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War on Geometry – 0.99 ($0.99 HD) (Lei Cao)

Dual-stick space shooters are fairly popular within the AppStore. It seems like every time I turn around, there’s another DSSS available. It’s not necessarily a bad thing, because since Meteor Blitz, one of the very first games I ever bought in the AppStore, I’ve been hooked on them. Lei Cao’s War on Geometry is the most recent title at the moment, but it’s not exactly what you would expect from a game that’s set-up like a dual-stick shooter. There are no joysticks.

The controls are set up so you’ll need to place your finger over your ship, and drag it all around the screen while using another finger to tap and hold where you want to shoot. It plays as frustrating as it sounds, leaving you to try and keep your hands and fingers out of your field of vision as much as possible while moving your ship all around the screen, and firing, usually banging your fingers together and wrapping them around one another quite a bit. That’s not to say that this is a bad game, because it’s not, and I’m sure that the controls are a lot easier to use on an iPad, with the HD build, but on a small screen, the controls do pose a very big issue. Especially once you find out how the game starts.
You’ll find yourself in the middle of the screen, needing to shoot a white orb to start the game. Once you shoot the orb, circles and triangles start coming directly at you from all sides of the screen, making it extremely hard to get out of the way, because you’re always going to be blocking a section of the screen with your fingers. Good luck trying to shoot your way out, because it’ll require you to block even more of the screen with another finger.
But if you can make it out of this first wave of enemies, the game starts to open up, but it’ll take a while to get use to the controls, because each following wave follows the same pattern. Enemies moving to the center of the screen from all sides of your device. But you’ll generally be able to face them with more firepower, as while you’re maneuvering out of the way of the first wave, or usually almost right after that, two optional power-ups appear on the screen, one a laser, and another a slightly powered up version of your original weapon.
There are no GameCenter leaderboards or achievements, but there is an in-game world leaderboard, which you are able to submit your highest score to, which means no hacked scores, but also no competing with GC friends, or replaying for achievements. For $0.99 (also $0.99 for the HD build), it’s not bad by any means, especially if you’re looking for a game with a real challenge, but hopefully in a future update, some joysticks will be added, making the game less frustrating for the majority of players out there. It would also be nice to see some added modes, as there are tons of dual-stick shooters available in the AppStore that almost all have loads of gameplay modes, and provide a more entertaining gaming experience for the same price, or even less (yes, that’s right, free – think PewPew).


Space Tripper gets a HUGE update, Mirrors Edge goes free, EPOCH. price drop, Agimat supporters are pretty upset… and more

–=UPDATES=–
True Axis and PomPom Games amazing game, Space Tripper, just got it’s first update last night, and it’s what a lot of customers and potential customers have been asking for. RELATIVE TOUCH controls have been added, as well as an Easy Mode and auto tilt-calibration. Fans of the tilt controls need not worry though, because the time and practice that you’ve put into the game is required for the touch controls as well. It will take some time to get use to them. But they’re there, and perfectly done. So everyone who has been waiting for touch controls can now dive in, and enjoy one of the greatest games of the year. To make it even better, those of you who have been having a hard time getting through the game on Normal Mode, can now play on Easy Difficulty, and hopefully see what all the fuss is about. If you don’t have Space Tripper yet, you NEED to get this game. It’s got to be the best arcade title I’ve played on my iDevice in a long, long time.
Agimat’s side scrolling kart racer, Flip Riders, was pulled from the AppStore not too long ago. After one of Agimat’s developers was saying over and over again in the Touch Arcade thread for the game that “More great stuff is coming real soon!“, “It’ll only get better from here on out” and “Flip Riders is going through some interesting changes” it has now been re-released in the AppStore under a different publisher, Bad Juju Games. Instead of adding it to the AppStore under the same application, it’s now a separate game, meaning that those of us who purchased Flip Riders will not be getting support for the app from now on. The new version of Flip Riders is a freemium title. Yup, that’s right. Now instead of the original 10 riders you could unlock in-game, you’re given 2 riders, and 3 that you can buy through an in app purchase. Looks like when Agimat said “It’ll only get better from here on out” they meant only get better for them, not their supporters, who are, you guessed it, extremely upset. Needless to say, they’ve lost a lot of their supporters, and will probably have a fairly hard time selling their next title, that is, if they decide to release another title in the AppStore.
To lighten the mood, thankfully there are still developers giving us AWESOME updates. Mountain Sheep, developers of the Flip Riders counterpart, Bike Baron, have just released their 1.3 update. What’s new this time around? A new game mode with Domovoi Biker that has more checkpoints, has an easier difficulty, and an all new leaderboard! Along with the new mode, 22 “best of the best” USER CREATED levels have been added to each of the difficulty levels – 12 new easy levels, 5 new medium levels, 3 new hard levels and 2 new extreme levels! A retry from beginning button has been added, more sound effects, more controls for sounds, all levels now feature additional Domovoi checkpoints only visible and usable by him, and various fixes in level flow and structure. To sum it up? Bike Baron feels almost like a completely new game. If you haven’t checked it out yet, you definitely should.
–=FREEBIES=–
[Ponos]
Casual Arcade
-=iPhone
[Triniti Interactive Limited]
2D Side-Scrolling Beat-em-up/Shooter
-=Universal
[Hotdog Studio INC]
Arcade Platformer
-=iPhone


[Spiffcode, INC]
Real Time Strategy
-=iPhone


[Electronic Arts]
Level-Based Side-Scrolling Arcade Runner
-=iPhone


[Electronic Arts]
Level-Based Side-Scrolling Arcade Runner
-=iPad



–=PRICE DROPS=–


[Kemco]
Turn-Based RPG
$8.99 -> $2.99


[Uppercut Games]
Cover Based Arcade Shooter
$5.99 -> $2.99


Robo5, jAggy Race and more go free!

About a month and a half ago, a game that completely took over my life was released. That game? Robo5. This amazing action puzzler grabbed me in a way not too many games have, and did not let go until I completed the game 100%, achievements and all, even hitting the #1 spot on every GameCenter leaderboard for the game (though over time, my score has been beaten… horrendously). I did all I could to get everyone I know to buy it, and they did. When they didn’t. I ended up gifting it to them. Well, now you can snag this amazing title for free, along with a couple more awesome games, like jAggy Race, probably one of the best, if not the best side-scrolling racer in the AppStore, Navigation Trade, and To-Fu 2 (which hasn’t been effected by HotGen’s infectious iAd additions yet). So go ahead. Clear up some space on your device, and get ready to sink hours upon hours of your life into these titles.
[Yuguosoft]
Action Puzzler
-=iPhone=-
[Yuguosoft]
Action Puzzler
-=iPad=-
[Natural Motion]
Sports/Football
-=iPhone=-
[Poulet Maison Ptd Ltd]
Casual Side-Scroller
-=iPhone=-
[SevenOnly di Bizzini e Marghitola]
Side-Scrolling Platform Racer
-=Universal=-
[HotGen Ltd]
Puzzle Platformer
-=Universal=-
[Soonyo Technology (Chongqing) Co., LTD]
Sea Trade/Simulation
-=iPhone=-


Mini Motor Racing (The Binary Mill)

The racing genre on the App Store has been dominated by games like Real Racing, Asphalt, and Need For Speed.  It’s time to welcome a new top dog, Mini Motor Racing. This masterpiece by the Binary Mill combines crazy arcade racing with visual glory and customization to create a truly amazing gaming experience.
If there is one thing that I would boast about Mini Motor Racing, it would have to be the aesthetics.  This game is a real treat for the eyes as well as the ears. Extremely detailed cars and tracks, along with beautifully fluid menus make MMR a joy to play. The upbeat music fits perfectly with the wacky vibe and the tune has been stuck in my head for the past few days.

Controls are a huge plus as well.  The gods over at the Binary Mill went all out with 4 different control methods ranging from a simple steering wheel, to a slider bar. The steering wheel has been perfect for me so far, but the other methods work just as well.  Also, you can turn auto-accelerate on or off to make the experience a little more realistic. With 4 control options, there is bound to be one that will work for just about everybody.
Moving on to the heart of Mini Motor Racing, there are multiple game modes including Championship, Quick Race, and Multiplayer. Championship mode consists of a whopping 120 race career which goes from normal events to feature cups like the “Fruit Ninja Cup” and the “Holiday Cup”.  Quick race works as it normally would.  You can “quickly” jump right into a race and practice your skills.  Multiplayer is limited to local WiFi and Bluetooth right now, but an online mode should be up and running soon.

To those who love customization, you will love Mini Motor Racing.  The game has over 20 tracks to choose from, all of which are absolutely gorgeous, and 13 cars to unlock.  The tracks are rather short, but they are designed to encourage rough play.  You will inevitably find yourself ramming your opponents out of the way and nitro-boosting your way to first place as you zip around corners.  The cars range in design, but they are all very detailed.  Some upgrades that are available are nitro boosts, top speed, handling, and acceleration. Upgrades are purchased with in-game cash that is earned by winning races. The wide variety of cars and tracks adds to MMR’s long list of awesome features.
Check out the launch trailer for Mini Motor Racing. If our review didn’t get you pumped up for the game, then the trailer definitely will.

I definitely recommend picking up Mini Motor Racing. The standard and HD versions are separate, weighing in at $1.99 and $3.99 respectively.


Mighty Fin, AirHead Adam, SpyCorp and more get updates – Plus a Cubes Vs. Spheres Holiday Gift!

Holidays usually bring about quite a few updates, generally with holiday themed levels and costumes. Thankfully, not every title gets a holiday update. Don’t want to get sick of the Christmas Spirit while trying to escape from it all by diving into an iOS game, now do we? But it’s always nice having a few titles on your device with Holiday themes, making it feel a little more like a holiday season. So here’s a few updates for you guys to enjoy!
What’s New in Version 2.1.1
Mighty Fin leaps headfirst into the festive season with a HUGE holiday update!

***Brand new ‘Seasonal Spectacular’ map to play***
*Three all-new holiday-themed levels
*Jump and dive all the way to the North Pole in ‘Winter Wonderland’ (and slide through Santa’s Workshop while you’re there!)
*Head ‘Down Under’ for a sun-soaked season beside the beach
*Conquer the surreal and beautiful Tim Burton-inspired ‘Haunted Holiday’

***And of course, the costumes!***
*Find and collect 12 new ensembles for Fin
*Spread cheer in a jaunty Santa hat!
*Scowl fiendishly as Fin the Grinch!
*Play as a leg of ham!
*And so many more — there are now OVER 80 costumes, disguises and vehicles!

What’s New in Version 1.2

*Christmas Sasquatch Boss
*Christmas Event
*5 new costumes
*Christmas gift from OrionArts in the shop
*More Maps
*Optimized graphics
*Bug fix
*Reduced file size
What’s New in Version 5.0
*Introduced 4 new guns (Retro blaster, Freezer, FourSided, Rocket Launcher)
*Now you can preview Weapons before purchasing them.
*New Enemy Character Introduced – Bomber, Beware of this enemy. He will take 20% of your health.
*New bonus introduced:: Time Bonus -=- User PowerShock (Special Attack) wave to kill all enemies on screen.
*New bonus introduced:: Kill Streak Bonus -=- Increasing no. of kills will gain higher timer shield.
*New barrel blast & shield sounds introduced.
*Health boost still gone cheaper.
*For a better gameplay, Enemies will now be equipped with shields.
*Smoother controls for movement & aim on iPad.
*Other bug fixes.
What’s New in Version 1.2
*Removed all in-app purchases, added a credit bonus for mission performance and for replaying missions.
*MiniMaps! Keep the surveillance gadget equipped to get a zoomable minimap added to your HUD. Position it anywhere on screen through Options.
*Improved control responsiveness and button hit zones!
*Improved combat, added health bars and additional melee animations!
*Improved level design, improved some UI graphics, updated some story dialog, and fixed miscellaneous bugs, including a potential crash.
*Now fully iOS 5 compatible!
*Hotfix: Crash scenario fixed, but the game will still NOT RUN on older devices, which lack the memory needed to load the art, this crash fix is only for devices post-3GS
What’s New in Version 1.0.2
*Major Mayhem is now under 20MB so you can download via cell network
*Jumpy framerate at the start of the game reduced somewhat but not totally gone
*Level select menu performance increased
*The Major can no longer get stuck when jumping at specific places like the water tower on the first city level and the presidents office door


The Cubes are coming… for the holidays.
Play three free holiday-themed levels of Cubes Vs. Spheres, the critically acclaimed 3D physics action game where you defend against waves of advancing Cubes by flicking powerful Spheres at them. Use 6 unique Spheres to explode, freeze, squash and confuse the Cubes. Can you survive the Cube apocalypse?


Space Frontier – 3.99 (DigitalFrog)

Sci-Fi Sim Adventure. The genre’s completely new to me, but I don’t think I could have picked a better game to introduce me to the genre than DigitalFrog’s Space Frontier. Starting off, it has a great interactive tutorial that’s very easy to understand and shows you exactly what you need to know in order to make it through the game. During the tutorial, you’ll notice how much work has obviously gone into creating a great looking universe to play in, with loads of details, great object and item designs, and a fantastic atmosphere.

So, the whole object of the game is to build houses and make money, out in space. There will be some competition, especially from a character named Felipe, and his android, Doomsday, both with egos larger than the solar system you’ll be competing in. There are a bunch of little things you’ll need to keep your eyes on while you’re in the process of trying to build and make money. The sector that you’re building on will have a safety meter, which slowly decreases as you progress through each level, you’ll need to spend money to constantly keep this meter as high as you can so that your sector is not hit my an asteroid, which could destroy or damage buildings. Also, building your different types of houses requires you to spend minerals, which you will need to buy to replenish, as well as requires you to have enough robots to build them. This means that if you have 4 robots, you can only build a couple houses at a time, sometimes only one building at a time, depending on how many robots it takes to build that specific object.
After you build a house, it will start to earn you income. The total income you have is shown in your ‘income bar’ which is constantly being filled up. Once it becomes full, the income in the bar is transferred over to your bank, and once it’s there, you can spend it, buying more minerals, increasing your sector’s safety, buying more robots, or even buying the A.I.’s buildings. Each building can be upgraded, which will increase it’s amount of income, but can only be leveled up 3 times. It is worth leveling up all of your buildings, as it can more than double it’s original income amount. You’re also able to terraform your houses, giving the sector more O2, and increasing your income slightly as well.
Now, I know this technical stuff sounds kind of boring, but if you’re into simulation games, I think you know where all of this is going. There are 40 missions, or stages, that you’ll need to complete in order to beat Felipe. Each mission gives you certain tasks which you must complete in a given amount of time. You aren’t necessarily required to beat this time, but Felipe’s time is marked on the timer, and if you want to beat him, you will need to beat his mission times. As you progress though the game, you will unlock more and more buildings which will help you gather income, raise money, and fund the sectors. You are able to build, buy, sell, and destruct buildings, each of which has different attributes, different amounts of income, and effects your sector differently. Each time you start a mission, you are given a certain amount of cash in the bank, a certain amount of robots, and a certain amount of minerals, once the minerals and original bank money is depleted, you will be required to refill these on your own.
It might take multiple tries to beat each of Felipe’s times, but once you get the hang of everything, and multitasking, constantly keeping your eyes on the sectors safety, income, bank, minerals, and task progression. One thing I would absolutely love to see added in the future would be GameCenter. DigitalFrog has provided an in-game leaderboard that connects to their servers, which does help with the cheaters on GameCenter, but it takes away from competing against your GameCenter friends. Thankfully, there are in-game achievements. 54 to be exact. Some gamers love it when developers have their own leaderboards and achievement systems. I happen to be someone who happens to like when developers do this, but do understand why people want GameCenter integration. Still, it’s hard to say that no GameCenter is an issue when the developers do such a great job with their own in-game leaderboard and achievements like DigitalFrog has done here. You are awarded scores based on how quickly you complete the missions, and you can replay each mission, so making your way up the leader board, as well as competing against Felipe’s times does add quite a bit of replay value to the game. There’s also a Casual Mode that’s unlocked once you complete all of the regular campaign missions. For my first Sci-fi Simulation Adventure game, you can color me extremely impressed, and be sure that I’ll be searching the AppStore (and Steam) for more games in this genre. $3.99 is really a great price for the amount and quality of the content provided here with Space Frontier, and better yet, it‘s Universal! If you’re a fan of the genre, it’s one title you definitely need to check out, and if you’ve never heard of the genre, Space Frontier is probably one of the best, if not the best, game that you could first get, as you’ll end up being hooked from the moment you complete the tutorial levels.



FREEBIES; Icarus-X, Zombie Gunship and more!

Yup, you guessed it, even MORE freebies you can add to your “December To Remember” list. So let’s just go ahead and jump right in to it!
[Chaotic Box]
–Universal–
Casual Arcade
$1.99 -> FREE


[Electronic Arts]
–iPhone–
Sports/Hunting
$0.99 -> FREE


[Abu Dhabi Media Company]
–Universal–
Sports/Boxing
$2.99 -> FREE


[A-onesoft]
–iPhone–
Casual Puzzler
$0.99 -> FREE


[The Quadsphere]
–Universal–
Arcade/Shmup
$1.99 -> FREE


[Limbic Software]
–Universal–
Arcade/Top-Down Shooter
$0.99 -> FREE


[XS720 Ltd]
–iPhone–
Puzzle Platformer
$0.99 -> FREE


[Triolith Entertainment]
–Universal–
Puzzle
$1.99 -> FREE


[Alien Worm]
–iPhone–
Casual Arcade
$0.99 -> FREE


[Alien Worm]
–iPad–
Casual Arcade
$1.99 -> FREE


[Gamevil Inc.]
–iPhone–
Platform RPG
$0.99 -> FREE


Cubes Vs. Spheres gets an AWESOME update and Wizard Ops first update goes live!

ShockPanda Games amazing 3D base defense title, Cubes Vs. Spheres had it’s most recent update go live in the middle of the night, and all we can say about it? HOLY FRIGGIN CRAP! Not only did ShockPanda give us an awesome Survival Mode, but they gave us 3 different Survival Mode levels, 10 more levels, this time on Insane Difficulty, new Fire Cubes, Shield Cubes, Gravity Cubes, and a ‘couple surprises’, new obstacles and mechanics like portals, meteors, and dance pads, 4 new achievements, new leaderboards and more! Now developers who might be reading this, take note – THIS is what you call an update! The Survival Mode is absent of the regular scoring system, being replaced by scoring players on how many cubes they destroy. This might turn some players off, as those of us who group cubes together, take risks, and actually play with strategy to build up HUGE combos are not rewarded for it, and players who just toss spheres into the crowed at a constant rate will end up scoring the same. Though it might bring more players in to Survival Mode because of that fact. But in the end, it’s almost downright impossible to complain about more gameplay content in one of the best games of the year, especially endless gameplay content. With the Insane Levels, the old strategy of tossing a Heart Cube into the crowd of cubes and then just bombarding them with Fire Spheres when they’re grouped together doesn’t really work anymore. You’ll need to come up with some new gameplay methods to get through these levels. Insane is exactly the correct word for these stages, so get ready to have sweaty palms, a racing heart, and want to bash your head against the wall, while loving every second of it. The new cubes are a fantastic addition to the game as well, really mixing things up with the Shield Cubes that block your spheres right before they leave your base area, taking these guys out will take patience and complete awareness of what other cubes are close to you. And the Portals. PORTALS!?!? The perfect addition to a game that’s fairly graphically close to Portal. Everything about this update justifies how long it took for ShockPanda to get it to us, and with the price remaining at just $0.99 for this Universal game, you’d have to hate video games not to buy it.
Wizard Ops, Phyken’s 3rd Person Rails Shooter, has just been updated as well. This first update brings gamers GameCenter Support, a new mission, iCade Support, and bug fixes. GameCenter was easily one of the most requested features for this arcade type high-scoring game, so it’s great that it was added in this first update. The new mission, Helicopter Factory, boosts the difficulty of the regular campaign quite a bit, and not like the Survival level is difficult because there’s no health pick-ups, but the enemies are mixed up well, there’s a couple new enemies, new projectile mechanics, and includes a boss type battle at the end of the stage. It also feels slightly longer than the previous campaign levels. Hopefully this is a sign that the future levels will keep increasing in difficulty, making the game more balanced and fleshed out. This update does start the reputation of Phyken as a very responsive development team who works quickly to address issues, and add reasonable features that players are asking for, as well as adding on to it. If this truly is a sign of things to come from Phyken, they shouldn’t have any problems gaining a solid fan-base that will grow with (hopefully) each future release they might bring to the iOS.


Turn-Based RPG, Symphony Of Eternity, sale; $8.99 -> $0.99!

One of the best turn-based RPG titles I’ve had the pleasure of playing on my iPod has easily been Kemco’s Symphony of Eternity. Highly reminiscent of early Final Fantasy games, you’ll guide your group of heroes on their quest to find a magical weapon and fulfill their dreams and restore a broken kingdom. The story is fantastically executed, and fairly deep, and compliments the amazing upgrade/magic system which gives you books that you can equip and learn abilities from (by the end of the game, each of my characters had about 20 spells that they were able to cast). Aside from Square Enix’s Final Fantasy games on the iOS, Symphony of Eternity is my favorite turn-based RPG in the AppStore. In my humble opinion, it’s even better than FF 1 and 2. The characters will grow on you very quickly, there’s tons of exploration involved, hidden areas, great battles (if you have Alphadia, another Kemco TB-RPG for the iOS, it’s not as focused towards grinding by any means), and a very nice story with plenty of plot twists and some great English translation. For a dollar, it’s a no-brainer, Symphony of Eternity is one RPG you NEED to pick up. Even if you’re not a fan of the genre, Symphony of Eternity has all the aspects that could very well make you one. It’s also secured it’s spot in my top 10 of 2011 list. At it’s current sale price-point, it’s impossible to find another RPG of this caliber for this price. I don’t know how many other ways I can try and tell you to go and pick it up, but if you’re interested in finding out, you can check out The App Shack’s review, so go, GO NOW!! Throw down the dollar, and experience one of the best games of the year!

Symphony of Eternity

[Kemco/Kotobuki Solution Co., Ltd.]
Turn-Based RPG
$8.99 -> $0.99


Even More December Freebies!

Already, this month has been a great one in terms of paid games going free, and today is no different than the last 4. Here’s what you can snag for free today, that is, if you don’t already have these titles.
[Donut Games]
Physics-Based Arcade Puzzler
$0.99 -> FREE
[PNJ Inc.]
Block Moving Arcade Puzzler
$0.99 -> FREE
[Depreciation Guild Inc.]
Puzzle
$0.99 -> FREE
[David Kalmanson]
Casual Arcade
$0.99 -> FREE
[Blue GNC]
Side-Scrolling Beat-em-up
$0.99 -> FREE
[Clockwork Applications]
Word Puzzler
$0.99 -> FREE
[Raptus Games]
3rd Person On-Rails Tap Shooter
$1.99 -> FREE