challenge level. In the challenge levels and enemy fights, or, the dungeon areas, controlling is a bit different. You’ll need to slide your finger around anywhere on the screen to move your crow around while you’re taken through the stage on pre-set path (rail). To attack, you’ll need to collect the orbs of energy until the circle in the lower left portion of the screen lights up, then tap on it, and be taken to the attack screen. Here, you can either attack by swiping where you want to attack, or draw a circle, and activate a shield.
Once you complete the challenge level or enemy battle, you’re taken to a results screen, where you’re able to see if you collected all of the orbs, trinkets, lost any health, completed the level under the par time, and what difficulty you completed the level on, all adding up to your total score. If you’d like to try and do better, you can reset your score, and replay the level. This option is only available for the challenge and enemy levels, and does not extend to the boss battles.

Each world is split into separate levels, with the first level being the exploration you’ll do before the first enemy battle, then the second level being after with separate trinkets and challenge levels found in both. Once you collect enough trinkets, you’re given a skill point, which you can use to upgrade how long your shield lasts, how quickly you regenerate health and magical energy, and how much energy it takes to attack. As you progress through the game, and depending on how you deal with the bosses, you’ll be given options to upgrade different abilities as well.
The graphics in Crow are top notch. There’s actually very few games in the AppStore that even come close to looking as good as this title, which is very impressive considering the game was developed by 2 guys who made their own engine, Radiance, for the game to run in. The story is very engaging, and well written, with the voice acting above par as well. The music is also a high point within the game, and really brings the whole package together, making it an incredibly immersive and entertaining gaming experience.

Most of the replay value is in high-score chasing and achievements. To get perfect scores on the 2 Challenge Levels and Enemy Battles in each world, you need to collect all of the energy orbs, all of the trinkets, and not take any damage from the environmental hazards. Once you get further into the game, these challenge levels get tougher and tougher, requiring you to really pay attention to everything that you’re flying towards, and almost perfect timing. The Guardian and Boss Battles are scored on the trinkets, energy, and health as well, but also include finding all of the story points that are available before the enemy level, a time bonus if you can beat the enemy level under the par time and a difficulty level bonus.

Needless to say, there’s quite a bit that you’ll need to do in order to maximize your score, which is also tracked by GameCenter, so if you’re a high-score chaser, you can compete for the best time with friends, and other players. Included with the GameCenter leaderboard are 18 achievements which will require multiple play-throughs, some of which will be very challenging to unlock, giving the game tons of replay value, which is a good thing, because completing the game only takes about 2 hours. There’s even an achievement for beating the game in under 35 minutes, so once you know your way around the worlds, you can complete the game fairly quickly. But being Universal, and only $5, you’ll definitely get your moneys worth. The gameplay is solid, the atmospheres, graphics, music, and story all blend together perfectly. However, if you’re looking for an adventure game with a long story that doesn’t focus on multiple play-throughs, chances are Crow will not be what you’re looking for. But if you’re trying to find a unique gameplay experience for your iDevice, Sunside Inc has definitely delivered a game with loads of depth below the surface. It’ll be hard for them to match this quality with future games, but they’ve, without question, made a solid name for themselves in the iOS development community, and I hope to see more games of this caliber hit the AppStore in the future.


MacGuffin’s Curse (Ayopa) – $4.99

Ayopa Games is definitely one of our favorite publishers here at TAS. Not only do they have fantastic customer service and release high-quality games, but they’re very interested in listening to the gaming community, and so are the games developers; always trying to make their games better by tweaking controls, squashing bugs, fixing issues, and just listening to the general feedback from the players. Almost every Ayopa release (W.E.L.D.E.R., Chicken Rescue, BigBot Smash, M.U.S.E., Dungeon Crawlers and Mailmen) has been quickly updated to fix any problems or issues gamers brought to attention. They are also still being updated with more content, iCloud support, more fixes, changes, optimizations, or in some cases, being made Universal. Well, Ayopa’s latest release, MacGuffin’s Curse, from developer Brawsome, who won Freeplay’s “Best Australian Game” in 2010 for the PC+Mac title Jolly Rover. It’s slated for release on the 19th of this month for the AppStore, MacStore, and Steam.
In MacGuffin’s Curse, you’ll be playing as Lucas MacGuffin, a magician-turned-thief who’s desperate to come up with the rent he needs to keep his daughter and mother under a roof. In this state of mind, he decides to rob the town’s museum of their ancient amulet. While trying to find a way into the building, an ex-detective stops MacGuffin, and forces him to agree to steal the amulet for him. After grabbing the amulet and putting it on, MacGuffin finds out that the amulet is cursed, turning him into a werewolf, and sealing itself to him, making it unable to be pried off by anyone.
Now, with the city in total lockdown mode, MacGuffin still needs to find a way to come up with the rent, figure out how to get the amulet unstuck, and stop a criminal mastermind in the process. Along his journey, MacGuffin is able to switch between wolf and man when in the moon-light, needing to switch between both to smash through rocks that are in the way and move around large batteries and crates, as well as slide through small holes, pick locks, and activate doorways.
Graphics-wise, MacGuffin’s Curse isn’t really anything that shows off the potential of the iDevice, but they’re far from cheesy. The environments are well detailed, and the animations for walking, and moving objects look great, and once you get into the game, the graphics really end up fitting the gameplay. The atmospheric BGM also helps add to the feeling of the game, as do the great sound effects. There’s not one point where I was caught off guard by an annoying sound effect that totally took me out of the mood the game put me in. The controls are decent enough to fit the gameplay, but a d-pad and action button would have been a nice addition as well. To move your character, you’ll need to swipe and hold in the direction you want to move. If you want to make single step moves, a short quick swipe will get it done. A single tap anywhere on the screen will activate buttons, view different objects or use doors, while using two fingers to swipe will push and pull larger objects.
You’ll move from room to room (or a screen sized section of the city), solving puzzles to move onto the next one. They will usually require you to find a way to a power button, which will give you access to a battery, which you’ll then need to find a way to drag to the battery holder, finally opening up a door that will lead to the next room. As you progress through the game, more features are added, like large buttons which you’ll need to hold down with crates, steel crates which can only be pushed and not pulled, piles of rocks that will block off areas, and more. There’s also safes which house gold, as well as bits and pieces of a comic which tells the story of MacGuffin.
Throughout the city, you’ll also run into some pretty interesting characters, some of which will get in your way, while others will have quests for you. You’re given a quest log which will help you keep track of them, and not too far into the game, you’ll come across a character which will give you the ability to jump to certain places on the world map that you’ve already visited. Most of these characters and the conversations that MacGuffin has throughout the game, as well as the little dialogue sections when you check out various objects in each of the rooms, can add quite a bit to the gameplay. Sometimes you’ll come across a helpful hint, while other times it’ll just be there to help add some humor to the gameplay. Either way, the writing is definitely something that sets this puzzler apart from the herd.
MacGuffin’s Curse will be available on the AppStore, MacStore and on Steam April 19th. At $4.99, being Universal, and including GameCenter support with 18 achievements that will require you to do quite a bit of exploration, it’s a puzzler that fans of the genre or tongue n cheek humor won’t want to pass up. I haven’t come across any issues as of yet, no problems with sound cutting out when coming back to the App from the multitasking bar, not one crash, and no glitches to speak of, but since it is published by Ayopa, I’m pretty sure you can bet that if any issues are found, the developers will be ready and willing to jump on fixing them ASAP.
AVAILABLE THURSDAY, APRIL 19, 2012


Spaceward Ho! (Ariton) – $4.99

There are some genres that have truly embraced the AppStore, using the iDevice’s unique touch screen capabilities, and basically feeling right at home on the platform. Puzzlers, Racers and Point n’ Click titles really make it feel like the iDevice was made to perfectly suit them. Strategy games are also definitely falling into this grouping of genres, and slowly, but surely, 4X (eXplore, eXpand, eXploit, eXterminate) titles are finding their way as well, and these are being sucked up by fans of this niche genre like an addicts choice substance. It also helps when these titles are ports of old-school titles, as a lot of iOS gamers are 30-40 year olds who found out they can fit gaming into their lives again by playing on their phones.
Spaceward Ho!, originally an Amiga and Mac title released in 1990 released by Delta Tao Software, has made its way into the AppStore, accompanying Ascendancy as two of the more notable old-school 4X games that have graced the iDevice, and the two man California based development team, Ariton (who also developed the Spaceward Ho! port for the Palm Pilot), has done a fantastic job transferring the game over to the touch screen.
Spaceward Ho! is not your typical depthy 4X Strategy game. Actually, on the surface, it’s very basic when compared to titles like Master of Orion or Starbase Orion, but underneath the surface, it does have quite a bit of depth. It’s probably better placed next to titles like 9 Colonies and Vincere Totus Astrum, offering up gameplay that can last an hour, or even play through as quick as 10 minutes.
When starting a game, you’re able to decide exactly what kind of game you’ll be playing. You’ll be able to choose what kind of system you’ll be thrown into; Thriving, Abundant, Advanced, Normal, Backward, Barren, or Outpost. How many other empires you want in the star system, choosing between 1 and 8, as well as their IQ, being able to pick between 50 and 200, in increments of 10. The enemies home system, like yours, Thriving, Abundant, ect… but you can also decide to have this be based on their IQ. How many years to advance with every turn, 10, 20, 30 or 50, whether or not to allow Best Buddies, and the Shape, size, and Density of the universe. All but the size influences the difficulty, which you’ll be able to see go up and down based on your choices.
Once you decide the settings, you’re taken to the Galaxy screen. Here, you can see your home planet, as well as all the other planets in the galaxy. To get started, you can double tap on your home planet, and be taken to the ship/satellite creation screen. Here, you can build various ships and satellites, adjusting their Range, Speed, Weapons, Shields, and Mini (amount of material used to build them). As you progress through the game, your researchers will automatically research different technologies, increasing what you can use as stats for your ships.
In the Info section, along the left side of the screen, you can adjust how much money you’ll spend on the different technologies by dragging the gauge’s. In this area, you can also view your entire list of planets that you’ve colonized, adjusting how much money you spend on the planet. You can adjust it so that you spend more on technologies, or put the money back into your savings. At the top of this bar you’ll find your total money and metal (the only resource that you’ll need to worry about in the game). The metal that you collect from around the galaxy is used to build your satellites and ships, so sometimes colonizing a planet just to take the metal from it, and then evacuating is a very good idea. At the bottom of the info section, you’re able to either hide the information or change to view your history, which is a list of every major event that has happened in the game. There is also a little box which tells you who the other players are, and if they’re an enemy or ally.
The game is complete when you either friend or defeat all of the other players. You can keep playing, colonizing the rest of the planets, or seeing how strong you can make your ships until you run out of metal, but it’ll be pretty boring since there won’t be any opponents. If you’re familiar with the original Spaceward Ho! this is basically an exact port. You can not view your technology level vs. the other players, there’s no ‘browse all fleets’ or ‘browse all planets’ and network play has not been implemented yet, but the developers have said that they are working hard on giving us GameCenter Support, Multiplayer features, and an iPhone build of the game. Being priced at $5, it’s a great title to pick up if you’re a fan of the 4X genre. It’s also one of the best 4X games you could pick up if you’re new to the genre. It’s very easy to learn, has a great ‘help’ section, which is also pretty short (unlike some other tutorial or help sections in other 4X games that are 50 pages long, and would take 2 hours to read through) because all of the unnecessary complexity that’s in other 4X games has either been weeded out, or is taken care of automatically. There is also an Auto-Play option, which lets you watch the game take over your decisions, which is a great way to learn how to play the game quickly. The developers are very active on the Touch Arcade Forums, and have an ‘Ask Us’ section on their website dedicated to answering questions. Having such active and supportive developers makes wanting to support them very easy.
[iPad Only]