Gene Effect gets it’s first update, includes Universal support with Retina Display for the iPad 3 and TONS more!
Here’s what’s new in Version 1.1.0 —
Number of Results: 46
Here’s what’s new in Version 1.1.0 —
– Ship and weapon balance changes! Many players have noted that building lots of missile frigates provided a much larger benefit than building larger ships. Ships have been adjusted to bring these more in-line, allowing greater variety in strategic thinking. Please see the forums for a full list of changes.
– Lots of user requested new features!
* Colonists in transit between planets of different star systems now appear as “transporting” icons on the destination planet
* Defending spies now have a change of reporting enemy spy activity in your empire.
* When an item built is reported in the sitrep, the next item in queue for that planet is also listed in the sitrep
* Weapon and system listing in the ship designer are now sorted such that newer technologies are at the top of the list
* Combat at a system now prevents the planets at that system from transporting colonists off of those world. If you want to engage in scorched earth tactics, you will need to do that before your opponent reaches your colony.
* Added “clear all” and “upgrade all” buttons to the race and ship designer
* Added a cancel button to the research dialog
– Lots of bug fixes!
• 2 Brand New Levels: SantaVille and Beanstalk
• New character: Yeti
• New Game Mode: Emperor
Plus many other tweaks:
• The SantaVille level introduces a new Capture the Flag mode, while the Beanstalk adds a new endless jumper mode
• You can now unlock any level at anytime
• You can switch to any of the game modes at anytime, to fully complete each one of them
• You can compare your scores to your Game Center friends, right on the loading screen
• Chinese localization
• Bull and Panda character fixes
• Achievements fixes
• plus many more
√ Stuck? Want some inspiration? Help is here. We’ve linked every level to a video walk-through recorded by one of our best players. Watch and learn, then play like the best.
√ Other minor game improvements and fixes.
And much, much more in this ENORMOUS Death Rally update!
+ IAP: Christmas themed Santa characters added!
• Platforms bug fix.• New Icon• Transparent Controles
• SpaceShip directional operation• language localization: English
• New Christmas hats,• New game name
• RAVENMARK is now Universal and will run on the iPad natively!• RAVENMARK will now autosave at the start of every Command Phase, and at the start of every dialogue scene. The game will also autosave when you exit from a battle to the Main Menu. The Continue button in the Main Menu will continue the last autosaved game.• The speed of the splash animations (during combat) is now adjustable in the Options menu. The splash animations can also be turned off, such that only damage and buff/debuff effects will be denoted after each combat instance.UI Changes• When the terrain grid is visible, it will clearly indicate all tiles which the player’s own Elements have been commanded to occupy due to Move and Wheeling commands.• When an AI-controlled Formation is selected, a new toggle is now available to switch between either displaying their movement range or displaying their attack range; the attack range will show the maximum threshold for attacking without moving, as well as attacking after a move.Gameplay Changes• Players may now give an order to Move an Element or Formation into tiles either already occupied or blocked by their own units.Bug Fixes and Optimizations• Fixed an issue where the information panel for AI-controlled units would sometimes not display.• Fixed the radial menu scale not being updated properly when centering on a unit from a zoom that is larger than the default.• Fixed dialogue errors in the cutscenes for Ravenhood mission 5, and the bug where the characters were assigned incorrect dialogue at the end of Ravenhood mission 6.• In Ravenhood missions 4 and 5, certain buildings will no longer be erroneously drawn on top of units at certain locations.• More aggressively reduce memory usage and increase FPS across the game.