Search Results for: label/240.99

Number of Results: 67

VR Mission EXT [Sphinx Entertainment] – $0.99

The last couple of releases from Sphinx Entertainment have been amazingly outstanding. Actually, you wouldn’t be flamed if you said that the last couple releases they’ve put out are the best titles in their respective genres. Sphinx Entertainment is very quickly climbing up the ranks on my favorite developers list, and their latest title, VR Mission EXT, puts them one step closer to the top 5. Taking everything the team has learned from the original VR Mission, EXT steps it up in more ways than one, and could very well be the best stealth based game available for the iOS. 
As you can tell from screenshots, and the name, VR Mission EXT gets its inspiration from Konami’s Metal Gear Solid VR Missions. In 2012, the world seems peaceful after several notorious dictators have died. Unfortunately, a secret organization, the Shadow Soldiers, claim that they have the newest and best in Nuclear, Bio and Metal Mechanic weaponry. The last World Nations soldier to go into the enemies base never came back, but pictures were sent out of weapons, and secret intel, leading the World Nations to send in their best agent, Viper, to find out the truth and eliminate all possible threats. 
VR Mission EXT picks up where the original left off. Actually, that’s not very accurate. VR Mission EXT contains all 15 missions from the original game, as well as 19 more. EXT was originally going to be an update to the first VR Mission, but after putting in over 6 months of very hard work, Sphinx Entertainment decided to release EXT as a separate app. And it is definitely for the best. 
For those of you who have already played the original VRM., you know that one of the most requested features was 360 degree movement instead of the original 4 directional movement it was released with. The update was going to include this, as well as more missions. But after getting to work on the game, Sphinx Entertainment added much, much more. 360 degree movement, more missions, more items in the shop, re-done level designs, and 2 more agents, each with their own strengths and weaknesses, thrown into the mix for good measure. Worth another $0.99? We sure think so. 
As you make your way through the 34 levels, you’ll encounter various trap and hazards, like metal floors which make loads of noise as you walk over them, trap doors which will have you falling to your death, and more, as well as numerous enemies, and bosses who are on a mission to take you out. In some of the levels, you’ll come across data pickups, which you’ll need to download while staying out of the enemies sight range, as well as cash drops. These cash drops help you pick up and upgrade items in the shop. Also to help you out, each stage contains 3 objectives, each giving you $500. You’re also able to replay previously beaten missions to pick up some extra cash if you get stuck, and need a hand.
The level designs, and layouts are superb, and the graphics and animations are fantastic. Unfortunately, GameCenter is not supported, which does take away from the replay value and drive for achievements, and perfect playthroughs. The objectives for each stage do help with this, but not having a scoring system, and no achievements to go for is kind of disappointing. 
If GameCenter was added in a future update, VR Mission EXT would easily be the best stealth based title for the iOS. In fact, many gamers have already placed it in their #1 spot despite the lack of GC. But for others, it’s still in close competition between Spy Mouse, The Nightworld, Dexter, Silent Swords, Dynamite Jack, Spy Corp. and more. However you slice it, Sphinx Entertainment has created a top notch stealth game, worthy of checking out whether you’re a huge fan of the genre or not. The gameplay is fantastic, hooking you in from beginning to end. VR Mission EXT is yet another fantastic title to add to the ever growing list of Sphinx Entertainment’s creations. Specially priced at $0.99 for launch, don’t let this one slip by you. 


Cats Away [NNT + ZigZaGame] – $0.99

Casual arcade games are a sort of secret obsession of mine. With as many as there are in the AppStore, it’s really no wonder a lot of gamers are looking for more when it comes to their app purchases, but when it comes to score-chasing casual arcade titles, especially games with combo and multiplier systems, I just eat that stuff up, and love every minute of it. NNT + ZigZaGame’s new title, Cats Away, is the most recent little addiction of mine, already sucking away at least 5 hours of my spare time.
In Cats Away you’ll collect cats with different UFOs which you’re able to purchase with coins that you earn in every game. The higher your score, the more coins you get, the more coins you get, the better ships you can afford, and the better ships you have, the higher your score’s gonna be. It’s a vicious cycle, and getting wrapped up in it will cost you hours upon hours of your life. 
The game starts out a little slow at first, with your one and only ship able to only pick up the smallest cats on the screen, earning you only a couple coins with each game. But luckily, the developers over at ZigZaGame have also included an upgrade system. For 10 coins, you’re able to increase the stats of your first ship, making it a lot more powerful than you’d think. Before you know it, you’re controlling a pretty decent UFO, and are working your way up to hitting 1,000,000+ points and getting 100+ coins per game. 

There are 4 separate worlds in Cats Away, each offering up fairly distinctive gameplay, and very different environments, each with their own ways of getting huge scores. In the first world, you’re given 90 seconds to collect as many cats as you can. These cats range from small to extremely large, with the larger ones really testing your patience, and pretty much just laying there laughing at you as you unsuccessfully try and pick each of them up. There’s bushes all over the level, which hide more cats, as well as power-ups and coins behind them. Your UFO’s beam is able to break up the bushes, revealing their hidden goodies, and this is something you’ll need to do over and over again if you want to score big.
The first world contains sleeping power-ups, which put all of the cats to sleep for a short period of time, making it easier to snatch them up, beam power-ups, which upgrade the strength of your UFO’s beam, making it easier to pick up the small kittens, and, depending on how many of these you can uncover, you’ll be able to pick up the medium sized cats as well. Lastly, there’s the cat fever powerup, which draws more small cats in from the edges of the screen. Collecting the Beam and Cat Fever powerups are essential in getting large scores. In each additional world after, you’ll come across more and more power-ups and special boosters, like meteors which hit the ground, and throw all of the cats into the air, making them easier to grab, time pick-ups, adding 5 seconds or more to your time limit, and more. 

The scoring system is one of my favorite aspects of Cats Away. Getting huge scores (in the millions) is always a plus with casual score-chasing arcade titles. It leaves a lot of room between the first and last place scores on the GameCenter leader boards, which, in turn, adds to the drive to better your score, if even just by a couple hundred points. You’re given a combo bonus each time you collect more than 2 cats at the same time. The more cats you collect at once, the larger your bonus will wind up being. This has a huge effect on the gameplay, with loads of cats on the screen at once, it’s almost impossible to not try and grab as many as you can before sucking all the cats into your UFO. However, this means that the cats floating around in the UFO’s beam have more time to be tossed about, and even flung out of the beam. It’s a nice risk-reward, especially with the game’s time limits. 
The controls in Cats Away took me a little playing around with before I really felt comfortable with them. But once I did, it became very easy to get into a groove, and loose hours of my life. The UFO will jump above your thumb wherever you place it on the screen. This might seem strange, since it’ll cover up the area where you collect cats, but this makes the UFO’s beam appear under your thumb, which is a perfect placement for it. Dragging your thumb across the screen, the beam will pick up any cats which it’s strong enough to grab. Once you have cats floating around in the beam, you’ll need to take the UFO up to the top portion of the screen in order to successfully snatch everything up. If you don’t take the UFO to the top of the screen, you’ll just have cats, power-ups and coins floating around in your beam, and once it’s full, start flinging them all over the screen. 
The graphics and animations are very well done, adding quite a bit to the gameplay. It’s great seeing cats being flipped every which way while in the air on their way into the spaceship. The exploding bushes and projectiles that some ships are equipped with have minimal animations, but they fit the graphic look of the game very well. The physics are another very polished aspect of the game, with each cat having their own weight and feeling to them, adding another layer to the gameplay. All-n-all, it’s a very polished game that you can tell a lot of thought went into while creating it. 
Priced at $0.99, being Universal, and including GameCenter integration with boards for each of the 4 worlds adding to the already insanely high replay value. Fans of the genre, or score-chasing fanatics should definitely check out Cats Away. There’s loads of unlockables, and the incredibly addictive gameplay will give you hours upon hours of gaming entertainment. I’m definitely looking forward to updates, hoping that more worlds and ships will be added, but even more so, I’m on the edge of my seat wondering what ZigZaGames will come up with next. They’ve definitely figured out how to spark all the right nerves in our video game focused brains.


Mr. Dreamer [Strapped to a Meteor] – $0.99

Last year, one of the more interesting platform puzzlers hit the AppStore; Deo, from the development studio Strapped to a Meteor. Since the release, they’ve been hard at work coming up with another unique and original game for the iOS, and it’s finally hit the AppStore. What is it this time? An endless runner called Mr. Dreamer. If you checked out our preview of the game about a week ago, then you already have a pretty good idea of what the game is. But if you haven’t, here’s the scoop. 

Mr. Dreamer is a score-chasing, endless runner of sorts. On the main menu, you’re shown a strange little guy who’s stuck in an office cubicle with a stuffed animal by his side, pictures of his family on the walls, and the sounds of a keyboard clicking and phones ringing in the background. Looking bored and staring off into space, one you hit the ‘Play’ button, you’re off into a dream world, running up a two sided pathway in a dream world ripe with candy and sweets. 

What makes Mr. Dreamer unique, as well as challenging, is the flipping mechanic that the game is centered around. Once you start running up this pathway, you need to keep the character up-right. If he happens to go up-side-down, a gauge at the top of the screen starts to drain. Luckily, you’re able to re-fill this gauge by collecting the candies that litter the path. 
The game is split up into different level-like environments. Once you’ve completed one, the game will pause for a second while it loads the next one, and you’ll continue on your journey. This does, unfortunately, take away from the flow and smoothness of the game, but it does keep the original loading time down to a minimum, and the game running as smoothly as it can, though I have experienced some jitteriness while playing, even on an iPad 2. As you make your way up the path in the clouds, you’ll come across special candies. Collect 3 of these, and you’ll speed up, having all of the other candies drawn to you as if you were a magnet, and being up-side-down for this short period of time does not drain your gauge. After the first couple of levels, the game gets even more challenging by introducing bombs that sit on the path. If you’re unlucky enough to run into one of these, they’ll wind up draining quite a bit of your health/up-side-down gauge. Once the gauge is empty, it’s game over. 

The graphics and animations are very well done, as you might expect coming from the developers of the wildly entertaining Deo. The sounds as well as the music fit the game perfectly, and the dreamy graphic look creates a great atmosphere. Sadly, there’s only this one gameplay mode, no other power-ups, no unlockables and no special abilities. Having a more difficult timed mode, or more power-ups along side the special candies would have greatly increased the gameplay, as well as the replay value.
But priced at $0.99 and being Universal, Mr. Dreamer is something the endless runner genre has yet to see, and for that fact alone it’s definitely worth picking up for the dollar, as coming across a unique runner these days is something that hardly ever happens. GameCenter is supported, but unfortunately, at this time, there is no leaderboard, and no achievements to collect, though I’m sure this will be fixed in a future update. Strapped to a Meteor has definitely kept with creating something out of the ordinary with Mr. Dreamer, and after the little issues get ironed out, will be a game that (hopefully) winds up pushing the genre forward with new and interesting ideas sprouting out because of it. 


Slash or Die! [PNJ] – $0.99

PNJ has come out with quite a few really decent games over the last couple years. The first game I managed to grab from their studio was Terra – Eternal Chaos, an action RPG. Since then, Real Fishing 3D, Zombie Run, Block Knight! and plenty more have all graced my iDevice. But their latest title, Slash or Die, definitely has that spark that makes it stand out. And even though it’s pretty grindy, and has IAP with expensive items, it’s still a game that I’m enjoying quite a bit. 
Slash or Die has you controlling Blade, a super powered being who’s the only hope for Earth once Machines, Aliens, Ghosts and Demons start invading. There is only one gameplay mode, but you’re given an option for Hardcore Mode once you complete the game, which definitely does add to the replay value as well as the difficulty, and with 24 challenging missions, there’s enough content to keep you busy for a while.
Controls are simple; a left/right slider bar and jump + attack buttons. Your character basically stays in one spot on the screen the whole game, and the slider bar controls which way he’s facing, as well as how fast he goes. Forward increases your speed gradually over time, while facing backwards slows him down. As you make your way through each level, enemies will come at you from both sides, and you’ll often be faced with the decision to either attack an enemy in front of you, but risk a bad attack, causing the enemy to fly backwards instead of die, or maybe even miss the enemy, in order to be able to turn around and hit an enemy coming at you from behind, or turn around, and make sure you get the enemy behind you, and risk not being able to turn back around quick enough to hit the enemy in front of you. Mob control winds up being a core aspect of the gameplay. 
The graphics are top notch, looking fantastic on retina display, and the 4 environments that you’ll guide Blade through each have their own look, as well as enemies and objects. The character design is a huge plus in Slash or Die!, with 4 different enemy races, and a total of 22 separate enemies, each having their own unique way of moving and attacking. There are also various objects which Blade will need to either dodge by jumping, or slash through as he’s running through each of the levels. These various objects generally come at him quicker than the enemies, so keeping an eye out for them is a big priority. If you don’t, chances are these are what will cause most deaths. The animations are also very well done, with the running, attacking, and jumping as well as the explosions and each of the enemies attack animations all look fantastic, and definitely add to the look and the feel of the game. 
With Slash or Die! priced at $0.99, and being Universal, it’s a great title for fans of runners and hack-n-slash games. With GameCenter support including 2 separate boards, one for your Stylish Points, and another for your Max Combo, along with 25 achievements to try and grab driving the replay value alongside Hardcore Mode. Slash or Die! is easily my favorite PNJ title next to Terra – Eternal Chaos, and if this is any indication of the direction PNJ is going in in the future, it’s definitely looking bright. 


Car Toons! [FDG] – $0.99/$1.99

Sometimes it seems like physics puzzlers have taken over the AppStore. Ever since the success of Angry Birds, everyone realized the potential for hooking casual gamers. But FDG, a publication/development company that we here at TAS highly respect, and that has been on a roll lately, releasing quite a few titles over the last couple months, has jumped on the physics puzzler bandwagon, and is taking it in an entirely different direction. With Blosics, Expand It!, Cover Orange, Beyond Ynth and more under their belt, they’re continuously releasing new and unique physics puzzlers on the iOS. 
Their newest release, Car Toons!, is another great example of this. With simple gameplay that can also provide a nice little challenge, it’s another physics puzzler that doesn’t follow in the footsteps of any previous iOS releases. The goal of the game is to get your good cars (ie; cop cars, ambulances, fire trucks, ect) into the parking zones while knocking any bad cars (the black cars) off of the screen. Sounds simple enough, maybe even too simple. But when you take into account the level designs, as well as the hazards and other various puzzle elements, it actually offers up a decent challenge while still remaining casual and simple enough to just jump on into when you’ve got a couple of minutes to spare. 
With 100 levels, and possible 3 star rankings on each stage, with more levels coming soon, there’s quite a bit of content. The 100 levels is split up across 9 different worlds, each with different hazards and objects as well as mechanics to help keep the game fresh. When you start out, you’re only able to touch each good car to make them start, and then touch them again to stop them. Doing this, you’ll need to knock all of the bad cars off of the platforms, and stop the cars in the correct parking spots (each parking spot’s color matches the good cars lights). As you progress through the game, disappearing platforms, the ability to jump, nitro boosters, doors that open when you drive into buttons, exploding barrels and loads more are just some of the things that you’ll end up using in order to complete levels.
The graphics and animations are very well done, with each car having a set of eyes, making the graphics pretty cutesy. But the animations really bring it all together, with wheels turning, smoke flying up from breaks, the expressions of the cars’ eyes, explosions, and more showcasing the polish of the graphics, and making the gameplay fun and entertaining. The music sounds like your typical classic 80’s pop tunes, reminiscent of an underrated nerd winning over a jock jerk in a John Hughes flick. 
Rounding it all out is GameCenter support with a leaderboard for your overall time and 23 great achievements. However, the board for time could use some tweaking, as the longer you play, the further down the board you’ll go. This could be fixed by not submitting a time until the game is completed, or by doing that as well as having leaderboards for each world, but right now, it’s pretty pointless. However, priced at $0.99 for the SD build, and $1.99 for the HD version, it’s a pretty unique casual puzzler, and one that fans of puzzle games should definitely check out. With the support that FDG has given their previous releases, I have complete confidence that the leaderboard issue will be sorted out and know that more levels will definitely be included in the future. Another great release to throw on the list that FDG is quickly building up. 


GOAL DEFENSE – [DYNAMIC PIXELS] – $0.99

Shucks; another skier got through my gauntlet of baseball players, bowlers, cheerleaders, and x-ray wielding boxers. Sounds crazy fun, and it is!
Goal Defense by Dyanmic Pixels is a new sports-themed Tower Defense title, that has loads of charm and all the challenge you could ever thirst. The environment has a light-hearted and fun-loving cartoon atmosphere that provides you with a feeling that ‘this shouldn’t be as hard as this’; but it is.

Goal Defense is not unlike other TD’s as the primary goal is to safeguard your ‘bowl’, but Dynamic Pixels is certainly the first to come up with the idea that centers around your fortifications on the sports field. The contest starts out dispensing you with a baseball player and ‘Hummer Thrower’ that you strategically, and I mean precision-ally strategically, place on the field to battle the onslaught of jump-roping jocks, football players, and other silly oppositions. The key flavor of this adventure is that the ‘tower/player’ locations are not pre-determined, and one placement can highly alter the rival’s intended route.The animations are downright hilarious; the Hummer thrower for one likes to eat a lot, and the cheerleader seems to drop her pom-poms all the time. Problem is, I often got sidetracked in such amusements and before I knew it, I had the foolhardy enemy’s players breathing down on the coveted bowl. The sound effects are fun as well with the cheerleaders chanting you along, and the sound of baseballs beaming your competitors.

You are allotted on average ten(10) players to reach your grail, at which point the level is over. The first few levels are great warm-ups for what is to come, but after that, this game means business. There are obstacles strewn across the field, some that look like equestrian hurdles, that you must use to your advantage to slow down the skiers, yes skiers, as well as foxy cheerleaders that will make any opponent slow down and gawk, allowing your baseball players and bowlers to pummel them when they are at their weakest. My favorite eccentric has to be the x-ray boxer who starts out with a simple one-two KO punch, but upon a few upgrades, draws his power from the almighty lightning gods and shocks the heck out of your rivals. You’ll just have to play it to understand, but it’s awesomely witty and hysterical.

The customary upgrade system exists, and is imperative to stand a chance at keeping your bowl intact, let alone passing the level. Currently, there are four worlds, 40 levels, including each world ending with a jocular, albeit difficult boss battle. Considering the bullet hard difficulty (in a good way!) you may find yourself replaying levels to figure out your best placements, such as how to reroute the skiers to slow them down, and where its best to place your batters in line with your pitchers to maximize effectiveness. The whole game seeps with allure, and you’ll be captivated from the get-go.

The in-game currency is in the form of ‘crystals’ which are rewarded based on effectiveness, wins, and other enticing factors. There is an IAP system as well, and unless you are incredibly adapt at TD’s, and if you want to keep your bowl un-violated, this is a viable option. Also of note, is that you start out with only a few different players, but the others are unlocked as you progress; this is all detailed in the shop via a simple click on the respective sportsman to see when they will automatically appear for usage.
The sportsman and power-ups are available to be unlocked earlier so you desire as well, but I found it quite fun learning each athlete over a few levels and figuring out their ranges etc. The power-ups are also unique; rain down a barrage of tennis balls on your foes, throw up a ‘false bowl’ temporarily drawing the enemies to itself, and a bowl ‘mine’ where you can set up explosives to guard it from a limited number of adversaries.

I have been having a ton of fun with Goal Defense, and considering the freedom of placements, it really gives you a great feeling of accomplishment when you finish those super tough levels. Being Universal, and only a measly .99, it is hard to not recommend this all-around lively Tower Defense title. You will instantly tell the developers had a blast creating this, and right thereafter, you’ll have even more fun playing it. Just keep your eyes on the enemies, not those foxy cheerleaders, and try not to laugh at the animations as you’ll get carried away and have to start over! Well, that’s not a bad thing.


SHOOT THE ZOMBIRDS – [INFINITE DREAMS] – $0.99

High score chasers are always a huge hit or miss venture with me. When I saw Shoot the Zombirds come out in May of this year, I never thought it would be the type of game that would remain on my iPad for as long as it has. If you have played Infinite Dreams’ previous title, Shoot the Birds, you were probably inclined to pass this one by as, for me, it was not one that really embraced that gaming nerve that we all love to caress. Not so for me with Shoot the Zombirds as something about it looked interesting, I thought I would give it a try, and have been gratified ever since.

Like its predecessor, Shoot the Zombirds has you controlling a pumpkin-man type entity whose sole purpose is flinging arrows at pum-kid (you see what they did there!) stealing Zombirds with his trusted bow and arrow. The mechanic is pretty simple, pull back anywhere on the screen, aim, and let er’ rip. The environment is top-notch and set against a Tim-Burton-esque blood-soaked haunted house/graveyard; probably the pumpkin man’s sanctuary. It sounds simple, and it is, but the game becomes quite addictive with enticing Game Center achievements, tantalizing Grave Store power-ups and clothing, and just plain regalement when you ‘Sausage’ two to three Zombirds on your armaments. It can get pretty addictive when acknowledging all of these factors.

The Zombirds vary quite extensively from fat, big, and slow to small and very quick. And the small suckers don’t show up several waves in, as you will have to be combating with them as early as the second wave. And yep, they are pretty tough to hit. The Zombirds make one initial pass and let them fly by, they are going to kidnap one of your pum-kids. You are only allotted a certain amount of pum-kids, another Grave-store item upgrade as well, so taking out any of the fowl with your kin is certainly your primary objective. The participant is also only provided with a certain amount of arrows; the only way you can retain or increase your quiver is to make those shots!

The Grave store items are super cool with power ups like ‘Rain of Pain’ where you can summon a swarm of target-seeking day-saving burning arrows, and the ‘Quiver of Plenty’ where you get infinite arrows for a certain amount of time. Coins are gained via achievements and by shooting these little skulls that traverse the screen from right to left. Power-ups exist to increase their frequency as well. The GC achievements are really well integrated to bait the user to that ‘one more round’ feeling. There is the standard IAP, but I have never remotely felt pulled in that somewhat adverse direction.

If you are looking for a casual pick up and play, laugh out loud a little, make some Game Center achievements score chaser, you may just find what you want in Shoot The Zombirds. It really triumphs in what it sets out to do, and it reminds me alot of something like Temple Run as far as it’s addictive qualities, and for its’ shear pick up and play nature.


Pocket Heroes [F5 + Ayopa] – $0.99

Online Multiplayer fans should be in heaven right now, especially when it comes to Asynchronous play. Last week, the releases of Outwitters and Summoner Wars (and Left2Die for the non-async MP gameplay), and now this week, with the release of Ayopa and F5’s Pocket Heroes, an RPG title with Roguelike influenced gameplay has hit the virtual shelves, and servers are loaded!
Starting it up, I was pretty surprised to see that Pocket Heroes has no single player campaign. Not that I was expecting it, but I’ve never had the privilege of playing an Asynchronous MP only RPG title, but with the versatility of the iDevice, it’s no surprise that we’re seeing more and more of these MP-async titles popping up. 
You’re able to start a game with up to 3 other players through either your GameCenter friend’s list, or through e-mail. With 4 different classes to choose from, you’re able to put together quite a team. Once you actually start the game, your first quest is a fairly simple one, and acts more like a tutorial phase. You’ll learn how to target enemies, how to move, where you can move to, and how the upgrade system works.

 Upgrading is done automatically, your stats increase with each level you gain, but you’re able to work your way down through the skill tree, getting a skill point which you can spend on an extra ability every other level upgrade. As you take out enemies, they’ll drop loot; coins and items. You are able to pick up items which you can’t equip, and drop them around your friends, so item hunting usually benefits all players involved. After each quest, of which there are 10 in each game, you’ll meet at a tavern. Here, you’re able to purchase items from the shop with the coins you’ve collected, and get ready for your next quest. 
If you aren’t lucky enough to have any friends who own the game, and can’t strategize before-hand, there is a chat area at the top of the screen which lets you co-ordinate attacks, and let the other players know what you’re doing, or what you hope they’ll do. This is also really nice for letting other gamers know if you’ll be gone for a while, or when you’ll be back. It’s really a nice little addition. Right now, as with most MP games that hit the stores, there are quite a few issues and bugs that couldn’t have been found during the beta testing. Some issues that I’ve run into; When I first started the app, I registered my name as ‘Syntheticvoid’ and couldn’t connect to the server. Thankfully, the developers at F5 were kind enough to help me out, look through their server log, and see that I had a capital letter in my name. Turns out I needed to register with ‘syntheticvoid’ in order to connect to the servers. Right now, there’s no random match-making, which could be a real deal-breaker for quite a few gamers. Denying and deleting games is not an option, so you have the potential to wind up with loads of unfinished, or un-joined games in your game log. There’s also no randomized quests. Even though the level generation is randomized, the 10 quests that you’ll go on in each game will always be the same. 
With F5 being great right now at working with players and trying to make Pocket Heroes the best Async-MP RPG title it can be, and Ayopa being the publisher, with every single game under their belt having been updated quickly, and consistently, I have complete faith that Pocket Heroes will reach it’s true potential soon enough. Priced at $0.99, it’s easy to take the plunge, and experience gameplay that’s reminiscent of a Dungeon’s & Dragons session with friends. But if you’re hoping this is a full-fledged Action or Turn-Based RPG with hundreds of quests to do online, you’ll be pretty upset with the game. There are plenty of other titles that let you join in a world that’s pre-constructed and always alive. But if you’re looking for a close game with friends, Pocket Heroes is just the game you’re looking for, and it can only get better over time.


Captain Antarctica [FDG/Ideal Bureaucracy] – $0.99/$1.99[HD]

Endless games are a staple of the AppStore. Almost everyone has more than a handful of them, and even if you’re sick to death of all of the endless runner/climber/diver/jumper releases, chances are, there’s at least one or two (or ten) that will never leave your iDevice. Captain Antarctica, FDG’s newest release developed by Ideal Bureaucracy, might just wind up turning into one of those rare titles. At the moment, Captain Antarctica isn’t an Endless Runner, per say. It’s level based. But there is an endless mode coming in a future update. 
You’ll control Captain Antarctica, a penguin who’s on a mission to save his family. After his wife and children were kidnapped, Captain Antarctica decided to team up with a wacky scientist who’s invented an underwater jetpack suitable for a penguin to wear. Now it’s up to you to make your way through 6 different levels, each with a boss battle at the end, and manage to save your wife and kids.
Captain Antarctica is a diver. You’ll need to dive down into the depths of the ocean in order to defeat each level’s boss, and move onto the next one. Fortunately, these 6 levels will take multiple replays in order to beat the bosses. Each time you make it through the stage and down to the boss, you’ll be able to attack him once, knocking off a piece of armor, or injuring him. Also adding to the amount of times you’ll play through each level are objectives. These objectives help you earn coins which you can use to upgrade and buy equipment in the shop. 
There are IAPs included in the game, but these are, like most games, only if you’d like to outfit your character with all of the best gear right when you get the game, or want to show your support for the developer, sending them a couple extra bucks. 
In the shop, you’ll be able to purchase Utilities, including extra health, a better flashlight so that you can see better in the deep dark ocean, rescue buttons, which let you stay alive if you run out of health, and rush kits, which torpedo you down at light-speed. Bonus items are also available to be upgraded. You can increase your booster, upgrade your magnet, get a better shield, or upgrade your portal gun. There’s also cosmetic upgrades for your jet, you can purchase a trash can, flower, fruit, smiley, Soviet and more jets. Unfortunately, none of the jets increase your speed or agility, and are strictly cosmetic, though it would have been great if each of them had stats. 
As you make your way through each level, you’ll be able to collect goldfish and various power-ups while avoiding the wall’s edges, sea urchins, fish, bombs, and other hazards. As you collect the goldfish, you’ll fill up your jet’s booster gauge, which will propel you down to the depths quicker once filled. 
The graphics and animations are fairly polished, though having some better animations for when the penguin collides with objects, instead of just having him flash, and having explosions when you come into contact with bombs, would have been great. The comic strips however, look fantastic, and are one of the definite highlights of the game. The music and effects are a little cheesy, but they fit the game well. 
Captain Antarctica is priced at $0.99 for the iPhone, and $1.99 for the iPad version. There’s not really a lot of content, but with the added objectives, and soon-to-come endless mode, it definitely has a chance of staying on your device for a while, especially if you’re interested in competing on the GameCenter Leaderboards for Total Coins Earned, and Total Distance Traveled. There’s also 32 achievements, adding quite a bit to the replay value. The addition of bosses at the end of the levels is great, and does kind of help the game stand out. However, not really being able to do battle with these bosses is a bit of a let-down. Having the penguin have to attack certain spots at a certain time would have been awesome. But there’s still enough here to keep endless gamer fans happy, and playing until they complete the game 100%. It’s definitely another nice FDG release. I can’t wait to see what they publish next. 


Tameuchi [2dgames.jp] – $0.99

Shmups have really seemed to expand outwards and spawn some new and interesting genres, especially since the introduction of the AppStore. Dodging games like FlipShip, Tilt To Live and Silverfish; Dual-Stick exploration like Isotope and Inferno; Survival games like ElectroMaster, even the endless genre has been touched resulting in games like Hypership Out Of Control and the wave-based Enborn-X. 
Taking a page out of ElectroMaster’s book, and expanding even more on it, 2dgames.jp has recently released their bullet hell survival/dodger, Tameuchi. 

Tameuchi is a bit strange, well, it’s not very surprising that it’s a bit strange, it’s created by Japanese developers who obviously have a taste for the cute and out of the box thinking. You control a little girl up against wave after wave of purple jelly looking creatures, milkboxes, pudding, and more who all seem to have a wide array of bullets and projectiles all ready to take you out. The good news is, you’ve got an endless supply of bullets, can fly, have proper shielding, can level up, and are able to regain health by collecting bananas. 

The controls, like most iOS games, are fairly simple. To move, you just need to touch down anywhere on the screen, and drag your finger in the direction you’d like to move. While you’re doing this, you’ll be charging up your bullets. Once you let your finger off of the screen, your bullets will be released, and the carnage will begin. 
As you collect green and yellow bananas, your projectile charge bar, and health will be regenerated, you’ll also be able to level up as you progress throughout the game, killing everything in sight. Once you level up, your charge gauge will get bigger, and your projectiles will get stronger, being able to take out more and more of the ever increasing onslaught of enemies. As your rank goes up, the enemies will get stronger, and more of them will attack you all at once. Their bullet patterns will also get more complex. What really helps out, is that while you’re charging your bullets, you’re able to suck up some of the smaller bullets with your charge shield. However, you can only absorb a certain amount before you wind up taking damage. Also working in your favor, once you defeat the milk carton, or pudding, all of the bullets on the screen turn into collectible bananas. 

Priced at $0.99, it’s a fantastic game to pick up if you’re a fan of the slightly weird Japanese gaming culture, or are into dodging/bullet hell titles. The only bad things I can say about the game is that there is only one game mode, it’s not Universal, though, the game still looks great in 2X mode, and there’s absolutely no leaderboards. That’s right, not even local boards, it does save your highest score, which is a plus, but nothing else. GameCenter integration, as well as more modes would make Tameuchi one hell of a game. But for 2dgames.jp first at bat within the AppStore, they’ve hit, at the very least, an inside-the-park homerun. 
If you’re interested in the game, but don’t know whether or not to take the plunge, check out Tameuchi Lite
****After writing this review, I contacted the developer and asked if GameCenter would be added in a future update, they said that yes, it would be, and asked us to be patient. =o)
So those of you holding off on the game because the lack of it, it will be implemented in the future. *****