Vertex Blaster Version 2.0 Hits the AppStore!
• Re-tuned Meteor Shower Mode! Use the new Vortex special power to help you clear asteroids!
Number of Results: 160
Brawsome’s unique Universal puzzle game, MacGuffin’s Curse, published by Ayopa, launched this Thursday. If you haven’t decided wether or not to pick it up, head on over to our review, and get a better idea of what the game is about and how it plays. You can also check out the Ayopa and Brawsome sites to get even more info. If you’re a puzzle fan, you really should check this one out. Especially while it’s on sale for $1.99, because soon, it’s going to go up to it’s regular $4.99 price-tag.
The Madfinger Games team is inviting fans of their game Shadowgun to influence future events of it’s storyline. In order to do this you have to enter in their Facebook contest which you can win by making up a new arch enemy of John Slade. The authors of the three best ideas will win the original Shadowgun T-Shirt.
Here are the steps required to enter the contest as described on their Facebook page here.
1.(a) Write the name of the arch enemy you invented. (b) State three powers or abilities your enemy possesses. (c) Write down a short history of your badass enemy in 100 words.2. Don’t forget to provide your full name, age, and email.3. Enter the contest by submitting the form. Good luck coming up with creative names and backstories! Check out some of the T-Shirt designs below.
Have you ever wanted to be the wind? In a few weeks you’ll get your chance with Dont Step On The Cracks’ ‘On The Wind’. From what we know, On The Wind will be a sort of survival runner where your goal is to try to keep a group of leaves drifting in the air. The game will be sporting some awesome, crisp and stylish artwork with calm ‘windy’ music to go with it. Apart from the fantastic visual appeal, the gameplay in On The Wind will be driven by the struggle to “survive” through each season. Leaves will be plentiful in the spring, but in the winter it will be difficult to get by. In terms of controls, it will be a simple, one-touch and drag to direct the wind.
On The Wind is looking really good so far. Randomly generated worlds should keep the game fresh each time you play, and GameCenter integration means loads of achievements and competitive leaderboards. Be looking for On The Wind in the next few weeks. Until then, check out the complete feature list along with the trailer and a handful of screenshots on Don’t Step On The Cracks’ official website.
On The Wind Features:
– Full retina graphics for the new iPad
– Simple and intuitive ‘one touch’ controls
– Relaxing play with the soothing sound of the wind, or challenge yourself to beat your friends
– Beautiful world that’s generated as you play so it’s different every time
– Game Center enabled with lots of tricky achievements, and leader boards to challenge your friends
– Universal app, buy once and play on your iPhone, iPod and iPad.
It’s been quiet here at the App Shack, but that is the sign of a long and arduous week. Thankfully there has been a break in the onslaught, and we are back with an exciting interview with Rodeo Games (the brains behind the Hunters series). With Hunters 2 releasing this week, hopefully this article gets you excited for the game if you aren’t already. Watch for our review soon.
Initials stand for Ben Murch, Adam Clixby and Richard Brooks.
BM: We were all friends before Rodeo formed. Laurent was my next door neighbour when I first moved to Guildford. Adam, Rich and I all worked together at Codemasters. Then two things happened. Firstly, the App Store appeared, which empowered people like us to make and publish the games we wanted. Secondly, Laurent and I got stranded in Vegas for an extra week when the whole volcano ash cloud thing happened. In between all the gambling and drinking, we outlined what to do and hit the ground running with Adam and Rich when we got back!
BM: I really hope not! The Hunters universe is pretty bleak. A sort of morally bankrupt place where killing people is seen as a means to get paid! Private corporations running things though, that seems more believable. You can already see the current world going that way a little now, and you can imagine someone like Branson landing on Mars and claiming it in the name of Virgin.
BM: Haha, good spot! It was originally in there for a joke, because that Hunter had 100% accuracy when we were testing the game. Then we just got attached to the name. It seems to fit for some reason.
RB: From a technical point of view, using a top-down camera allows us to do a lot to make the game look as good as it does. It means we can keep the fidelity of the graphics really high.
BM: Yes, our choice of viewing angle is mostly based on the nature of the game. Top down is the most effective for turn based strategy. The whole up close and personal view could be cool for kill-cams, but the amount of work we’d have to do to get it in the game wouldn’t be worth the payoff!
AC: Absolutely. The daily contract system is something we really liked about the first game – and something we got a lot of positive feedback about. By getting a new set of contracts each day, you really want to keep coming back – it keeps the game feeling fresh.
Something else we’ve included in Hunters 2 after a lot of requests is a ‘hardcore’ mode in which your hunters are permanently removed from the game if they are killed on a mission. It makes for some very tense (and cowardly) play!
BM: We’ve also totally revamped the talents system. It’s now more dynamic and personalised than before. Each hunter has access to general talents and two specialist trees. Figuring out which combinations work for your style of play is really cool.
– What do you guys have planned for after Hunters 2? Will there be a third installment?
BM: We do have something really really awesome lined up, but we can’t talk about it just yet.