Search Results for: label/Puzzle/index.html

Number of Results: 58

Treemaker – 0.99 (Mikrotie Ltd.)

Treemaker is a new casual puzzle game from Mikrotie Ltd that isn’t set up like a traditional puzzle game. In it, you will swing your character from platform to platform, using it’s long rope-like arms, collecting all of the yellow orbs in each level that let you grow trees. Getting from point A to point B, but always requiring you to use your head to get to the last orb using the least amount of rope moves you can.

There’s no time-limit in Treemaker, which of course, makes it more casual. But the difficulty is still pretty high. You are given unlimited rope connections, shown in the top left corner, but in order to progress though the game, you will need to get 2 out of 3 stars on every level. To do this, you need to have 2 rope connections left, giving you an end result of 2 stars. If you make it to the end of the level, collecting each of the yellow orbs, with 3 possible rope connections left, you’ll get 3 stars. So you’ll always be trying to find out which platforms are the best to connect to in order to get to the end of the level.
The controls are simple, touch where you want to fling your rope-arm to, having it automatically connect to the platform, then tap again to let go, either using your momentum to fling yourself forward, or waiting until you stop swinging to drop directly down. In conjunction with the physics of the game, these controls work very, very well. Where most rope-connecting/swing-to-get-to-the-end-of-the-level games fail in this aspect, Treemaker executes it flawlessly. The physics are done amazingly well, and the controls are perfect, making it easy to land exactly where you want to. You can also pinch the screen to zoom in or out, in order to see more or less of the levels.
Graphics-wise, Treemaker is beautiful. Available in HD, and Universal, we’re lucky enough to experience the game in all of it’s amazing graphical glory. However, the environments are not varied at all. You’re given the same basic background image, just colored differently in each world. Doing more with the background images would have made Treemaker absolutely stunning. As for the level design, it is very well thought out, and will test your reflexes and mind, but the platforms could have also used some more variation other than just some color change for the areas you can’t touch without dying. These circles that are under the platforms you’ll be trying to land on change colors as you change worlds, but other than that, there’s 4 types of platforms you’ll see in the game. Regular platforms, spring platforms, spinning platforms, and half-pipes, and these half-pipes only appear in two of the levels. More variation with the platforms would have been a welcome addition to the game as well. But with all of this, Treemaker still stands out as very polished and professional graphical eye-candy. It’s worth mentioning the music and effects as well, as it really helps fill out the calming atmosphere and feel of the game.
In the end, Treemaker is a casual puzzle game, that can be very challenging if you decide to go for 3 stars in each level. But there are only 18, very short, levels, and most players will be done with the game in an hour, maybe two if you decide to take your time. There is no GameCenter or OpenFeint integration, and no scoring system aside from the star rankings, so replay value and drive to get better star rankings for each level is kind of lost. Playing through the game once, you might not open the game again but once or twice. There’s also no in-game achievements, which is surprising, because Treemaker is a game that could possibly be full of achievements and challenges. It is only $0.99, and still well worth purchasing. Hopefully the developers will add some more mechanics, levels, online features, a scoring system, really, I’d just be happy if they added to it period. Mikrotie Ltd is obviously a very talented developing team. What they have given us shows their immense creativity, loads of potential, and anything they decide to add to it would only improve the game. I will definitely be keeping my eyes on Mikrotie Ltd, as they have earned a fan for as long as they keep making games.
I’m giving Treemaker a score of 7.5 out of 10.


Riot Rings – 0.99 (Cervo Media)

Riot Rings is a new Zuma-type bubble popper from Cervo Media GMBH. In it, you’ll match up groups of 3 or more different animal bubbles to clear out multiple rings thought over 100 levels and 3 different gameplay modes. Right off the bat, I want to say that Riot Rings is now my favorite Zuma type game, knocking The Temple Zumas out of the #1 spot. Cervo Media has taken the bubble popper game, and expanded it in a pretty original way. Instead of trying to clear out the bubbles before they get to the end point, you try and clear out the bubbles before the key on one end, and lock on the other end of the ring touch each other. To make it even more interesting, animals are flung into the rack from the outsides of the screen along with the animals that you fling into the rack from the middle of the screen.

The controls are pretty much like every other Zuma-type game out there, where you touch where you want your bubble to go. And like all other Zuma-type games out there, this is easier said that done. There’s various twists and turns in the rings that give you some pretty awkward angles to shoot at.
Also, sometimes there’s inner and outer rings, causing you to sometimes wait for one ring to pass before you can hit an outer ring, or you will have a ring around your shooting area, with more rings on other parts of the screen, or even sometimes shake, constantly move, speed up, or shrink in completely, causing you to miss your target, or even worse, causing the key and lock to come together. There are, however, power-ups, which can help out big time. There’s a power-ups ranging from pieces of chicken that clear out big sections of the racks, to needles which can slow down the movement. These, put together with bosses, stones, and really so many different mechanics, that I can’t name or describe them all, makes Riot Rings easily one of the most interesting and fun Zuma-type games available in the AppStore.
The graphics are top notch, very polished, and retina display supported. The clouds hovering above some parts of the screen add a lot to the feel of the game, as do the great animal sounds. The controls are very tight and responsive, there’s GameCenter leaderboards, 3 star time-based rankings to try and snag, and re-playable levels along with Endless and Zen Modes to play after you’re done with the Campaign.
Riot Rings is great for all ages, and even my wife has started to obsess over it, and there’s 3 available profiles so that multiple gamers can play on one device. I can not say one bad thing about this game. It’s done extremely well, adds a lot of gameplay mechanics to the tired Zuma-like gameplay, and you’re bound to see something new every time you play. For $0.99, it’s a steal. The iPad version is $2.99, which is still a great price for all the content and gameplay you’ll get out of this game. I really can not recommend it enough, even if bubble popping isn’t your thing, this game is sure to show you a great time, and give you tons of hours of entertainment.
I’m giving Riot Rings 5 out of 5 stars, with a huge recommendation to pick it up as soon as you can.


Frozen Equilibrium – 0.99 (Suricatum)

Frozen Equilibrium is a new puzzle game from Suricatum. In it, you’ll be given more than 100 stages to solve. You’re thrown into an ice world where everything was in balance at zero, but this has been disturbed. Your goal is to set everything back to normal by pressing on one of nine blocks at a time, getting all blocks back to 0. When you press a block down, the block above it, below it, and the block on the right and on the left are pushed up, and this set of which blocks are effected changes as you go through the game. When you push on a block, the number decreases, for instance, from 2 to 1. The blocks that are effected around it are pushed up, for instance, from -2 to -1. You’re given a certain number of pushes to set all the blocks back to 0. It might sound a little complicated, but once you start playing, it’s really not.
The game is pretty original, as it’s taken the puzzle mechanics of games like All Up, and taken it a step further, and thrown a bunch of math into it. Now, with a game like this, content is almost as important as the gameplay, and with over 100 stages, it’s got plenty. The graphics are top notch, very polished, and with the music and effects, and nice physics of the ice blocks, it adds a lot to the atmosphere of the game, which you don’t see too often with puzzle games. Even though the atmosphere of a puzzle game doesn’t really add much to the gameplay, with Frozen Equilibrium, it’s helped add some story to the game.
It definitely is one of those puzzle games that you’ll be bashing your head against a wall to figure out solutions for, but once you do, you feel kinda stupid for not figuring it out sooner. Levels ahead of the level you’re on are also unlocked, so if you’re having trouble with a stage, you can just skip it and come back to it later. This game desperately needs GameCenter leader boards and achievements, along with a scoring system. There are in-game achievements, but no way to see which ones you’ve unlocked, or what more of them are. There is, however, a 2 player ‘Dual’ mode, in which you and a friend can make puzzles for each other, whoever finishes the fastest wins, but again, there’s no online feature here, so you’ll be stuck trying to find a friend that’s willing to play a game that’s more like an IQ test with you. But for a stand-alone puzzle game, it’s one of the most challenging that I’ve ever played.
Frozen Equilibrium could use some online features, and a couple more game mechanics, but it’s a solid puzzle game for the iOS. If you’re a math freak, or just into puzzle games, this is a game that you’re sure to enjoy. For a buck, it’s got loads of content, and it’s definitely worth checking out.
I’m giving Frozen Equilibrium a score of 3/5.


iBlast Moki 2 – 2.99/4.99 (HD) (Godzilab)

iBlast Moki needs no real introduction, the physics-puzzle game from Godzilab is one of the most popular on the iOS, snagging the #2 game spot of all time on metacritic. So when iBlast Moki 2 was announced, everyone was eagerly anticipating this sequel, and for good reason. In iBlast Moki, you use bombs and other items to get Moki’s into the portal at the end of each level. The physics are amazing, the level design is top notch, and the environments are varied, and extremely vibrant. The sequel includes even more kinds of bombs and items to help the Moki’s reach the portals, the same amazing physics, even more interesting level design, and more vibrant environments, and it takes advantage of retina and HD display. There’s also a level editor and a level sharing service thrown in for endless hours of entertainment and fun.

In iBlast Moki 2, you’ll encounter some very interesting bombs, and you don’t need to play for hours to get into the new game mechanics. They are thrown at you almost from the beginning. Paint bombs that each have different characteristics, ropes, and balloons are some of the first you’ll see. There’s also objects that you can stick your Moki’s to in order to get them to the portals at the end of the levels. In the game, it’s your job to place bombs throughout the levels, and set them to go off at specific times in order to fling the Moki’s to the end while collecting all the flowers in each stage, and doing it as fast as you can. Your regular bombs are the ones that you’ll really have to play with trial and error getting the timing just right, making them explode at just the right time to send your characters off in another direction. This is done easily because the level resets every time you press the stop button in the lower left corner. The paint bombs, however, are more about where you place them, and timing isn’t really an issue with these. You’re given red, green, and orange bombs. The red acts as a bouncy liquid, and once your characters or any other objects touch it, they bounce up into the air. Green bombs act as glue, making your characters stick to whatever objects get covered in the liquid when the bomb goes off, and orange bombs act as turbo speed bombs, drawing your Moki to them, and shooting them forward at faster speeds.
Because iBlast Moki 2 is a physics-puzzle game, the physics are a huge part of it, and Godzilab has done an amazing job with them. Everything feels real, and sometimes it might seem like you’ll have to be a physics major in order to get the solutions on the first or second time through the level. I actually would not be surprised if Godzilab had some physics majors help them with this aspect of the game, as they’re done so perfectly. This, coupled with the superb level design, add a ton to the challenge of getting up on the high-score board that’s in-game in the pause menu. The top 3 scores for each level are shown, and if you’d like, you can pay 1 Moki coin, which you earn throughout the game, to see these top solutions. This, is something that’s already upsetting people. Some gamers work for hours on a level trying to get the best score they can, and then their solution, if one of the best, is saved to the server, and accessible to everyone for 1 Moki coin. Godzilab has commented on this issue, and said that they will come up with a fix for it in a future update, but until then, the best solutions for each level are there, ready to be seen by everyone, unless you play offline. This is the only bad issue I can find with iBlast Moki 2 though.
With 90 levels spread across 6 different environments, and a level editor that lets you share and download created levels, there’s pretty much endless gameplay. A cut-throat leaderboard helps immensely with the replay value, and like I’ve said, some people will spend hours with one level, and some might even spend weeks creating one. iBlast Moki 2 could very well end up being the best puzzle game in 2011, maybe even the best puzzle game for the iOS, period. The scoring mechanics are great, the graphics are cute and polished, physics are perfect, level design is mind bending, and the gameplay is endless. For $3, it’ll be pretty much impossible to find a better puzzle game out there. It’s highly recommended to fans of the genre, and new-comers to the scene alike, and is on sale for launch, so you can grab it now for a buck! The universal version is $3, and should shoot up to $5 soon. If you don’t have it yet, make sure you get it soon, because it’s going to be a game that you end up buying eventually after hearing everyone you know talk about it.
I’m giving iBlast Moki 2 a score of 5/5, with a strong recommendation to get it now.


Robot Bros. – 1.99 (108km Studio)

Robot Bros. is the new puzzle platformer from 108km Studio, a small indie studio founded in 2010. The goal of the game is to get all 3 stars in each of the levels, and then make it to the exit. 4 of the 5 robots all have a different ability, while one has no abilities. One can drop a certain number of ice blocks in a stage, another can throw fireballs to get rid of ice blocks, there’s a robot with a rocket pack, and finally, a robot that can make portals. Throughout the levels, youaregiven chances to change which robot you’re controlling, by hitting the robot icons at the top of the screen, kind of playing like Babylon Twins.
One pretty major gripe I have with Robot Bros is the controls. You can’t drag your finger from the left button to the right button and have your robot change directions, it will just keep moving in the direction you were first going. To change directions, you need to pick up your thumb, and press the arrow. Also, if you try and use a power in the air, which you can’t, but pressing the button will bring your robot to a halt, and make him drop straight down. The jump button is sometimes unresponsive as well. There’s some minor animation gripes too, like the rocket pack robot can change directions in the air, but he’ll fly backwards instead of turning around, and it seems like the fireball robot is the only robot that has a decent ability animation, bringing his arms back, and flinging the ball forward does look pretty cool though.

It would have been nice if all of the robots had as much detail as the fireball robot does. The rocket robot seems to fly up backwards when you first take off if you‘re pressing a directional button, and it takes a second for him to start going in the direction you want him to go after that. There were also a couple of levels in the game where some ice blocks would disappear and end up half way across the level, this also happened with my characters twice while playing. It would also be nice if once you got one of your characters to the end of the level, if the game automatically switched to one of the other characters in the level, instead of making you hit one of the robot icons. These are some issues that should be taken care of pretty quickly if you ask me.
The game is not very challenging. You’re able to zoom out in each of the levels, seeing almost the entire level. The objective pretty much stairs you right in the face after you see the whole level, meaning the only challenge is really just making it through the level while struggling with the controls. It took me about an hour and half to make it through all 36 levels. I really think the developers could have done a lot more with the game, especially considering they have a robot that can make portals! Right there should scream extra challenging. But I couldn’t help but feel let down. The graphics aren’t too bad, but could use some polishing up, and I didn’t experience any lag or crashing. There’s no in-game music, except for little clips after you beat a level, orwhen you die, which kind of bothered me, but I’m a sucker for game music.
In Robot Bros, the idea is nice, but it seems like there could have been some more attention to details. Mainly with the controls. But for the companies first platformer game, it does show promise. I’m giving Robot Bros 3 out of 5 stars, with the hopes that some updates can make this a game that controls well, gives it more levels, with more of a challenge, some in-game music, and squashes the bugs. GameCenter or OpenFeint support and some achievements would be a welcome addition as well. If you are a puzzle platformer fan, it’s not too bad of a game to pick up. It did keep my attention throughout most of the game, and it’s only $1.99, and is Universal. There really is a lot of potential here, but it seems that that’s all it has right now.


Cado HD- 2.99 (ClearCut Games)

Cado HD [$2.99 (iPad Only)] by ClearCut Games is the latest physics-based game to hit the App Store. The first thing you’ll notice when playing the game is that the graphics in the game look pretty nifty. They look like they were hand drawn by a sharpie. That’s actually really cool if you think about! In this game you guide Cado, a ball shaped character with an eye to it’s destination which is the portal. Guiding Cado is actually very simple. All you have to do is use the 2 touch controls in the game to rotate left or right. There’s no option for tilt controls which is actually good. This game takes a lot of precise movements which you couldn’t do if you were tilting the device. As you progress through the 40 levels (20 more to come in a future update) you

start to notice sharper turns and spikes that make you restart if you run into them. That’s why precision is key in completing the levels. Throughout each level you can collect the star that’s hanging around. It’s not required to collect it to move on, but it does give you a reason to come back to the game and try to get it. In the later levels there’s a key that you must collect. The portal is usually inaccessible because it’s locked until you retrieve the key. Thankfully this game does not have a time limit because I would always lose. You really need to take your time and be patient especially later in the levels. I really like the part in the main menu where it gives you your Cado game playing stats. It will tell you things such as how many times you’ve died, rotated to the right, rotated to the left, total wins, and how to get rich quick. Well not the last part, I wish though! I actually got the privilege to test Cado while it was in beta. I sucked at it! I only collected about 20 of the 40 stars in the levels. That’s probably do to the fact that I tested it on an iPod Touch. Playing it on the iPad was a completely different story. I’m actually great at it on the iPad! I completed the entire game with the star for each level in just under

an hour. The game definitely needs that update with the 20 levels pronto! Also, Game Center support really needs to be included to make the game feel complete. Overall the levels were very well designed and the game provides a fun experience that I couldn’t put down until I completed everything there was to complete. My final rating is 4 out of 5 stars. You can check out Cado HD for iPad for only $2.99 by ClearCut Games here. Don’t have an iPad? Well don’t worry then! Cado for $0.99 is available for iPhone/iPod Touch here. Happy rotating!

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Candy Boy – 0.99 (Colorbox)

It’s not too often we see a game come around and show us something new, but with Colorbox’s latest release, Candy Boy, they’ve shown that they have got some very creative minds in the studio. It seems that with each release, this small developing company gets more and more popular. After the releases of Arena Arcade, Dalton-The Awesome, Rooftop Escape, Rip Off, the ever so popular Wave-Against Every Beat, and Twins Candy, I wasn’t surewhat to expect. But this time they’re giving us a mixture of platformer and match-3 gameplay. Candy Boy hits that oh so sweet spot of genre mixing that makes us gamers wonder why something like it has not been made before.
You’ll play as Casper, a boy obsessed with candy who has woken up one day to find out there’s a group of candy hungry worms eating all your precious, mouth watering sweets, and it’s your job to stop them. You start off every screen sized stage with a certain number of candies, and end up using these candies to make groups of 3 or more, create candy towers to climb up on, and take out each of the worms hiding amongst the candies. You’ll also be dodging enemies and trying to get off of some platforms before they break.


There’s quite a bit of old-school platforming to do in Candy Boy, which means there’s virtual controls and the games physics to try and get use to as well. Colorbox has done a pretty decent job giving us responsive and tight controls, though not as tight as League of Evil, or Mos Speedrun, but more like the controls in Elemental Rage or Castle of Magic. The physics are really nice as well, and don’t make the game feel weighed down or floaty at all. Moving platforms are decently sized, and collision detection is great, so you won’t be standing on air or falling through platforms. You might have slight problems using the candies as a climbing tool, and some of the thinner platforms in the mid and later levels, but it’s nothing you won’t get use to after doing it a couple of times. There’s also 3 coins in each stage you can try and grab if you’reup for more of a challenge, and grabbing every one in each stage will unlock worlds faster, as they’re opened up when you collect a certain number of them. All of this makes for some pretty neat level design, and challenging moments in the game.

The graphics are very polished, very cute, and the animations are great. The music and fx also fit this cute world very well, and can be turned off in the main menu if you don’t care for game music. With over 100 levels spread across 4 different worlds, Candy Boy should offer plenty of gameplay to keep even hardcore gamers busy for a while, especially with the GameCenter leaderboards, one for each world, and the 13 achievements they’ve given us to try and unlock. And as with every other release from Colorbox that I own, I know Candy Boy will end up staying on my iPod for a very long time. It’s getting 5 out of 5 stars from me, and you can nab it in the AppStore for the very low price of $0.99.



SqueezeBastard – 0.99 (Zxh Games)

SqueezeBastard is a new action-puzzle game from the relatively young studio of Kxh Games (Zombie Revenge, Doodle Rush, Mini Rocket). You play as a girl who needs to save herkidnapped pet from monsters that have taken it hoping for a ransom. But what-do-ya-know, you’re broke! Now it’s your job to squish monsters by pushing blocks at them in order to save your cute little pet from the hungry monsters who are dying to eat it.

The controls in SqueezeBastard are relatively nice and minimal. You’re given an invisible floating joystick, and a push button. It is kind of hard to navigate through some of the puzzles, because they’re set-up diagonally, so you might find yourself fighting to get into the right spot at times, which can seem like a pretty big down-fall when you’re weaving your way through the block maze filled with monsters. But once you get the hang of it, it seems like less of a chore, and more of a pretty decent game design. Having the board set diagonally gives the game an extra bit of challenge, especially when lining up your monster killing shots.
The graphics are really good, though the game is not retina supported at the moment, so their true beauty doesn’t stick out like it should. There isn’t a lot of diversity throughout the world of SqueezeBastard, only moving from the forest to the castle, but while moving from stage to stage, you’ll be confronted with different game mechanics that will open up new moves and ways to play. The first additions you’ll see are tiles that move blocks in certain directions for you. Once you push a block onto them, they shoot the block in the direction of the arrows moving on it. This comes in handy for hitting monsters that are around corners that you’re sometimes not able to squish any other way. You should be careful with these though, because sometimes they can shoot a block right back at you. Boxes of explosives are also mixed in with the blocks, and can blow up a nice section of blocks and monsters around it just by pushing them into an edge.
There’s also portals that not only let you through, but also the blocks. Looking to see if a monster is in the right spot next to a portal, you can kill them from the other side of the level. Things like this really add to the game a lot, and make you plan out your attacks more tactfully. Enemies that can break through blocks are also thrown into the mix, and staying out of their way until you can line up a good shot really does add to the challenge.
The scoring could use some more work, as you’re not given any combo bonuses at all. It would be nice to see the developers add some sort of combo for hitting two or more monsters with one block, or killing a certain number of enemies back to back in a short period of time. You do, however, get a bigger score for collecting the jewels that pop up around the stages once you defeat all the monsters in that level. Racing to get them all before the level ends can be pretty challenging. There’s also a treasure chest in each level, figuring out how to open it also adds to the challenge, and quest for a great score. Though all of this kind of seems pointless withoutGameCenter or OpenFeint leaderboards. Achievements would also have been a great addition to this game, and would drive the need to play, and re-playability quite a bit as you are also able to replay previously beaten levels by selecting them at the map screen.
The music and FX fit the cute graphics and gameplay, and the game does play very smoothly. For a puzzle game, it doesn’t really bring any new mechanics to the genre, but what it does have is done very well. You can tell that a lot of time, effort and thought has gone into the making of SqueezeBastard. For $0.99 it’s not a bad or regrettable purchase at all. However, with retina display, and online ranking not put into the game, I’m going to give it 4 out of 5 stars. There’s not a lot of room for improvement within the game, but it’s missing that drive to play it, and re-playability. If they are added in the future, this could very well be a 4.5 or 5 star game. Still worth getting if you’re looking for a good new puzzle game with quite a bit of action to waste away the end of summer with.

Link: http://itunes.apple.com/us/app/squeezebastard/id454921319?mt=8