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Tank Riders – 1.99 (Polarbit)

Polarbit is no stranger to the AppStore, and their games are not lost on iOS gamers either. Fuzzies, Raging Thunder, Armageddon Squadron, and more, have all invaded iDevices, and marked their territory. The next obsession for Polarbit fans is now here; Tank Riders. This 3D tank battle game with both single and multiplayer modes offer up some pretty exciting gameplay.

You’ll guide a tank through 25 campaign levels using one of two control schemes; a virtual joystick for movement, and tapping where you want to shoot, and two virtual joysticks, one for movement, and one for firing projectiles. However, the second control scheme requires that you tap on the joystick every time you want to shoot, which can kind of get frustrating in the heat of battle. There are 3 star rankings for each level, based on score, which does help add to the replay value a bit.
Within the levels, you’ll face off against enemy tanks in wonderfully designed 3D levels. There are wooden crates containing coins and health pick-ups, as well as coins scattered throughout the stages for you to pick up while taking out the enemies, following the path to the end of the level. There are some spots in the level which you can use as short-cuts, and pathways to hidden areas, but these are very hard to find, as no clues are given for where they are, ala Meganoid. It might not appeal to everyone, but it’s great for you gamers who love some exploration. There are also portals in some of the levels, which will transport your tank across water, and high areas, where you wouldn’t be able to reach otherwise. Switches which are activated by driving over them, or shooting at them, open up barricades to other areas as well, and will require some backtracking. You’ll also be able to find weapon and shield pick-ups, including mortars, and missiles, both inflicting way more damage than your standard laser shots, but these weapon pick-ups are not carried over between levels.
As you might have guessed, the graphics and animations are top notch, and a very good example of what Polarbit is capable of. The environments are fairly detailed, and very vibrant, with trees, little ponds, rocks, grassy areas, and fog around the edges which really smoothes everything out and brings it all together. The animations for movement, projectiles, explosions, along with the tracks that are left behind your tank in the ground, and teleporting are all great, and really make the game come alive.
Now, I’d love to get into where most people would like to be spending their time in the game; multiplayer. But after spending roughly a total of an hour and a half in the game room waiting for other players, I was saddened when NOT ONE other person showed up. So I can’t speak for what multiplayer is like, if it has lag, or if players have found cheats yet. I can say that there are 5 different maps to choose from, and they all look great from the small icon pictures of them that are shown, and there are no level systems, so everyone will start out with the same amount of health, defense, and weapons. Aside from that, I hope that sales pick up so that we can actually play multiplayer games.
Priced at $1.99, and being Universal, it’s a great buy. However, with multiplayer suffering, the lack of GameCenter, and only 25 single player levels, there’s not a whole lot of gameplay available at the moment. If sales pick up, I can see multiplayer becoming a big deal, especially if it’s got smooth gameplay. There are a couple of issues, like occasional short time freezing of the game, not triggered by anything specific as far as I can tell, and the sound cutting out for a short time if you get a call and come back to the game in-progress, all of which can be fixed with updates. Tank Riders is still a top notch tank battling game. One that looks and plays great, and is from a very responsive and supportive development group, so you know it’s only going to get better and better with future updates, which does make it fairly easy to recommend. If you’re a fan of the genre, or just action/arcade games in general, you should definitely pick it up, and help spread the word so we can get some multiplayer gaming on.


Grabatron – 0.99 (Future Games of London)

There are quite a few games revolving around aliens in the AppStore, but only a few of them offer up some really exciting gameplay that will keep you coming back again and again. Future Games Of London (Hungry Shark Series) has delivered just that. A mission based alien title that puts you in the drivers seat of a UFO, and keeps you coming back over and over, trying to better your previous score, and it has a pretty cool name to go with it; Grabatron.

You’ll be able to control a UFO by tilting your device, and tapping to unleash your claw, which can pick up anything from humans and pigs to tanks and huge boulders. I’m not generally someone who likes tilt controls, but there are a couple of games that just feel completely right with them, and Grabatron happens to be one of them. The world is spread into sections, with big mountains separating them. The thing is, if you fly too high, you’ll have to deal with swarming jets and other aircraft all trying to shoot you down, and they will, without a hitch. To get through the mountains, you’ll need to explore, and find the upgrades that are hidden in the first section. Armor upgrades, and a big claw upgrade, which lets you move the huge boulders blocking the entrance to the middle of the mountain.
While you’re exploring, looking for upgrades, you’ll sometimes come across animals or humans with green arrows above them. If you pick them up, you’ll get some health, as well as start a mission. For instance, if you pick up a cow with a green arrow above it, a mission might start where you’ll need to pick up 8 more cows in a certain amount of time. This is how you earn most of your points. While doing this, you’ll sometimes trigger multipliers, or short time shield power-ups. There are other missions that are triggered when picking up objects that do not have a green arrow above them, like if you pick up a tractor, a mission might start where you’ll need to kill a certain amount of farmers with that tractor before the tractor explodes.
The graphics are fantastic, with even the small humans having quite a bit of detail, as well as the signs, and you could even sit there and count the leaves on a tree if you were so inclined. It’s actually very impressive that the load times are not long at all, and the game runs super smooth with no lag or framerate drops at all. The animations are also great. If you fly close to the ground, dirt will be thrown up in the air, the humans and animals all walking around look great and the explosions are incredibly impressive. There’s also a cut scene at the beginning of the game which shows your UFO flying towards earth, and it looks fantastic.
Priced at $0.99, including GameCenter with a leaderboard and 41 achievements, with tons of missions, and crazy high replay value, Future Games Of London has delivered one of the best action games in the AppStore. Seeing a challenge mode, or maybe even multiplayer, trying to grab objects and toss them at the other player, taking down their UFO, or maybe even co-op play would make Grabatron amazing. Though, I might just be asking for too much there. If you’re looking for a great action/arcade title, and love the idea of exploration mixed with mission based game play, and don’t mind tilt controls, Grabatron is a game you should definitely pick up.


Even MORE platformer Updates, and – you guessed it – more freebies!

Ezone.com’s platform runner, Diversion, has gone through loads of updates since it’s release. It’s latest one adds even more to the already content full title. Version 1.35 brings new holiday snow themed menus and unlockable daily characters, adds levels 11-20 in World 5, more endless bonus levels, bringing the total up to 35, new characters, bringing the total to more than 600, hammer smack bosses, ice, micro boost pickups, and loads of fixes! If you haven’t picked this one up yet, you really should. Ezone.com has supported it like crazy, adding content pretty much every month. There’s TONS of gameplay, and, yeah, over 600 characters!!
Wicked Games exploratory spy platformer, SpyCorp, has had quite a few updates since it’s release as well. After taking out all of the IAPs to show complaining gamers that they were not needed to complete the game, they got a load of suggestions and feedback. Version 1.2.1 contains added HD textures for iPhone 4, iPhone 4S iPad 2 and 4th gen iPods, a button for the briefing screen to return to the level selection menu, improved some dialogue, level design tweaks and updates, as well as loads of bug fixes like GameCenter leaderboard connections, a bug fix for the operation 2 boss fight, cases where stealth would remain after a moving shadow passed off of the player, and more. Wicked Games is definitely a development group that I have to highly respect, and for $0.99, it’s hard to beat the amount of content you’ll find in SpyCorp. 50 levels, loads of them taking 15-20 minutes to complete. It’s a platformer you will not regret purchasing.
After being removed from the AppStore to fix a major bug that was included in the last update, One Minute Games speedrunner, Commander Pixman, is back, and better than ever! Version 1.2.1 has fixed possible ‘static’ monsters on replays, improved collision detection, improved GameCenter logging, a ‘Skip’ level button has been added, and 10 new levels have been included in the ‘First Blood’ level pack, which is included in the game for free. Commander Pixman is definitely a speedrunner that stands tall on it’s own two feet, respectably holding it’s own against the likes of League Of Evil, Mos Speedrun, Meganoid, and Stardash. If you’d like to try it out for free, the lite version contains the entire level pack, First Blood, go ahead and download it here – Commander Pixman – First Blood
FDG Entertainment’s 3D Motion Puzzler, Blueprint 3D, has just received it’s first update. Version 1.1 includes an all new Christmas level pack, 2 new game modes: Advanced and Pro, a new trophy, new achievements and a new leaderboard, progress is saved in each level, and some minor bug fixes. If you haven’t bought this one yet, you really should. It might not seem like something too great, but once you start playing it, it’s incredibly hard to put down.
–=FREEBIES=–
[Angry Mob Games]
Arena Based Arcade Platformer
-=Universal
[Thunder Game Works]
Strategy
-=iPhone


Updates galore!! Platformer’s paradise!

Chocolate Liberation Front’s amazingly atmospheric platformer, published (surprisingly) by MTV Networks, Oscura, has just received a highly anticipated content update. It includes the 5 levels that were locked out of Version 1.0, which are, simply put, amazingly well put together. The new objects and level designs expand quite a bit on the first half of the game, and if you thought that what was included in Version 1.0 was great, just wait until you see what has been added. On top of the new levels, the controls have been improved, making it easier to change direction while in the air, as well as the addition of virtual controls! Fans of the game will end up loving it even more. If you’re a platformer fan, and do not have Oscura yet, GET IT! It’s one of the most, if not THE MOST, atmospheric platformers available in the AppStore.
Studi Yomi’s tilt controlled platformer, Tero, has also just gotten an awesome update that gamers have been waiting for for quite some time. This 1.1 Version of Tero features, you guessed it, virtual controls. No more tilting and swiping to control Tero, now you can run through this fabulous game with virtual buttons, and it is fabulous. Players who have bought the game before now might not have played through enough levels to actually see how great this platformer is, but in an AppStore being overrun with speedrunners and small leveled platformers, Tero definitely stands out, having quite a bit of exploration involved, and all in a beautifully crafted world. If you don’t have this one yet, now would be the perfect time to get it.
OrangePixel’s first real iOS platformer, Meganoid, has gone through quite a few updates in the past, but none quite as monumental as this 1.6.0 Version. The game is now complete with the last of the 300 total levels added! Those of you who have been waiting for the end of the game now have it, and oh, how sweet it is! On top of finalizing the game, OrangePixel has added a “skip” option, a new intro screen, awesome scanline graphics mode (optional) which totally brings the retro visuals to full old TV circle, a huge MEGANOID achievement for 100% completing the game, improved menu screens, an added percentage-completed counter, a fixed bug in level 30, device-rotation, and some bug fixes with music and sound, essentially finalizing everything in the game that needed to be fixed and completed. It’s a wonderful day for Meganoid fans, but I can’t help but feel a little sad knowing that the adventure is finally over.
Lost Pixel’s retro-platformer, Frogatto, is another in the list of platformer updates tonight, and it’s another huge one! This 1.2 Version includes a complete redo of attack logic; Frogatto is now free to walk around while he attacks, and in general is much more responsive, as well as having a much more forgiving tongue-grabbing mechanic. A complete rewrite of damage handling has been done making it much more consistant, and eliminated some bugs where damage wouldn’t get dealt. Tilesets have been reworked, enhancements to dungeon wall graphics, more readable fonts, loads of graphical tweaks, maps are now strewn with spittable props within easy reach, almost all of the dialogue has been rewrote, collectible items like coins and hearts and be collected by touching them with Frogatto’s tongue, an entire redraw of the world map, new monsters, bats now behave differently, and loads of bug fixes. If all of that is not a good enough reason to re-install one of the best platformers on the iOS, I don’t know what is.
Our last update isn’t a very big one, but the changes that have been done have added a ton to the gameplay. Uncade’s endless platform runner, Haunted Hallway, has just gone through quite a change. Version 1.2 brings about 24 all new challenge levels, with badges for collecting 3 diamonds, all the coins, and beating the levels time-limit. A whole new main menu, GameCenter achievements, a new Icon, graphical enhancements, and bug fixing. Uncade’s support of Haunted Hallway, giving players pretty much everything they’ve asked for, is incredible. It’s work like this that deserves loads of support from iOS gamers.
In fact, every single game on here has had quite a bit of support from it’s developers, and The App Shack would like to send out a HUGE THANK YOU to all of them for sticking with it in a store that’s so full of unresponsive publishers and devs, paid games going free and getting iAds, and everything else that’s happening to games in the AppStore when they don’t sell like the developers think they should. It’s developers like this that make the AppStore such an amazing place, and we want them to know that we do not take their work for granted, by any means. Again, THANK YOU!! Now go support these guys! You know you want to. =oD


Swingworm – 2.99 (10tons Ltd.)

10tons Ltd. is definitely not new to the AppStore. Their first iOS release, Rope Raider, showing up in the AppStore on November 4, 2009, was, even then, a prime example of what 10tons could do with the platform. Since then, 15 more releases have followed, each time, gaining more of a following, though it’s fairly safe to say that Sparkle the Game has been their most successful endeavor, it’s very clear that they know exactly what it takes to create a top notch game, appealing to both casual and hardcore gamers. Their latest release, Swingworm, is yet again, another prime example of that.

In the game, you’ll guide a worm named Swingy through an amazing 95 levels by grabbing either the front or back end of the worm, and swinging it from platform to platform, collecting the Rubbaberries that are scattered throughout the stages. Once you’ve collected all of the berries in a level, an elevator will activate, and take you to the next level. But it’s not as easy as it sounds. In order to reach most areas, you’ll need to figure out how to use the momentum of the worm while swinging so that either his head or end will attach to the leaves, which are pretty spread out, and it can sometimes pose a small challenge getting from one to the next. Each of the levels has a possible 3 star ranking, adding quite a bit of replay value to the game. To get a perfect 3 stars, you will need to complete the levels as fast as you can. There is a time limit bar shown in the top left corner, each time it fills up, a star is removed from your ranking. Once you complete the level, you’re shown the total time it took you to complete the level, and what time you’ll need to get the next best star ranking, which is very nice. I really wish all star ranking based on time games did this.
The graphics and animations done for Swingworm are top notch. The game is split in to Episodes, with the first having 10 levels, then Episodes 2-4 having 15, and 5-6 having 20, each Episode has a different environment, which also introduces new obsticles, objects, and hazards you can use, manipulate, or need to avoid. For instance, some levels have ice blocks you’ll need to swing into to break, others will have logs that rotate, which you’ll need to swing around on, gaining momentum to reach other platforms. All of the graphics are done in a cute cartoony way, reminiscent of Joining Hands, with the backgrounds filling in the holes of the levels perfectly, and the story breaks between the episodes, with Swingy talking to Big Bug helping round everything out. The animations for Swingy’s, enemies, and other character’s movement, objects breaking, Swingy attaching to objects, and collecting Rubbaberries is all very well done, allowing for the gameplay to flow very well, and come together in a near perfect harmony. To top it off, the cute and bouncy soundtrack, fitting the game to a ’T’ completes the atmosphere.
With GameCenter leaderboards for total Episode times on each of the 6 Episodes, and 14 achievements, the replayabilty is extremely high, and the drive to better your time is constantly looking you in the face. It’s arguable that Swingworm is 10tons best release since Sparkle the Game, bringing all of their knowledge of what it takes to make a top notch mix of casual and hardcore gameplay fit perfectly into an action puzzler. $2.99 is a great price for this Universal build, especially with the insane replay value, and incredible amount of content. Swingworm ends up being a game that’s extremely easy to recommend for gamers of all ages.


Silvester Adventure – 0.99 (Sim Chia Tek)

Puzzle platformers for the iOS are getting more and more interesting as time goes on. Cordy, Max and the Magic Marker, Cavorite, The Last Rocket, and more are very fine examples of puzzle platformers that offer pretty original gameplay. Sim Chia Tek’s new release, Silvester Adventure is the newest addition to this list of great games, giving you control over your character and his shadow, while trying to figure out how to make it through the game’s 31 levels.

As with other platformers, the controls are a big part of the game, but also, with other puzzle platformers, the controls do not need to be as precise or tight as action platformers controls need to be. But here, even though you’ll only start out with your left and right buttons, along with an action button, they work very well within the game. You’re also able to move the shadow world around by swiping anywhere on the screen. Once you get further into the game, you’ll be able to shrink and grow your shadow with buttons along the bottom of the screen. Another big part of platformers is the physics, and again, with puzzle platformers, the requirements are not as strict, but in Silvester Adventure, the physics are great, and make the gameplay feel comfortable and fluid.
In Silvester Adventure, you’ll need to guide your character while keeping an eye on your characters shadow. There are two parts to each level; the characters section, and the shadow section, which is almost always different from the main level, having different platforms, different switches, and different pathways. Your shadow will also need to stay within a certain distance from your character, or else you’ll need to start the level over. So keeping your shadow close to your character also becomes a mechanic of the game, and something that you’ll need to focus on consistently while trying to solve these puzzles. This is also where being able to swipe on the screen to move the shadow world around really comes in handy. You’ll be able to see the shadow world better, and maybe even see something you weren’t able to see before. The ability to shrink and grow your shadow comes along a little later, but once it does, it really opens up the gameplay, really showing off some fantastic level design and great puzzles that will keep you thinking about how to keep your shadow in the distance circle while making it through each of the levels obstacle areas.
The level design is extremely well done, which is always a great thing for a puzzle platformer. A lot of the levels are fairly short, but the puzzle elements, and the addition of the shadow world really expand the levels quite a bit. The level design and placement of the puzzles is something I was impressed with time and time again while playing through Silvester Adventure.
Being $0.99, even without GameCenter, virtually no replayabilty, and not having an HD version, it’s hard not to recommend Silvester Adventure to fans of the genre. It’ll provide quite a bit of gameplay that’s both challenging and entertaining. Sim Chia Tek has definitely created a puzzler that’ll keep you hooked until you complete it, and most likely will keep you on the look out for future releases from this developer.


Ninja Hoodie – 0.99 (Ink Vial)

At first, rail-shooters did not seem very appealing to me. Not being able to explore or move around at will in a seemingly open environment really took away from the gameplay. I couldn’t understand why developers would take away the ability to walk around. But over the last couple years, that view has changed quite a bit. Titles like Doom Resurrection, Red Gun, Silent Scope, and the ever popular Time Crisis, as well as the small amount of space type shooters like ExZeus, Dark Break and Wizard Ops have completely turned me, and made me a fan of the genre, which I’m very thankful for, because without a lot of these great titles, I wouldn’t have thought twice about checking out Infinity Blade, Dark Meadow, Rage or any other fantastic on-rails titles. What does this have to do with anything, you ask? Well, without all of these titles, Ninja Hoodie, by Ink Vial Ltd, would have completely gone under my radar, not getting even a second glance. And boy would I have been missing out.

The controls in Ninja Hoodie are spot on, and work very well for this type of game. You’re able to drag across anywhere on the screen to aim, and are given block and attack buttons in the lower right corner. The dragging works very well, and to keep your finger out of the action, you’re able to roll your finger around while it’s sitting on the ninja’s back, giving you nice and accurate control over where you’ll be flinging your Shrunken. There are also sensitivity options in the pause menu.
AS for the graphics, they’re done very well, and fit with the game’s comic style set up during the cut-scenes. The game runs extremely smooth, and didn’t have any jitters or drops in framerate, even when the action got pretty intense, which was fairly often. Actually, there weren’t too many breaks in the action right from the start of the game. You will get breathers when another ninja contacts you telling you what you can expect coming up in future areas of the game, and with the cut scenes.
The health and power of your attacks is tied together with a bar at the bottom of the screen. While you’re flinging your shrunken around at all of the enemies on screen, the bar fills up with each successful hit on an enemy. When an enemy ends up hitting you, or you don’t block a shrunken from the enemy, the bar will go down. Each time the bar fills up, it’ll change colors, meaning that your attack is now stronger. The only bad thing about this is that the bar doesn’t really let you know when you’re close to death, which can be pretty frustrating, especially with bosses in the later parts of the game.
Aside from that, everything about this game screams awesome arcade set-up. The game is not supported by OpenFeint or GameCenter, but it does have it’s own in-game leaderboard, which, as you know, helps keep hackers from submitting their scores, but also does not allow for competing against friends. But for $0.99, it’ll be hard to find another rail-shooter with as much action jam packed into every single second of gaming that you’ll get with your purchase, on top of that, it has some extremely nice artwork within the comic-book cut scenes, and priced at $0.99, being Universal, and tons of fun, it’s a great buy for anyone who’s into arcade titles. Hopefully Ninja Hoodie is just the beginning of what Ink Vial Ltd. has to offer for iOS gamers in the future.


More December Freebies!

Continuing the month with more freebies, Battle 3D Robot’s Sky, a mech-like 3D arena shooter, Defense of Fortune: The Savior, a RTS base defense title, Flight Control, the original line drawing game, and Minigore, a dual-stick shooter from Chillingo, have all had their prices slashed down to FREE. If you don’t have any of these, now would be a great time to pick them up!
[Naomicsoft]
3D Arena Mech-Shooter
-=iPhone
[Dotomchi]
Real Time Strategy/Base Defense
-=iPhone
[Dotomchi]
Real Time Strategy/Base Defense
-=iPad
[Firement]
Line Drawing
-=iPhone
[Firement]
Line Drawing
-=iPad

[Chillingo]
Dual-Stick Shooter
-=iPhone


Mad Chef – 0.99 (Foursaken Media)

Casual games have grown significantly in popularity over the last couple of years. Angry Birds is almost always #1 in the AppStore’s charts, followed by loads of other casual games. Weather you attribute this to heaps of people having iPhones and access to the AppStore when they previously were never really into video games, or that loads of people just want to relax when playing games instead of really getting sucked into something that can take over parts of their lives, you can’t deny that casual games are a huge driving force for the AppStore. Thankfully though, there are loads of developers out there that know that iOS gaming has drawn in tons of hardcore gamers as well, and are doing their best to produce games that appeal to both the casual and hardcore crowds. Foursaken Media happens to be one of these development teams, and their latest release, Mad Chef, is a prime example of a perfect mix between hardcore and casual gaming.

The controls are simple; tap. Yup, tap on pieces of food flying through the air to throw your utensil at them. But it doesn’t stay that simple. You’ll take control of a street-side fast food vender in a big city, trying to feed the masses. As customers walk up to your cart and give you their orders, your sous chef will be tossing up every different kind of ingredient you’ve got in your fridge, and you’ll need to tap on the correct pieces of food that will combine to make your customers orders.
As you progress from day to day, you’ll earn money which can be used to upgrade various different things. Your utensils, you can buy more recipes, send your sous chef to school, buy a bigger fridge, and get power-ups. With each day that goes by, you are rated by reviewers who will add to your reputation, and give you stars. The higher your reputation, the quicker you’ll earn stars, and the more money you’ll make because you’ll be able to help more customers at a time.
Graphics-wise, there is a feeling of the same type of look from Bug Heroes, but the environment and objects are much more vibrant, with tons of color. The gameplay is very smooth, with no slow-down, even during the rush hour stages, where there’s food on pretty much every single little part of the screen (you’re also able to just tap away, as the customers eat whatever you can give them).
With Mad Chef being Universal, and only $0.99, having GameCenter integration with 8 different leaderboards and 18 achievements, and basically endless replayability. Mad Chef is a game that every gamer should check out. Seeing more game-modes in the future would be a very nice addition, and maybe even some multiplayer, being able to compete against players around the world to see who can make the most money in a set amount of time would really set Mad Chef apart from the pile of casual arcade games in the AppStore, but with Foursaken Media’s extremely great support of their previous games, it’s pretty safe to say that they aren’t finished with Mad Chef. Here’s hoping it grows and truly becomes something special in the future.


Bulkypix new retro-inspired platformer, Terra Noctis hits the AppStore December 20th!

We recently got a press release from Bulkypix letting us know about their new retro-inspired platformer title, Terra Noctis, and boy does it look FAN-FREAK’N-TASTIC! In the press release, Super Mario and Donkey Kong are sited as influences for the new game, and after getting our hands on a pre-release build, we can definitely see the retro influence. The level design is amazing, even in the beginning of the game, there are some areas that will take a little bit of deviation from the main path in order to get 100% of the items in the levels. Each level has letters that spell out “Scary” and fairies (blue and pink, pink having 15 in each level) scattered throughout the levels, hidden behind breakable walls, and in areas you’ll need to explore to find.
We don’t want to give away too much, because we know that discovering all of these things is a huge part of the gameplay. But to get your excitement up – take a look at some of these screens and a video of the Beta Build up on YouTube!