Search Results for: label/NEWS/index.html

Number of Results: 160

Wednesday Night Releases – Chaos Rings II, MotoHeroz and more!

There’s a great variety of games coming out tonight including some from prized developers Square Enix and Ubisoft. As you probably know all of these games will be coming out around 11:00 p.m. Eastern Standard Time in the U.S. or much earlier depending on if you live in the eastern hemisphere such as New Zealand where the games are first available. Links included in the article lead to the app in the NZ market not the U.S. one.




























Pretty decent roundup tonight eh? Leave a comment down below on which ones you would like to see us review for you. Happy Pi Day!


FREEBIE ALERT; iDaTank!

Last year, a new-comer to the iOS gaming world, Pavel Tsarev gave gamers one of the best Asteroid-Crawler-Dual-Stick-Action-Adventure games to ever grace the iDevice. I was lucky enough to help out with spreading the word early on, but sadly, the game did not get noticed by too many people. Even with a freebie give-away late last year, iDaTank is still pretty unknown in the iOS gaming world.
And now you are lucky enough to be able to snag this amazing hidden gem of a game for free. If you’re interested in knowing more about the game, you can check out The App Shack’s iDaTank Review (it also happens to be the very first game I ever reviewed for TAS, woohoo!), and watch the trailer below. Hopefully iDaTank will grab you like it grabbed me, and make you want to tell everyone you know about the game.


FREEBIE ALERT; EXPLODABLES!

EXPLODABLES
Last year, we were fortunate enough to be able to review a fantastic tap-arcade game, Explodables. It was the first release from iOS new-comer, Mark Peach. Even though it’s one of the best tap based arcade games available in the AppStore, it didn’t get much attention. Sadly, like so many great games, it was pushed down under a slew of sales and high-profile games. But since it’s release, Mr. Peach has given the game quite a bit of attention with updates, fixes and additions, sticking with it, even though sales were pretty much non-existent. It’s hard to not respect that kind of commitment these days with quite a few developers either abandoning, removing so that they can re-release as a freemium game, throwing ads into their paid game, or just pulling a game all together if sales aren’t where they want them to be.
Well, now, with Mark awaiting the birth of his son, who was due to see this miraculous world on the 29th of February, he has decided to make Explodables FREE, either until the most recent update goes live in the AppStore, or his son is born, whichever happens first.
So make sure you don’t miss this opportunity to snag one of the few games to get a perfect 5 out of 5 stars here on The App Shack. It’s definitely a game that’s worth checking out. Maybe let your friends know, and help out a developer with an amazing game, both deserving of loads of support from the iOS community.


SZC: Beyond Dead – Update + Promo Codes!

SZC: BEYOND DEAD
Last month, Monster Robot Studios released their Metroid inspired action platformer, SZC: Beyond Dead. It got mixed reviews, but one of the biggest issues gamers seemed to have with the game was the controls.
Since then, MRS has done some major re-working, and this morning, Version 1.0.1 of Beyond Dead hit the AppStore. And it makes a huge difference in the gameplay.
Here’s what’s included in the 1.0.1 Update;
Duel Joysticks – You can now aim in all directions, enabling you to run one way while shooting in another.

1 Hit Kill Shots for Level 1 Zombies. This lets you clear out groups of enemies fairly quickly, instead of needing to run away from them while pumping round after round into the group.

The camera moves more smoothly, improved loading times, and other small fixes have also been added. Not to mention, the awesome new icon!
With this update, players can now make their way through the First Episode of Beyond Dead without getting too frustrated. The loading times for the Map and Pause Menu are still kind of long, and in a game like this, it’s essential that bringing up the map is quick and easy. Hopefully when GameSalad updates its engine in the next couple months, it will fix these loading times significantly. But at least you can make it through the game without struggling with the controls.
It’s very clear that Monster Robot Studios is committed to making Beyond Dead the most enjoyable experience they can, listening to player’s feedback, and optimizing the game as much as possible given their tools. Granted, it will probably never be seen as the essential Metroid like game for the iOS, but it’s definitely one that’s worth getting if you’re a fan of the Metroidvania genre.
As long as we’re on the subject of getting the game – Monster Robot Studios has been kind enough to give us 5 Promo Codes for Beyond Dead.
K46J46L7AM3L
TM936JP9FATA
FYALF3JKEA73
6E6AKP4YNTHN
4XFMY4EKR4FR

There’s also a contest going on in the Touch Arcade Forums, if you weren’t lucky enough to snag one of the 5 codes listed, where you can try and come up with a name for one of the bosses in Beyond Dead and win a Promo Code for the game. If you get one, you can also write up a review for the game in iTunes, and have a chance to win a $10 iTunes Gift Card! Check it out here –
**All pictures taken from the Monster Robot Studio’s website**


Tobe & Friends Hookshot Escape Preview

This Friday post comes with good news! Secret Base’s iOS debut title, Tobe & Friends Hookshot Escape is officially launching on March 1st. I have not yet played the original Tobe computer games (Vertical Adventure, Hookshot Escape…), but I believe the gameplay is just about the same. After playing through Hookshot Escape, I must say that I am blown away by how well the controls work and also by the gorgeous yet simplistic artistic design.
We will have a full review on release day, but I’ll spoil some things for you to get you by. First thing you need to know is that there are a ton of unlockables. A ton. This game will keep you busy for a long time. Second, this game is HARD. You might think otherwise when you get your hands on Hookshot Escape, but in my mind this game is downright difficult. But keep in mind that every fall and every mis-step keeps you coming back for more. So far, Tobe & Friends Hookshot Escape feels like the perfect blend of hardcore platforming/hookshotting and a good time. That’s all I’m going to say for now. Check out the trailer and screens and mark March 1st on your calendars!

 


Crimsonheart iTunes Giftcard contest – Win one of ten $10 giftcards!

Our friends over at ANBSoft have graciously given us 10 iTunes giftcards that each have $10.00 worth of credit on them. In case you’ve forgotten how to do simple math that adds up to $100.00 worth of money in our hands. Since we love you guys so much we have decided to hold a little contest where you could win one of these giftcards. 

Entry Rules:
  • Download Crimsonheart from the AppStore here:Link
  • Write a review of the game that embodies how you feel about the game.
  • Take a screenshot of your review and send it to our email (TheAppShack@gmail.com) so that we can verify that it was actually you who wrote the review. Also include any optional entry you completed in the email.
Example Email:
Hello Dave, 
The screenshot of my review can be found in the attachment above. I also completed the optional twitter entry method and tweeted as @TheAppShack.
Optional Entries:
After you have completed the first entry you can choose to enter again in a variety of different ways. This will cause your name to be entered in the random drawing a second time.  You do not need to complete these entries to win the prize.
  • Compose a tweet about the contest/game and include the hashtag #CrimsonHeart   Be creative!
  • More optional entry methods will become available as the contest goes on. 

Submit your entries before the 1st of March.


2D Multiplayer Crafting Game – Deepworld (Trailer)

Around Thanksgiving last year, Deepworld, a new massively-multiplayer 2D crafting game, was announced to the world.  Even though only 2 screen shots were revealed at the time, it was more than enough to pique my interest.  Now 3 months after its announcement, the first gameplay trailer has been released. Gameplay seems similar to that of Junk Jack in many respects, but the appeal of the game is completely different. The style, like the devs said is more steampunky, and it creates a sort of dark and grungy atmosphere. Anyway, if you haven’t seen the screens yet, they are posted below. Have a look at the trailer and head over to the Deepworld forums if you want to get ready for the beta. We’ll be watching for more news!


Picomy Teases New Heroki Screens

Back in December, we heard about an upcoming platformer of sorts named Heroki from Picomy Games.  From the info that we have, Heroki won’t be your standard platformer.

The game will be based around a flying mechanic, giving players greater freedom to go where they please.  One detail that I want to hear more about is the ‘Flow Motion Control’ scheme. This sounds like a streamlined virtual control scheme which, if it works well, should make the game totally awesome.

The reason why I call Heroki a pseudo-platformer is because there it sounds like there is so much more to it.  Apparently, there will be 5 large worlds to explore.  In each world Heroki will learn a new ‘ability’ which will then drastically alter the gameplay.  This aspect of the game is very intriguing and I can’t wait to see how it all pans out.

Also, at any time in the game Heroki will be able to warp back to a “home base” called Levantia which will house NPC’s and shops.  While in Levantia, you can perform side quests like treasure hunts as well as buy/sell things at the shops.

Heroki really seems to be shaping into a huge project and I will be eagerly following the game’s progress.  Let’s all hope Picomy Games comes through with a major success on this title. Until we hear more info, enjoy the console-esque artwork showcased in the screens and teaser trailer.


Dreamrunner Looks Stunning

We recently caught wind of a new style of endless runner. Unlike the scores of endless runners on the App Store, Dreamrunner will feature character progression and a deep story line.  Follow Nito, a mysterious ninja-like runner, and unveil the truth behind the run.
Apparently, Dreamrunner has been in the works for a while now, and it got its start over 6 months ago in the form of Gyro Balls. From the looks of the screen shots and gameplay footage, Dreamrunner is shaping up well and shouldn’t be too far off from release.  In fact, the beta should be starting up in the next few days so go ahead and sign up for it here.  Until we get more info enjoy the screen shots and video!


Interview with Ravenous Games


Recently we got a chance to chat with Derek from Ravenous Games. Yes, this is the “team” that brought us Cave Run, and the iOS version of League of Evil. I was thrown off by the fact that Derek is running a one-man operation at Ravenous Games, and that makes his work that much more incredible. Enjoy the read!

– Tell us a bit about the Ravenous team.
 How did you guys get together?

Ravenous Games is
currently a one man indie operation. I work alongside other indie teams and
sub-contract as necessary.

– 

Wait, so it’s just you at Ravenous Games? I thought for sure you had a team put together. So what did you do before entering the iOS scene? 

Just me :)
I’ve always moonlighted doing game development but before doing it full-time I was a web developer.

– Where did the idea for League of Evil come
from? Can you lay down the story line?

Woblyware is
responsible for creating the original League of Evil. Ravenous Games came along
and pretty much did a straight port of the Flash game and helped build some iOS
exclusive content with no real direction for the story. For League of Evil 2,
BulletProof Outlaws came up with a GREAT story line and illustrated a whole
bunch of comic book pages. The game actually feels much more rewarding knowing
there is a plot backing it.

– 

The one-man army thing kinda fubared my question. But that is really cool. How did you team up with Woblyware to port League of Evil in the first place?

 

When we finished our game Cave Run and started looking for another game to port over to iOS we came across League of Evil online and contacted the authors.


– In the original League of Evil, some of the
goal times were a pretty hard to beat.  How are those times decided upon?

Woblyware and Ravenous
played tested the levels and did our best to estimate a good average level
time. For League of Evil 2, we actually averaged beta testers level times and
perform some analytics on the save game files to help determine a difficulty
curve. The results is much better progression during the chapters and more
reasonable level times.

– What made you guys decide to drop the big
pixels and go with a more HD look? Are you guys targeting the same audience in
League of Evil 2 as in the original?

We are looking to
cater to a wider audience this time around with League of Evil 2. We know we
won’t be able to please everyone but we are thrilled with the new look!
Hopefully the original fans will appreciate it as well. We know we will lose
the hardcore pixel-junkie fans for the sequel but gameplay is king and League
of Evil 2 is still has the same great gameplay (and controls) as the original.
We took extra care to make sure it plays as well as the first game but honestly
believe this game is superior in every way possible.



– Judging from the
screen shots, Bulletproof Outlaws has done an amazing job with the HD overhaul.
 How did you guys pair up for this project?

Jeff and I have worked
on projects in the past. He’s an incredible artist and did a fantastic job with
the art on League of Evil 2.


– Finally, what’s next
for Ravenous Games? Will the League of Evil series continue, or are you guys
going to move on to a new game altogether?

We
plan on putting a couple updates out for League of Evil 2. We also have a
couple more pixel games coming courtesy of Woblyware. As for League of Evil, we
will determine based on League of Evil 2’s success whether a third game is
something we should consider!

A million thanks to Derek at Ravenous Games for taking the time to chat with us! We hope you all enjoyed the interview. Stay tuned for our review of League of Evil 2 coming in the next few days!